










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 11 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by multi-hued crystal at level 11 on the 71st Dusk 122nd year of Ascendancy at 13:43 0 / 5Killed by Ce'Neribeth the polar bear at level 11 on the 71st Dusk 122nd year of Ascendancy at 22:38 Killed by Ce'Neribeth the polar bear at level 11 on the 71st Dusk 122nd year of Ascendancy at 22:54 Killed by Ce'Neribeth the polar bear at level 11 on the 71st Dusk 122nd year of Ascendancy at 23:57 Killed by Ce'Neribeth the polar bear at level 11 on the 72nd Dusk 122nd year of Ascendancy at 00:43 |
Primary Stats
| Strength | 36 (base 36) |
| Dexterity | 11 (base 10) |
| Constitution | 19 (base 13) |
| Magic | 28 (base 22) |
| Willpower | 15 (base 10) |
| Cunning | 15 (base 11) |
Resources
| Life | -85/308 |
| Stamina | 106/142 |
| Vim | 111/165 |
| Healing Factor | 1.0714285714286 |
| Regeneration | 17.410714285714 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +119.47076251058% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 18 |
| Crit Chance | 11% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Lightning | +10% |
| Acid | +20% |
Offense: Damage Penetration
| Nature | +5% |
| Darkness | +5% |
| Lightning | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 21.317011280365 (73.452380952381%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 14 |
| Physical Save | 27 |
| Spell Save | 25 |
| Mental Save | 10 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Lightning | + 17%( 70%) |
| Darkness | + 3%( 70%) |
| Cold | + 16%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 80 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 16.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
| Corruption / Torture | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 16.00 life per turn. Regeneration |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| detrimental effect | The target is poisoned, taking 46.74 nature damage per turn. Poison |
| beneficial effect | Increases global action speed by 19%. Speed |
| beneficial effect | This unit will not die until it has less than -75 HP. Surge of Power |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Isura the red crystal. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the injured seer from death by forest troll. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed giant spider spinneret. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Issathel the pair of iron boots (0 def, 8 armour) (On feet)]Issathel the pair of iron boots (0 def, 8 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 (-) Fatigue: +2% (-) Changes resistances penetration: +10%(-) temporal Changes damage: +3%(-) blight Critical mult.: +10.00% (-) Spell save: +12 (+6 eff.) (-) Spellpower: +4 (+2 eff.) (-) Infravision radius: +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 (-) It can be used to activate talent Fearscape Shift (costing 25 power out of 0/25) : Effective talent level: 2.2 Power cost: 25 out of 0/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 34.25 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 34.25 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | [vs. linen wizard hat 'Treemoon' (1 def, 0 armour) (On head)]linen wizard hat 'Treemoon' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Effects on melee hit: * Slows global speed by 15% Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 12(-) nature Changes resistances: +16%(-) acid Changes resistances penetration: +5%(-) nature Changes damage: +20%(-) acid A pointy cloth hat, very wizardly... |
| Tool | [vs. elm totem of thorny skin 'Kindleresolve' [power 16] (20 cooldown) (Tool)]elm totem of thorny skin 'Kindleresolve' [power 16] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage (Melee): 0(-30) item light blind Changes resistances: +3%(-) fire Light radius: +2 (-) It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. wizard's copper ring (On fingers, 1 of 2)]wizard's copper ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Mag Spell save: +4 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. wizard's copper ring (On fingers, 1 of 2)]titan's copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-2) Mag / +2 Con Physical save: +4 (+2 eff.) Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Cloudtrial (Around waist)]Cloudtrial Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances penetration: +10%(-) lightning Changes damage: +6%(-) lightning Critical mult.: +10.00% (-) Physical save: +6 (+3 eff.) (-) Maximum hate: +2.00 (-) Mindpower: +11 (+7 eff.) (-) A belt that goes around your waist. |
| In main hand | [vs. thought-forged iron greatmaul of massacre (27.5-41.25 power, 1 apr) (In main hand)]thought-forged iron greatmaul of massacre (27.5-41.25 power, 1 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-) Crit. chance: +0.5% (-) Attack speed: 100% (-) On weapon hit: * 17% chance to cause random gloom Damage (Melee): +7(-) mind When wielded/worn: Changes stats: +3(-) Cun / +2(-) Wil Massive two-handed mauls. |
