















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Infinite Dungeon Merchants 1.5.10T.O.M.E version 1.7.6
13 NPC merchants will now spawn in Infinite Dungeon and will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry. *This is out dated, all 13 merchants from my Spell Merchants will now spawn.* *This mod IS now compatible with the campaign* ***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. I may tweak balance in the future, spell cost / npc spawn rate ect. *Still open to feedback on this* *AkaviriBlade has been removed, I will no longer kill you <3* Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 104 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by minotaur at level 12 on the 6th Flare 122nd year of Ascendancy at 01:36 2 / 5Killed by Emelesena the minotaur mindscrew at level 17 on the 7th Dusk 122nd year of Ascendancy at 15:31 Killed by worm that walks at level 29 on the 50th Dusk 122nd year of Ascendancy at 04:46 Killed by radiant horror at level 41 on the 14th Haze 122nd year of Ascendancy at 21:50 Killed by sadfas at level 42 on the 15th Haze 122nd year of Ascendancy at 15:21 |
Primary Stats
| Strength | 82 (base 14) |
| Dexterity | 135 (base 61) |
| Constitution | 54 (base 12) |
| Magic | 68 (base 39) |
| Willpower | 154 (base 96) |
| Cunning | 143 (base 100) |
Resources
| Mana | 1366/1381 |
| Psi | 1032/1038 |
| Vim | 494/494 |
| Life | 1480/1480 |
| Steam | 100/100 |
| Stamina | 676/681 |
| Paradox | 31 |
| Healing Factor | 1.0946428571429 |
| Regeneration | 8.8118750000004 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +143.39530332681% |
Vision
| Sight | 3 |
| Lite | 15 |
| Infravision | 7 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 78 |
| Crit Chance | 90% |
| APR | 74 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 78 |
| Crit Chance | 90% |
| APR | 74 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 85 |
| Crit Chance | 92% |
| Speed | 1 |
| Cooldown Reduction | 6.6666666666667 |
Offense: Mind
| Mindpower | 84 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Blight | +41% |
| Arcane | +30% |
| Cold | +30% |
| All | 0% |
| Lightning | +48% |
| Mind | +51% |
| Fire | +55% |
| Nature | +25% |
Offense: Damage Penetration
| Nature | +25% |
| Arcane | +40% |
| Physical | +24% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 114.54855931738 (63.720930232558%) |
| Defense | 77 |
| Ranged Defense | 81 |
| Fatigue | 24 |
| Physical Save | 89 |
| Spell Save | 89 |
| Mental Save | 89 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 19%( 70%) |
| Arcane | + 34%( 70%) |
| Cold | + 70%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 15%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 15% |
| Silence Resistance | 40% |
| Pinning Resistance | 30% |
| Disarm Resistance | 65% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 75% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.2 steam per turn. Can be activated for an instant burst of 71 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 253% efficiency and cooldown mod of 57%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 235% efficiency and cooldown mod of 55%. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Meta | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Solipsism | 1.20 |
| 10/5 |
| 8/5 |
| 6/5 |
| 10/5 |
| Spell / Arcane | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Corruption / Doom shield | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic pact | 1.00 |
| 6/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Spell / Fire | 1.00 |
| 7/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 5/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 6/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 6/5 |
| Chronomancy / Energy | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Trained Reactions |
| talent | Quicken Spells |
| talent | Energy Decomposition |
| talent | Augmentation |
| talent | Shield Wall |
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Hardened Core |
| talent | Reality Smearing |
| talent | Beyond the Flesh |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 1. Bloodlust |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+43% global speed). Clarity |
| beneficial effect | Increases defense by 28. Mobile Defense |
| beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
| beneficial effect | Infinite Dungeon Challenge: Near Sighted (Level 117) Challenge |
| detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
Quests
Wake up and kill the dreaming horror boss 'Neryyabeth the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 105)You completed the challenge and received: Random Artifact: Flashtrial (0 def, 0 armour) | done |
Wake up and kill the dreaming horror boss 'Zubyrin the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 106)You completed the challenge and received: Random Artifact: Noonbright of firewall [power 349] (8 cooldown) | done |
