Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Archmage |
Level / Exp | 31 / 3% |
Size | medium |
Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:29 / 46Killed by dredgling at level 4 on the 77th Pyre 122nd year of Ascendancy at 00:11 Killed by Bill the Stone Troll at level 7 on the 4th Mirth 122nd year of Ascendancy at 18:43 Killed by Roasiins the Invoker at level 9 on the 23rd Dusk 122nd year of Ascendancy at 04:57 Killed by ravenous horror at level 11 on the 26th Dusk 122nd year of Ascendancy at 19:58 Killed by Weirdling Beast at level 11 on the 27th Dusk 122nd year of Ascendancy at 20:13 Killed by Weirdling Beast at level 11 on the 27th Dusk 122nd year of Ascendancy at 21:15 Killed by cutpurse at level 12 on the 32nd Dusk 122nd year of Ascendancy at 14:40 Killed by Horned Horror at level 12 on the 33rd Dusk 122nd year of Ascendancy at 14:02 Killed by Horned Horror at level 12 on the 33rd Dusk 122nd year of Ascendancy at 17:33 Killed by Horned Horror at level 12 on the 33rd Dusk 122nd year of Ascendancy at 20:38 Killed by Horned Horror at level 12 on the 33rd Dusk 122nd year of Ascendancy at 21:31 Killed by thief at level 12 on the 33rd Dusk 122nd year of Ascendancy at 22:25 Killed by dremling at level 12 on the 34th Dusk 122nd year of Ascendancy at 04:33 Killed by Horned Horror at level 12 on the 34th Dusk 122nd year of Ascendancy at 10:02 Killed by grave wight at level 15 on the 65th Dusk 122nd year of Ascendancy at 16:46 Killed by Adolraremira the Guardian at level 16 on the 36th Haze 122nd year of Ascendancy at 15:40 Killed by devourer at level 16 on the 37th Haze 122nd year of Ascendancy at 09:44 Killed by wretchling at level 16 on the 38th Haze 122nd year of Ascendancy at 11:00 Killed by elven corruptor at level 18 on the 66th Haze 122nd year of Ascendancy at 13:52 Killed by Grand Corruptor at level 19 on the 66th Haze 122nd year of Ascendancy at 22:16 Killed by skeleton mage at level 19 on the 68th Haze 122nd year of Ascendancy at 05:32 Killed by dredge at level 20 on the 68th Haze 122nd year of Ascendancy at 18:33 Killed by Borfast the Broken at level 20 on the 7th Decay 122nd year of Ascendancy at 02:11 Killed by Borfast the Broken at level 20 on the 7th Decay 122nd year of Ascendancy at 15:32 Killed by skeleton warrior at level 20 on the 9th Decay 122nd year of Ascendancy at 01:08 Killed by skeleton warrior at level 21 on the 1st Wintertide 123rd year of Ascendancy at 05:59 Killed by skeleton mage at level 23 on the 3rd Allure 123rd year of Ascendancy at 10:47 Killed by skeleton mage at level 23 on the 3rd Allure 123rd year of Ascendancy at 12:51 Killed by Siliba the elven guard at level 24 on the 6th Allure 123rd year of Ascendancy at 06:01 Killed by Eilinyletha the mean looking elven guard at level 24 on the 6th Allure 123rd year of Ascendancy at 07:43 Killed by Archalore at level 24 on the 6th Allure 123rd year of Ascendancy at 09:06 Killed by Terigran the human at level 25 on the 5th Regrowth 123rd year of Ascendancy at 00:07 Killed by skeleton warrior at level 25 on the 25th Regrowth 123rd year of Ascendancy at 03:58 Killed by war hound at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 18:10 Killed by Archalore at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 20:10 Killed by ritch flamespitter at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 17:18 Killed by Borius, Avatar of Bearness at level 26 on the 34th Regrowth 123rd year of Ascendancy at 18:56 Killed by Borius, Avatar of Bearness at level 26 on the 34th Regrowth 123rd year of Ascendancy at 21:38 Killed by red jelly at level 30 on the 77th Regrowth 123rd year of Ascendancy at 16:40 Killed by poison ooze at level 30 on the 77th Regrowth 123rd year of Ascendancy at 22:31 Killed by Corrupted Oozemancer at level 30 on the 78th Regrowth 123rd year of Ascendancy at 04:38 Killed by Corrupted Oozemancer at level 30 on the 78th Regrowth 123rd year of Ascendancy at 07:57 Killed by Bethokira the poison ooze at level 30 on the 79th Regrowth 123rd year of Ascendancy at 12:29 Killed by treant at level 31 on the 80th Regrowth 123rd year of Ascendancy at 12:22 Killed by thought-forged bowman at level 31 on the 80th Regrowth 123rd year of Ascendancy at 13:29 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 15 (base 14) |
Magic | 93 (base 60) |
Willpower | 82 (base 60) |
Cunning | 21 (base 11) |
Resources
Life | 428/428 |
Mana | 770/770 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 4 |
See Stealth | 12 |
See Invisible | 12 |
Offense: Mainhand
Damage | 50 |
Accuracy | 19 |
Crit Chance | 9% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 69 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 43.933333333333 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +5% |
Blight | +28% |
Arcane | +33% |
Cold | +27% |
All | +2% |
Lightning | +52% |
Temporal | +10% |
Darkness | +10% |
Fire | +36% |
Nature | +5% |
Offense: Damage Penetration
Lightning | +15% |
Temporal | +10% |
Blight | +10% |
Arcane | +25% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 20 (30%) |
Defense | 33.025 |
Ranged Defense | 33.025 |
Fatigue | 11 |
Physical Save | 40.352149885645 |
Spell Save | 58.285483218978 |
Mental Save | 40.641666666667 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 28%( 70%) |
Mind | + 12%( 70%) |
All | + 6%( 70%) |
