Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 44 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by devourer at level 11 on the 9th Profit 122nd year of Ascendancy at 16:41 / 58Killed by Lisildanor the luminous horror at level 11 on the 9th Profit 122nd year of Ascendancy at 18:30 Killed by luminous horror at level 11 on the 10th Profit 122nd year of Ascendancy at 10:20 Killed by Lisildanor the luminous horror at level 11 on the 11st Profit 122nd year of Ascendancy at 02:16 Killed by Weirdling Beast at level 11 on the 11st Profit 122nd year of Ascendancy at 12:39 Killed by Leevirid the human at level 13 on the 17th Wealth 122nd year of Ascendancy at 21:45 Killed by Leevirid the human at level 13 on the 17th Wealth 122nd year of Ascendancy at 23:03 Killed by Lisildanor the luminous horror at level 14 on the 1st Dearth 122nd year of Ascendancy at 10:46 Killed by Glyrinn the orc soldier at level 15 on the 20th Dearth 122nd year of Ascendancy at 11:55 Killed by mucus ooze at level 15 on the 21st Dearth 122nd year of Ascendancy at 06:45 Killed by skeleton mage at level 17 on the 24th Dearth 122nd year of Ascendancy at 18:58 Killed by Porodhekira the telugoroth at level 17 on the 24th Dearth 122nd year of Ascendancy at 21:21 Killed by Porodhekira the telugoroth at level 17 on the 25th Dearth 122nd year of Ascendancy at 02:27 Killed by Rantha the Abomination at level 17 on the 25th Dearth 122nd year of Ascendancy at 23:42 Killed by Chronolith Twin at level 18 on the 26th Dearth 122nd year of Ascendancy at 11:10 Killed by Chronolith Twin at level 18 on the 26th Dearth 122nd year of Ascendancy at 13:32 Killed by temporal stalker at level 19 on the 36th Dearth 122nd year of Ascendancy at 16:02 Killed by Rat Lich at level 22 on the 5th Loss 122nd year of Ascendancy at 11:24 Killed by Arille the dredge captain at level 28 on the 25th Shortage 122nd year of Ascendancy at 18:23 Killed by Neroseta the orc elite berserker at level 33 on the 5th Steel 123rd year of Ascendancy at 21:19 Killed by Neroseta the orc elite berserker at level 33 on the 5th Steel 123rd year of Ascendancy at 22:40 Killed by Poredhelaith the orc fighter at level 34 on the 7th Steel 123rd year of Ascendancy at 04:32 Killed by skeleton mage at level 34 on the 30th Steel 123rd year of Ascendancy at 10:59 Killed by skeleton mage at level 35 on the 32nd Steel 123rd year of Ascendancy at 15:50 Killed by overpowered greater multi-hued wyrm at level 39 on the 28th Stralite 123rd year of Ascendancy at 07:45 Killed by overpowered greater multi-hued wyrm at level 40 on the 28th Stralite 123rd year of Ascendancy at 22:50 Killed by orc cryomancer at level 40 on the 29th Stralite 123rd year of Ascendancy at 09:48 Killed by orc cryomancer at level 41 on the 31st Stralite 123rd year of Ascendancy at 03:40 Killed by Lisyba the orc cryomancer at level 41 on the 31st Stralite 123rd year of Ascendancy at 12:01 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 32nd Stralite 123rd year of Ascendancy at 12:55 Killed by orc master wyrmic at level 41 on the 2nd Voratun 123rd year of Ascendancy at 01:06 Killed by Gloredhena the Neverdead at level 41 on the 11st Voratun 123rd year of Ascendancy at 21:56 Killed by shadow at level 41 on the 12nd Voratun 123rd year of Ascendancy at 00:10 Killed by Muornza the Crusher at level 41 on the 12nd Voratun 123rd year of Ascendancy at 05:53 Killed by Muornza the Crusher at level 41 on the 12nd Voratun 123rd year of Ascendancy at 06:22 Killed by Muornza the Crusher at level 41 on the 12nd Voratun 123rd year of Ascendancy at 09:19 Killed by Muornza the Crusher at level 41 on the 12nd Voratun 123rd year of Ascendancy at 16:56 Killed by multi-hued drake at level 42 on the 13rd Voratun 123rd year of Ascendancy at 02:03 Killed by Vulgotmol the daelach at level 42 on the 13rd Voratun 123rd year of Ascendancy at 08:08 Killed by Vulgotmol the daelach at level 42 on the 13rd Voratun 123rd year of Ascendancy at 09:23 Killed by naga psyren at level 42 on the 15th Voratun 123rd year of Ascendancy at 00:11 Killed by forge-giant at level 43 on the 16th Voratun 123rd year of Ascendancy at 18:38 Killed by multi-hued drake at level 43 on the 19th Voratun 123rd year of Ascendancy at 19:46 Killed by minotaur at level 43 on the 19th Voratun 123rd year of Ascendancy at 20:38 Killed by forge-giant at level 43 on the 21st Voratun 123rd year of Ascendancy at 00:49 Killed by multi-hued drake at level 43 on the 21st Voratun 123rd year of Ascendancy at 08:17 Killed by orc soldier at level 44 on the 23rd Voratun 123rd year of