Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Wanderer |
Level / Exp | 25 / 9% |
Size | medium |
Lifes / Deaths | Killed by Polyda the minotaur at level 17 on the 25th Haze 122nd year of Ascendancy at 04:50 4 / 2Killed by Silomira the large white snake at level 19 on the 31st Haze 122nd year of Ascendancy at 05:33 |
Antimagic | Follower |
Primary Stats
Strength | 45 (base 30) |
Dexterity | 16 (base 13) |
Constitution | 48 (base 35) |
Magic | 14 (base 12) |
Willpower | 62 (base 41) |
Cunning | 23 (base 16) |
Resources
Hate | 44/100 |
Equilibrium | 48 |
Life | 700/700 |
Stamina | 315/315 |
Psi | 132/132 |
Healing Factor | 1.4178383355188 |
Regeneration | 4.607974590436 |
Speed
Mental | +8.7917957412958% |
Attack | +8.7917957412958% |
Movement | -8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 49 |
Accuracy | 53 |
Crit Chance | 9% |
APR | 35 |
Speed | 0.92 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 20 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 13% |
Speed | 0.91918695999648 |
Offense: Damage Bonus
Acid | +17% |
Blight | +17% |
Physical | +35% |
Cold | +17% |
All | +5% |
Lightning | +23% |
Light | +15% |
Mind | +16% |
Darkness | +17% |
Fire | +17% |
Nature | +33% |
Offense: Damage Penetration
Acid | +28% |
Blight | +18% |
Physical | +34% |
Cold | +18% |
Lightning | +18% |
Darkness | +18% |
Mind | +10% |
Fire | +18% |
Nature | +28% |
Defense: Base
Armour (hardiness) | 49 (48.304188961773%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 27 |
Mental Save | 24 |
Defense: Resistances
Acid | + 37%( 70%) |
Blight | + 46%( 70%) |
Physical | + 66%( 70%) |
Cold | + 56%( 70%) |
All | + 22%( 70%) |
Darkness | + 31%( 70%) |
Light | + 29%( 70%) |
Lightning | + 42%( 70%) |
Fire | + 35%( 70%) |
Nature | + 51%( 70%) |
Defense: Immunities
Stun Resistance | 78% |
Confusion Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 41% |
Poison Resistance | 40% |
Blind Resistance | 50% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 535% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Cursed / Rampage | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Grave | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Wild-gift / Higher draconic abilities | 1.20 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Technique / Warcries | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Psiblades |
talent | Forge Shield |
talent | Antimagic Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the worried loremaster from death by Eilinuna the giant black ant. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You have explored the Heart of the Gloom and slain the Dreaming One. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed warg claw. * You've found the needed minotaur nose. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | pair of iron boots 'Ce'Nynne' (20 def, 3 armour) =Poisen + des res= pair of iron boots 'Ce'Nynne' (20 def, 3 armour) =Poisen + des res=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Defense +20 (+7 eff.) Fatigue +2% Resists +3% acid +15% fire Poison- +20% Disease- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.40 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Cyrith the Fogmortal Cyrith the Fogmortal2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Str +4 Wil dps ---------- Dmg.mod +6% mind +3% physical Acc +10 (+4 eff.) Melee Ret 2 physical On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Armour +4 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | Olyrach the steel torque of mindblast [power 180] (15 cooldown) Olyrach the steel torque of mindblast [power 180] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Str +3 Con dps ---------- Melee Ret 2 acid 2 physical ----- def ----- Defense +10 (+3 eff.) Die.at -80.00 life Blast the opponent's mind dealing 209 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Sparkblast' steel ring 'Sparkblast'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +9% lightning +9% cold +9% light +3% blight Spell.save +9 (+5 eff.) HP.reg +3.00 Stun/Frz- +28% Rings make your fingers look great! |
On fingers | steel quartz ring steel quartz ring0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +5% all ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
Around neck | Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | Kinetic Focus (6-7 power, 28 apr, physical damage) Kinetic Focus (6-7 power, 28 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 82% Wil, 49% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +28 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +13 (+4 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