Lightning | + 35%( 70%) |
Temporal | + 14%( 70%) |
Cold | + 47%( 70%) |
Fire | + 42%( 70%) |
Darkness | + 20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 389 damage for 3 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 533 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 972% over 10 turns and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 469 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Chant of Fortitude |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by wretchling. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Archalore. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 217. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed black mamba head. * You've found the needed sandworm tooth. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed naga tongue. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed xorn fragment. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed bloated horror heart. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Emeleth' (22 def, 12 armour) pair of drakeskin leather boots 'Emeleth' (22 def, 12 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Defense: +22 Fatigue: +5% Damage when the wearer hits(melee): 4 arcane Changes resistances: +12% fire / +11% cold / +11% lightning / +16% acid Changes resistances penetration: +15% arcane Changes damage: +3% arcane / +3% acid Spellpower: +4 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 24% chance to completely evade them and granting you 11 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Light source | alchemist's lamp 'Searstinger' alchemist's lamp 'Searstinger'Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Damage when the wearer is hit: 12 fire Changes damage: +6% blight / +9% fire Spellpower: +7 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 Armour: +8 Defense: +4 Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.3 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 31%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Tool | Ivibeth the dwarven-steel torque of psychoportation [power 41] (30 cooldown) Ivibeth the dwarven-steel torque of psychoportation [power 41] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes resistances: +6% darkness / +3% blight Spell save: +9 It can be used to teleport randomly (rad 41), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Spellpower: +6 Mindpower: +6 Rings can have magical properties. |
On fingers | wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Rings can have magical properties. |
Around waist | Ulfunarinarileg the Rotbraze Ulfunarinarileg the RotbrazeCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when the wearer is hit: 8 nature Changes resistances: +6% fire / +6% cold / +6% mind Changes damage: +3% nature A belt that goes around your waist. |
In main hand | greater elven-wood magestaff of wizardry (25-30 power, 5 apr, lightning damage) greater elven-wood magestaff of wizardry (25-30 power, 5 apr, lightning damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +3 Wil Changes damage: +25% arcane / +25% fire / +25% cold / +25% lightning Talent granted: +1 Command Staff Maximum mana: +50.00 Spellpower: +20 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag / +7 Wil Spell save: +8 Maximum mana: +50.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Lisathra LisathraInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +20% fire / +26% cold Changes resistances penetration: +10% arcane Changes damage: +3% arcane Spell save: +6 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +4 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 40)healing infusion (heal 40) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 40 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 277 over 5 turns)regeneration infusion (heal 277 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 277 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (478.00 temporal damage, removed from time 4 turns) Rune of the Rift (478.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 525.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
grounding copper amulet of the fish grounding copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% lightning / +10% cold Allows you to breathe in: water Stun/Freeze immunity: +20% Amulets can have magical properties. |
insulating copper amulet of magic (+3) insulating copper amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% fire / +11% cold Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. treant's stralite ringtreant's stralite ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +11% nature Physical save: +14 Poison immunity: +15% Disease immunity: +10% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. quick stralite greatmaul of corruption (51.5-77.25 power, 3 apr)quick stralite greatmaul of corruption (51.5-77.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.5 - 77.