Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 45 / 2% |
Size | medium |
Lifes / Deaths | Killed by Polille the brecklorn at level 5 on the 21st Voratun 122nd year of Ascendancy at 14:36 / 115Killed by Ronan the dwarf at level 11 on the 1st Wealth 122nd year of Ascendancy at 20:08 Killed by snow giant boulder thrower at level 12 on the 8th Wealth 122nd year of Ascendancy at 01:44 Killed by Neramitta the snow giant chieftain at level 12 on the 8th Wealth 122nd year of Ascendancy at 06:30 Killed by snow giant boulder thrower at level 12 on the 8th Wealth 122nd year of Ascendancy at 12:34 Killed by snow giant boulder thrower at level 12 on the 8th Wealth 122nd year of Ascendancy at 13:51 Killed by snow giant boulder thrower at level 12 on the 9th Wealth 122nd year of Ascendancy at 10:19 Killed by snow giant boulder thrower at level 13 on the 12nd Wealth 122nd year of Ascendancy at 06:59 Killed by eldritch eye at level 18 on the 29th Dearth 122nd year of Ascendancy at 08:57 Killed by Urrund the thalore at level 18 on the 35th Dearth 122nd year of Ascendancy at 10:41 Killed by Borfast the Broken at level 20 on the 31st Iron 123rd year of Ascendancy at 02:35 Killed by greater multi-hued wyrm at level 22 on the 7th Steel 123rd year of Ascendancy at 22:44 Killed by ancient lich at level 23 on the 24th Steel 123rd year of Ascendancy at 05:16 Killed by shadow at level 23 on the 24th Steel 123rd year of Ascendancy at 11:37 Killed by luminous horror at level 25 on the 34th Steel 123rd year of Ascendancy at 09:20 Killed by forge-giant at level 25 on the 34th Steel 123rd year of Ascendancy at 15:30 Killed by forge-giant at level 25 on the 34th Steel 123rd year of Ascendancy at 16:50 Killed by forge-giant at level 25 on the 34th Steel 123rd year of Ascendancy at 18:06 Killed by forge-giant at level 25 on the 34th Steel 123rd year of Ascendancy at 19:29 Killed by forge-giant at level 25 on the 34th Steel 123rd year of Ascendancy at 21:01 Killed by forge-giant at level 25 on the 35th Steel 123rd year of Ascendancy at 14:38 Killed by Grand Corruptor at level 28 on the 8th Gold 123rd year of Ascendancy at 05:22 Killed by luminous horror at level 29 on the 29th Gold 123rd year of Ascendancy at 22:08 Killed by Polyldathra the fire wyrm at level 29 on the 1st Stralite 123rd year of Ascendancy at 01:37 Killed by Velarewe the mountain troll thunderer at level 29 on the 8th Stralite 123rd year of Ascendancy at 19:57 Killed by Goba the orc fighter at level 32 on the 43rd Stralite 123rd year of Ascendancy at 17:26 Killed by Glumivea the orc fighter at level 32 on the 43rd Stralite 123rd year of Ascendancy at 18:55 Killed by orc berserker at level 32 on the 43rd Stralite 123rd year of Ascendancy at 20:33 Killed by orc fighter at level 33 on the 2nd Voratun 123rd year of Ascendancy at 02:01 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 2nd Voratun 123rd year of Ascendancy at 19:49 Killed by Mogorajam the Crusher at level 34 on the 4th Voratun 123rd year of Ascendancy at 21:50 Killed by Mogorajam the Crusher at level 34 on the 4th Voratun 123rd year of Ascendancy at 23:04 Killed by Mogorajam the Crusher at level 34 on the 5th Voratun 123rd year of Ascendancy at 14:50 Killed by Mogorajam the Crusher at level 34 on the 5th Voratun 123rd year of Ascendancy at 16:50 Killed by venom drake at level 34 on the 11st Voratun 123rd year of Ascendancy at 12:50 Killed by orc blood mage at level 34 on the 30th Voratun 123rd year of Ascendancy at 14:49 Killed by bloated horror at level 35 on the 1st Acquisition 123rd year of Ascendancy at 01:24 Killed by umbral horror at level 35 on the 1st Acquisition 123rd year of Ascendancy at 14:19 Killed by bone horror at level 35 on the 3rd Acquisition 123rd year of Ascendancy at 16:00 Killed by orc blood mage at level 35 on the 3rd Acquisition 123rd year of Ascendancy at 17:23 Killed by orc necromancer at level 35 on the 3rd Acquisition 123rd year of Ascendancy at 18:31 Killed by runed bone giant at level 35 on the 3rd Acquisition 123rd year of Ascendancy at 20:07 Killed by skeleton warrior at level 35 on the 3rd Acquisition 123rd year of Ascendancy at 22:32 Killed by rimebark at level 36 on the 10th Profit 123rd year of Ascendancy at 20:43 Killed by Vorilera the orc grand summoner at level 37 on the 12nd Profit 123rd year of Ascendancy at 08:13 Killed by Fyrk, Faeros High Guard at level 37 on the 23rd Profit 123rd year of Ascendancy at 11:35 Killed by Velerin the orc high pyromancer at level 38 on the 32nd Profit 123rd year of Ascendancy at 21:25 Killed by orc necromancer at level 38 on the 34th Profit 123rd year of Ascendancy at 15:06 Killed by orc cryomancer at level 38 on the 34th Profit 123rd year of Ascendancy at 21:26 Killed by thaurhereg at level 38 on the 35th Profit 123rd year of Ascendancy at 13:23 Killed by overpowered greater multi-hued wyrm at level 39 on the 42nd Profit 123rd year of Ascendancy at 08:12 Killed by overpowered greater multi-hued wyrm at level 39 on the 42nd Profit 123rd year of Ascendancy at 09:17 Killed by overpowered greater multi-hued wyrm at level 39 on the 42nd Profit 123rd year of Ascendancy at 11:32 Killed by overpowered greater multi-hued wyrm at level 39 on the 42nd Profit 123rd year of Ascendancy at 18:49 Killed by overpowered greater multi-hued