| On hands | [vs. Stormbile (0 def, 1 armour) (On hands)]Stormbile (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Effects on melee hit: * 15% chance to daze at end of turn Damage (Melee): 6(-) lightning / 0(-15) item lightning daze Changes resistances: +17%(-) lightning / +3%(-) acid Changes damage: +4%(-) lightning Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Yaryrek the Blackriver (2 def, 4 armour) (Main armor)]Yaryrek the Blackriver (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict 15% damage reduction Damage (Melee): 0(-30) item nature slow / 0(-30) item darkness numbing Changes resistances: +3%(-) darkness / +16%(-) cold Changes resistances penetration: +5%(-) darkness A suit of armour made of mail. |
| Cloak | [vs. enveloping linen cloak of Iron Throne (7 def, 0 armour) (Cloak)]enveloping linen cloak of Iron Throne (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+7 eff.) (-) Changes stats: +2(-) Str / +2(-) Con Physical save: +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. warrior's copper amulet of constitution (+2) (Around neck)]warrior's copper amulet of constitution (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2(-) Con Changes resistances: +6%(-) physical Stamina each turn: +0.30 (-) Amulets can have magical properties. |
Inventory
Elixir of FocusInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional class talent points. A vial of clear, steaming fluid. |
This item will automatically be transmogrified when you leave the level.biting gale rune of the warrior (31 cold damage; freeze 3 turns with power 41) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 30.88 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 41 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. warrior's copper amulet of constitution (+2) (Around neck)]This item will automatically be transmogrified when you leave the level. restful copper amulet of healing Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +0(-2) Con Changes resistances: +0%(-6%) physical Cut immunity: +40% Life regen: +1.10 Stamina each turn: +0.00 (-0.30) Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 133 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
[vs. wizard's copper ring (On fingers, 1 of 2)]copper ring of aether (+10%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-2) Mag Changes resistances: +10% arcane Changes damage: +10% arcane Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. thought-forged iron greatmaul of massacre (27.5-41.25 power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. arcing iron battleaxe (13-19.5 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5(-14.5 - -21.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Crit. chance: +4.5% (+4.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-17%) + 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning / +0(-7) mind When wielded/worn: Changes stats: +0(-3) Cun / +0(-2) Wil Massive two-handed battleaxes. |
[vs. thought-forged iron greatmaul of massacre (27.5-41.25 power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. steel dagger (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0(-16.0 - -26.3) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (+5) Crit. chance: +5.0% (+4.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-17%) Damage (Melee): +0(-7) mind When wielded/worn: Changes stats: +0(-3) Cun / +0(-2) Wil Sharp, short and deadly. |
[vs. thought-forged iron greatmaul of massacre (27.5-41.25 power, 1 apr) (In main hand)]iron greatmaul of massacre (27-40.5 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 27.0 - 40.5(-0.5 - -0.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-) Crit. chance: +0.5% (-) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-17%) Damage (Melee): +0(-7) mind When wielded/worn: Changes stats: +0(-3) Cun / +0(-2) Wil Massive two-handed mauls. |
[vs. thought-forged iron greatmaul of massacre (27.5-41.25 power, 1 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. iron longsword of massacre (19-26.6 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 19.0 - 26.6(-8.5 - -14.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (+1) Crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-17%) Damage (Melee): +0(-7) mind When wielded/worn: Changes stats: +0(-3) Cun / +0(-2) Wil Sharp, long, and deadly. |
[vs. Issathel the pair of iron boots (0 def, 8 armour) (On feet)]grounding pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-5) Fatigue: +2% (-) Changes resistances: +5% lightning / +6% temporal Changes resistances penetration: +0%(-10%) temporal Changes damage: +0%(-3%) blight Critical mult.: +0.00% (-10.00%) Spell save: +0 (+0 eff.) (-12 (-6 eff.)) Stamina each turn: +0.30 Maximum stamina: +10.00 Spellpower: +0 (+0 eff.) (-4 (-2 eff.)) Infravision radius: +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Issathel the pair of iron boots (0 def, 8 armour) (On feet)]pair of rough leather boots of void walking (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-7) Fatigue: +1% (-1%) Changes resistances: +10% darkness / +10% temporal Changes resistances penetration: +10% darkness / +11%(+1%) temporal Changes damage: +0%(-3%) blight Critical mult.: +0.00% (-10.00%) Spell save: +0 (+0 eff.) (-12 (-6 eff.)) Spellpower: +0 (+0 eff.) (-4 (-2 eff.)) Infravision radius: +0 (-1) Defense after a teleport: +12 Resist all after a teleport: +10% New effects duration reduction after a teleport: +11% A pair of boots made of leather. |