Ascendancy at 00:05 Killed by Fallen Sun Paladin Aeryn at level 44 on the 23rd Voratun 123rd year of Ascendancy at 08:28 Killed by Fallen Sun Paladin Aeryn at level 44 on the 24th Voratun 123rd year of Ascendancy at 02:24 Killed by Fallen Sun Paladin Aeryn at level 44 on the 24th Voratun 123rd year of Ascendancy at 12:36 Killed by Argoniel at level 44 on the 24th Voratun 123rd year of Ascendancy at 15:41 Killed by Elandar at level 44 on the 24th Voratun 123rd year of Ascendancy at 16:57 Killed by ruin banshee at level 44 on the 24th Voratun 123rd year of Ascendancy at 18:50 Killed by Elandar at level 44 on the 24th Voratun 123rd year of Ascendancy at 21:13 Killed by Elandar at level 44 on the 24th Voratun 123rd year of Ascendancy at 21:52 Killed by Elandar at level 44 on the 24th Voratun 123rd year of Ascendancy at 22:59 Killed by Elandar at level 44 on the 25th Voratun 123rd year of Ascendancy at 00:50 Killed by Dwarfonoga at level 44 on the 25th Voratun 123rd year of Ascendancy at 00:55 |
Primary Stats
| Strength | 98 (base 60) |
| Dexterity | 76 (base 42) |
| Constitution | 80 (base 60) |
| Magic | 22 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 33 (base 22) |
Resources
| Life | 1408/1408 |
| Stamina | 284/284 |
| Psi | 122/122 |
| Healing Factor | 1.3 |
| Regeneration | 21.45 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 160 |
| Accuracy | 84 |
| Crit Chance | 10% |
| APR | 24 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.533333333333 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +15% |
| Temporal | +12% |
| Physical | +23% |
| Darkness | +33% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Arcane | +5% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 83.199999999999 (100%) |
| Defense | 45.7 |
| Ranged Defense | 49.7 |
| Fatigue | 57 |
| Physical Save | 59.1 |
| Spell Save | 50.2 |
| Mental Save | 49.916666666667 |
Defense: Resistances
| Acid | + 66%( 70%) |
| Blight | + 37%( 70%) |
| Physical | + 28%( 70%) |
| Cold | + 56%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 23%( 70%) |
| Temporal | + 47%( 70%) |
| Mind | + 27%( 70%) |
| Darkness | + 65%( 70%) |
| Fire | + 47%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Silence Resistance | 40% |
| Confusion Resistance | 10% |
| Teleport Resistance | 30% |
| Pinning Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 688 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 405 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 136 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 476 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 731% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by snow giant. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 886. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed vial of wight ectoplasm. * You've found the needed wretchling eyeball. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% physical / +15% acid Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | catburglar's drakeskin leather cap (0 def, 5 armour) catburglar's drakeskin leather cap (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Dex Changes resistances: +23% darkness Infravision radius: +5 A cap made of leather. |
| On hands | drakeskin leather gloves 'Umbrabile' (0 def, 11 armour) drakeskin leather gloves 'Umbrabile' (0 def, 11 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +33 Armour: +11 Changes stats: +7 Dex Damage when the wearer hits(melee): 9 physical Changes resistances: +6% cold / +9% acid Changes damage: +8% physical Confusion immunity: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +8 Mag Damage when the wearer is hit: 16 temporal darkness Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spell save: +15 Spellpower: +3 It can be used to release a burst of void energy, costing 18 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
| On fingers | Glaldata GlaldataCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 Armour penetration: +11 Physical power: +11 Defense: +9 Changes stats: +8 Str / +5 Wil / +7 Con Changes resistances: +6% blight Changes resistances penetration: +10% blight Mental save: +10 Teleport immunity: +30% Maximum mana: +20.00 It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Xenor the voratun ring Xenor the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Physical power: +13 Defense: +12 Changes stats: +2 Dex / +6 Wil Changes resistances: +9% cold / +6% darkness / +6% temporal Mental save: +12 Silence immunity: +10% Spellpower: +11 Mindpower: +15 Infravision radius: +2 Movement speed: +19% New effects duration reduction after a teleport: +10% It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 5.2 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