wyrm at level 39 on the 42nd Profit 123rd year of Ascendancy at 20:08 Killed by overpowered greater multi-hued wyrm at level 40 on the 43rd Profit 123rd year of Ascendancy at 00:53 Killed by overpowered greater multi-hued wyrm at level 40 on the 43rd Profit 123rd year of Ascendancy at 04:53 Killed by orc corruptor at level 41 on the 6th Dearth 123rd year of Ascendancy at 06:32 Killed by forge-giant at level 42 on the 13rd Dearth 123rd year of Ascendancy at 14:19 Killed by champion of Urh'Rok at level 42 on the 13rd Dearth 123rd year of Ascendancy at 19:10 Killed by nightmare horror at level 42 on the 13rd Dearth 123rd year of Ascendancy at 20:26 Killed by Ce'Nuriatta the orc elite fighter at level 42 on the 14th Dearth 123rd year of Ascendancy at 18:46 Killed by Glorima the naga tide huntress at level 43 on the 17th Dearth 123rd year of Ascendancy at 18:15 Killed by forge-giant at level 43 on the 17th Dearth 123rd year of Ascendancy at 23:55 Killed by forge-giant at level 43 on the 18th Dearth 123rd year of Ascendancy at 01:20 Killed by giant spider at level 43 on the 21st Dearth 123rd year of Ascendancy at 08:43 Killed by orc mage-hunter at level 43 on the 21st Dearth 123rd year of Ascendancy at 18:48 Killed by Emuba the heavy bone giant at level 43 on the 21st Dearth 123rd year of Ascendancy at 23:15 Killed by Emuba the heavy bone giant at level 43 on the 22nd Dearth 123rd year of Ascendancy at 00:53 Killed by orc pyromancer at level 43 on the 25th Dearth 123rd year of Ascendancy at 08:24 Killed by skeleton mage at level 44 on the 28th Dearth 123rd year of Ascendancy at 21:23 Killed by armoured skeleton warrior at level 44 on the 28th Dearth 123rd year of Ascendancy at 23:10 Killed by armoured skeleton warrior at level 44 on the 29th Dearth 123rd year of Ascendancy at 06:19 Killed by armoured skeleton warrior at level 44 on the 29th Dearth 123rd year of Ascendancy at 07:55 Killed by Elandar at level 44 on the 29th Dearth 123rd year of Ascendancy at 19:41 Killed by Elandar at level 44 on the 29th Dearth 123rd year of Ascendancy at 22:07 Killed by Argoniel at level 44 on the 30th Dearth 123rd year of Ascendancy at 00:03 Killed by multi-hued drake at level 44 on the 30th Dearth 123rd year of Ascendancy at 02:03 Killed by Elandar at level 44 on the 30th Dearth 123rd year of Ascendancy at 05:39 Killed by Argoniel at level 44 on the 30th Dearth 123rd year of Ascendancy at 07:27 Killed by Argoniel at level 44 on the 30th Dearth 123rd year of Ascendancy at 08:36 Killed by Elandar at level 44 on the 30th Dearth 123rd year of Ascendancy at 10:04 Killed by Argoniel at level 44 on the 30th Dearth 123rd year of Ascendancy at 10:25 Killed by Ureslak the Prismatic at level 44 on the 30th Dearth 123rd year of Ascendancy at 11:11 Killed by Elandar at level 45 on the 30th Dearth 123rd year of Ascendancy at 13:43 Killed by Elandar at level 45 on the 30th Dearth 123rd year of Ascendancy at 15:17 Killed by Elandar at level 45 on the 30th Dearth 123rd year of Ascendancy at 16:27 Killed by Elandar at level 45 on the 30th Dearth 123rd year of Ascendancy at 17:39 Killed by Elandar at level 45 on the 30th Dearth 123rd year of Ascendancy at 19:01 Killed by Argoniel at level 45 on the 30th Dearth 123rd year of Ascendancy at 20:33 Killed by Elandar at level 45 on the 30th Dearth 123rd year of Ascendancy at 22:34 Killed by Argoniel at level 45 on the 31st Dearth 123rd year of Ascendancy at 00:37 Killed by Elandar at level 45 on the 31st Dearth 123rd year of Ascendancy at 02:01 Killed by Elandar at level 45 on the 31st Dearth 123rd year of Ascendancy at 12:26 Killed by Argoniel at level 45 on the 31st Dearth 123rd year of Ascendancy at 13:48 Killed by Elandar at level 45 on the 31st Dearth 123rd year of Ascendancy at 15:48 Killed by Argoniel at level 45 on the 31st Dearth 123rd year of Ascendancy at 17:36 Killed by Elandar at level 45 on the 31st Dearth 123rd year of Ascendancy at 21:21 Killed by Elandar at level 45 on the 31st Dearth 123rd year of Ascendancy at 22:28 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 00:36 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 01:42 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 03:13 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 06:33 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 08:03 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 09:54 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 12:10 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 13:17 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 15:05 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 16:07 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 17:51 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 19:28 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 20:34 Killed by Argoniel at level 45 on the 32nd Dearth 123rd year of Ascendancy at 21:55 Killed by Elandar at level 45 on the 32nd Dearth 123rd year of Ascendancy at 23:16 Killed by Stonebeard at level 45 on the 32nd Dearth 123rd year of Ascendancy at 23:22 |
Primary Stats
Strength | 72 (base 35) |
Dexterity | 14 (base 10) |
Constitution | 60 (base 36) |
Magic | 86 (base 56) |
Willpower | 109 (base 60) |
Cunning | 22 (base 10) |
Resources
Life | 1468/1468 |
Mana | 915/915 |
Equilibrium | 0 |
