Korm the level 9 Ghoul Reaver by rllngstn818

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassReaver
Level / Exp9 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 25)
Dexterity14 (base 11)
Constitution25 (base 11)
Magic31 (base 29)
Willpower10 (base 10)
Cunning8 (base 10)

Resources

Life326/326
Mana4/28
Vim90/92
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage43
Accuracy32
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage25
Accuracy32
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.2
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)19.92 (81.030927835052%)
Defense17.4
Ranged Defense17.4
Fatigue21
Physical Save26.7875
Spell Save20.6125
Mental Save12.175

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Confusion Resistance25%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
2/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
3/5
2/5
0/5
0/5
Corruption / Vim1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
3/5
1/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
4/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
2/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 1.05 gold from the transmogrification of blooming mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 3.00 gold from the transmogrification of
Torudekan (6-6.6 power, 18 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (14-19.6 power, 2 apr).
You gain 2.45 gold from the transmogrification of
acidic iron mace of daylight (13.5-18.9 power, 2 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 2.50 gold from the transmogrification of
Stormwoe (10-13 power, 5 apr).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 10th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.


Saving done.


There is a Passageway into Norgos' Lair here (press '' or right click to use).

There is a way to the previous level here (press '' or right click to use).