In off hand | Loamtooth (0 def, 11 armour, 29-35 power, 71 block) Loamtooth (0 def, 11 armour, 29-35 power, 71 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 29.0 - 34.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +71 Melee+ +16 physical On Crit.r2 +12 nature On Hit: * Deal physical damage equal to your armor (49) While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% nature Res.pen +10% nature +10% acid Melee Ret 4 acid ----- def ----- Armour +11 Fatigue +8% Resists +15% lightning +13% physical Shield.near.proj +34 Proj.slow +17% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Glurin the cashmere cloak (2 def, 7 armour) Glurin the cashmere cloak (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +13% cold ---------- misc Hate/m.crit +4.00 Max.psi +30.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 46.77 to 58.46 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
healing infusion of the psychic (heal 165; cd 12) healing infusion of the psychic (heal 165; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 165 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 531%; cd 12) movement infusion of the sneak (speed 531%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 531% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 287; 14 cd) regeneration infusion of the sneak (heal 287; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 287 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 309; 14 cd) regeneration infusion of the titan (heal 309; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 309 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 28%; mental; dur 4; cd 11) wild infusion of the psychic (res 28%; mental; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 10; cd 13) blink rune (range 4; phase 10; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Zubydhenn Zubydhenn0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Armour +12 Fatigue -5% Resists +3% lightning +3% darkness Crit.chn- 10.00% Die.at -60.00 life HP.reg +2.00 Knockbk- +10% ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
copper amulet 'Ravenveil' copper amulet 'Ravenveil'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% blight Res.pen +5% darkness Melee Ret 2 darkness ----- def ----- Resists +6% physical +5% arcane +6% darkness ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
warmaker's copper amulet of willpower (+5) warmaker's copper amulet of willpower (+5)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +5 Dex +8 Wil Amulets make your neck look great! |
Brightdream Brightdream0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Resists +6% light +3% blight +3% cold +12% nature +3% darkness HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
Darkhash Darkhash0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +24% Dmg.mod +3% temporal +12% nature +6% darkness Res.pen +10% temporal Acc +13 (+5 eff.) Melee Ret 4 darkness ----- def ----- Defense +14 (+5 eff.) Resists +24% nature +3% temporal Blinding Speed: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
Saliwe the Freezehunter Saliwe the Freezehunter0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +15% mind +9% cold Res.pen +10% cold ----- def ----- Resists +3% acid +9% mind Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Shinequench Shinequench0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex +2 Con dps ---------- Dmg.mod +3% blight Res.pen +5% blight ----- def ----- Spell.save +12 (+6 eff.) ---------- misc Max.stam +16.00 Light +3 Infravis +3 Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.84 cold and 21.74 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
marksman's copper ring of clarity marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Mind.save +5 (+3 eff.) Confus- +22% Rings make your fingers look great! |
rogue's steel ring rogue's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
titan's copper ring of lightning (+22%) titan's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Lisuma the Brightnaught (32-49 power, 2 apr) Lisuma the Brightnaught (32-49 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Psionic Power 32.5 - 48.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +8 fire +17 darkness Against +13% Living On Hit.r1 +8 fire On Hit: * 20% chance to reduce all saves and defense by 29 While equipped: ----- def ----- Resists +3% fire +6% mind +18% cold Massive two-handed battleaxes. |
steel battleaxe (18-26 power, 2 apr) steel battleaxe (18-26 power, 2 apr)3.0 T2 battleaxe 2H weapon [Normal] Power 17.5 - 26.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
Dayspar the iron dagger (10-14 power, 5 apr) Dayspar the iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature On Crit.r2 +12 temporal While equipped: dps ---------- Dmg.mod +3% light Melee Ret 8 arcane 4 temporal ----- def ----- Resists +5% arcane Sharp, short and deadly. |
Silent Blade (25-32 power, 10 apr) Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
acidic steel dagger of massacre (18-23 power, 6 apr) acidic steel dagger of massacre (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 17.5 - 22.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 Sharp, short and deadly. |