Wake up and kill the dreaming horror boss 'Voruta the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 34)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Xoldamina the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 41)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Betulranne the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 62)You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Eilinasena the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 84)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 102)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 104) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 108)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 11)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 110) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 112)You completed the challenge and received: +1 Prodigy Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 13)You completed the challenge and received: Random Artifact: Singestun (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 18)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 25)You completed the challenge and received: Random Artifact: Brightedge (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 28)You completed the challenge and received: Random Artifact: Hellspire (120% power, 4 apr, acid element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 29)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 40) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 45)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 47)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 50)You completed the challenge and received: Random Artifact: Getotir (3 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 7)You completed the challenge and received: Random Artifact: Earthrage (15/15, 108% power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 70)You completed the challenge and received: Random Artifact: Airbearer of clairvoyance [power 12] (6 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 75)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 77)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 80)You completed the challenge and received: Random Artifact: Ivodarin | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 85)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 93)You completed the challenge and received: Random Artifact: Bogpierce (9 def, 16 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 94)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 96)You completed the challenge and received: Random Artifact: Khelizilazor (5 def, 8 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 10) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 23)You completed the challenge and received: Random Artifact: Ereludir (5 def, 5 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 53)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 78)You completed the challenge and received: Random Artifact: Prismripper (153% power, 6 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 115)Turns left: 0 You completed the challenge and received: Random Artifact: Glorerawe | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 17)Turns left: 0 You completed the challenge and received: Random Artifact: Xanoba (0 def, 3 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 76)Turns left: 0 You completed the challenge and received: Random Artifact: Shocksmash (118% power, 2 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 100)You completed the challenge and received: Random Artifact: Bethota (166% power, 4 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 107)You completed the challenge and received: Random Artifact: Tempestwisp | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 117) | active |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 98)You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 20) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 32)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 4)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 51) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 57)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 59)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 60)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 65)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 68)You completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 71)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 82) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 83)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 88)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level in less than 183 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (183) (Level 64)Turns left: 140 You completed the challenge and received: Random Artifact: Xylramira (7 def, 28 armour) | done |
Leave the level in less than 45 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (45) (Level 48)Turns left: 31 You completed the challenge and received: Random Artifact: Elomira | done |
Leave the level in less than 60 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (60) (Level 38)Turns left: 35 You completed the challenge and received: Random Artifact: Ivylaith | done |
Leave the level in less than 78 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (78) (Level 73)Turns left: 66 You completed the challenge and received: Random Artifact: Stormwasp of cure ailments [power 5] (15 cooldown) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Lost Staff of Archmage Tarelion (136% power, 4 apr, fire element) 5.0 T5 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 150% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% On Hit: 20% Blood Grasp 5 While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+8 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| On hands | drakeskin leather gloves 'Kindleripper' (0 def, 21 armour) 1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +9 Dex +5 Wil +8 Cun +6 Con dps ---------- Spell.crit +8% Phys.pwr +6 (+1 eff.) Spell.pwr +16 (+3 eff.) Acc +10 (+2 eff.) Apr +12 ----- def ----- Armour +21 Disarm- +50% ---------- misc Mana/turn +0.37 Max.stam +10.00 Talents +5 Itching Powder Masteries +0.20 Technique/Grappling Unarmed combat: Power 130% Range: 1.1x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +11 