SKREEEE the level 13 Whitehoof Archmage by Flare584

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeNightmare Roguelike
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp13 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic53 (base 39)
Willpower25 (base 28)
Cunning15 (base 11)

Resources

Life-20/252
Mana260/283
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+80%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth5
See Invisible6

Offense: Mainhand

Damage22
Accuracy3
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower38
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+11%
Temporal+5%
Arcane+14%
Cold+11%
Physical+10%

Defense: Base

Armour (hardiness)17.452919740985 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save12
Spell Save23
Mental Save20

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 10%( 70%)
Acid+ 22%( 70%)
Cold+ 16%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance73%
Bleed Resistance100%
Confusion Resistance20%
Pinning Resistance5%
Disarm Resistance5%
Poison Resistance100%
Blind Resistance27%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
5/5
5/5
5/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Stone1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.40
5/5
2/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

active
active
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By SKREEEE the Whitehoof Archmage level 10
16th Retaking 124th year of Ascendancy at 23:34
see stats

Log

Ran for 2 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

SKREEEE picks up (c.):
schematic: Focus Lens.
SKREEEE picks up (d.):
schematic: Steamgun.
Ran for 3 turns (stop reason: at door).


SKREEEE picks up (c.):
schematic: Armour Reinforcement.

You pickup 0.85 gold pieces.


SKREEEE casts Rune: Shielding.

A shield forms around SKREEEE.

SKREEEE casts Pulverizing Auger.

SKREEEE hits Sun-mage for 239 physical damage.
Sun-mage casts Firebeam.

Your shield crumbles under the damage!

The shield around SKREEEE crumbles.


Sun-mage hits SKREEEE for (130 absorbed), 33 fire (33 total damage).

SKREEEE casts Earthen Missiles.

Sun-mage starts to bleed.

SKREEEE's Earthen Missiles hits Sun-mage for
35 physical, 6 physical (41 total damage).
SKREEEE's Earthen Missiles hits Sun-mage for
35 physical, 6 physical (41 total damage).
Bleeding from SKREEEE hits Sun-mage for
12 physical damage.
Sun-mage casts Searing Light.

Sun-mage hits SKREEEE for 161 light damage.
Saving game...