










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plot Disarming 1.7.0Removes the 'plot-item' flag from certain items after their plot function has been served, allowing you to drop them. Currently affected items:
Also available as part of the ZOmnibus Addon Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Spell Merchants 1.7.4
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 25 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by electric eel at level 9 on the 10th Mirth 122nd year of Ascendancy at 22:56 0 / 8Killed by Dodal the human at level 20 on the 56th Dusk 122nd year of Ascendancy at 20:08 Killed by Aruletira the blue jelly at level 21 on the 18th Haze 122nd year of Ascendancy at 01:02 Killed by Linhan the human at level 21 on the 20th Haze 122nd year of Ascendancy at 05:45 Killed by Yvekira the skeleton magus at level 24 on the 50th Regrowth 123rd year of Ascendancy at 11:31 Killed by elven tempest at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 19:32 Killed by Grand Corruptor at level 25 on the 14th Pyre 123rd year of Ascendancy at 07:39 Killed by Grand Corruptor at level 25 on the 14th Pyre 123rd year of Ascendancy at 07:50 |
Primary Stats
| Strength | 40 (base 12) |
| Dexterity | 85 (base 55) |
| Constitution | 10 (base 10) |
| Magic | 52 (base 49) |
| Willpower | 18 (base 10) |
| Cunning | 22 (base 12) |
Resources
| Life | -443/464 |
| Stamina | 168/192 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 0.25000007749903 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 22.531537443297 |
| See Invisible | 22.531537443297 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 68 |
| Crit Chance | 37% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +8% |
| Fire | +23% |
| All | +5% |
Offense: Damage Penetration
| Physical | +40% |
| Darkness | +30% |
| Light | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 37 (69.687909656376%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 22 |
| Mental Save | 27 |
Defense: Resistances
| Nature | + 9%( 70%) |
| Temporal | + 3%( 70%) |
| Fire | + 18%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 32% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Teleport Resistance | 20% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Poisons | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed xorn fragment. * You've found the needed chunk of ghoul flesh. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed hummerhorn wing. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Flashcrack the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex dps ---------- Crit.mult +5.00% Res.pen +5% light +15% physical Apr +4 ----- def ----- Armour +3 Stealth +5 Die.at -40.00 life A pair of boots made of leather. |
| Quiver | Woehunt the quiver of ash arrows (12/19, 36-50 power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 36.0 - 50.4 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 19 Ranged+ +20 blight On Hit.r1 +16 blight On Hit: * 20% chance to reduce damage dealt by 20% * 20% chance to reduce strength, dexterity, and constitution by 22 On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Xiwe the brass lantern2.0 T1 lite [Rare] Master While equipped: ----- def ----- Armour +4 Resists +5% arcane +3% temporal Die.at -20.00 life Teleport- +20% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+6 eff.) ----- def ----- Defense +8 (+1 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.4 Pwr.cost 14 out of 31/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 13.12 mind and 13.12 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 14. Terrified: Deals 3.15 mind and 3.15 darkness damage per turn and increases cooldowns by 23%. Haunted: Causes the target to suffer 5.21 mind and 5.21 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
| Tool | elm totem of healing [power 116] (9/12 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Earthdredge0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +5% darkness On Hit (Melee): * 10% chance to slow global speed by 50% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Resists +3% nature Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| On fingers | gold ring 'Charmoon'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +8 (+2 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +18% fire +5% all ----- def ----- Armour +10 Die.at -40.00 life Rings make your fingers look great! |
| Around waist | rough leather belt 'Isygawe'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str ----- def ----- Defense +5 (+1 eff.) Resists +18% fire +6% nature +5% cold A belt that goes around your waist. |
| In main hand | mighty elven-wood longbow of true flight4.0 T4 longbow 2H weapon [Ego+] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +3 Str dps ---------- Phys.crit +15.0% Phys.pwr +14 (+5 eff.) Acc +11 (+3 eff.) Longbows are used to shoot arrows at your foes. |
| On hands | steady hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% arcane Acc +6 (+1 eff.) ----- def ----- Armour +2 Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +32% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | drakeskin leather armour of command (27 def, 12 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +12 Defense +27 (+5 eff.) Fatigue +8% Mind.save +14 (+7 eff.) A suit of armour made of leather. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Blizzardsnake0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Con +2 Mag dps ---------- Spell.crit +4% Crit.mult +14.00% Spell.pwr +4 (+1 eff.) Dmg.mod +4% acid +5% fire +17% cold +5% lightning Acc +7 (+2 eff.) Apr +16 ----- def ----- Defense +15 (+3 eff.) Resists +5% arcane Phys.save +8 (+4 eff.) Mind.save +3 (+1 eff.) Max.HP +47.00 HP.reg +1.00 Amulets make your neck look great! |