Healing Factor | 1.43 |
Regeneration | 1.9305 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
Offense: Mainhand
Damage | 174 |
Accuracy | 41 |
Crit Chance | 20% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 99 |
Accuracy | 41 |
Crit Chance | 21% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62.75 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 73.525 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 74.5 (87%) |
Defense | 38.2 |
Ranged Defense | 48.466666666667 |
Fatigue | 55 |
Physical Save | 65.4875 |
Spell Save | 67.75 |
Mental Save | 69.9 |
Defense: Resistances
All | + 13%( 70%) |
Defense: Immunities
Disarm Resistance | 40% |
Confusion Resistance | 75% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 28% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 474 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 140 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Spell / Eldritch shield | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Wild-gift / Earthen power | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Stone | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by king cobra. Escort: injured seer (level 3 of Scintillating Caves) | failed |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost warrior from death by Arissra the snow giant. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Borfast the Broken. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 517. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Sileratira (0 def, 18 armour) Sileratira (0 def, 18 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +18 Fatigue: +5% Changes stats: +5 Mag / +6 Wil / +1 Con Changes resistances: +5% arcane Physical save: +14 Spell save: +14 Mental save: +12 Blindness immunity: +5% Silence immunity: +10% Mana each turn: +0.55 Only die when reaching: -20.00 life Maximum mana: +56.00 Spell crit. chance: +4% Infravision radius: +2 A pair of boots made of leather. |
Light source | Flarescar FlarescarInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances penetration: +5% arcane Changes damage: +12% arcane / +6% fire Physical save: +8 Light radius: +3 Healing mod.: +13% Damage Shield penetration: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | Erythad ErythadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 Changes stats: +3 Wil / +2 Con Spellpower: +10 Mindpower: +11 Rings can have magical properties. |
On fingers | gladiator's voratun ring of frost (+28%) gladiator's voratun ring of frost (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 Changes stats: +8 Str / +6 Con Changes resistances: +28% cold Changes damage: +14% cold Rings can have magical properties. |
Around neck | vitalizing steel amulet of willpower (+4) vitalizing steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con / +4 Wil Physical save: +5 Life regen: +1.10 Maximum life: +37.00 Amulets can have magical properties. |
In main hand | Summertide (17 def, 15 armour, 52 dam, 260 block) Summertide (17 def, 15 armour, 52 dam, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | wintry voratun shield of earthen fury (12 def, 13 armour, 73 dam, 199 block) wintry voratun shield of earthen fury (12 def, 13 armour, 73 dam, 199 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 73.0 - 87.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +199 On weapon hit: * deal bonus physical damage equal to your armor Damage (Melee): +22 cold When wielded/worn: Armour: +13 Armour Hardiness: +7% Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when hit (Melee): 15 ice Changes stats: +3 Wil Changes resistances: +14% cold / +13% physical Talent granted: +5 Block Handheld deflection devices. |
Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy Physical save: +20 Spell save: +20 Mental save: +20 Confusion immunity: +40% Spellpower: +8 It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.1 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. Note that seeing visions of your own death can still be fatal. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. This spell takes no time to cast. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Main armor | fortifying stralite mail armour of thunder (4 def, 8 armour) fortifying stralite mail armour of thunder (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +18 Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +11 Str / +6 Mag / +6 Wil / +4 Con Changes resistances: +14% lightning Maximum life: +82.00 Spellpower: +17 Spell crit. chance: +6% Mindpower: +21 Mental crit. chance: +7% A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 65)healing infusion (heal 65) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 65 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+15 for 10 turns, die at -564) heroism infusion of the warrior (+15 for 10 turns, die at -564)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 10 turns. While Heroism is active, you will only die when reaching -564 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 530 for 5 turns) Rune of Reflection (absorb and reflect 530 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 530 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