Apr +17 Crit +5.0% Atk.spd 100% Melee+ +19 arcane +16 light On Hit: 10% Disarm 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Elemental Bolt 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | dwarven lantern 'Betarialratira'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil +2 Cun +6 Con dps ---------- Crit.mult +15.00% Mind.pwr +6 (+2 eff.) Dmg.mod +24% mind Res.pen +15% all Apr +15 ----- def ----- Resists +11% blight HP.reg +6.50 Heal/summ +30 ---------- misc Light +6 Telepathy Dragon Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | NOTE: For defensedrakeskin leather cap 'Earoblek' (0 def, 5 armour) 2.0 T5 head armor [Random Unique] Master While equipped: Stats +10 Dex +20 Con dps ---------- Mind.crit +1% Acc +25 (+5 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +6% blight +9% cold +31% darkness Spell.save +3 (+0 eff.) Mind.save +40 (+8 eff.) ---------- misc Hate/m.crit +2.00 Light +7 Infravis +7 Telepathy Dragon A cap made of leather. |
| On feet | Shimmershear (0 def, 12 armour) 2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Wil +4 Cun +10 Con dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +18% lightning Res.pen +10% arcane +9% physical Melee Ret 12 arcane 12 lightning ----- def ----- Armour +12 Fatigue +5% Resists +15% acid +10% fire +12% cold +5% arcane +13% lightning Phys.save +23 (+0 eff.) Mind.save +14 (+3 eff.) Stealth +10 ---------- misc Talents +5 Moss Tread Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Tool | Earidas [power 250] (20 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% blight ----- def ----- Armour +8 Resists +15% lightning +9% nature +9% darkness Mind.save +30 (+6 eff.) Confus- +25% Knockbk- +25% ---------- misc Wards +4 acid +4 nature +4 light Talents +1 Ward Heal a target within range 11 (based on Willpower) for 250 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Leleyon 0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Mind.save +11 (+2 eff.) Die.at -40.00 life Blind- +15% Poison- +20% Disarm- +15% Confus- +89% Pinning- +30% ---------- misc Vim/melee +3.00 Rings can have magical properties. |
| On fingers | Pitchhunt 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% mind On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness HP.reg +1.30 Stun/Frz- +50% ---------- misc Equi/ret +0.08 Vim/melee +3.00 Hate/m.crit +2.00 Max.hate +8.00 Telepathy Humanoid/Orc Rings can have magical properties. |
| Around neck | voratun amulet 'Emeluldariaba'0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun +13 Wil dps ---------- Mind.crit +1% Crit.mult +15.00% Mind.pwr +12 (+3 eff.) Dmg.mod +6% mind ----- def ----- Mind.save +21 (+4 eff.) Heal/summ +30 Confus- +20% ---------- misc Hate/m.crit +1.00 Masteries +0.40 Cursed/Darkness Amulets can have magical properties. |
| In main hand | Forestvagrant (148% power, 25 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Master/Steamtech Power 149% Range: 1.5x Uses 60% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +108 On Hit.r1 +4 nature On Crit: * wounds the target for 7 turns: 18 bleeding, 62% reduced healing Uses 1.0 Steam While equipped: dps ---------- Phys.crit +30.0% Crit.mult +20.00% Phys.pwr +15 (+4 eff.) Apr +15 On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +6% acid +3% light +28% cold +3% nature +9% lightning ---------- misc Equi/ret +0.04 Talents +5 Flame Bolts +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Emblem of Evasion |
| In off hand | Gymibeth the voratun steamsaw (149% power, 25 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Nature/Master/Steamtech Power 149% Range: 1.5x Uses 60% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +107 On Hit.r1 +12 arcane Uses 1.0 Steam While equipped: dps ---------- Res.pen +15% arcane Acc +4 (+1 eff.) ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +43% lightning +20% light +18% darkness +12% cold +13% acid +11% fire Crit.dmg- 15.00% ---------- misc Mana/turn +0.00 See.Invis +6 Talents +5 Corrosive Cone +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | elven-silk cloak 'Carriontaint' (15 def, 9 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +11 Wil +5 Cun dps ---------- Mind.crit +8% Dmg.mod +15% mind Res.pen +10% nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Defense +15 (+3 eff.) Resists +25% cold +3% mind +25% nature Phys.save +25 (+0 eff.) Spell.save +34 (+0 eff.) Mind.save +25 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +78.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Khelizilazor (5 def, 8 armour) 9.0 T5 light armor [Rare] Arcane/Master While equipped: Stats +10 Str +9 Mag +10 Wil +2 Cun dps ---------- Phys.crit +10.0% Spell.crit +13% Mind.crit +12% Crit.mult +15.00% Phys.pwr +25 (+6 eff.) Spell.pwr +27 (+5 eff.) Mind.pwr +33 (+7 eff.) S.pwr/crit +2 Melee Ret 4 arcane 4 blight ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +50% lightning Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 Telepathy Dragon Talents +5 Fiery Cleansing A suit of armour made of leather. |
Inventory
medical injector implant (efficiency 179% / cooldown 75%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 75%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 179% / cooldown 98%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 98%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 139% / cooldown 95%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 139% efficiency and cooldown mod of 95%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 793 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 793 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+27 for 9 turns, die at -925)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 9 turns. While Heroism is active, you will only die when reaching -925 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (349 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 348.75 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
