










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Drem |
Class | Wyrmic |
Level / Exp | 21 / 39% |
Size | medium |
Lifes / Deaths | Killed by cold drake hatchling at level 5 on the 20th Voratun 122nd year of Ascendancy at 08:17 / 64Killed by cold drake hatchling at level 5 on the 20th Voratun 122nd year of Ascendancy at 08:59 Killed by corrupted protosentient globula at level 10 on the 2nd Acquisition 122nd year of Ascendancy at 12:14 Killed by Silathra the corrupted dendritic hemospinner at level 11 on the 2nd Acquisition 122nd year of Ascendancy at 13:00 Killed by Aerelrayavena the Blightborn at level 11 on the 2nd Acquisition 122nd year of Ascendancy at 13:48 Killed by Silathra the corrupted dendritic hemospinner at level 11 on the 2nd Acquisition 122nd year of Ascendancy at 14:36 Killed by Aerelrayavena the Blightborn at level 11 on the 2nd Acquisition 122nd year of Ascendancy at 15:48 Killed by Aerelrayavena the Blightborn at level 11 on the 2nd Acquisition 122nd year of Ascendancy at 18:11 Killed by Aerelrayavena the Blightborn at level 11 on the 2nd Acquisition 122nd year of Ascendancy at 21:03 Killed by Aerelrayavena the Blightborn at level 11 on the 2nd Acquisition 122nd year of Ascendancy at 23:04 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 01:46 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 04:11 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 06:34 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 07:46 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 09:38 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 10:46 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 12:30 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 13:23 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 14:30 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 15:27 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 16:14 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 16:59 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 18:22 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 19:30 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 20:27 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 21:17 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 22:04 Killed by Aerelrayavena the Blightborn at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 23:00 Killed by Aerelrayavena the Blightborn at level 11 on the 1st Profit 122nd year of Ascendancy at 00:32 Killed by Aerelrayavena the Blightborn at level 11 on the 1st Profit 122nd year of Ascendancy at 02:26 Killed by corrupted mastocytic feeder at level 11 on the 1st Profit 122nd year of Ascendancy at 03:38 Killed by Aerelrayavena the Blightborn at level 11 on the 1st Profit 122nd year of Ascendancy at 04:10 Killed by corrupted mastocytic feeder at level 11 on the 1st Profit 122nd year of Ascendancy at 05:00 Killed by Adonne the vampire at level 11 on the 4th Profit 122nd year of Ascendancy at 13:27 Killed by Adonne the vampire at level 11 on the 4th Profit 122nd year of Ascendancy at 16:25 Killed by Adonne the vampire at level 11 on the 4th Profit 122nd year of Ascendancy at 17:54 Killed by Adonne the vampire at level 11 on the 5th Profit 122nd year of Ascendancy at 00:09 Killed by Adonne the vampire at level 11 on the 5th Profit 122nd year of Ascendancy at 01:02 Killed by Adonne the vampire at level 11 on the 5th Profit 122nd year of Ascendancy at 07:34 Killed by Adonne the vampire at level 11 on the 5th Profit 122nd year of Ascendancy at 11:34 Killed by Adonne the vampire at level 11 on the 5th Profit 122nd year of Ascendancy at 12:46 Killed by Emelossra the skeleton warrior at level 12 on the 5th Profit 122nd year of Ascendancy at 18:40 Killed by Emelossra the skeleton warrior at level 12 on the 5th Profit 122nd year of Ascendancy at 19:20 Killed by Lisymina the vampire at level 12 on the 5th Profit 122nd year of Ascendancy at 22:47 Killed by Elutira the ghast at level 12 on the 6th Profit 122nd year of Ascendancy at 05:02 Killed by Elutira the ghast at level 12 on the 6th Profit 122nd year of Ascendancy at 06:51 Killed by Polywen the vampire at level 12 on the 6th Profit 122nd year of Ascendancy at 18:30 Killed by worm that walks at level 12 on the 7th Profit 122nd year of Ascendancy at 09:10 Killed by worm that walks at level 12 on the 7th Profit 122nd year of Ascendancy at 10:52 Killed by worm that walks at level 12 on the 7th Profit 122nd year of Ascendancy at 11:31 Killed by greater gwelgoroth at level 14 on the 3rd Shortage 122nd year of Ascendancy at 04:28 Killed by cold drake at level 15 on the 11st Shortage 122nd year of Ascendancy at 07:43 Killed by Rantha the Worm at level 15 on the 11st Shortage 122nd year of Ascendancy at 08:29 Killed by Izimighi the Bringer of Doom at level 16 on the 11st Shortage 122nd year of Ascendancy at 20:12 Killed by Izimighi the Bringer of Doom at level 16 on the 11st Shortage 122nd year of Ascendancy at 20:49 Killed by Weirdling Beast at level 18 on the 29th Shortage 122nd year of Ascendancy at 11:55 Killed by Poltergeist Crooked Club at level 18 on the 12nd Iron 123rd year of Ascendancy at 17:40 Killed by Poltergeist Crooked Club at level 18 on the 12nd Iron 123rd year of Ascendancy at 18:21 Killed by Animated dreamer's thorny mindstar of sand at level 18 on the 13rd Iron 123rd year of Ascendancy at 01:22 Killed by Poltergeist Stormfront at level 18 on the 13rd Iron 123rd year of Ascendancy at 02:01 Killed by Poltergeist Stormfront at level 18 on the 13rd Iron 123rd year of Ascendancy at 02:45 Killed by armoured skeleton warrior at level 19 on the 13rd Iron 123rd year of Ascendancy at 14:50 Killed by Arurin the awoken tentacle tree at level 20 on the 24th Iron 123rd year of Ascendancy at 14:36 Killed by Isalrariawyn the awoken tentacle tree at level 20 on the 25th Iron 123rd year of Ascendancy at 02:46 |
