test the level 7 Cornac Sun Paladin by scpblue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.2
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp7 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 24)
Dexterity10 (base 10)
Constitution11 (base 10)
Magic27 (base 26)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life198/201
Mana0/136
Stamina118/118
Positive0/58
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage27
Accuracy23
Crit Chance0%
APR6
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense6
Ranged Defense10
Fatigue18
Physical Save12.25
Spell Save12.95
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Celestial / Combat1.30
3/5
2/5
0/5
0/5
Celestial / Sun1.30
1/5
2/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
2/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
2/5
2/5
0/5

Effects

talent

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

You are now inscribed with Infusion: Regeneration.
Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Test activates Weapon of Light.


High Sun Paladin Aeryn seems too important to kill.


Ran for 7 turns (stop reason: interesting character).


Ran for 6 turns (stop reason: terrain change on left side).


There is a Way into the Slazish fens here (press '' or right click to use).

Test wears:
Alisarand [power 92] (15 cooldown).

You gain 2.17 gold from the transmogrification of
stralite plate armour of spell shielding (7 def, 13 armour).
You gain 11.98 gold from the transmogrification of
Sepsisstinger (13-14.3 power, 32 apr, mind damage).
You gain 14.62 gold from the transmogrification of
Islymina the dwarven-steel longsword (21.5-30.1 power, 4 apr).
There is an exit to the worldmap here (press '' or right click to use).
Test deactivates Weapon of Light.