sneakthief's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +9 Cun +9 Dex dps ---------- Acc +13 (+3 eff.) ----- def ----- Max.HP +79.00 HP.reg +1.60 Heal.mod +26% Rings can have magical properties. |
Brightbone the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +7 Cun +8 Con dps ---------- Phys.pwr +15 (+4 eff.) Melee+ 25 bleed Ranged+ 24 bleed Dmg.mod +22% acid +12% mind Res.pen +10% light On Hit (Melee): * 20% chance to cause random gloom * 43% chance to blind On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Resists +32% acid +9% light ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Light +2 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+0 eff.) Silence- +30% ---------- misc Vim/melee +0.00 Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 291.58 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
surging yew magestaff of channeling (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +23 (+5 eff.) S.pwr/crit +8 Dmg.mod +20% cold ---------- misc Mana/turn +0.27 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (143% power, 0 apr, fire element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 100% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+6 eff.) Dmg.mod +35% fire ----- def ----- Mind.save +8 (+1 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
thought-forged steel battleaxe of erosion (116% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature/Psionic Power 116% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +16 temporal +16 nature +19 mind On Hit: * 28% chance to cause random gloom While equipped: Stats +5 Cun +5 Wil Massive two-handed battleaxes. |
quick steel greatmaul of massacre (153% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Master Power 153% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 111% While equipped: Stats +5 Dex dps ---------- Acc +13 (+3 eff.) Massive two-handed mauls. |
thunderous stralite greatmaul of purging (165% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Nature/Disrupt Power 166% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +24 nature On Hit: * 41% chance to daze at end of turn * 25% chance to remove a magical effect While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +5 Cun +6 Con dps ---------- Res.pen +19% lightning Massive two-handed mauls. |
Plaguebolt (178% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Psionic Power 179% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +84 insidious poison +8 darkness +8 nature On Hit.r1 +4 nature On Hit: * 60% chance to inflict 15% damage reduction * 10 arcane resource burn * 44% chance to daze at end of turn * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +6 Str +6 Dex +5 Mag +6 Wil +6 Cun +6 Con dps ---------- Res.pen +21% lightning On Hit (Melee): * 30 arcane resource burn ----- def ----- Resists +9% fire +3% nature +3% cold Spell.save +10 (+0 eff.) Massive two-handed mauls. |
arcing orichalcum trident (167% power, 16 apr)3.0 T5 trident 2H weapon [Ego] Arcane Power 168% Range: 1.6x Uses 72% Wil Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +28 lightning On Hit: * 25% chance for lightning to arc to a second target A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
insidious iron dagger of evisceration (100% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Nature/Master Power 100% Range: 1.3x Uses 27% Wil, 27% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +16 insidious poison On Crit: * wounds the target for 7 turns: 18 bleeding, 62% reduced healing While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Sharp, short and deadly. |
Life Drinker (152% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 21% Wil, 55% Mag Dmg Physical Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 22.82 acid and 25.74 blight damage. If not cleared after five turns it will inflict 146.17 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Serpentweeper (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 149% Range: 1.3x Uses 27% Wil, 27% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +12 nature While equipped: Stats +2 Wil dps ---------- Spell.crit +2% S.pwr/crit +4 Dmg.mod +3% nature Res.pen +20% physical Acc +33 (+7 eff.) Apr +24 ----- def ----- Defense +12 (+3 eff.) Blind- +10% Disarm- +40% Pinning- +15% Stun/Frz- +15% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.12 Sharp, short and deadly. |
arcing voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 148% Range: 1.3x Uses 27% Wil, 27% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
nature's mossy mindstar of the jelly (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 75% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +4% acid +4% nature ----- def ----- Resists +4% blight Disease- +13% ---------- misc Equi/ret +0.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