[vs. Stormbile (0 def, 1 armour) (On hands)]polar rough leather gloves of magic (+3) (0 def, 1 armour) Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 0(-6) lightning / 6 cold / 0(-15) item lightning daze Changes stats: +3 Mag Changes resistances: +0%(-17%) lightning / +5% cold / +0%(-3%) acid Changes damage: +0%(-4%) lightning / +4% cold / +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Stormbile (0 def, 1 armour) (On hands)]temporal rough leather gloves of magic (+2) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 0(-6) lightning / 6 temporal / 0(-15) item lightning daze Damage (Ranged): 5 temporal Changes stats: +2 Mag Changes resistances: +0%(-17%) lightning / +6% temporal / +0%(-3%) acid Changes damage: +0%(-4%) lightning / +3% temporal / +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. linen wizard hat 'Treemoon' (1 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-1 (-1 eff.)) Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 0(-12) nature Changes resistances: +10% lightning / +10% light / +0%(-16%) acid Changes resistances penetration: +0%(-5%) nature Changes damage: +10% lightning / +10% light / +0%(-20%) acid It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 10.92 to 32.75 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
[vs. linen wizard hat 'Treemoon' (1 def, 0 armour) (On head)]This item will automatically be transmogrified when you leave the level. miner's iron helm of dexterity (+2) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +5% Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 0(-12) nature Changes stats: +2 Dex Changes resistances: +0%(-16%) acid Changes resistances penetration: +0%(-5%) nature Changes damage: +0%(-20%) acid Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Yaryrek the Blackriver (2 def, 4 armour) (Main armor)]spiked iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Damage (Melee): 0(-30) item nature slow / 0(-30) item darkness numbing Damage when hit (Melee): 11 physical Changes resistances: +0%(-3%) darkness / +0%(-16%) cold Changes resistances penetration: +0%(-5%) darkness A suit of armour made of mail. |
Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% Changes resistances: +10% fire / +15% cold Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
72 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. elm totem of thorny skin 'Kindleresolve' [power 16] (20 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage (Melee): 0(-30) item light blind Damage when hit (Melee): 15 blight Changes resistances: +0%(-3%) fire Changes damage: +4% blight Light radius: +0 (-2) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Planar Beacon (Light source)]Sootoracle the brass lantern Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +4 Wil Changes damage: +9% lightning / +5% mind / +3% darkness Light radius: +2 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Planar Beacon (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Mantsdoom the Shalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 15:21 see stats
Level 10
Got a character to level 10.By Mantsdoom the Shalore Doombringer level 10
52nd Dusk 122nd year of Ascendancy at 02:18 see stats
Poisonous
Sided with the assassin lord.By Mantsdoom the Shalore Doombringer level 7
5th Flare 122nd year of Ascendancy at 00:37 see stats
The Arena
Unlocked Arena mode.By Mantsdoom the Shalore Doombringer level 8
31st Dusk 122nd year of Ascendancy at 15:39 see stats
The secret city
Discovered the truth about mages.By Mantsdoom the Shalore Doombringer level 9
36th Dusk 122nd year of Ascendancy at 22:34 see stats
Log
Brown bear speeds up.
Burning from Mantsdoom hits Ce'Neribeth the polar bear for 3 fire damage.
Burning from Mantsdoom hits Brown bear for 4 fire damage.
Ce'Neribeth the polar bear uses Acid Splash.
Voreth the hornet swarm uses Throwing Knives.
Ce'Neribeth the polar bear hits Mantsdoom for 55 acid damage.
Mantsdoom hits Voreth the hornet swarm for 5 nature damage.
Voreth the hornet swarm's Throwing Knife hits Mantsdoom for 33 physical damage.
Mantsdoom is poisoned!
Voreth the hornet swarm bites poison into Mantsdoom.
Mantsdoom hits Voreth the hornet swarm for 5 nature damage.
Voreth the hornet swarm hits Mantsdoom for 5 nature damage.
Mantsdoom casts Draining Assault.
Mantsdoom misses Voreth the hornet swarm.
Mantsdoom misses Voreth the hornet swarm.
Burning from Mantsdoom hits Ce'Neribeth the polar bear for 4 fire damage.
Burning from Mantsdoom hits Brown bear for 5 fire damage.
Poison from Ce'Neribeth the polar bear hits Mantsdoom for 21 nature damage.
Mantsdoom hits Voreth the hornet swarm for 5 nature, 5 nature (10 total damage).
Voreth the hornet swarm hits Mantsdoom for 24 physical, 16 physical, 7 arcane (47 total damage).
Mantsdoom hits Voreth the hornet swarm for 35 fire damage.
Mantsdoom hits Treant for 37 fire damage.
Mantsdoom hits Ce'Neribeth the polar bear for 25 fire damage.
Mantsdoom hits Brown bear for 30 fire damage.
Brown bear stops burning.
Ce'Neribeth the polar bear speeds up.
Ce'Neribeth the polar bear uses Knockback.
Saving game...



















































