| Around neck | Uriregar the Coalbone Uriregar the CoalboneInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 12 darkness Changes resistances: +9% lightning / +22% temporal Changes damage: +6% darkness / +3% lightning Pinning immunity: +38% Knockback immunity: +38% Amulets can have magical properties. |
| In main hand | Glorogarin the voratun mace (46.5-65.1 power, 6 apr) Glorogarin the voratun mace (46.5-65.1 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 125% Damage when this weapon hits: +20 darkness Damage against: +25% Humanoid When wielded/worn: Accuracy: +28 Changes stats: +2 Cun / +13 Dex Damage when the wearer is hit: 8 mind Changes resistances penetration: +5% arcane Spellpower on spell critical (stacks up to 3 times): +10 Maximum hate: +2.00 Mindpower: +4 Mental crit. chance: +1% Life regen bonus (wilder-summons): +1.00 Blunt and deadly. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | reinforced voratun shield of the forge (12 def, 10 armour, 71 dam, 281.5 block) reinforced voratun shield of the forge (12 def, 10 armour, 71 dam, 281.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.0 - 85.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +282 Damage when this weapon hits: +14 dreamforge When wielded/worn: Armour: +10 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +5 Wil Damage when the wearer is hit: 10 dreamforge Changes resistances: +14% mind / +12% fire Talent granted: +5 Block Psi when hit: +1.70 Handheld deflection devices |
| Cloak | Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% It can be used to activate talent Evasion (costing 45 power out of 50/50) : Effective talent level: 2.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 29% chance to completely evade them and granting you 18 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Main armor | searing voratun plate armour of the deep (9 def, 19 armour) searing voratun plate armour of the deep (9 def, 19 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +19 Defense: +9 Fatigue: +26% Damage when the wearer hits(melee): 18 acid / 20 fire Damage when the wearer is hit: 13 acid / 10 fire Changes resistances: +26% fire / +13% cold / +36% acid Allows you to breathe in: water A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 348 over 5 turns)regeneration infusion (heal 348 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 348 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (278.00 temporal damage, removed from time 4 turns) Rune of the Rift (278.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 311.36 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 49)teleportation rune (range 49) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 49 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
gold amulet 'Silerida' gold amulet 'Silerida'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +1 Fatigue: -6% Changes resistances: +13% temporal Changes damage: +6% physical Critical mult.: +5.00% Pinning immunity: +29% Knockback immunity: +21% Amulets can have magical properties. |
insulating copper amulet of willpower (+3) insulating copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% cold / +10% fire Amulets can have magical properties. |
insulating steel amulet of the fish insulating steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold / +12% fire Allows you to breathe in: water Amulets can have magical properties. |
solipsist's gold ring of misery solipsist's gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +5 Wil Damage when the wearer hits(melee): 12 gloom / 24 bleed Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 Mindpower: +7 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 5.2 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage when the wearer hits(ranged): 25 arcane Light radius: +2 This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
This item will automatically be transmogrified when you leave the level. psychic's dragonbone longbow of true flightpsychic's dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master Infused by psionic forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage when this weapon hits(ranged): +9 mind When wielded/worn: Accuracy: +12 Physical crit. chance: +9.0% Changes stats: +5 Cun / +5 Wil Changes damage: +18% mind Mindpower: +11 Longbows are used to shoot arrows at your foes. |