yew longbow yew longbow4.0 T3 longbow 2H weapon Reqs Dex 24 [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Longbows are used to shoot arrows at your foes. |
Zorand the iron longsword (10-15 power, 2 apr) Zorand the iron longsword (10-15 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Nature Power 10.5 - 14.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +8 arcane On Crit.r2 +9 fire While equipped: dps ---------- Phys.crit +4.0% All.spd +1% Res.pen +10% arcane +7% fire Apr +3 ---------- misc Stam/turn +2.00 Sharp, long, and deadly. |
balanced steel longsword of massacre (20-28 power, 3 apr) balanced steel longsword of massacre (20-28 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Master Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +8 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +22% Sharp, long, and deadly. |
steel longsword (15-21 power, 3 apr) steel longsword (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
Gisetira (18-26 power, 2 apr) Gisetira (18-26 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 18.5 - 25.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +3 Str +1 Dex +1 Con dps ---------- Acc +20 (+7 eff.) ---------- misc Max.stam +30.00 Blunt and deadly. |
warbringer's steel mace of phasing (13-18 power, 12 apr) warbringer's steel mace of phasing (13-18 power, 12 apr)3.0 T2 mace 1H weapon [Ego+] Arcane/Master Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +12 Crit +1.0% Atk.spd 100% Phasing +10% While equipped: Stats +1 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +5% physical ----- def ----- Disarm- +12% Blunt and deadly. |
Bloomsoul (8-9 power, 13 apr, nature damage) Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 38 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Eye of Winter (8-9 power, 18 apr, cold damage) Eye of Winter (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Serpent's Glare (7-8 power, 15 apr, nature damage) Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 3.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 256.72 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
vined mindstar 'Voidnaught' (4-4 power, 18 apr, mind damage) vined mindstar 'Voidnaught' (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +6% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% lightning +6% fire +6% blight Spell.save +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling 'Blindtrial' hardened leather sling 'Blindtrial'4.0 T3 sling 1H weapon Reqs Dex 24 [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +13 lightning On Crit.r2 +4 light +8 mind While equipped: dps ---------- Dmg.mod +14% lightning +12% temporal +6% mind Res.pen +5% mind +5% light ----- def ----- Resists +6% light Slings are used to hurl stones or metal shots at your foes. |
Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 35 [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+12 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 4.5 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 97.71 physical (gravity) damage. Each target moved beyond the first increases the damage by 12.21 (up to a maximum of 48.85 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
ash starstaff of illumination (15-18 power, 3 apr, darkness element) ash starstaff of illumination (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness ----- def ----- Defense +5 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 78.47 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
steel waraxe (12-18 power, 3 apr) steel waraxe (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
steel waraxe (16-22 power, 3 apr) steel waraxe (16-22 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
Airedge the hardened leather belt Airedge the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Mind.crit +5% Crit.mult +10.00% Phys.pwr +4 (+1 eff.) Res.pen +15% lightning ----- def ----- Crit.chn- 10.00% Spell.save +5 (+3 eff.) ---------- misc Max.psi +30.00 Size +1 A belt that goes around your waist. |
balancing rough leather belt balancing rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.crit +6.0% Mind.crit +6% A belt that goes around your waist. |
rough leather belt rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
Amodenik the Nimbuszeal (6 def, 0 armour) Amodenik the Nimbuszeal (6 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Dex +2 Mag dps ---------- Res.pen +15% lightning ----- def ----- Defense +6 (+2 eff.) Resists +14% light +20% fire Crit.chn- 15.00% Stealth +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Erilar the Voidnoon (2 def, 0 armour) Erilar the Voidnoon (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +1 Wil dps ---------- Phys.crit +1.0% Phys.pwr +3 (+1 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Crit.chn- 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galepain (11 def, 0 armour) Galepain (11 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +1 Con dps ---------- Crit.mult +5.00% Dmg.mod +9% lightning Melee Ret 6 lightning ----- def ----- Defense +11 (+4 eff.) ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Morningpierce the cashmere cloak (2 def, 7 armour) Morningpierce the cashmere cloak (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +3% acid +19% cold +3% fire +3% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silidanor the Lustrecut (1 def, 5 armour) Silidanor the Lustrecut (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +3% light ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +3% light +11% cold ---------- misc Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +7 (+2 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Halafang (3 def, 3 armour) Halafang (3 def, 3 armour)2.0 T2 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Dex +2 Con dps ---------- Dmg.mod +12% nature Res.pen +5% physical Apr +2 ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +12% mind +18% nature +11% darkness +9% all Phys.save +34 (+13 eff.) Spell.save +10 (+5 eff.) Mind.save +20 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's linen robe (0 def, 0 armour) stargazer's linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: Stats +1 Cun dps ---------- Spell.crit +5% Spell.pwr +6 (+3 eff.) Dmg.mod +6% light +5% darkness ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Gorelore' (0 def, 0 armour) woollen robe 'Gorelore' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +9 Wil +5 Cun dps ---------- Dmg.mod +6% nature ----- def ----- Resists +9% all ---------- misc Mana/turn +0.10 Psi/turn +0.14 Psi/ret +0.08 Max.psi +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Barkwreath the pair of iron boots (0 def, 3 armour) Barkwreath the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +3 Fatigue +2% Resists +3% blight Disengage: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 32% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Erelulelathador the pair of rough leather boots (0 def, 1 armour) Erelulelathador the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% temporal ----- def ----- Armour +1 Resists +6% lightning +12% temporal Die.at -20.00 life Disarm- +20% Confus- +20% A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
dwarven-steel gauntlets 'Relgagund' (15 def, 9 armour) dwarven-steel gauntlets 'Relgagund' (15 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 9 physical Dmg.mod +5% physical ----- def ----- Armour +9 Defense +15 (+5 eff.) Fatigue +3% Resists +12% light +6% fire Mind.save +9 (+5 eff.) Max.HP +40.00 Disease- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Singeraze' (0 def, 1 armour) iron gauntlets 'Singeraze' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con dps ---------- Res.pen +20% fire Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Armour +1 Fatigue +1% Phys.save +12 (+6 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Disarm- +23% ---------- misc Light +2 See.Invis +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
psychic's hardened leather gloves of magic (+3) (0 def, 2 armour) psychic's hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Melee+ 5 mind Dmg.mod +3% mind +3% arcane ----- def ----- Armour +2 Resists +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Obsidianknight (0 def, 3 armour) Obsidianknight (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +7 Str +4 Dex +4 Con dps ---------- Phys.pwr +4 (+1 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +3 Fatigue +3% ---------- misc Infravis +3 A cap made of leather. |
cashmere wizard hat 'Elorialetha' (2 def, 0 armour) cashmere wizard hat 'Elorialetha' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Cun +3 Wil dps ---------- Mind.crit +1% Res.pen +10% blight +5% mind ----- def ----- Defense +2 (+1 eff.) Resists +7% lightning +8% temporal +3% blight ---------- misc Max.hate +8.00 A pointy cloth hat, very wizardly... |
clarifying linen wizard hat (1 def, 0 armour) clarifying linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Psionic While equipped: Stats +4 Cun ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Torohell' (0 def, 4 armour) dwarven-steel helm 'Torohell' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Dex +3 Wil +3 Cun dps ---------- Crit.mult +5.00% Mind.pwr +4 (+1 eff.) Acc +20 (+7 eff.) Melee Ret 4 physical ----- def ----- Armour +4 Fatigue +4% Crit.chn- 5.00% Phys.save +6 (+3 eff.) ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of dexterity (+2) (0 def, 4 armour) dwarven-steel helm of dexterity (+2) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Hazeidol' (25 def, 7 armour) hardened leather cap 'Hazeidol' (25 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% physical Res.pen +15% cold Acc +5 (+2 eff.) ----- def ----- Armour +7 Defense +25 (+8 eff.) Fatigue +3% Resists +4% all Phys.save +13 (+6 eff.) ---------- misc Stam/turn +1.00 A cap made of leather. |
