Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
Addons | Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Homosuperior |
Class | Berserker |
Level / Exp | 29 / 98% |
Size | medium |
Lifes / Deaths | Killed by slaver at level 9 on the 4th Mirth 122nd year of Ascendancy at 22:23 / 70Killed by thief at level 9 on the 5th Mirth 122nd year of Ascendancy at 19:34 Killed by Larryjen the dwarf at level 10 on the 9th Flare 122nd year of Ascendancy at 08:07 Killed by bloated horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 16:39 Killed by Nerimira the large brown snake at level 13 on the 3rd Dusk 122nd year of Ascendancy at 19:04 Killed by Nerimira the large brown snake at level 13 on the 3rd Dusk 122nd year of Ascendancy at 19:46 Killed by Nerimira the large brown snake at level 13 on the 3rd Dusk 122nd year of Ascendancy at 19:54 Killed by Nerimira the large brown snake at level 13 on the 3rd Dusk 122nd year of Ascendancy at 20:03 Killed by Nerimira the large brown snake at level 13 on the 3rd Dusk 122nd year of Ascendancy at 20:35 Killed by devourer at level 13 on the 3rd Dusk 122nd year of Ascendancy at 21:54 Killed by luminous horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 22:13 Killed by luminous horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 23:02 Killed by devourer at level 13 on the 4th Dusk 122nd year of Ascendancy at 01:22 Killed by devourer at level 13 on the 4th Dusk 122nd year of Ascendancy at 01:33 Killed by Ivimille the dredgling at level 14 on the 8th Dusk 122nd year of Ascendancy at 12:01 Killed by gwelgoroth at level 16 on the 13rd Dusk 122nd year of Ascendancy at 07:24 Killed by Urkis, the High Tempest at level 16 on the 15th Dusk 122nd year of Ascendancy at 11:26 Killed by gwelgoroth at level 17 on the 15th Dusk 122nd year of Ascendancy at 16:03 Killed by Eilinera the rattlesnake at level 18 on the 42nd Dusk 122nd year of Ascendancy at 10:49 Killed by skeleton warrior at level 18 on the 42nd Dusk 122nd year of Ascendancy at 11:48 Killed by Ithondro the thalore at level 19 on the 66th Dusk 122nd year of Ascendancy at 03:49 Killed by snow giant boulder thrower at level 19 on the 67th Dusk 122nd year of Ascendancy at 10:39 Killed by snow giant thunderer at level 20 on the 68th Dusk 122nd year of Ascendancy at 18:26 Killed by fire drake at level 20 on the 68th Dusk 122nd year of Ascendancy at 19:03 Killed by Chronolith Clone at level 22 on the 72nd Dusk 122nd year of Ascendancy at 04:53 Killed by Gloretta the lesser vampire at level 22 on the 5th Haze 122nd year of Ascendancy at 03:20 Killed by cold drake hatchling at level 22 on the 5th Haze 122nd year of Ascendancy at 09:30 Killed by Gloretta the lesser vampire at level 23 on the 5th Haze 122nd year of Ascendancy at 11:42 Killed by Layeriathra the Guardian at level 23 on the 5th Haze 122nd year of Ascendancy at 12:46 Killed by Layeriathra the Guardian at level 23 on the 5th Haze 122nd year of Ascendancy at 13:30 Killed by venom wyrm at level 23 on the 5th Haze 122nd year of Ascendancy at 19:27 Killed by Beekodo the thalore at level 23 on the 26th Haze 122nd year of Ascendancy at 13:49 Killed by Iomil the thalore at level 23 on the 26th Haze 122nd year of Ascendancy at 14:06 Killed by Beekodo the thalore at level 23 on the 26th Haze 122nd year of Ascendancy at 14:34 Killed by Artalthhie the shalore at level 23 on the 69th Haze 122nd year of Ascendancy at 12:26 Killed by Artalthhie the shalore at level 23 on the 69th Haze 122nd year of Ascendancy at 12:42 Killed by Asstayru the shalore at level 23 on the 3rd Allure 123rd year of Ascendancy at 10:11 Killed by Asstayru the shalore at level 23 on the 3rd Allure 123rd year of Ascendancy at 10:48 Killed by minotaur at level 23 on the 14th Regrowth 123rd year of Ascendancy at 05:30 Killed by Grand Corruptor at level 23 on the 14th Regrowth 123rd year of Ascendancy at 16:43 Killed by Grand Corruptor at level 23 on the 14th Regrowth 123rd year of Ascendancy at 17:44 Killed by Veletha the ice wyrm at level 24 on the 15th Regrowth 123rd year of Ascendancy at 07:04 Killed by Layossra the cold drake at level 24 on the 15th Regrowth 123rd year of Ascendancy at 12:26 Killed by Zubirakira the elven warrior at level 24 on the 21st Regrowth 123rd year of Ascendancy at 12:26 Killed by elven tempest at level 24 on the 21st Regrowth 123rd year of Ascendancy at 13:17 Killed by elven corruptor at level 24 on the 22nd Regrowth 123rd year of Ascendancy at 22:30 Killed by elven cultist at level 24 on the 22nd Regrowth 123rd year of Ascendancy at 22:52 Killed by elven cultist at level 24 on the 22nd Regrowth 