Istar the level 21 Yeek Archmage by scpblue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp21 / 32%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity8 (base 10)
Constitution48 (base 47)
Magic48 (base 40)
Willpower46 (base 14)
Cunning26 (base 11)

Resources

Life356/356
Mana440/440
Healing Factor1
Regeneration0.45

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+107.19994720145%

Vision

Sight10
Lite6

Offense: Mainhand

Damage21
Accuracy9
Crit Chance13%
APR3
Speed1.00

Offense: Spell

Spellpower40
Crit Chance10%
Speed1

Offense: Mind

Mindpower42.866666666667
Crit Chance11%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)7 (32%)
Defense8.3
Ranged Defense10.3
Fatigue0
Physical Save22
Spell Save28.45
Mental Save32.6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance60%
Poison Resistance10%
Confusion Resistance95%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
5/5
5/5
0/5
0/5
Spell / Storm1.30
5/5
4/5
4/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
5/5
Race / Yeek1.00
1/5
5/5
2/5
0/5

Effects

detrimental effect

Quests

done
failed
done
done
done
done
active
done

Equipment

On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Istar the Yeek Archmage level 10
3rd Summertide 122nd year of Ascendancy at 20:50
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Istar the Yeek Archmage level 20
41st Dusk 122nd year of Ascendancy at 13:05
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Istar the Yeek Archmage level 11
4th Flare 122nd year of Ascendancy at 15:33
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Istar the Yeek Archmage level 18
36th Dusk 122nd year of Ascendancy at 19:12
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Istar the Yeek Archmage level 20
42nd Dusk 122nd year of Ascendancy at 00:13
see stats

Log

Istar receives 133 healing from Infusion: Healing.
Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 11 turns (stop reason: hostile spotted to the north (Zubamissra the cutpurse)).

Zubamissra the cutpurse uses Noggin Knocker.

Istar is stunned!

Zubamissra the cutpurse performs a ranged critical strike against Istar!
Zubamissra the cutpurse's Noggin Knocker hits
Istar for 151 physical damage.
Zubamissra the cutpurse's Noggin Knocker hits
Istar for 75 physical damage.
Zubamissra the cutpurse performs a ranged critical strike against Istar!
Istar is stunned further! (now 2 turns)

Zubamissra the cutpurse's Noggin Knocker hits
Istar for 146 physical damage.
Istar the level 21 yeek archmage was ground to death by Zubamissra the cutpurse on level 1 of The Maze.
You have 1 life(s) left.
Istar is not stunned anymore.

Istar deactivates Hurricane.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Zubamissra the cutpurse's Noggin Knocker killed Istar!
Saving done.

Talent Shock is ready to use.
Talent Chain Lightning is ready to use.
Talent Dig is ready to use.

Saving game...