parasitic mossy mindstar of frost (72% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Psionic This natural frost should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Power 72% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +6% cold Res.pen +8% cold Melee Ret 8 ice ----- def ----- Armour +6 Resists +7% cold HP.leech%% +9% HP.leech +9% ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of clarity (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 96% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Crit.mult +17.00% Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +7 (+1 eff.) ---------- misc Max.psi +27.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic thorny mindstar of storms (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature This natural lightning should be returned to the wyrm. Power 96% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +11.5% Atk.spd 100% On Hit: * Slows global speed by 12% * 14% chance to corrode armour by 30% While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +10% lightning Res.pen +14% lightning Melee Ret 14 lightning ----- def ----- Resists +13% lightning Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
purifying thorny mindstar of flames (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Disrupt This natural fire should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Power 96% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) All.spd +4% Dmg.mod +7% arcane +14% fire Res.pen +7% arcane +14% fire Melee Ret 13 fire On Melee Ret: * 13 arcane resource burn ----- def ----- Resists +7% arcane +14% fire Destroy Magic: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of flames (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural fire should be returned to the wyrm. Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +13% fire Res.pen +17% fire Melee Ret 17 fire ----- def ----- Resists +16% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
summoner's living mindstar of the jelly (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural mindstar summons a caller. Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +11% Mind.pwr +22 (+5 eff.) Dmg.mod +10% acid ---------- misc Equi/ret +2.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
plaguebringer's quiver of elven-wood arrows of annihilation (19/19, 171% power, 29 apr)3.0 T4 arrow ammo [Ego++] Arcane/Master Power 172% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +29 Crit +16.5% Capacity 19 Proj.spd +200% Ranged+ +24 blight On Hit: 10% Epidemic 4 On Hit: * 26% chance to disease Arrows are used with bows to pierce your foes to death. |
pouch of voratun shots of corruption (18/18, 166% power, 6 apr)3.0 T5 shot ammo [Ego+] Arcane Power 166% Range: 1.2x Uses 92% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 18 Ranged+ +14 blight +16 darkness On Hit: * 20% chance to curse the target Shots are used with slings to pummel your foes to death. |
steel shield of crushing (6 def, 2 armour, 100% power, 40 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Ego+] Master When used to Attack: Power 127% Range: 1.2x Uses 60% Wil Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 On Crit: * smash the target with your shield crippling them While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +2 Defense +6 (+1 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
Sanguine Shield (14 def, 4 armour, 100% power, 220 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Unique] Master When used to Attack: Power 150% Range: 1.2x Uses 72% Wil Dmg Physical Acc+ +2.5% procs dam / acc Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con ----- def ----- Armour +4 Defense +14 (+3 eff.) Rng.Def +14 (+3 eff.) Fatigue +19% Resists +25% blight HP.reg +5.00 ---------- misc Talents +5 Block Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Firewalker (8 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +8 (+2 eff.) Resists +20% fire -10% cold HP.reg +0.00 Poison- +0% Disease- +0% Cut- +0% This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
rough leather armour of delving (1 def, 2 armour)9.0 T1 light armor [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +12% darkness +7% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
duelist's reinforced leather armour of stability (13 def, 16 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +8 Cun +9 Dex ----- def ----- Armour +16 Defense +13 (+3 eff.) Fatigue +8% Resists +9% physical Phys.save +19 (+0 eff.) A suit of armour made of leather. |
radiant reinforced leather armour of command (17 def, 15 armour)9.0 T4 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Melee Ret 12 light ----- def ----- Armour +15 Defense +17 (+4 eff.) Fatigue +8% Resists +26% blight +26% darkness Mind.save +22 (+4 eff.) ---------- misc Light +2 A suit of armour made of leather. |
drakeskin leather belt 'Shadowwitch'1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str +4 Dex +9 Con dps ---------- Mind.pwr +22 (+5 eff.) Dmg.mod +6% darkness +9% physical ----- def ----- Armour +4 Resists +15% lightning +22% temporal Phys.save +15 (+0 eff.) Mind.save +14 (+3 eff.) A belt that goes around your waist. |
drakeskin leather belt of magery1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Dmg.mod +0% acid +0% fire +0% nature +0% blight A belt that goes around your waist. |
Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+1 eff.) ----- def ----- Armour +12 Defense +10 (+2 eff.) Fatigue +3% Stealth +0 Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
