Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Summoner |
Level / Exp | 27 / 90% |
Size | small |
Lifes / Deaths | Killed by Ritch Great Hive Mother at level 3 on the 79th Pyre 122nd year of Ascendancy at 02:14 / 69Killed by Ritch Great Hive Mother at level 3 on the 79th Pyre 122nd year of Ascendancy at 02:31 Killed by Ritch Great Hive Mother at level 3 on the 79th Pyre 122nd year of Ascendancy at 04:48 Killed by skeleton warrior at level 10 on the 7th Mirth 122nd year of Ascendancy at 14:52 Killed by armoured skeleton warrior at level 11 on the 10th Mirth 122nd year of Ascendancy at 05:28 Killed by Protector Myssil at level 12 on the 5th Flare 122nd year of Ascendancy at 19:45 Killed by giant spider at level 12 on the 5th Flare 122nd year of Ascendancy at 20:05 Killed by Protector Myssil at level 12 on the 5th Flare 122nd year of Ascendancy at 21:53 Killed by Protector Myssil at level 12 on the 5th Flare 122nd year of Ascendancy at 22:49 Killed by Protector Myssil at level 12 on the 5th Flare 122nd year of Ascendancy at 23:59 Killed by giant spider at level 12 on the 6th Flare 122nd year of Ascendancy at 00:33 Killed by giant spider at level 12 on the 6th Flare 122nd year of Ascendancy at 01:33 Killed by Protector Myssil at level 12 on the 6th Flare 122nd year of Ascendancy at 02:14 Killed by Protector Myssil at level 12 on the 6th Flare 122nd year of Ascendancy at 03:12 Killed by Protector Myssil at level 12 on the 6th Flare 122nd year of Ascendancy at 03:55 Killed by slaver at level 12 on the 11st Dusk 122nd year of Ascendancy at 01:42 Killed by elven mage at level 14 on the 19th Dusk 122nd year of Ascendancy at 08:50 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 12:39 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 14:55 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 15:23 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 16:11 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 16:59 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 17:50 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 18:16 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 18:35 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 19:44 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 20:25 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 21:02 Killed by snow giant boulder thrower at level 15 on the 34th Dusk 122nd year of Ascendancy at 21:19 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 22:08 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 22:29 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 22:45 Killed by snow giant boulder thrower at level 15 on the 34th Dusk 122nd year of Ascendancy at 23:06 Killed by Urkis, the High Tempest at level 15 on the 34th Dusk 122nd year of Ascendancy at 23:45 Killed by dreaming horror at level 17 on the 51st Dusk 122nd year of Ascendancy at 17:54 Killed by oozing horror at level 18 on the 52nd Dusk 122nd year of Ascendancy at 08:44 Killed by Umise the halfling at level 19 on the 67th Dusk 122nd year of Ascendancy at 07:41 Killed by venom wyrm at level 19 on the 70th Dusk 122nd year of Ascendancy at 10:26 Killed by worm that walks at level 20 on the 70th Dusk 122nd year of Ascendancy at 11:44 Killed by worm that walks at level 20 on the 70th Dusk 122nd year of Ascendancy at 13:04 Killed by worm that walks at level 20 on the 70th Dusk 122nd year of Ascendancy at 13:54 Killed by grave wight at level 21 on the 11st Haze 122nd year of Ascendancy at 17:05 Killed by skeleton mage at level 21 on the 12nd Haze 122nd year of Ascendancy at 03:24 Killed by Voragavena the skeleton warrior at level 22 on the 15th Haze 122nd year of Ascendancy at 21:01 Killed by Voragavena the skeleton warrior at level 22 on the 15th Haze 122nd year of Ascendancy at 21:43 Killed by barrow wight at level 22 on the 15th Haze 122nd year of Ascendancy at 22:44 Killed by dreaming horror at level 22 on the 16th Haze 122nd year of Ascendancy at 01:24 Killed by unknown at level 22 on the 16th Haze 122nd year of Ascendancy at 03:23 Killed by The Master at level 23 on the 17th Haze 122nd year of Ascendancy at 18:34 Killed by skeleton master archer at level 23 on the 17th Haze 122nd year of Ascendancy at 20:23 Killed by skeleton mage at level 23 on the 17th Haze 122nd year of Ascendancy at 23:20 Killed by The Master at level 23 on the 18th Haze 122nd year of Ascendancy at 10:40 Killed by The Master at level 23 on the 18th Haze 122nd year of Ascendancy at 13:19 Killed by The Master at level 23 on the 18th Haze 122nd year of Ascendancy at 19:29 Killed by The Master at level 23 on the 18th Haze 122nd year of Ascendancy at 19:51 Killed by 3-headed hydra