Hearva the level 12 Kruk Yeti Archmage by Flare584

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeNightmare Roguelike
SexFemale
RaceKruk Yeti
ClassArchmage
Level / Exp12 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity9 (base 10)
Constitution18 (base 11)
Magic37 (base 37)
Willpower27 (base 26)
Cunning10 (base 11)

Resources

Life-2/248
Mana45/232
Healing Factor1.063829787234
Regeneration0.26595744680851

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage29
Accuracy3
Crit Chance1%
APR8
Speed1.00

Offense: Spell

Spellpower40
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+20%
Temporal+10%

Defense: Base

Armour (hardiness)23.951069558983 (30%)
Defense7
Ranged Defense9
Fatigue5
Physical Save11
Spell Save31
Mental Save12

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 6%( 70%)
Physical+ 49%( 70%)
Cold+ 27%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.51
5/5
5/5
5/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Yeti1.00
1/5
4/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent
beneficial effect
detrimental effect
detrimental effect

Quests

active
active
done
active
active

Equipment

Tool
On feet
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Hearva the Kruk Yeti Archmage level 10
26th Retaking 124th year of Ascendancy at 15:11
see stats

Log

Talent Phase Door is ready to use.

Sun-mage's light area effect hits
Hearva for 28 light damage.
Hearva uses Infusion: Wild.

Hearva lessens the pain.

Outpost Leader John casts Astral Path.


Talent Lightning is ready to use.

Outpost Leader John casts Solar Orb.

Outpost Leader John's Solar Orb hits
Hearva for 23 light damage.

Outpost Leader John casts Searing Light.

Outpost Leader John's spell attains critical power!
Outpost Leader John hits Hearva for 32 light damage.
Outpost Leader John's light area effect hits
Hearva for 11 light damage.
Talent Rune: Manasurge is ready to use.
Talent Pulverizing Auger is ready to use.
Talent Infusion: Regeneration is ready to use.

Outpost Leader John casts Healing Light.

Outpost Leader John receives 140 healing.
Outpost Leader John's light area effect hits Sun paladin for
12 light damage.
Hearva feels pain again.


Outpost Leader John casts Astral Path.


Hearva casts Rune: Manasurge.

Hearva starts to surge mana.

Saving game...