ZAP the level 14 Whitehoof Archmage by Flare584

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp14 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity13 (base 10)
Constitution12 (base 10)
Magic55 (base 40)
Willpower34 (base 30)
Cunning14 (base 11)

Resources

Life-4/300
Mana301/301
Healing Factor1.1264835164835
Regeneration4.7875549450549

Speed

Mental0%
Attack0%
Movement+111.20512205326%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage27
Accuracy9
Crit Chance6%
APR4
Speed1.00

Offense: Spell

Spellpower43
Crit Chance11%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+20%

Defense: Base

Armour (hardiness)5 (30%)
Defense7
Ranged Defense22
Fatigue0
Physical Save20
Spell Save30
Mental Save24

Defense: Resistances

Cold+ 17%( 70%)

Defense: Immunities

Pinning Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Stun Resistance55%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
5/5
5/5
5/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
2/5
0/5
0/5
Race / Whitehooves1.00
5/5
1/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect
beneficial effect

Quests

active
active
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
Around waist
Main armor
In main hand
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold (Nightmare (Roguelike) difficulty) Buy an item from an AAA.
By ZAP the Whitehoof Archmage level 5
12nd Retaking 124th year of Ascendancy at 05:08
see stats
Across the Narrow Sea (Nightmare (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By ZAP the Whitehoof Archmage level 13
29th Retaking 124th year of Ascendancy at 15:52
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By ZAP the Whitehoof Archmage level 10
24th Retaking 124th year of Ascendancy at 20:11
see stats

Log

Resting starts...
Talent Rune: Shielding is ready to use.
Talent Arcane Reconstruction is ready to use.
ZAP stops surging mana.

Talent Phase Door is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Talent Teleport is ready to use.
Ran for 3 turns (stop reason: taken damage).

Stale sewer water poisons
ZAP!

Stale sewer water hits
ZAP for (2 resist armour), 3 nature (3 total damage).
Ran for 2 turns (stop reason: taken damage).


Stale sewer water hits
ZAP for (3 resist armour), 0 nature (0 total damage).

Ran for 2 turns (stop reason: taken damage).

Silimira the sewer alligator hits ZAP for (5 resist armour), 48 physical, (5 resist armour), 13 physical, (5 resist armour), 9 fire, (5 resist armour), 20 physical, (5 resist armour), 13 physical, (5 resist armour), 9 fire (112 total damage).

ZAP hits Silimira the sewer alligator for (12 to psi shield), 7 physical (7 total damage).
ZAP resists the mind attack!

Silimira the sewer alligator's Beyond the Flesh hits
ZAP for (5 resist armour), 28 physical, (5 resist armour), 4 temporal, (4 resist armour), 0 mind, (5 resist armour), 4 nature, (5 resist armour), 13 physical, (5 resist armour), 9 fire (58 total damage).
Silimira the sewer alligator uses Skullcracker.

ZAP wanders around!.

Silimira the sewer alligator hits ZAP for (4 resist armour), 64 physical, (4 resist armour), 14 physical, (4 resist armour), 10 fire (88 total damage).

ZAP is confused and fails to use Phase Door.

Silimira the sewer alligator's Beyond the Flesh performs a melee critical strike against ZAP!
Saving game...