123rd year of Ascendancy at 23:09 Killed by Vincent at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 03:43 Killed by armoured skeleton warrior at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 03:57 Killed by Silylle the mean looking elven guard at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 04:08 Killed by elven blood mage at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 08:32 Killed by wretchling at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 10:33 Killed by elven corruptor at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 12:54 Killed by elven corruptor at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 13:11 Killed by wretchling at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 19:46 Killed by elven blood mage at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 20:30 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 24th Regrowth 123rd year of Ascendancy at 01:12 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 24th Regrowth 123rd year of Ascendancy at 02:39 Killed by Kryl-Feijan at level 25 on the 24th Regrowth 123rd year of Ascendancy at 03:15 Killed by elven tempest at level 26 on the 24th Regrowth 123rd year of Ascendancy at 07:43 Killed by elven cultist at level 26 on the 24th Regrowth 123rd year of Ascendancy at 09:23 Killed by ritch flamespitter at level 26 on the 61st Regrowth 123rd year of Ascendancy at 21:13 Killed by Laudool the halfling at level 26 on the 27th Pyre 123rd year of Ascendancy at 05:18 Killed by Vincent at level 26 on the 37th Pyre 123rd year of Ascendancy at 00:12 Killed by Ustamer the halfling at level 27 on the 47th Pyre 123rd year of Ascendancy at 17:51 Killed by skeleton warrior at level 28 on the 62nd Pyre 123rd year of Ascendancy at 22:08 Killed by Gloriwe the dreadmaster at level 29 on the 64th Pyre 123rd year of Ascendancy at 18:30 Killed by Gloriwe the dreadmaster at level 29 on the 64th Pyre 123rd year of Ascendancy at 20:35 Killed by Belabar the thalore at level 29 on the 4th Dusk 123rd year of Ascendancy at 04:26 |
Primary Stats
Strength | 69 (base 49) |
Dexterity | 35 (base 14) |
Constitution | 53 (base 40) |
Magic | 15 (base 10) |
Willpower | 20 (base 11) |
Cunning | 38 (base 28) |
Resources
Equilibrium | 0 |
Vim | 212/212 |
Life | 1436/1436 |
Positive | 122/134 |
Stamina | 189/189 |
Healing Factor | 1.33 |
Regeneration | 14.973812501443 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +140% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 9 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 149 |
Accuracy | 63 |
Crit Chance | 33% |
APR | 19 |
Speed | 0.80 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 24.6 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 47.2 (93.924050632911%) |
Defense | 24.375 |
Ranged Defense | 24.375 |
Fatigue | 18 |
Physical Save | 47.4 |
Spell Save | 15.75 |
Mental Save | 32.9 |
Defense: Resistances
All | + 10%( 70%) |
Defense: Immunities
Pinning Resistance | 56% |
Confusion Resistance | 100% |
Stun Resistance | 56% |
Instadeath Resistance | 100% |
Knockback Resistance | 80% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 25 turns. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 226.80 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 55. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Technique / Bloodthirst | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Bone | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Berserker Rage |
beneficial effect | Increases critical hit chance by 0%. Berserker Rage |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target is surrounded by a magical shield, absorbing 175/175 damage before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by skeleton magus. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed minotaur nose. * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed pouch of faeros ash. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of dwarven-steel boots of disengagement (0 def, 4 armour) blood-soaked pair of dwarven-steel boots of disengagement (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +2 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 23 power out of 25/25) : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 52.29 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 52.29 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Flamewither (0 def, 3 armour) Flamewither (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 physical Changes stats: +3 Str Changes resistances: +21% fire Changes resistances penetration: +5% light It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 