Punae's Blade (46-64.4 power, 4 apr) Punae's Blade (46-64.4 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Combat speed: +10% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
This item will automatically be transmogrified when you leave the level. earthen dragonbone vilestaff of greater warding (30-36 power, 6 apr, darkness damage)earthen dragonbone vilestaff of greater warding (30-36 power, 6 apr, darkness damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +19 Armour Hardiness: +7% Defense: +10 Maximum wards: +3 darkness Changes damage: +30% darkness Talents granted: +1 Command Staff +4 Ward Physical save: +8 Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced orichalcum trident of gravity (54.5-87.2 power, 16 apr)balanced orichalcum trident of gravity (54.5-87.2 power, 16 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.5 - 87.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +18 gravity When wielded/worn: Accuracy: +12 Defense: +15 Changes damage: +16% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe of torment (40.5-56.7 power, 6 apr)plaguebringer's voratun waraxe of torment (40.5-56.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +16 blight When wielded/worn: Changes resistances penetration: +15% mind / +13% darkness Disease immunity: +26% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. sunsealed elven-silk robe (12 def, 8 armour)sunsealed elven-silk robe (12 def, 8 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +9 Mag Changes resistances: +10% darkness / +10% light Changes damage: +16% light Maximum life: +56.00 Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of rushing (0 def, 5 armour)pair of drakeskin leather boots of rushing (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Con It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 1.3 Power cost: 23 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of speed (0 def, 5 armour)pair of voratun boots of speed (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. spellstreaming drakeskin leather gloves of dexterity (+5) (0 def, 3 armour)spellstreaming drakeskin leather gloves of dexterity (+5) (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 Armour: +3 Changes stats: +5 Dex Mana each turn: +0.32 Spellpower: +13 Spell crit. chance: +8% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets (0 def, 3 armour)voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Darkweeper the rough leather cap (0 def, 1 armour) Darkweeper the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when the wearer hits(melee): 2 temporal Damage when the wearer is hit: 12 darkness Changes resistances: +11% darkness / +11% light A cap made of leather. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 32 power out of 35/35) : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
cashmere wizard hat 'Faludufast' (2 def, 0 armour) cashmere wizard hat 'Faludufast' (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Cun Damage when the wearer is hit: 4 temporal Changes resistances: +11% temporal / +6% blight Changes resistances penetration: +5% blight Changes damage: +17% temporal Mental save: +14 A pointy cloth hat, very wizardly... |
grounding rough leather cap of dexterity (+3) (0 def, 1 armour) grounding rough leather cap of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +6% lightning / +5% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level. voratun helm (0 def, 5 armour)voratun helm (0 def, 5 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of stability (5 def, 8 armour)enlightening drakeskin leather armour of stability (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +7 Cun / +8 Wil Changes resistances: +10% physical Physical save: +21 Mental save: +22 A suit of armour made of leather. |
Gorirak the dwarven-steel plate armour (5 def, 11 armour) Gorirak the dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +3 Str / +5 Wil / +5 Cun / +3 Con Damage when the wearer hits(melee): 8 acid Damage when the wearer is hit: 4 acid Changes resistances: +14% physical / +9% fire / +9% cold / +5% lightning / +17% acid Talent cooldown: Rush (-5 turns) Physical save: +13 Mental save: +10 Disarm immunity: +29% Stun/Freeze immunity: +28% Knockback immunity: +28% A suit of armour made of metal plates. |
prismatic steel plate armour of cold resistance (4 def, 9 armour) prismatic steel plate armour of cold resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +15% cold / +12% darkness / +11% light A suit of armour made of metal plates. |
