Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 15 / 33% |
Size | medium |
Lifes / Deaths | Killed by tempest at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:11 0 / 6Killed by bloated horror at level 12 on the 7th Mirth 122nd year of Ascendancy at 20:31 Killed by Ce'Nuwyn the cold drake at level 15 on the 1st Flare 122nd year of Ascendancy at 22:49 Killed by Ce'Nuwyn the cold drake at level 15 on the 2nd Flare 122nd year of Ascendancy at 00:08 Killed by Ce'Nuwyn the cold drake at level 15 on the 2nd Flare 122nd year of Ascendancy at 01:07 Killed by Ce'Nuwyn the cold drake at level 15 on the 2nd Flare 122nd year of Ascendancy at 02:00 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 35 (base 34) |
Magic | 48 (base 41) |
Willpower | 23 (base 12) |
Cunning | 11 (base 10) |
Resources
Life | -64/404 |
Paradox | 336 |
Healing Factor | 1.1829268292682 |
Regeneration | 0.29573170731706 |
Speed
Mental | +28.402129032968% |
Attack | +18.402129032964% |
Movement | +3.9968028886506E-12% |
Spell | +18.402129032964% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
Offense: Mainhand
Damage | 25 |
Accuracy | 4 |
Crit Chance | 4% |
APR | 4 |
Speed | 0.78 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 7% |
Speed | 0.84457940762332 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 1% |
Speed | 0.84457940762332 |
Offense: Damage Bonus
Acid | +11% |
Physical | +10% |
Cold | +5% |
Lightning | +5% |
Temporal | +20% |
Darkness | +9% |
Mind | +18% |
Fire | +11% |
Nature | +12% |
Offense: Damage Penetration
Nature | +5% |
Darkness | +20% |
Defense: Base
Armour (hardiness) | 22.245644520582 (33%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 29 |
Mental Save | 26 |
Defense: Resistances
Lightning | + 22%( 70%) |
Acid | + 30%( 70%) |
Darkness | + 22%( 70%) |
Cold | + 21%( 70%) |
Mind | + 27%( 70%) |
Physical | + 19%( 70%) |
Fire | + 35%( 70%) |
All | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 34% |
Bleed Resistance | 44% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 119 damage for 3 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Energy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Matter Weaving |
talent | Energy Decomposition |
talent | Gravity Locus |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Increases attack, spell, and mind speed by 18%. 3 Time Dilation |
beneficial effect | Peer into the future, detecting enemies, increasing defense by 12, and granting a 2% chance to ignore critical hits. Precognition |
beneficial effect | The target's defense and saves have been increased by 15. 3 Spin |
beneficial effect | The target ignores pain, reducing all damage taken by 17%. Pain Suppression |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: Random Artifact: Islavea (135% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 11)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 7)You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 5) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | miner's pair of rough leather boots of tirelessness (0 def, 5 armour) miner's pair of rough leather boots of tirelessness (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +12.00 Infravision radius: +1 A pair of boots made of leather. |
Light source | brass lantern of focus brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Obsidianspire (1 def, 0 armour) Obsidianspire (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction * 15% chance to blind Damage when hit (Melee): 4 light Changes resistances: +3% darkness Mana each turn: +0.13 Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
Tool | iron torque of thermal psionic shield [power 25] (20 cooldown) iron torque of thermal psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Oladar the steel ring Oladar the steel ringPowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+4 eff.) Changes stats: +1 Cun Changes resistances: +2% physical / +22% fire / +3% darkness / +12% mind Changes damage: +12% mind / +11% fire Cut immunity: +10% Spellpower: +6 (+2 eff.) Mindpower: +7 (+4 eff.) Rings can have magical properties. |
On fingers | steel ring 'Voidgash' steel ring 'Voidgash'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +3 Wil Changes resistances penetration: +20% darkness / +5% nature Changes damage: +9% darkness / +12% nature Mental save: +6 (+3 eff.) Rings can have magical properties. |