controlled phase door rune (range 6) controlled phase door rune (range 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 6. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 319 for 7 turns)shielding rune (absorb 319 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 319 damage for 7 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 571 for 6 turns) shielding rune of the wizard (absorb 571 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 571 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 67)teleportation rune (range 67) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Noonwilter NoonwilterInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 8 light Changes stats: +8 Con Changes damage: +6% physical Physical save: +18 Life regen: +2.60 Maximum life: +66.00 Spellpower: +6 Amulets can have magical properties. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 23% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Tarruthel the Dazzlelash Tarruthel the DazzlelashCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances penetration: +10% light Talent masteries: +0.13 Wild-gift / Earthen vines +0.13 Wild-gift / Call of the wild Amulets can have magical properties. |
enraging voratun amulet of perfection (0.40 Spell / Stone,0.40 Spell / Earth) enraging voratun amulet of perfection (0.40 Spell / Stone,0.40 Spell / Earth)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 Changes damage: +7% physical Talent masteries: +0.40 Spell / Earth +0.40 Spell / Stone Combat speed: +10% Amulets can have magical properties. |
savior's steel amulet of perfection (0.14 Wild-gift / Earthen vines,0.14 Wild-gift / Earthen power) savior's steel amulet of perfection (0.14 Wild-gift / Earthen vines,0.14 Wild-gift / Earthen power)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent masteries: +0.14 Wild-gift / Earthen vines +0.14 Wild-gift / Earthen power Physical save: +10 Spell save: +12 Mental save: +11 Amulets can have magical properties. |
steel amulet of cunning (+4) steel amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Cun Amulets can have magical properties. |
vitalizing gold amulet of manastreaming vitalizing gold amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Con / +3 Mag Physical save: +8 Life regen: +1.30 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +35.00 Maximum mana: +28.00 Amulets can have magical properties. |
warmaker's steel amulet warmaker's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Dex / +6 Wil Amulets can have magical properties. |
warmaker's voratun amulet of vision warmaker's voratun amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Wil Blindness immunity: +32% Infravision radius: +3 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. ExilerExiler Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Time Travel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures(equivalent to willpower): +20 Talent on hit(spell): Rethread (10% chance level 2). It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 46 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
copper ring of arcana(+0.10/turn) copper ring of arcana(+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +20% Mana each turn: +0.10 Rings can have magical properties. |
copper ring of darkness (+22%) copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +1.10 Rings can have magical properties. |
gladiator's copper ring gladiator's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Changes stats: +5 Str / +5 Con Rings can have magical properties. |
mule's stralite ring of life mule's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Maximum encumbrance: +25 Life regen: +1.30 Maximum life: +56.00 Healing mod.: +17% Rings can have magical properties. |
painweaver's voratun ring painweaver's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 Changes damage: +6% all Spellpower: +15 Mindpower: +12 Rings can have magical properties. |
pixie's gold ring of tenacity pixie's gold ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +4 Mag Disarm immunity: +25% Pinning immunity: +26% Knockback immunity: +25% Maximum life: +24.00 Spellpower: +9 Rings can have magical properties. |
pixie's voratun ring of perseverance pixie's voratun ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +5 Mag Stun/Freeze immunity: +30% Life regen: +1.90 Spellpower: +8 Rings can have magical properties. |
psionicist's steel ring of lightning (+22%) psionicist's steel ring of lightning (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% lightning Changes damage: +11% lightning Mental save: +6 Rings can have magical properties. |
rogue's copper ring of arcana(+0.12/turn) rogue's copper ring of arcana(+0.12/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Silence immunity: +22% Mana each turn: +0.12 Rings can have magical properties. |
titan's gold ring of nature (+28%) titan's gold ring of nature (+28%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +28% nature Changes damage: +14% nature Physical save: +8 Rings can have magical properties. |
Eksatin's Ultimatum (63-94.5 power, 25 apr) Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