at level 23 on the 18th Haze 122nd year of Ascendancy at 23:55 Killed by The Master at level 23 on the 19th Haze 122nd year of Ascendancy at 04:26 Killed by Urkis, the High Tempest at level 24 on the 36th Haze 122nd year of Ascendancy at 05:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 25 on the 38th Haze 122nd year of Ascendancy at 17:19 Killed by Linaniil, Supreme Archmage of Angolwen at level 25 on the 38th Haze 122nd year of Ascendancy at 18:15 Killed by elven cultist at level 25 on the 48th Haze 122nd year of Ascendancy at 12:53 Killed by Cultist at level 25 on the 50th Haze 122nd year of Ascendancy at 00:32 Killed by unknown at level 26 on the 53rd Haze 122nd year of Ascendancy at 23:45 Killed by dreaming horror at level 26 on the 54th Haze 122nd year of Ascendancy at 00:25 Killed by venom drake at level 26 on the 55th Haze 122nd year of Ascendancy at 04:01 Killed by quasit at level 26 on the 56th Haze 122nd year of Ascendancy at 00:32 Killed by unknown at level 26 on the 56th Haze 122nd year of Ascendancy at 04:04 Killed by 3-headed hydra at level 27 on the 56th Haze 122nd year of Ascendancy at 15:58 Killed by minotaur at level 27 on the 57th Haze 122nd year of Ascendancy at 02:32 |
Primary Stats
Strength | 36 (base 26) |
Dexterity | 12 (base 11) |
Constitution | 23 (base 13) |
Magic | 11 (base 10) |
Willpower | 64 (base 58) |
Cunning | 42 (base 32) |
Resources
Life | 449/449 |
Mana | 406/406 |
Equilibrium | 45 |
Healing Factor | 1 |
Regeneration | 0.55 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
Offense: Mainhand
Damage | 18 |
Accuracy | 44 |
Crit Chance | 17% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 22 |
Accuracy | 44 |
Crit Chance | 13% |
APR | 33 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 46.533333333333 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +27% |
Light | +15% |
Mind | +11% |
All | 0% |
Physical | +5% |
Fire | +13% |
Nature | +14% |
Offense: Damage Penetration
Darkness | +15% |
Nature | +4% |
Defense: Base
Armour (hardiness) | 29 (45%) |
Defense | 16.7 |
Ranged Defense | 18.7 |
Fatigue | 2 |
Physical Save | 27.986892697626 |
Spell Save | 27.286892697626 |
Mental Save | 41.763004845193 |
Defense: Resistances
Acid | + 6%( 70%) |
Physical | + 5%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Darkness | + 23%( 70%) |
Light | + 3%( 70%) |
Mind | + 11%( 70%) |
Fire | + 33%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Silence Resistance | 51% |
Confusion Resistance | 81% |
Teleport Resistance | 50% |
Instadeath Resistance | 100% |
Poison Resistance | 50% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 84 with a minimum range of 15. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 174 damage for 4 turns. |
Class Talents
Wild-gift / Summoning (advanced) | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Master Summoner |
talent | Premonition |
talent | Chant of Fortitude |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by orc soldier. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by bee swarm. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 8 of Dreadfell) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 43. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed sandworm tooth. * You've found the needed vampire lord fang. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed minotaur nose. * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
On feet | insulating pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) insulating pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +2 Fatigue: +3% Changes resistances: +7% fire / +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Erokalthodin (0 def, 3 armour) Erokalthodin (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Con Changes resistances: +3% light Silence immunity: +5% Resist all after a teleport: +2% A cap made of leather. |
On hands | steady dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) steady dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Physical power: +5 Armour: +2 Changes stats: +2 Str Physical save: +7 Mental save: +5 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gladiator's gold ring of pilfering gladiator's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +9 Physical power: +8 Defense: +9 Changes stats: +5 Str / +7 Con It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | warrior's gold ring of fire (+26%) warrior's gold ring of fire (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +26% fire Changes damage: +13% fire Rings can have magical properties. |