heroic drakeskin leather gloves of sorrow (0 def, 9 armour)1.0 T5 hands armor [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Melee+ 40 mind 37 darkness On Hit (Melee): * 25% chance to cause random gloom ----- def ----- Armour +9 Mind.save +8 (+1 eff.) Max.HP +80.00 Unarmed combat: Power 145% Range: 1.1x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +13 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Reproach 5 On Hit: 10% Battle Shout 5 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T3 hands armor Reqs Heavy Armour Training [Ego+] Master While equipped: dps ---------- Phys.crit +14.0% Spell.crit +14% Mind.crit +13% Crit.mult +10.00% ----- def ----- Armour +2 Unarmed combat: Power 134% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +18.0% Atk.spd 83% On Crit: 20% Cripple 3 Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets of the verdant (0 def, 3 armour)1.5 T5 hands armor Reqs Heavy Armour Training [Ego++] Disrupt While equipped: dps ---------- On Melee Ret: * 28% chance to reduce effective powers by 20% * 35 arcane resource burn ----- def ----- Armour +3 Resists +20% blight +14% darkness +20% arcane Affinity +14% nature Spell.save +44 (+0 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 133% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Crit: 20% Call of the Ooze 2 On Hit: * 34% chance to reduce effective powers by 20% * 33 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
NOTE: for attackCuthigorach the elven-silk wizard hat (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +14 Wil +6 Cun dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +15% acid +12% lightning +11% cold +13% arcane +14% fire Acc +0 (+0 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +9% fire Phys.save +12 (+0 eff.) Silence- +15% ---------- misc Mana/s.crit +2.00 Light +0 A pointy cloth hat, very wizardly... |
champion's dwarven-steel helm of ire (0 def, 4 armour)3.0 T3 head armor Reqs Heavy Armour Training [Ego++] Master While equipped: Stats +8 Str +4 Wil +4 Con ----- def ----- Armour +4 Fatigue +4% Phys.save +11 (+0 eff.) Mind.save +20 (+4 eff.) ---------- misc Light +2 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
21 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
18 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
19 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
19 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
26 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
19 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
499 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Duverab'0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +8 Mag +2 Wil +3 Cun dps ---------- Spell.crit +6% Mind.crit +5% Spell.pwr +23 (+5 eff.) Dmg.mod +12% mind ----- def ----- Resists +15% blight +15% darkness Mind.save +15 (+3 eff.) ---------- misc Light +11 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 33 blight damage or heals 36 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing fiery salve [power 56] amazing fiery salve [power 56]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 55% cooldown modifier. Remove 3 magical effects and grants a fiery aura (56% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 56] amazing frost salve [power 56]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 55% cooldown modifier. Remove 3 physical effects and grants a frost aura (56% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 809] amazing healing salve [power 809]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 55% cooldown modifier. Heal 809 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 708] amazing pain suppressor salve [power 708]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 55% cooldown modifier. Let you fight up to -708 life and reduces all damage by 29% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 225] amazing unstoppable force salve [power 225]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 55% cooldown modifier. Increases all saves by 225 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
amazing water salve [power 56] amazing water salve [power 56]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 55% cooldown modifier. Remove 3 mental effects and grants a water aura (56% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
yew totem of thorny skin 'Gunonaridoblek' [power 37] (20 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +6% mind Stun/Frz- +25% Harden the skin for 7 turns increasing armour by 37 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to regenerate 6 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Areyana [power 16] (6 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% blight Res.pen +15% mind Melee Ret 8 blight ----- def ----- Resists +18% mind +5% arcane ---------- misc Talents +4 Strike Cooldown Strike -1 Reveal the area around you, dispelling darkness (radius 16, power 78 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
demon seed [wretchling] (level 50, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +20% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +12 Str +12 Mag ----- def ----- Max.HP +125.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [fire imp] (level 50, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
demon seed [dúathedlen] (level 50, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Inferno Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% fire Dmg.red +25 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid Dmg.red +25 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% physical Dmg.red +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight Dmg.red +25 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By sadfas the Cornac Adventurer level 32
60th Dusk 122nd year of Ascendancy at 09:24 see stats
Dethroned
Vanquished the Glass Golem without letting it use the glass throne to heal.By sadfas the Cornac Adventurer level 59
56th Haze 122nd year of Ascendancy at 07:01 see stats
Dragon's Greed
Amassed 8000 gold pieces.By sadfas the Cornac Adventurer level 46
22nd Haze 122nd year of Ascendancy at 22:59 see stats
Exterminator
Killed 1000 creatures.By sadfas the Cornac Adventurer level 22
26th Dusk 122nd year of Ascendancy at 19:35 see stats
Fear me not!
