YeekMage the level 18 Yeek Archmage by jacobj

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignArena
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp18 / 22%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity8 (base 10)
Constitution7 (base 10)
Magic45 (base 43)
Willpower43 (base 36)
Cunning16 (base 11)

Resources

Life-4/146
Mana306/382
Healing Factor1.1
Regeneration13.475

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+104%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy2
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower45.884613846649
Crit Chance6%
Speed1

Offense: Mind

Mindpower28.25
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+15%

Defense: Base

Armour (hardiness)5 (30%)
Defense27.187742499132
Ranged Defense28.687742499132
Fatigue1
Physical Save21.475
Spell Save36.4
Mental Save36.325

Defense: Resistances

Cold+ 19%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance60%
Instadeath Resistance100%
Confusion Resistance95%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
5/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
5/5
0/5
0/5
0/5
Spell / Air1.30
1/5
5/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
5/5
1/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect
beneficial effect

Quests

active

Equipment

On fingers
On fingers
Main armor
On feet
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By YeekMage the Yeek Archmage level 10
74th Pyre 122nd year of Ascendancy at 19:20
see stats

Log

YeekMage killed White ooze!
You killed 3 enemies in a single turn! The public is excited!
Rogue uses Infusion: Sun.

YeekMage loses sight!

YeekMage has been illuminated.


YeekMage uses Infusion: Wild.

YeekMage is no longer illuminated.

YeekMage is cured!

YeekMage lessens the pain.

Talent Lightning is ready to use.

Something misses
YeekMage.
Something misses
YeekMage.

You pickup 0.60 gold pieces.

Something misses
YeekMage.
Something hits
YeekMage for 12 physical damage.

YeekMage shrugs off the effect 'Frozen'!
Something hits
YeekMage for 36 physical, 2 cold, 5 temporal, 16 physical, 6 lightning (68 total damage).

YeekMage uses Infusion: Regeneration.

YeekMage starts regenerating health quickly.

Something misses
YeekMage.
YeekMage feels pain again.

Something hits
YeekMage for 17 physical damage.
Something hits
YeekMage for 38 physical, 3 cold, 6 temporal, 21 physical (69 total damage).
YeekMage the level 18 yeek archmage was sliced to death by a rogue on level 15 of The Arena.
Something killed YeekMage!