Primary Stats
Strength | 44 (base 22) |
Dexterity | 11 (base 10) |
Constitution | 22 (base 16) |
Magic | 63 (base 50) |
Willpower | 33 (base 24) |
Cunning | 17 (base 10) |
Resources
Life | 754/761 |
Soul | 4/10 |
Equilibrium | 10 |
Vim | 180/180 |
Healing Factor | 1.1024166372474 |
Regeneration | 6.500487920558 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 10 |
See Invisible | 3 |
Offense: Mainhand
Damage | 72 |
Accuracy | 35 |
Crit Chance | 4% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Fire | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 57.596896654886 (96.438666929426%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 27 |
Physical Save | 28 |
Spell Save | 29 |
Mental Save | 17 |
Defense: Resistances
Acid | + 6%( 70%) |
Lightning | + 6%( 70%) |
Cold | + 25%( 70%) |
Physical | + 6%( 70%) |
Fire | + 14%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 26% |
Disarm Resistance | 49% |
Confusion Resistance | 28% |
Silence Resistance | 24% |
Stun Resistance | 72% |
Instadeath Resistance | 100% |
Knockback Resistance | 89% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 214 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 266 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Undead drake | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
talent | Raze |
talent | Icy Skin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Adebrena the stone troll. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed sandworm tooth. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed warg claw. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Silence immunity: +24% Confusion immunity: +28% Stun/Freeze immunity: +32% A pair of boots made of leather. |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Damage (Melee): 8 fire Changes stats: +4 Str Changes resistances: +7% fire Changes damage: +4% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 128.29 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Disarm immunity: +22% Pinning immunity: +26% Knockback immunity: +26% Maximum life: +20.00 Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+7 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Main armor | ![]() Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +1 Str / +3 Mag / +2 Wil Changes resistances: +6% acid / +6% physical / +7% fire / +6% lightning / +6% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +27% Stun/Freeze immunity: +20% Knockback immunity: +23% Light radius: +2 See invisible: +3 A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+4 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 96.91 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 96.91 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Inventory
![]() Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+6 eff.) Fatigue: +7% Changes stats: +4 Cun / +5 Wil Changes resistances: +7% acid / +5% cold Allows you to breathe in: water Mental save: +12 (+7 eff.) A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+4 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 113% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mr Nothic the Drem Wyrmic level 11
2nd Profit 122nd year of Ascendancy at 06:16 see stats
By Mr Nothic the Drem Wyrmic level 17
17th Shortage 122nd year of Ascendancy at 17:57 see stats
By Mr Nothic the Drem Wyrmic level 16
12nd Shortage 122nd year of Ascendancy at 05:31 see stats
By Mr Nothic the Drem Wyrmic level 18
12nd Iron 123rd year of Ascendancy at 02:03 see stats
By Mr Nothic the Drem Wyrmic level 10
26th Voratun 122nd year of Ascendancy at 08:32 see stats
By Mr Nothic the Drem Wyrmic level 20
20th Iron 123rd year of Ascendancy at 09:35 see stats
By Mr Nothic the Drem Wyrmic level 11
2nd Acquisition 122nd year of Ascendancy at 14:34 see stats
By Mr Nothic the Drem Wyrmic level 10
27th Voratun 122nd year of Ascendancy at 02:47 see stats
By Mr Nothic the Drem Wyrmic level 13
12nd Profit 122nd year of Ascendancy at 17:10 see stats
By Mr Nothic the Drem Wyrmic level 16
11st Shortage 122nd year of Ascendancy at 10:21 see stats
Log
Resting starts...
Mr Nothic stops regenerating health quickly.
Talent Curse of Death is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Vampiric Surge is ready to use.
Rested for 103 turns (stop reason: all resources and life at maximum).
Mr Nothic wears (replacing Ravenweeper of the Blightspawn): Rope Belt of the Thaloren.
You gain 10.83 gold from the transmogrification of Ravenweeper of the Blightspawn.
You gain 5.25 gold from the transmogrification of innervating elm wand of shielding [power 110] (20 cooldown).
You gain 5.25 gold from the transmogrification of innervating elm totem of thorny skin [power 16] (20 cooldown).
You gain 3.17 gold from the transmogrification of exposing iron shield of the stars (0 def, 2 armour, 9-11 power, 23 block).
You gain 2.00 gold from the transmogrification of prismatic steel mail armour of fire resistance (2 def, 6 armour).
You gain 10.79 gold from the transmogrification of Jetbore of the Blightspawn (2 def, 22 armour).
You gain 4.87 gold from the transmogrification of ash magestaff of invocation (15-18 power, 3 apr, arcane element).
You gain 18.66 gold from the transmogrification of Blackflash of the Blightspawn (15-18 power, 3 apr, blight element).
You gain 1.13 gold from the transmogrification of manasurge rune of the wizard (regen 1267% over 10 turns; mana 63; cd 16).
Mr Nothic deactivates Raze.
Mr Nothic activates Raze.
Mr Nothic deactivates Icy Skin.
Mr Nothic activates Icy Skin.
Mr Nothic deactivates Raze.
Mr Nothic activates Raze.
Mr Nothic deactivates Icy Skin.
Mr Nothic activates Icy Skin.
Saving game...
Saving done.