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 111% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +18 darkness / +14 blight When wielded/worn: Accuracy: +9 Changes stats: +4 Dex Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite greatsword of projection (48-76.8 power, 3 apr)inquisitor's stralite greatsword of projection (48-76.8 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +10 mind / +26 manaburn arcane It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thaloren elm longbow of true flightthaloren elm longbow of true flight Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +7 Physical crit. chance: +6.0% Changes damage: +10% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. insidious stralite longsword of ruin (34-47.6 power, 5 apr)insidious stralite longsword of ruin (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +10 insidious poison When wielded/worn: Armour penetration: +9 Physical crit. chance: +11.0% Critical mult.: +13.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite mace of paradox (37-51.8 power, 5 apr)flaming stralite mace of paradox (37-51.8 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +7 temporal Burst (radius 1) on hit: +8 fire When wielded/worn: Damage when the wearer is hit: 11 temporal Changes resistances: +8% temporal Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of slime (9-9.9 power, 24 apr, nature damage)horrifying thorny mindstar of slime (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 mind / 4 darkness / 4 nature slow Changes damage: +3% mind / +3% darkness / +6% nature Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. greater elven-wood magestaff of greater warding (25-30 power, 5 apr, arcane damage)greater elven-wood magestaff of greater warding (25-30 power, 5 apr, arcane damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +8 Maximum wards: +3 arcane / +3 fire / +3 cold / +3 lightning Changes damage: +25% arcane / +25% fire / +25% cold / +25% lightning Talents granted: +2 Ward +1 Command Staff Spellpower: +16 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. short ash vilestaff of projection (15-18 power, 3 apr, darkness damage)short ash vilestaff of projection (15-18 power, 3 apr, darkness damage) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +5% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. regal cashmere cloak of protection (2 def, 0 armour)regal cashmere cloak of protection (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Wil Spell save: +8 Mental save: +16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Iviwen (2 def, 0 armour)Iviwen (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag / +7 Wil Changes resistances: +6% mind Changes resistances penetration: +10% arcane / +5% mind Changes damage: +9% mind Mana each turn: +0.23 Psi each turn: +0.25 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing silk robe of corrosion (+21%) (3 def, 0 armour)focusing silk robe of corrosion (+21%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Mag / +5 Wil Changes resistances: +21% acid Changes damage: +14% acid Mana each turn: +0.17 Psi each turn: +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of chaos (3 def, 0 armour)mindwoven silk robe of chaos (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +8% physical / -9% arcane / +9% fire / -8% cold / -13% nature / +8% blight Changes resistances penetration: +5% physical / +14% fire / +9% blight Mental save: +18 Spellpower on spell critical (stacks up to 3 times): +7 Spell crit. chance: +19% Mindpower: +4 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant cashmere robe of power (2 def, 0 armour)verdant cashmere robe of power (2 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Con Changes damage: +5% physical / +7% arcane / +5% fire / +12% cold / +12% lightning / +7% acid / +19% nature / +11% blight Life regen: +4.10 Spellpower: +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of void walking (0 def, 3 armour)pair of hardened leather boots of void walking (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +18% darkness / +14% temporal Changes resistances penetration: +12% darkness / +13% temporal Defense after a teleport: +15 Resist all after a teleport: +12% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing hardened leather cap of constitution (+4) (0 def, 3 armour)stabilizing hardened leather cap of constitution (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Physical save: +13 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Fuloharasachik (11 def, 7 armour)Fuloharasachik (11 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +1 Physical power: +2 Armour: +7 Defense: +11 Ranged Defense: +7 Fatigue: +4% Changes stats: +5 Dex Changes damage: +9% physical Stamina each turn: +0.40 Movement speed: +10% Healing mod.: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour of the sky (8 def, 6 armour)rejuvenating hardened leather armour of the sky (8 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Dex Changes resistances: +15% lightning / +18% cold Life regen: +3.00 Stamina each turn: +1.20 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. stralite plate armour 'Dawnsage' (7 def, 22 armour)stralite plate armour 'Dawnsage' (7 def, 22 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 Fatigue: +26% Damage when the wearer hits(melee): 8 light Changes resistances: +10% physical / +12% fire / +10% cold / +7% lightning / +11% acid / +3% light Changes damage: +15% fire A suit of armour made of metal plates. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