Around neck | wanderer's steel amulet of teleportation wanderer's steel amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +3 Dex / +4 Cun / +5 Con Teleport immunity: +50% Life regen: +0.30 Stamina each turn: +0.50 Movement speed: +10% It can be used to teleports you randomly (rad 31), placing all other charms into a 14 cooldown. Amulets can have magical properties. |
In main hand | Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +5 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 171.79 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Around waist | hardened leather belt 'Barylar' hardened leather belt 'Barylar'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Mag Damage when the wearer is hit: 8 arcane Maximum life: +41.00 Defense after a teleport: +10 Resist all after a teleport: +4% A belt that goes around your waist. |
In off hand | harmonious thorny mindstar (8.5-9.35 power, 24 apr, nature damage) harmonious thorny mindstar (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% nature Changes resistances penetration: +4% nature Changes damage: +4% nature Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +0.50 Mindpower: +3 Mental crit. chance: +3% It can be used to completes a nature powered mindstar set, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 54 power out of 60/60) : Effective talent level: 1.2 Power cost: 54 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 50.85 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Main armor | silk robe 'Blackraven' (3 def, 0 armour) silk robe 'Blackraven' (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +11% mind / +3% darkness / +6% acid Changes resistances penetration: +5% darkness Changes damage: +11% mind / +12% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+5 for 7 turns, die at -246)heroism infusion (+5 for 7 turns, die at -246) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 7 turns. Also while Heroism is active, you will only die when reaching -246 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
nightruned rough leather belt nightruned rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% darkness / +6% light A belt that goes around your waist. |
grounding pair of hardened leather boots of uncanny dodging (5 def, 3 armour) grounding pair of hardened leather boots of uncanny dodging (5 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 Ranged Defense: +4 Fatigue: +3% Changes resistances: +10% lightning / +8% temporal A pair of boots made of leather. |
insulating pair of hardened leather boots (0 def, 3 armour) insulating pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +9% fire / +9% cold A pair of boots made of leather. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Siurkofan the Yeek Summoner level 24
21st Haze 122nd year of Ascendancy at 15:42 see stats
By Siurkofan the Yeek Summoner level 12
2nd Dusk 122nd year of Ascendancy at 14:55 see stats
By Siurkofan the Yeek Summoner level 19
56th Dusk 122nd year of Ascendancy at 03:10 see stats
By Siurkofan the Yeek Summoner level 24
36th Haze 122nd year of Ascendancy at 06:42 see stats
By Siurkofan the Yeek Summoner level 18
53rd Dusk 122nd year of Ascendancy at 03:05 see stats
By Siurkofan the Yeek Summoner level 10
6th Mirth 122nd year of Ascendancy at 16:17 see stats
By Siurkofan the Yeek Summoner level 20
70th Dusk 122nd year of Ascendancy at 11:29 see stats
By Siurkofan the Yeek Summoner level 15
33rd Dusk 122nd year of Ascendancy at 22:28 see stats
By Siurkofan the Yeek Summoner level 20
7th Haze 122nd year of Ascendancy at 18:48 see stats
By Siurkofan the Yeek Summoner level 23
19th Haze 122nd year of Ascendancy at 12:57 see stats
Log
Poison from Siurkofan hits Brittle clear ooze for 5 nature damage.
Stone golem hits Brittle clear ooze for 161 physical damage.
Stone golem killed Brittle clear ooze!
3-headed hydra breathes lightning!
3-headed hydra hits Stone troll for 205 lightning damage.
3-headed hydra breathes poison!
Stone troll is poisoned!
3-headed hydra hits Stone troll for 69 nature damage.
3-headed hydra hits Something for 69 nature damage.
3-headed hydra hits Stone golem for 69 nature damage.
Poison from 3-headed hydra hits Stone troll for 69 nature damage.
Stone golem uses Unstoppable.
You collect a new ingredient: sandworm tooth.
Poison from 3-headed hydra hits Stone troll for 69 nature damage.
Stone troll hits 3-headed hydra for 49 physical damage.
Stone golem uses Stun.
Stone troll is stunned!
Stone golem hits Stone troll for 99 physical damage.
The shield around Siurkofan crumbles.
3-headed hydra misses Stone troll.
Poison from 3-headed hydra hits Stone troll for 69 nature damage.
You collect a new ingredient: length of troll intestine.
Stone golem hits Stone troll for 113 physical damage.
Stone golem killed Stone troll!