This item will automatically be transmogrified when you leave the level. Lisivea (75.5-113.25 power, 4 apr)Lisivea (75.5-113.25 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 75.5 - 113.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +17 Defense: +6 Ranged Defense: +6 Changes resistances: +16% acid / +3% darkness / +20% fire / +19% lightning / +21% cold Changes resistances penetration: +16% physical Changes damage: +14% physical Reduces incoming crit damage: 15.00% Spell save: +13 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun battleaxe of purging (57.5-86.25 power, 4 apr)inquisitor's voratun battleaxe of purging (57.5-86.25 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 23 arcane resource burn * 25% chance to remove a magical effect On weapon crit: * burns latent spell energy Damage (Melee): +26 nature Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. hateful voratun dagger of evisceration (38.5-50.05 power, 9 apr)hateful voratun dagger of evisceration (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +13 darkness Damage against: +12% Living When wielded/worn: Physical crit. chance: +5.0% Physical power: +11 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger (36.5-47.45 power, 9 apr)voratun dagger (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of massacre (51.5-66.95 power, 9 apr)warbringer's voratun dagger of massacre (51.5-66.95 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 51.5 - 67.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +8 Changes stats: +6 Con Changes resistances penetration: +11% physical Disarm immunity: +20% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun greatmaul of crippling (68.5-102.75 power, 4 apr)inquisitor's voratun greatmaul of crippling (68.5-102.75 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 35 arcane resource burn On weapon crit: * cripple the target * burns latent spell energy When wielded/worn: Physical crit. chance: +17.0% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. swiftstrike dragonbone longbow of natureswiftstrike dragonbone longbow of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +32 nature When wielded/worn: Changes resistances: +7% all Changes resistances penetration: +12% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. voratun longsword of rage (43-60.2 power, 6 apr)voratun longsword of rage (43-60.2 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Changes stats: +6 Str Changes damage: +12% physical Stamina when hit: +1.80 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of storms (15.5-17.05 power, 40 apr, nature damage)gifted living mindstar of storms (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +20% lightning Changes resistances penetration: +18% lightning Changes damage: +14% lightning Mindpower: +14 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's living mindstar of flames (15-16.5 power, 40 apr, nature damage)summoner's living mindstar of flames (15-16.5 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 fire Changes resistances: +12% fire Changes resistances penetration: +20% fire Changes damage: +7% fire Mindpower: +16 Mental crit. chance: +10% Global speed: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. greater dragonbone starstaff of fate (30-36 power, 6 apr, temporal element)greater dragonbone starstaff of fate (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% light / +30% temporal / +30% darkness / +30% physical Talent granted: +1 Command Staff Physical save: +12 Spell save: +9 Mental save: +13 Spellpower: +21 Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. plaguebringer's orichalcum trident of massacre (68-108.8 power, 16 apr)plaguebringer's orichalcum trident of massacre (68-108.8 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 21% chance to disease Damage (Melee): +28 blight When wielded/worn: Disease immunity: +32% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Skeletal Claw (55-60.5 power, 8 apr) Skeletal Claw (55-60.5 power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Burst (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 Talent mastery: +0.25 Corruption / Bone Spellpower: +4 Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 158.23 physical damage. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
blurring rough leather belt of magery blurring rough leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Changes stats: +3 Wil / +4 Mag Stealth bonus: +6 Spell crit. chance: +3% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. drakeskin leather beltdrakeskin leather belt 1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. |
monstrous drakeskin leather belt of the vagrant monstrous drakeskin leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 Changes stats: +5 Str / +8 Con Physical save: +11 Mental save: +15 Mindpower: +8 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. thick elven-silk cloak of the hunter (3 def, 13 armour)thick elven-silk cloak of the hunter (3 def, 13 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +29 Armour: +13 Defense: +3 Fatigue: -9% Changes resistances: +27% cold Maximum life: +79.00 Maximum stamina: +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. wyrmwaxed elven-silk cloak of Iron Throne (3 def, 0 armour)wyrmwaxed elven-silk cloak of Iron Throne (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Str / +3 Con Changes resistances: +8% acid / +7% fire / +8% cold / +8% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe of the mind (+42%) (5 def, 0 armour)dreamer's elven-silk robe of the mind (+42%) (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +42% mind / +29% darkness Changes damage: +16% mind Physical save: +14 Spell save: +18 Mental save: +30 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Stokelash (0 def, 12 armour) Stokelash (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 Armour: +12 Fatigue: -2% Changes resistances: +12% fire Changes resistances penetration: +9% physical / +5% fire Changes damage: +9% fire Maximum encumbrance: +35 Physical save: +8 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of speed (0 def, 5 armour)pair of drakeskin leather boots of speed (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Movement speed: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of drakeskin leather boots of uncanny dodging (8 def, 5 armour)wanderer's pair of drakeskin leather boots of uncanny dodging (8 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 Ranged Defense: +8 Fatigue: +5% Changes stats: +3 Cun / +5 Con Physical save: +16 Mental save: +23 A pair of boots made of leather. |
Naturemalice (0 def, 2 armour) Naturemalice (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Mag Changes resistances: +5% arcane Changes damage: +5% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. storm drakeskin leather gloves of the juggernaut (0 def, 3 armour)storm drakeskin leather gloves of the juggernaut (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 13 lightning Changes stats: +4 Con Changes resistances: +9% lightning Changes damage: +9% lightning Physical save: +22 Spell save: +6 Mental save: +7 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides 11% chances to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.4 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
bladed drakeskin leather cap of the depths (0 def, 5 armour) bladed drakeskin leather cap of the depths (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +4 Str Changes resistances: +13% cold Allows you to breathe in: water It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 503.1 Physical damage. If the attack hits, the target is confused (29% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. mindcaging voratun helm of ire (0 def, 5 armour)mindcaging voratun helm of ire (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +4 Con Changes resistances: +25% mind Physical save: +12 Mental save: +38 Confusion immunity: +37% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren drakeskin leather cap of blood magic (0 def, 5 armour) thaloren drakeskin leather cap of blood magic (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +15 Wil / +6 Mag Changes resistances: +14% blight Changes damage: +18% blight / +17% arcane Mental save: +12 Spell crit. chance: +3% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of strength (+6) (0 def, 5 armour)thaloren voratun helm of strength (+6) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +6 Wil Changes resistances: +9% blight Mental save: +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dagesalar the stralite mail armour (4 def, 20 armour) Dagesalar the stralite mail armour (4 def, 20 armour)Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +20 Defense: +4 Fatigue: +16% Changes stats: +6 Cun / +4 Wil Changes resistances: +14% blight / +16% nature / +6% mind Reduced damage from: +10% Unnatural Mental save: +16 Cut immunity: +10% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +6 A suit of armour made of mail. |
stralite mail armour 'Koratir' (4 def, 8 armour) stralite mail armour 'Koratir' (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +7 Wil / +6 Cun / +1 Con Physical save: +25 Mental save: +19 Only die when reaching: -20.00 life Maximum psi: +10.00 Mental crit. chance: +1% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Molten Skin (15 def, 12 armour)Molten Skin (15 def, 12 armour) Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 162.01 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of lightning resistance (5 def, 17 armour)volcanic drakeskin leather armour of lightning resistance (5 def, 17 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +5 Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 8 fire Changes resistances: +25% lightning / +24% fire / +26% physical A suit of armour made of leather. |
Shieldsmaiden (5 def, 20 armour, 48 dam, 150 block) Shieldsmaiden (5 def, 20 armour, 48 dam, 150 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Ice Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +8.0% Block value: +150 When this weapon hits: Ice Shards (15% chance level 3). When wielded/worn: Armour: +20 Defense: +5 Ranged Defense: +12 Fatigue: +10% Changes resistances: +25% fire / +25% cold Talents granted: +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
This item will automatically be transmogrified when you leave the level. The Black Wall (12 def, 9 armour, 52 dam, 200 block)The Black Wall (12 def, 9 armour, 52 dam, 200 block) Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Darkness Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +200 When wielded/worn: Armour: +9 Defense: +12 Ranged Defense: +15 Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield offense +0.20 Technique / Shield defense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