This item will automatically be transmogrified when you leave the level. barbed quiver of elven-wood arrows of crippling (12/12, 46.5-65.1 power, 14 apr)barbed quiver of elven-wood arrows of crippling (12/12, 46.5-65.1 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 46.5 - 65.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +7.5% Capacity: 12 Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +9 bleed Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
64 alchemist agate 64 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
20 aquamarine 20 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli 13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10.0 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 38.50 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. webbed yew totem of thorny skin [power 44] (20 cooldown)webbed yew totem of thorny skin [power 44] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Talent granted: +1 Lay Web It can be used to harden the skin for 6 turns increasing armour by 44 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Arulaith the elven-wood wand of lightning [power 210] (6 cooldown)Arulaith the elven-wood wand of lightning [power 210] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +2 Wil Damage when the wearer hits(melee): 10 mind Damage when the wearer is hit: 4 blight Mana each turn: +0.04 Vim when firing critical spell: +1.00 Maximum vim: +17.00 It can be used to fire a beam of lightning (dam 70-210), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Archalore the Thalore Archmage level 25
24th Regrowth 123rd year of Ascendancy at 22:30 see stats
By Archalore the Thalore Archmage level 19
67th Haze 122nd year of Ascendancy at 00:41 see stats
By Archalore the Thalore Archmage level 9
23rd Dusk 122nd year of Ascendancy at 06:55 see stats
By Archalore the Thalore Archmage level 26
34th Regrowth 123rd year of Ascendancy at 23:13 see stats
By Archalore the Thalore Archmage level 28
56th Regrowth 123rd year of Ascendancy at 07:26 see stats
By Archalore the Thalore Archmage level 16
17th Haze 122nd year of Ascendancy at 07:47 see stats
By Archalore the Thalore Archmage level 25
28th Regrowth 123rd year of Ascendancy at 10:28 see stats
By Archalore the Thalore Archmage level 16
37th Haze 122nd year of Ascendancy at 02:39 see stats
By Archalore the Thalore Archmage level 23
2nd Allure 123rd year of Ascendancy at 15:19 see stats
By Archalore the Thalore Archmage level 17
60th Haze 122nd year of Ascendancy at 20:31 see stats
By Archalore the Thalore Archmage level 11
28th Dusk 122nd year of Ascendancy at 00:10 see stats
By Archalore the Thalore Archmage level 10
24th Dusk 122nd year of Ascendancy at 06:12 see stats
By Archalore the Thalore Archmage level 20
68th Haze 122nd year of Ascendancy at 18:21 see stats
By Archalore the Thalore Archmage level 30
65th Regrowth 123rd year of Ascendancy at 22:11 see stats
By Archalore the Thalore Archmage level 25
24th Regrowth 123rd year of Ascendancy at 23:42 see stats
By Archalore the Thalore Archmage level 30
78th Regrowth 123rd year of Ascendancy at 10:25 see stats
By Archalore the Thalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 10:47 see stats
By Archalore the Thalore Archmage level 30
79th Regrowth 123rd year of Ascendancy at 23:47 see stats
By Archalore the Thalore Archmage level 15
3rd Haze 122nd year of Ascendancy at 12:49 see stats
By Archalore the Thalore Archmage level 25
8th Allure 123rd year of Ascendancy at 13:38 see stats
By Archalore the Thalore Archmage level 28
55th Regrowth 123rd year of Ascendancy at 16:09 see stats
By Archalore the Thalore Archmage level 30
79th Regrowth 123rd year of Ascendancy at 19:13 see stats
By Archalore the Thalore Archmage level 5
1st Mirth 122nd year of Ascendancy at 05:12 see stats
By Archalore the Thalore Archmage level 11
28th Dusk 122nd year of Ascendancy at 00:41 see stats
By Archalore the Thalore Archmage level 28
56th Regrowth 123rd year of Ascendancy at 04:14 see stats
By Archalore the Thalore Archmage level 16
38th Haze 122nd year of Ascendancy at 15:08 see stats
By Archalore the Thalore Archmage level 23
3rd Allure 123rd year of Ascendancy at 16:07 see stats
By Archalore the Thalore Archmage level 20
79th Haze 122nd year of Ascendancy at 15:43 see stats
Log
Talent Disruption Shield is ready to use.
Talent Arcane Power is ready to use.
Archalore activates Arcane Power.
You are sent back to the material plane!
Archalore casts Inferno.
Treant hits Archalore for 20 physical damage.
Archalore hits Treant for 12 fire, 6 nature, 5 light (23 total damage).
Voridamira the gelatinous cube uses Mind Sear.
Thought-forged bowman shoots!
Treant hits Archalore for 20 physical damage.
Voridamira the gelatinous cube hits Archalore for 243 mind damage.
Archalore hits Treant for 12 fire, 6 nature, 6 light (24 total damage).
Archalore resists the mind attack!
Thought-forged bowman's Steady Shot hits Archalore for 12 mind, 29 darkness, 120 physical (161 total damage).
Archalore the level 31 thalore archmage was pierced to death by a thought-forged bowman on level 2 of Sludgenest.
Archalore deactivates Shielding.
Archalore deactivates Chant of Fortitude.
Archalore deactivates Arcane Power.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Thought-forged bowman's Steady Shot killed Archalore!
Talent Chant of Fortitude is ready to use.
Archalore activates Chant of Fortitude.
Saving done.