conjurer's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +8 (+2 eff.) Rings make your fingers look great! |
titan's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +4 (+2 eff.) Rings make your fingers look great! |
truestriking dwarven-steel dagger (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +10 (+2 eff.) Apr +9 Sharp, short and deadly. |
Emyda the Obsidiansun (42-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 41.5 - 62.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 20% While equipped: dps ---------- Res.pen +10% all Acc +23 (+6 eff.) Apr +14 ----- def ----- Armour +10 Resists +12% acid +12% darkness Phys.save +9 (+4 eff.) Massive two-handed mauls. |
Belireth (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Mag +3 Con ----- def ----- Armour +10 Defense +2 (+0 eff.) Resists +5% arcane +3% lightning Phys.save +9 (+4 eff.) Die.at -20.00 life Max.HP +71.00 Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layywen (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Res.pen +20% physical ----- def ----- Defense +1 (+0 eff.) Resists +6% light Phys.save +8 (+4 eff.) Knockbk- +10% A pointy cloth hat, very wizardly... |
rough leather cap 'Balancefear' (5 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Mag +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +9% nature ----- def ----- Armour +1 Defense +5 (+1 eff.) Fatigue +1% Resists +3% light +3% cold A cap made of leather. |
cured leather armour of lightning resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +17% lightning A suit of armour made of leather. |
hateful quiver of yew arrows of erosion (21/21, 34-48 power, 10 apr)3.0 T3 arrow ammo [Ego+] Nature/Psionic Power 34.5 - 48.3 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 21 Ranged+ +8 darkness +9 nature Against +14% Living Arrows are used with bows to pierce your foes to death. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 23 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Mr. Bones the Skeleton Archer level 23
53rd Haze 122nd year of Ascendancy at 17:27 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Mr. Bones the Skeleton Archer level 18
39th Dusk 122nd year of Ascendancy at 20:05 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Mr. Bones the Skeleton Archer level 10
1st Summertide 122nd year of Ascendancy at 10:07 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Mr. Bones the Skeleton Archer level 20
42nd Dusk 122nd year of Ascendancy at 08:47 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Mr. Bones the Skeleton Archer level 16
18th Dusk 122nd year of Ascendancy at 23:11 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Mr. Bones the Skeleton Archer level 18
40th Dusk 122nd year of Ascendancy at 15:30 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Mr. Bones the Skeleton Archer level 20
51st Dusk 122nd year of Ascendancy at 08:42 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Mr. Bones the Skeleton Archer level 13
5th Flare 122nd year of Ascendancy at 07:44 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mr. Bones the Skeleton Archer level 23
1st Allure 123rd year of Ascendancy at 23:46 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Mr. Bones the Skeleton Archer level 12
4th Flare 122nd year of Ascendancy at 02:10 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Mr. Bones the Skeleton Archer level 14
4th Dusk 122nd year of Ascendancy at 04:37 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Mr. Bones the Skeleton Archer level 25
14th Pyre 123rd year of Ascendancy at 07:39 see stats
Log
Deep Wound from Mr. Bones hits Grand Corruptor for 38 physical damage.
Grand Corruptor casts Curse of Defenselessness.
Mr. Bones is cursed.
Your shield crumbles under the damage!
The shield around Mr. Bones crumbles.
Mr. Bones is afflicted by a weakness disease!
Grand Corruptor's Soul Rot hits Mr. Bones for (130 absorbed), 87 blight (87 total damage).
Talent Headshot is ready to use.
Weakness Disease from Grand Corruptor hits Mr. Bones for 42 blight damage.
Decrepitude Disease from Grand Corruptor hits Mr. Bones for 42 blight damage.
Mr. Bones shoots!
Deadly Poison from Mr. Bones hits Grand Corruptor for 14 nature damage.
Deep Wound from Mr. Bones hits Grand Corruptor for (38 to bones), 0 physical (0 total damage).
Grand Corruptor casts Cyst Burst.
Grand Corruptor hits Mr. Bones for 140 blight damage.
Mr. Bones's Shoot hits Grand Corruptor for 160 physical, 17 blight, 14 blight (191 total damage).
Weakness Disease from Grand Corruptor hits Mr. Bones for 42 blight damage.
Decrepitude Disease from Grand Corruptor hits Mr. Bones for 42 blight damage.
Mr. Bones uses Headshot.
Mr. Bones's mind surges with critical power!
Elven cultist becomes terrified!
Elven cultist casts Soul Rot.
Mr. Bones hits Elven cultist for 18 mind, 18 darkness (35 total damage).
Grand Corruptor is no longer poisoned.
Grand Corruptor casts Drain.
Grand Corruptor hits Mr. Bones for 235 blight damage.
Deep Wound from Mr. Bones hits Grand Corruptor for 38 physical damage.
Mr. Bones the level 25 skeleton archer was debilitated by noxious blight before falling to death by Grand Corruptor on level 2 of Mark of the Spellblaze.























































