Around waist | hardened leather belt of carrying hardened leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -4% Maximum encumbrance: +25 A belt that goes around your waist. |
In main hand | earthen yew starstaff of power (120% power, 4 apr, temporal element) earthen yew starstaff of power (120% power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +2 Armour Hardiness: +3% Changes damage: +20% temporal Talent granted: +1 Command Staff Physical save: +3 (+2 eff.) Spellpower: +15 (+5 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Main armor | stormwoven linen robe of corrosion (+6%) (0 def, 0 armour) stormwoven linen robe of corrosion (+6%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Str / +5 Mag / +4 Wil Changes resistances: +6% lightning / +5% cold / +16% acid Changes damage: +5% lightning / +5% physical / +5% cold / +11% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | enraging copper amulet of manastreaming enraging copper amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Changes stats: +2 Mag Changes damage: +5% physical Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +25.00 Combat speed: +10% Amulets can have magical properties. |
Inventory
rogue's gold ring of time (+12%) rogue's gold ring of time (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Changes resistances: +12% temporal Changes damage: +12% temporal Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel greatsword (130% power, 2 apr)steel greatsword (130% power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 131% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. vined mindstar (83% power, 18 apr, nature damage)vined mindstar (83% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 84% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Poleyatira the linen cloak (1 def, 0 armour)Poleyatira the linen cloak (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +12% acid Changes damage: +9% acid Critical mult.: +10.00% Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Psi when hit: +0.16 Mindpower: +4 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. cleansing rough leather cap (0 def, 1 armour)cleansing rough leather cap (0 def, 1 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% nature / +6% blight A cap made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By cornac-paradox-nm-inf the Cornac Paradox Mage level 8
2nd Mirth 122nd year of Ascendancy at 05:52 see stats
By cornac-paradox-nm-inf the Cornac Paradox Mage level 13
10th Mirth 122nd year of Ascendancy at 12:38 see stats
By cornac-paradox-nm-inf the Cornac Paradox Mage level 10
5th Mirth 122nd year of Ascendancy at 16:48 see stats
Log
Bleeding from Ce'Nuwyn the cold drake hits cornac-paradox-nm-inf for (3 dissipated), 7 physical (7 total damage).
Cornac-paradox-nm-inf casts Dust to Dust.
cornac-paradox-nm-inf hits Ce'Nuwyn the cold drake for 9 physical, 46 temporal, 69 physical (124 total damage).
Ce'Nuwyn the cold drake's light area effect hits cornac-paradox-nm-inf for (14 dissipated), 32 light (32 total damage).
Ce'Nuwyn the cold drake casts Bone Spear.
Ce'Nuwyn the cold drake hits cornac-paradox-nm-inf for (30 dissipated), 75 physical (75 total damage).
Cornac-paradox-nm-inf uses Infusion: Healing.
Cornac-paradox-nm-inf stops bleeding.
cornac-paradox-nm-inf receives 59 healing from Infusion: Healing.
Cornac-paradox-nm-inf uses Infusion: Wild.
Cornac-paradox-nm-inf lessens the pain.
Cornac-paradox-nm-inf casts Precognition.
Talent Temporal Bolt is ready to use.
cornac-paradox-nm-inf receives 47 healing from Temporal Restoration Field.
Ce'Nuwyn the cold drake's light area effect hits cornac-paradox-nm-inf for (11 dissipated), 26 light (26 total damage).
Cornac-paradox-nm-inf casts Temporal Bolt.
cornac-paradox-nm-inf hits Ce'Nuwyn the cold drake for 9 physical, 43 temporal (52 total damage).
Ce'Nuwyn the cold drake casts Soul Rot.
The fabric of time around cornac-paradox-nm-inf returns to normal.
Talent Time Skip is ready to use.
Ce'Nuwyn the cold drake's Soul Rot hits cornac-paradox-nm-inf for (31 dissipated), 143 blight (143 total damage).
Ce'Nuwyn the cold drake's light area effect hits cornac-paradox-nm-inf for (11 dissipated), 26 light (26 total damage).
Cornac-paradox-nm-inf casts Time Skip.
Ce'Nuwyn the cold drake resists!
cornac-paradox-nm-inf hits Ce'Nuwyn the cold drake for 12 physical, 58 temporal (70 total damage).
Ce'Nuwyn the cold drake casts Moonlight Ray.
Saving game...