




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 13 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 13 (base 12) |
| Constitution | 14 (base 14) |
| Magic | 31 (base 28) |
| Willpower | 11 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 278/278 |
| Hate | 100/100 |
| Vim | 78/78 |
| Healing Factor | 0.53728953300035 |
| Regeneration | 0.53728953300035 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.093867610317% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 41 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 41 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 17 |
| Mental Save | 9 |
Defense: Resistances
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | -40%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
Quests
Equipment
| In off hand | arcing iron mace of massacre (18-26 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 66 damage Blunt and deadly. |
| Main armor | Robe of the Worm (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Glimmergash (10-14 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 light When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +5 (+5 eff.) Changes stats: +1 Dex / +3 Mag / +1 Wil Disarm immunity: +21% One-handed war axes. |
Inventory
iron waraxe (10-14 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
iron waraxe (12-18 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Achievements
Log
You gain 0.23 gold from the transmogrification of iron shield of physical resistance (+11%) (0 def, 2 armour, 20.5 block).
You gain 0.66 gold from the transmogrification of iron plate armour of fire resistance (0 def, 7 armour).
You gain 0.52 gold from the transmogrification of miner's rough leather cap (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of iron helm (0 def, 3 armour).
You gain 2.39 gold from the transmogrification of grounding pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.28 gold from the transmogrification of thick linen cloak of protection (1 def, 6 armour).
You gain 11.07 gold from the transmogrification of Elomina (1 def, 0 armour).
You gain 6.94 gold from the transmogrification of Salemina the Deepsreaper.
You gain 4.41 gold from the transmogrification of Islayamina the Hailquench.
You gain 6.16 gold from the transmogrification of Adyyara.
You gain 3.30 gold from the transmogrification of thought-forged iron waraxe of persecution (12-16 power, 2 apr).
You gain 1.80 gold from the transmogrification of potent elm magestaff of might (13-16 power, 2 apr, arcane element).
You gain 1.50 gold from the transmogrification of elm vilestaff of fate (10-12 power, 2 apr, acid element).
You gain 6.06 gold from the transmogrification of Hellsstar the mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 2.91 gold from the transmogrification of arcing iron greatsword of vileness (14-23 power, 1 apr).
You gain 0.05 gold from the transmogrification of copper amulet.
There is a teleporter to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
20252 deactivates Chaos Orbs.
20252 activates Chaos Orbs.
Character control switched to worm that walks (servant of 20252).
Worm that walks (servant of 20252) deactivates Infestation.
Worm that walks (servant of 20252) activates Infestation.
Worm that walks (servant of 20252) deactivates Worm that Walks Link.
Worm that walks (servant of 20252) activates Worm that Walks Link.
Worm that walks (servant of 20252) deactivates Ruin.
Worm that walks (servant of 20252) activates Ruin.






























