djj the level 7 Cornac Berserker by deejj5

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp7 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 25)
Dexterity13 (base 13)
Constitution15 (base 15)
Magic10 (base 10)
Willpower15 (base 11)
Cunning14 (base 10)

Resources

Life222/235
Mana161/161
Stamina140/140
Healing Factor1.0405405405405
Regeneration1.1966216216216

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth17.342941493866
See Invisible17.342941493866

Offense: Mainhand

Damage29
Accuracy20
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Nature+5%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save14
Spell Save8
Mental Save10

Defense: Resistances

Nature+ 10%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (2/4)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
5/5
2/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

done
failed
done
active
active

Equipment

On feet
Around neck
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log


Green mold uses Nature's Touch.

Green mold receives 91 healing.

Green mold uses Slime Roots.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Djj picks up (g.):
elm starstaff (10-12 power, 2 apr, temporal element).
Ran for 4 turns (stop reason: hostile spotted to the northwest (green mold)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northwest (green mold)).

Green mold releases poisonous spores at djj.

Djj is poisoned!

djj hits Green mold for 11 cold damage.
Green mold hits djj for 4 nature damage.
Poison from Green mold hits
djj for 4 nature damage.

djj hits Green mold for 30 physical damage.
Poison from Green mold hits
djj for 4 nature damage.

djj hits Green mold for 30 physical damage.
djj killed Green mold!
Poison from Green mold hits
djj for 4 nature damage.

Poison from Green mold hits
djj for 4 nature damage.

Djj stops being poisoned.