Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Thalore |
Class | Temporal Warden |
Level / Exp | 1 / 0% |
Size | medium |
Lifes / Deaths | Killed by guardian of reality at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:31 0 / 2Killed by rimebark at level 1 on the 15th Dusk 122nd year of Ascendancy at 13:55 |
Primary Stats
Strength | 14 (base 12) |
Dexterity | 16 (base 13) |
Constitution | 11 (base 10) |
Magic | 10 (base 12) |
Willpower | 13 (base 12) |
Cunning | 10 (base 10) |
Resources
Life | -9/104 |
Stamina | 108/108 |
Paradox | 150 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +16.10657540007% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 8 |
Accuracy | 20 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 4 |
Accuracy | 20 |
Crit Chance | 4% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13.1 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 6 |
Physical Save | 8.75 |
Spell Save | 8.05 |
Mental Save | 8.05 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 138 HP on the iceblock remaining. Frozen |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
In off hand | iron dagger (5-6.5 power, 5 apr) iron dagger (5-6.5 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | iron longsword (6.5-9.1 power, 2 apr) iron longsword (6.5-9.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Thma the thalore hits Ware for 3 nature damage.
Ware is encased in ice!
Rimebark's ice area effect hits Ware for 20 cold damage.
Rimebark's ice area effect hits Thma the thalore for 19 cold damage.
Thma the thalore hits Ware for (1 to ice), 2 nature, (1 to ice), 2 nature (4 total damage).
Thma the thalore is encased in ice!
Rimebark's ice area effect hits Ware for (8 to ice), 12 cold (12 total damage).
Rimebark's ice area effect hits Thma the thalore for 19 cold damage.
Thma the thalore hits Iceblock for 3 nature, 2 physical, 7 fire, 3 cold, 2 lightning, 2 acid, 6 cold, 3 nature, 2 physical, 7 fire, 3 cold, 2 lightning, 2 acid, 6 cold (45 total damage).
Thma the thalore is free from the ice.
Rimebark's ice area effect hits Ware for (8 to ice), 12 cold (12 total damage).
Rimebark's ice area effect hits Thma the thalore for (8 to ice), 11 cold (11 total damage).
Ware is free from the ice.
Thma the thalore hits Ware for 3 nature, 3 nature (6 total damage).
Thma the thalore is encased in ice!
Rimebark's ice area effect hits Ware for 20 cold damage.
Rimebark's ice area effect hits Thma the thalore for 19 cold damage.
Thma the thalore is free from the ice.
Rimebark uses Winter's Fury.
Thma the thalore hits Iceblock for 3 nature, 2 physical, 7 fire, 3 cold, 2 lightning, 2 acid, 6 cold, 3 nature, 2 physical, 7 fire, 3 cold, 2 lightning, 2 acid, 6 cold (45 total damage).
Ware is encased in ice!
Rimebark's ice area effect hits Ware for 20 cold damage.
Rimebark's ice area effect hits Thma the thalore for 19 cold damage.
Thma the thalore hits Ware for (1 to ice), 2 nature, (1 to ice), 2 nature (4 total damage).
Saving game...