radiant stralite plate armour of Eyal (7 def, 13 armour) radiant stralite plate armour of Eyal (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +2 Wil Damage when the wearer is hit: 4 light Changes resistances: +15% darkness / +20% blight Life regen: +2.60 Maximum life: +40.00 Light radius: +2 Healing mod.: +11% A suit of armour made of metal plates. |
Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block) Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
iron shield of fire resistance (+15%) (4 def, 2 armour, 10 dam, 20.5 block) iron shield of fire resistance (+15%) (4 def, 2 armour, 10 dam, 20.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% fire Talent granted: +1 Block Handheld deflection devices |
living voratun shield (12 def, 3 armour, 63.5 dam, 191.5 block) living voratun shield (12 def, 3 armour, 63.5 dam, 191.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.5 - 76.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +192 Damage when this weapon hits: +20 nature When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer is hit: 15 nature Changes resistances: +13% nature / +14% blight Talent granted: +5 Block Maximum life: +75.00 Handheld deflection devices |
reinforced iron shield of acid resistance (+15%) (4 def, 6 armour, 7 dam, 37 block) reinforced iron shield of acid resistance (+15%) (4 def, 6 armour, 7 dam, 37 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.0 - 8.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +37 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% acid Talent granted: +1 Block Handheld deflection devices |
Quiver of Domination (14/14, 24-33.6 power, 8 apr) Quiver of Domination (14/14, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 50% Str, 60% Dex Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 14 Special effect when this weapon crits: dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
705 alchemist agate 705 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
miner's voratun pickaxe (dig speed 19 turns) miner's voratun pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
11 jade 11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
12 turquoise 12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 nature slow Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 32 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
natural yew totem of cure illness [power 2] (18 cooldown) natural yew totem of cure illness [power 2] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 2 diseases from the target, placing all other charms into a 18 cooldown. When used: 100% chance to regenerate 6 equilibrium. Natural totems are made by powerful wilders to store nature power. |
quick dragonbone totem of cure poisons [power 2] (14 cooldown) quick dragonbone totem of cure poisons [power 2] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 2 poisons from the target, placing all other charms into a 14 cooldown. Natural totems are made by powerful wilders to store nature power. |
8 diamond 8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dwarfonoga the Dwarf Bulwark level 28
19th Shortage 122nd year of Ascendancy at 21:05 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Dwarfonoga the Dwarf Bulwark level 26
3rd Shortage 122nd year of Ascendancy at 14:10 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Dwarfonoga the Dwarf Bulwark level 31
6th Iron 123rd year of Ascendancy at 00:12 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dwarfonoga the Dwarf Bulwark level 39
28th Stralite 123rd year of Ascendancy at 01:03 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Dwarfonoga the Dwarf Bulwark level 30
3rd Iron 123rd year of Ascendancy at 10:01 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Dwarfonoga the Dwarf Bulwark level 28
25th Shortage 122nd year of Ascendancy at 12:41 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Dwarfonoga the Dwarf Bulwark level 35
31st Steel 123rd year of Ascendancy at 18:49 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dwarfonoga the Dwarf Bulwark level 8
27th Voratun 122nd year of Ascendancy at 23:10 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Dwarfonoga the Dwarf Bulwark level 37
15th Gold 123rd year of Ascendancy at 18:49 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Dwarfonoga the Dwarf Bulwark level 32
30th Iron 123rd year of Ascendancy at 15:58 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Dwarfonoga the Dwarf Bulwark level 29
29th Shortage 122nd year of Ascendancy at 01:24 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Dwarfonoga the Dwarf Bulwark level 39