249.4 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | elm totem of cure ailments [power 1] (9 cooldown) elm totem of cure ailments [power 1] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Ivildariawyn IvildariawynInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +1 Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 8 bleed Damage when hit (Melee): 4 physical Changes stats: +1 Str / +3 Cun / +3 Con Mental save: +7 (+4 eff.) Confusion immunity: +26% Life regen: +0.70 Hate when firing a critical mind attack: +2.00 Maximum life: +46.00 Maximum hate: +6.00 Healing mod.: +13% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Around waist | Rharain the hardened leather belt Rharain the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% fire / +6% cold Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Light radius: +2 A belt that goes around your waist. |
In main hand | Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 125% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 154.81 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cloak | Iveyada (2 def, 0 armour) Iveyada (2 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +1 Str Maximum encumbrance: +20 Physical save: +13 (+4 eff.) Mental save: +15 (+7 eff.) Only die when reaching: -100.00 life Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 180 strength, based on Magic) for 5 turns, costing 22 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
regeneration infusion (heal 60 over 5 turns) regeneration infusion (heal 60 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 6; power 41; turns 4; dispells darkness) sun infusion of the duelist (rad 6; power 41; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 20). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 41) for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (672% regen over 10 turns; 34 instant mana) manasurge rune of the wizard (672% regen over 10 turns; 34 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 672% for 10 turns and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 11; power 29; dur 3) phase door rune of the warrior (range 11; power 29; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 94) teleportation rune of the warrior (range 94)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 94 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Hanunarimas (65.5-98.25 power, 3 apr) Hanunarimas (65.5-98.25 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 65.5 - 98.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +2 Wil Changes resistances penetration: +5% arcane Changes damage: +3% blight Massive two-handed mauls. |
steel greatmaul 'Mireripper' (29.5-44.25 power, 2 apr) steel greatmaul 'Mireripper' (29.5-44.25 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +13 mind When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes resistances penetration: +10% nature Changes damage: +6% nature It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
plaguebringer's dwarven-steel greatsword of crippling (37.5-60 power, 2 apr) plaguebringer's dwarven-steel greatsword of crippling (37.5-60 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 19% chance to disease On weapon crit: * cripple the target Damage (Melee): +13 blight When wielded/worn: Physical crit. chance: +10.0% Disease immunity: +22% Massive two-handed swords. |
thunderous dwarven-steel greatsword of shearing (36-57.6 power, 2 apr) thunderous dwarven-steel greatsword of shearing (36-57.6 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 12% chance to daze When wielded/worn: Armour penetration: +12 Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning / +10% physical Changes damage: +7% physical Massive two-handed swords. |
Eye of Winter (8-8.8 power, 18 apr, cold damage) Eye of Winter (8-8.8 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
dreamer's cashmere robe of power (2 def, 0 armour) dreamer's cashmere robe of power (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +15% mind / +13% darkness Changes damage: +7% all Physical save: +10 (+3 eff.) Spell save: +12 (+8 eff.) Mental save: +23 (+10 eff.) Spellpower: +12 (+8 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