coruscating stralite shield of acid resistance (+18%) (10 def, 2 armour, 49 dam, 136 block) coruscating stralite shield of acid resistance (+18%) (10 def, 2 armour, 49 dam, 136 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +136 Damage (Melee): +14 fire When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when hit (Melee): 17 fire Changes stats: +2 Str Changes resistances: +18% acid / +11% fire Talent granted: +4 Block Handheld deflection devices. |
living stralite shield of crushing (10 def, 2 armour, 60 dam, 142.5 block) living stralite shield of crushing (10 def, 2 armour, 60 dam, 142.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 60.0 - 72.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +142 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +13 nature When wielded/worn: Physical crit. chance: +4.0% Physical power: +9 Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when hit (Melee): 17 nature Changes resistances: +10% nature / +10% blight Talent granted: +4 Block Maximum life: +40.00 Handheld deflection devices. |
stralite shield of patience (10 def, 2 armour, 51 dam, 144.5 block) stralite shield of patience (10 def, 2 armour, 51 dam, 144.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 51.0 - 61.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +144 Damage (Melee): +14 temporal When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when hit (Melee): 13 temporal Changes resistances: +13% temporal Talent granted: +4 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (387) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of patience (12 def, 3 armour, 65.5 dam, 201.5 block)voratun shield of patience (12 def, 3 armour, 65.5 dam, 201.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.5 - 78.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +202 Damage (Melee): +16 temporal When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when hit (Melee): 18 temporal Changes resistances: +13% temporal Talent granted: +5 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (331) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
665 alchemist agate 665 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
piercing brass lantern of the zealot piercing brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +5 Changes resistances: +3% all Changes resistances penetration: +5% all Spell save: +6 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
12 garnet 12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wind Worn Shot (25/25, 39-46.8 power, 15 apr) Wind Worn Shot (25/25, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of voratun shots of annihilation (21/21, 59-70.8 power, 18 apr)plaguebringer's pouch of voratun shots of annihilation (21/21, 59-70.8 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 59.0 - 70.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +18 Physical crit. chance: +16.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 15% chance to disease Travel speed: +200% Damage (Ranged): +17 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of the leech (24/24, 54-64.8 power, 6 apr)pouch of voratun shots of the leech (24/24, 54-64.8 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 24 On weapon hit: * Slows global speed by 19% * leeches stamina from the target Shots are used with slings to pummel your foes to death. |
Gloomwinnow the voratun torque of thermal psionic shield [power 161] (20 cooldown) Gloomwinnow the voratun torque of thermal psionic shield [power 161] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 lightning Maximum wards: +2 physical / +2 mind / +4 darkness Changes damage: +15% lightning / +24% mind / +6% darkness Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +5 Telekinetic Blast +1 Ward It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 161 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
psionic stralite torque of charged psionic shield [power 115] (20 cooldown) psionic stralite torque of charged psionic shield [power 115] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 115 for 7 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 8 psi. Torques are made by powerful psionics to store psionic powers. |
supercharged voratun torque of kinetic psionic shield [power 161] (25 cooldown) supercharged voratun torque of kinetic psionic shield [power 161] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 161 for 7 turns, placing all other charms into a 25 cooldown. Torques are made by powerful psionics to store psionic powers. |
Bethonn [power 44] (20 cooldown) Bethonn [power 44] (20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Physical power: +4 Fatigue: -8% Talents granted: +3 Rushing Claws +3 Lay Web Life regen: +1.20 It can be used to harden the skin for 7 turns increasing armour by 44 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of thorny skin [power 166] (31 cooldown) overpowered dragonbone totem of thorny skin [power 166] (31 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 166 and armour hardiness by 70%, placing all other charms into a 31 cooldown. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Void ShardVoid Shard Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
