Naisi the level 5 Yeek Corruptor by protonk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassCorruptor
Level / Exp5 / 91%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution16 (base 21)
Magic18 (base 18)
Willpower21 (base 15)
Cunning14 (base 10)

Resources

Life177/177
Vim115/116
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage6
Accuracy2
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%
Nature+4%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save13
Mental Save12

Defense: Resistances

Nature+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
3/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
4/5
0/5
0/5
0/5
Corruption / Vim1.30
2/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
4/5
0/5
0/5
0/5
Corruption / Hexes1.30
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Naisi picks up (f.):
spiked rough leather armour of fire resistance (1 def, 2 armour).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Space around you starts to dissolve...


Ran for 11 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


You are yanked out of this place!

Ran for 15 turns (stop reason: dialog is displayed).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.56 gold from the transmogrification of
spiked iron plate armour of cold resistance (3 def, 7 armour).
You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.45 gold from the transmogrification of
spiked rough leather armour of fire resistance (1 def, 2 armour).
You gain 1.07 gold from the transmogrification of
miner's iron helm of dexterity (+2) (0 def, 5 armour).
You gain 0.92 gold from the transmogrification of
acidic iron waraxe (11-15.4 power, 2 apr).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 3.01 gold from the transmogrification of
mighty elm longbow of fire.
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 20%; cure magical, physical).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.