impenetrable dwarven-steel plate armour of stability (5 def, 18 armour) impenetrable dwarven-steel plate armour of stability (5 def, 18 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +6% physical Physical save: +17 (+6 eff.) A suit of armour made of metal plates. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Khelogahad the dwarven-steel pickaxe (dig speed 22 turns) Khelogahad the dwarven-steel pickaxe (dig speed 22 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +6 Str / +6 Wil Changes resistances: +5% arcane Changes damage: +6% mind Mental crit. chance: +8% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Koriregofang (dig speed 10 turns) Koriregofang (dig speed 10 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +4 Str / +1 Mag / +2 Wil / +12 Cun Changes resistances: +5% darkness Changes resistances penetration: +10% arcane Damage affinity(heal): +15% darkness Reduces incoming crit damage: 5.00% Infravision radius: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's dwarven-steel pickaxe (dig speed 25 turns) miner's dwarven-steel pickaxe (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's brass lantern of clarity nightwalker's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Critical mult.: +11.00% Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
forceful yew totem of cure ailments [power 2] (9 cooldown) forceful yew totem of cure ailments [power 2] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 2 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
quick elm totem of thorny skin [power 12] (14 cooldown) quick elm totem of thorny skin [power 12] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 12 and armour hardiness by 30%, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Vincent the Homosuperior Berserker level 26
55th Regrowth 123rd year of Ascendancy at 22:54 see stats
By Vincent the Homosuperior Berserker level 19
42nd Dusk 122nd year of Ascendancy at 16:52 see stats
By Vincent the Homosuperior Berserker level 16
15th Dusk 122nd year of Ascendancy at 11:58 see stats
By Vincent the Homosuperior Berserker level 10
5th Mirth 122nd year of Ascendancy at 21:54 see stats
By Vincent the Homosuperior Berserker level 20
67th Dusk 122nd year of Ascendancy at 16:02 see stats
By Vincent the Homosuperior Berserker level 10
6th Mirth 122nd year of Ascendancy at 00:30 see stats
By Vincent the Homosuperior Berserker level 24
23rd Regrowth 123rd year of Ascendancy at 03:47 see stats
By Vincent the Homosuperior Berserker level 18
28th Dusk 122nd year of Ascendancy at 09:31 see stats
By Vincent the Homosuperior Berserker level 20
68th Dusk 122nd year of Ascendancy at 19:02 see stats
By Vincent the Homosuperior Berserker level 23
39th Haze 122nd year of Ascendancy at 04:04 see stats
By Vincent the Homosuperior Berserker level 16
11st Dusk 122nd year of Ascendancy at 14:42 see stats
By Vincent the Homosuperior Berserker level 23
38th Haze 122nd year of Ascendancy at 14:48 see stats
By Vincent the Homosuperior Berserker level 26
56th Regrowth 123rd year of Ascendancy at 00:53 see stats
By Vincent the Homosuperior Berserker level 29
64th Pyre 123rd year of Ascendancy at 13:35 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
Ran for 10 turns (stop reason: interesting terrain).
You gain 2.27 gold from the transmogrification of wintry dwarven-steel shield (8 def, 2 armour, 74 block).
You gain 1.47 gold from the transmogrification of searing dwarven-steel mail armour (3 def, 8 armour).
You gain 3.35 gold from the transmogrification of fortifying dwarven-steel mail armour of the deep (3 def, 11 armour).
You gain 2.50 gold from the transmogrification of cinder hardened leather gloves of the iron hand (0 def, 2 armour).
You gain 2.66 gold from the transmogrification of wanderer's pair of hardened leather boots of rushing (0 def, 3 armour).
You gain 3.42 gold from the transmogrification of living dwarven-steel steamsaw of crippling (24-36 power, 14 apr).
You gain 1.73 gold from the transmogrification of dwarven-steel steamsaw of the leech (22-33 power, 14 apr).
You gain 2.59 gold from the transmogrification of quick dwarven-steel longsword of disruption (23-32.2 power, 4 apr).
You gain 1.51 gold from the transmogrification of dwarven-steel dagger of crippling (18-23.4 power, 7 apr).
You gain 0.96 gold from the transmogrification of titan's gold ring of darkness (+26%).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 5th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:46.
Today is the 6th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:56.
Today is the 7th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Ran for 17 turns (stop reason: hostile spotted to the southeast (adventurers party)).
Today is the 8th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Vincent casts Rune: Shielding.
A shield forms around Vincent .
Berserker Rage's rage awakens!
Vincent deactivates Berserker Rage.
Vincent 's rage subsides!
The shield around Vincent crumbles.