supercharged yew wand of clairvoyance [power 13] (9 cooldown) supercharged yew wand of clairvoyance [power 13] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 13), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic dragonbone wand of trap destruction [power 125] (15 cooldown) volcanic dragonbone wand of trap destruction [power 125] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +2 Volcano It can be used to try to disarm traps in a line (disarm power 125), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Stonebeard the Dwarf Stone Warden level 27
45th Steel 123rd year of Ascendancy at 23:21 see stats
By Stonebeard the Dwarf Stone Warden level 38
36th Profit 123rd year of Ascendancy at 23:23 see stats
By Stonebeard the Dwarf Stone Warden level 34
6th Voratun 123rd year of Ascendancy at 17:29 see stats
By Stonebeard the Dwarf Stone Warden level 26
36th Steel 123rd year of Ascendancy at 22:05 see stats
By Stonebeard the Dwarf Stone Warden level 28
8th Gold 123rd year of Ascendancy at 05:22 see stats
By Stonebeard the Dwarf Stone Warden level 32
27th Stralite 123rd year of Ascendancy at 21:36 see stats
By Stonebeard the Dwarf Stone Warden level 39
42nd Profit 123rd year of Ascendancy at 08:09 see stats
By Stonebeard the Dwarf Stone Warden level 31
21st Stralite 123rd year of Ascendancy at 20:00 see stats
By Stonebeard the Dwarf Stone Warden level 7
3rd Acquisition 122nd year of Ascendancy at 16:08 see stats
By Stonebeard the Dwarf Stone Warden level 30
17th Stralite 123rd year of Ascendancy at 13:23 see stats
By Stonebeard the Dwarf Stone Warden level 42
14th Dearth 123rd year of Ascendancy at 17:59 see stats
By Stonebeard the Dwarf Stone Warden level 16
3rd Dearth 122nd year of Ascendancy at 12:16 see stats
By Stonebeard the Dwarf Stone Warden level 27
42nd Steel 123rd year of Ascendancy at 11:46 see stats
By Stonebeard the Dwarf Stone Warden level 41
5th Dearth 123rd year of Ascendancy at 01:35 see stats
By Stonebeard the Dwarf Stone Warden level 17
8th Dearth 122nd year of Ascendancy at 08:40 see stats
By Stonebeard the Dwarf Stone Warden level 40
43rd Profit 123rd year of Ascendancy at 06:38 see stats
By Stonebeard the Dwarf Stone Warden level 37
18th Profit 123rd year of Ascendancy at 02:23 see stats
By Stonebeard the Dwarf Stone Warden level 10
31st Profit 122nd year of Ascendancy at 12:44 see stats
By Stonebeard the Dwarf Stone Warden level 20
1st Iron 123rd year of Ascendancy at 09:36 see stats
By Stonebeard the Dwarf Stone Warden level 30
13rd Stralite 123rd year of Ascendancy at 21:45 see stats
By Stonebeard the Dwarf Stone Warden level 40
42nd Profit 123rd year of Ascendancy at 21:28 see stats
By Stonebeard the Dwarf Stone Warden level 38
36th Profit 123rd year of Ascendancy at 23:36 see stats
By Stonebeard the Dwarf Stone Warden level 17
10th Dearth 122nd year of Ascendancy at 13:33 see stats
By Stonebeard the Dwarf Stone Warden level 35
3rd Acquisition 123rd year of Ascendancy at 21:56 see stats
By Stonebeard the Dwarf Stone Warden level 20
31st Iron 123rd year of Ascendancy at 02:10 see stats
By Stonebeard the Dwarf Stone Warden level 31
17th Stralite 123rd year of Ascendancy at 18:21 see stats
By Stonebeard the Dwarf Stone Warden level 4
19th Voratun 122nd year of Ascendancy at 18:41 see stats
By Stonebeard the Dwarf Stone Warden level 38
34th Profit 123rd year of Ascendancy at 15:06 see stats
By Stonebeard the Dwarf Stone Warden level 8
22nd Profit 122nd year of Ascendancy at 20:00 see stats
By Stonebeard the Dwarf Stone Warden level 33
2nd Voratun 123rd year of Ascendancy at 08:24 see stats
By Stonebeard the Dwarf Stone Warden level 16
3rd Dearth 122nd year of Ascendancy at 12:06 see stats
By Stonebeard the Dwarf Stone Warden level 28
23rd Gold 123rd year of Ascendancy at 13:19 see stats
By Stonebeard the Dwarf Stone Warden level 8
16th Profit 122nd year of Ascendancy at 11:41 see stats
By Stonebeard the Dwarf Stone Warden level 31
19th Stralite 123rd year of Ascendancy at 22:31 see stats
By Stonebeard the Dwarf Stone Warden level 17
9th Dearth 122nd year of Ascendancy at 08:49 see stats
By Stonebeard the Dwarf Stone Warden level 24
32nd Steel 123rd year of Ascendancy at 15:08 see stats
Log
Elandar casts Lightning.
Elandar's spell attains critical power!
Elandar hits Stonebeard for 489 lightning damage.
Elandar is free from the stone vine.
Stone Vine from Stonebeard hits Argoniel for 16 physical, 9 arcane (25 total damage).
Bleeding from Stonebeard hits Argoniel for 8 physical damage.
Elandar casts Manathrust.
Elandar hits Stonebeard for 360 arcane damage.
Stonebeard the level 45 dwarf stone warden was blasted to death by a Elandar (yet again) on level 11 of High Peak.
Stonebeard stops regenerating health quickly.
Stonebeard deactivates Crystalline Focus.
Stonebeard deactivates Body of Stone.
Stonebeard stops bleeding.
Stonebeard is free from the acid.
Stonebeard deactivates Eldritch Infusion.
Stonebeard deactivates Shards.
Stonebeard is not stunned anymore.
Stonebeard deactivates Stone Vines.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elandar killed Stonebeard!
Talent Block is ready to use.
Talent Rune: Teleportation is ready to use.
Talent Earthen Missiles is ready to use.
Talent Rockswallow is ready to use.
Talent Eldritch Blow is ready to use.
Saving done.
Saving game...