SKREEEE the level 1 Whitehoof Archmage by Flare584

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeNightmare Roguelike
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp1 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic22 (base 18)
Willpower10 (base 13)
Cunning12 (base 11)

Resources

Life-4/98
Mana100/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance3%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9
Spell Save11
Mental Save7

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to SKREEEE.
Character control switched to SKREEEE.
There is an exit to the worldmap here (press '' or right click to use).
Accepted quest 'Of Steamwork and Pain'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving game...

Saving done.

Resting starts...

Today is the 10th Retaking of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


SKREEEE casts Illuminate.


SKREEEE casts Lightning.

SKREEEE hits SKREEEE for 81 lightning damage.

Resting starts...

Talent Lightning is ready to use.
Talent Illuminate is ready to use.
Rested for 71 turns (stop reason: all resources and life at maximum).


SKREEEE casts Lightning.

SKREEEE's spell attains critical power!
Saving game...