Survived the Fearscape!By sadfas the Cornac Adventurer level 82
6th Regrowth 123rd year of Ascendancy at 12:23 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By sadfas the Cornac Adventurer level 11
2nd Flare 122nd year of Ascendancy at 18:47 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By sadfas the Cornac Adventurer level 87
17th Regrowth 123rd year of Ascendancy at 02:33 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By sadfas the Cornac Adventurer level 27
43rd Dusk 122nd year of Ascendancy at 11:50 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By sadfas the Cornac Adventurer level 35
71st Dusk 122nd year of Ascendancy at 19:08 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By sadfas the Cornac Adventurer level 41
14th Haze 122nd year of Ascendancy at 13:55 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By sadfas the Cornac Adventurer level 51
35th Haze 122nd year of Ascendancy at 19:23 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By sadfas the Cornac Adventurer level 59
57th Haze 122nd year of Ascendancy at 06:02 see stats
Infinite x70
Got to level 70 of the infinite dungeon.By sadfas the Cornac Adventurer level 64
69th Haze 122nd year of Ascendancy at 03:04 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By sadfas the Cornac Adventurer level 73
4th Decay 122nd year of Ascendancy at 17:40 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By sadfas the Cornac Adventurer level 79
7th Allure 123rd year of Ascendancy at 17:33 see stats
Level 10
Got a character to level 10.By sadfas the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 12:27 see stats
Level 20
Got a character to level 20.By sadfas the Cornac Adventurer level 20
18th Dusk 122nd year of Ascendancy at 00:02 see stats
Level 30
Got a character to level 30.By sadfas the Cornac Adventurer level 30
53rd Dusk 122nd year of Ascendancy at 15:25 see stats
Level 40
Got a character to level 40.By sadfas the Cornac Adventurer level 40
9th Haze 122nd year of Ascendancy at 12:02 see stats
Level 50
Got a character to level 50.By sadfas the Cornac Adventurer level 50
32nd Haze 122nd year of Ascendancy at 09:19 see stats
Pest Control
Killed 1000 reproducing vermin.By sadfas the Cornac Adventurer level 70
80th Haze 122nd year of Ascendancy at 02:24 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By sadfas the Cornac Adventurer level 19
15th Dusk 122nd year of Ascendancy at 10:51 see stats
Size is everything
Did over 1500 damage in one attack.By sadfas the Cornac Adventurer level 46
23rd Haze 122nd year of Ascendancy at 00:33 see stats
Size matters
Did over 600 damage in one attack.By sadfas the Cornac Adventurer level 22
26th Dusk 122nd year of Ascendancy at 19:36 see stats
That was close
Killed your target while having only 1 life left.By sadfas the Cornac Adventurer level 17
7th Dusk 122nd year of Ascendancy at 15:28 see stats
The Old Ones
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By sadfas the Cornac Adventurer level 47
23rd Haze 122nd year of Ascendancy at 14:16 see stats
The bigger the better!
Did over 3000 damage in one attack.By sadfas the Cornac Adventurer level 80
1st Regrowth 123rd year of Ascendancy at 01:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By sadfas the Cornac Adventurer level 32
61st Dusk 122nd year of Ascendancy at 11:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By sadfas the Cornac Adventurer level 20
23rd Dusk 122nd year of Ascendancy at 04:17 see stats
You were not supposed to see that!
Read a Forbidden Tome.By sadfas the Cornac Adventurer level 17
7th Dusk 122nd year of Ascendancy at 15:06 see stats
Log
Sadfas activates Quicken Spells.
Sadfas deactivates Energy Decomposition.
Sadfas activates Energy Decomposition.
Sadfas deactivates Augmentation.
Sadfas activates Augmentation.
Sadfas deactivates Shield Wall.
Sadfas activates Shield Wall.
Sadfas deactivates Arcane Power.
Sadfas activates Arcane Power.
Sadfas deactivates Spellcraft.
Sadfas activates Spellcraft.
Sadfas deactivates Hardened Core.
Sadfas activates Hardened Core.
Sadfas deactivates Reality Smearing.
Sadfas activates Reality Smearing.
Sadfas deactivates Beyond the Flesh.
Sadfas activates Beyond the Flesh.
Sadfas deactivates Shield Wall.
Sadfas deactivates Trained Reactions.
Sadfas deactivates Augmentation.
Sadfas deactivates Quicken Spells.
Sadfas deactivates Beyond the Flesh.
Sadfas deactivates Arcane Combat.
Sadfas deactivates Reality Smearing.
Sadfas deactivates Energy Decomposition.
Sadfas is no longer surging arcane power.
Sadfas deactivates Arcane Power.
Sadfas deactivates Hardened Core.
Sadfas deactivates Spellcraft.
Sadfas deactivates Arcane Feed.







































































































































