28th Stralite 123rd year of Ascendancy at 03:37 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Dwarfonoga the Dwarf Bulwark level 21
3rd Loss 122nd year of Ascendancy at 21:12 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dwarfonoga the Dwarf Bulwark level 16
22nd Dearth 122nd year of Ascendancy at 09:53 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dwarfonoga the Dwarf Bulwark level 21
3rd Loss 122nd year of Ascendancy at 20:34 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Dwarfonoga the Dwarf Bulwark level 37
25th Gold 123rd year of Ascendancy at 01:26 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Dwarfonoga the Dwarf Bulwark level 32
30th Iron 123rd year of Ascendancy at 05:47 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dwarfonoga the Dwarf Bulwark level 14
1st Dearth 122nd year of Ascendancy at 23:52 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dwarfonoga the Dwarf Bulwark level 40
29th Stralite 123rd year of Ascendancy at 01:54 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Dwarfonoga the Dwarf Bulwark level 33
6th Steel 123rd year of Ascendancy at 00:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dwarfonoga the Dwarf Bulwark level 10
6th Profit 122nd year of Ascendancy at 13:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dwarfonoga the Dwarf Bulwark level 20
41st Dearth 122nd year of Ascendancy at 17:29 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dwarfonoga the Dwarf Bulwark level 30
29th Shortage 122nd year of Ascendancy at 01:24 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Dwarfonoga the Dwarf Bulwark level 40
28th Stralite 123rd year of Ascendancy at 18:32 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Dwarfonoga the Dwarf Bulwark level 41
32nd Stralite 123rd year of Ascendancy at 12:52 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Dwarfonoga the Dwarf Bulwark level 13
24th Profit 122nd year of Ascendancy at 07:50 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Dwarfonoga the Dwarf Bulwark level 38
25th Gold 123rd year of Ascendancy at 16:08 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Dwarfonoga the Dwarf Bulwark level 30
29th Shortage 122nd year of Ascendancy at 02:58 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dwarfonoga the Dwarf Bulwark level 35
32nd Steel 123rd year of Ascendancy at 15:43 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Dwarfonoga the Dwarf Bulwark level 8
2nd Profit 122nd year of Ascendancy at 13:07 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Dwarfonoga the Dwarf Bulwark level 34
7th Steel 123rd year of Ascendancy at 13:37 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Dwarfonoga the Dwarf Bulwark level 22
5th Loss 122nd year of Ascendancy at 21:54 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dwarfonoga the Dwarf Bulwark level 14
10th Dearth 122nd year of Ascendancy at 23:46 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Dwarfonoga the Dwarf Bulwark level 14
27th Wealth 122nd year of Ascendancy at 04:56 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Dwarfonoga the Dwarf Bulwark level 28
25th Shortage 122nd year of Ascendancy at 17:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dwarfonoga the Dwarf Bulwark level 19
37th Dearth 122nd year of Ascendancy at 19:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dwarfonoga the Dwarf Bulwark level 25
3rd Shortage 122nd year of Ascendancy at 01:24 see stats
Log
Multi-hued drake hatchling damages himself through Martyrdom!
Multi-hued drake hatchling hits Argoniel for 18 healing, 2 fire, 2 cold (5 total damage) [18 healing].
Argoniel hits Multi-hued drake hatchling for 243 physical, 45 blight, 0 fire, 0 cold (290 total damage).
Argoniel hits Multi-hued drake hatchling for 81 fire damage.
Something misses Argoniel.
Elandar casts Lightning.
Elandar hits Dwarfonoga for 354 lightning damage.
Elandar casts Flameshock.
Dwarfonoga is stunned by the burning flame!
Dwarfonoga is not stunned anymore.
Dwarfonoga has recovered!
Burning Shock from Elandar hits Dwarfonoga for 41 fire damage.
Elandar casts Manathrust.
Elandar hits Dwarfonoga for 422 arcane damage.
Dwarfonoga the level 44 dwarf bulwark was blasted to death by a Elandar on level 11 of High Peak.
Dwarfonoga has finished recovering.
Dwarfonoga's fate is no longer being spun.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elandar killed Dwarfonoga!
Saving done.
Talent Shield Pummel is ready to use.
Talent Repulsion is ready to use.
Talent Rush is ready to use.
Talent Rune: Teleportation is ready to use.
Talent Bleeding Edge is ready to use.
Saving game...