hardened leather cap of the depths (0 def, 3 armour) hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +5% cold ---------- misc Breathe water A cap made of leather. |
insulating iron helm of constitution (+3) (0 def, 3 armour) insulating iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Mayulekira' (0 def, 1 armour) =Poison res 20%= rough leather cap 'Mayulekira' (0 def, 1 armour) =Poison res 20%=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con ----- def ----- Armour +1 Fatigue +1% Resists +3% mind +9% fire Poison- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/ret +0.90 Equi/ret +0.90 A cap made of leather. |
rough leather cap 'Murkripper' (0 def, 1 armour) =6 con= rough leather cap 'Murkripper' (0 def, 1 armour) =6 con=2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +3% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +6% darkness Crit.chn- 15.00% A cap made of leather. |
rejuvenating steel mail armour (2 def, 6 armour) rejuvenating steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% HP.reg +2.00 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
cleansing steel plate armour of stability (0 def, 9 armour) cleansing steel plate armour of stability (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +11% blight +6% physical +11% nature Phys.save +10 (+5 eff.) A suit of armour made of metal plates. |
prismatic steel plate armour (0 def, 9 armour) prismatic steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Arcane While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +12% light +10% darkness A suit of armour made of metal plates. |
steel plate armour 'Radianceblack' (0 def, 9 armour) steel plate armour 'Radianceblack' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +6% blight +9% light Melee Ret 4 blight 2 light ----- def ----- Armour +9 Fatigue +22% Resists +6% mind Mind.save +13 (+7 eff.) Max.HP +22.00 HP.reg +3.00 ---------- misc Stam/turn +0.60 A suit of armour made of metal plates. |
Wrathroot's Barkwood (9 def, 10 armour, 28-39 power, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 28-39 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 28.0 - 39.2 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
232 alchemist agate 232 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mayuvea (dig speed 29 turns) Mayuvea (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ----- def ----- Heal.mod +20% Pinning- +10% Stun/Frz- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.stam +20.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Stormknave the iron pickaxe (dig speed 37 turns) Stormknave the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex +2 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Fatigue -5% Resists +15% lightning ---------- misc See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Daymight Daymight2.0 T1 lite [Rare] Master While equipped: Stats +3 Cun +1 Dex dps ---------- Phys.crit +1.0% Dmg.mod +6% light ----- def ----- Resists +2% physical ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(119 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing ash totem of stinging [power 176] (15 cooldown) cleansing ash totem of stinging [power 176] (15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 234 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Onadare the Thalore Wanderer level 21
61st Haze 122nd year of Ascendancy at 02:33 see stats
By Onadare the Thalore Wanderer level 22
65th Haze 122nd year of Ascendancy at 11:44 see stats
By Onadare the Thalore Wanderer level 24
80th Haze 122nd year of Ascendancy at 08:09 see stats
By Onadare the Thalore Wanderer level 10
2nd Flare 122nd year of Ascendancy at 17:02 see stats
By Onadare the Thalore Wanderer level 20
31st Haze 122nd year of Ascendancy at 07:25 see stats
By Onadare the Thalore Wanderer level 9
2nd Summertide 122nd year of Ascendancy at 17:14 see stats
By Onadare the Thalore Wanderer level 10
17th Dusk 122nd year of Ascendancy at 10:38 see stats
By Onadare the Thalore Wanderer level 17
10th Haze 122nd year of Ascendancy at 19:46 see stats
Log
You gain 9.43 gold from the transmogrification of Balirand (34-48 power, 4 apr).
Onadare deactivates Psiblades.
Onadare activates Psiblades.
Onadare deactivates Forge Shield.
Onadare activates Forge Shield.
Onadare deactivates Antimagic Shield.
Onadare activates Antimagic Shield.
Resting starts...
Talent Block is ready to use.
Talent Slash is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
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Resting starts...
Talent Frenzy is ready to use.
Talent Reckless Charge is ready to use.
Talent Psionic Maelstrom is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).
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Onadare uses Reckless Charge.
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Resting starts...
Talent Reckless Charge is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
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Saving game...
Saving done.