DoubleBash the level 7 Drem Sun Paladin by scpblue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassSun Paladin
Level / Exp7 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 26)
Dexterity11 (base 10)
Constitution13 (base 10)
Magic26 (base 24)
Willpower9 (base 10)
Cunning12 (base 10)

Resources

Life303/303
Positive56/58
Stamina116/116
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage34
Accuracy24
Crit Chance4%
APR7
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+4%
Darkness+4%
Physical+10%

Offense: Damage Penetration

Acid+15%
Darkness+15%
Arcane+25%
Temporal+13%

Defense: Base

Armour (hardiness)21.062037804251 (69.102564102564%)
Defense13
Ranged Defense19
Fatigue23
Physical Save15
Spell Save12
Mental Save7

Defense: Resistances

Darkness+ 20%( 70%)
Temporal+ 29%( 70%)
Lightning+ 7%( 70%)
Physical+ 10%( 70%)
Mind+ 11%( 70%)
Acid+ 31%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
0/5
0/5
0/5
Technique / Shield offense1.10
2/5
1/5
0/5
0/5
Celestial / Sun1.30
1/5
2/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent

Quests

done
active
active
done
active

Equipment

On feet
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By DoubleBash the Drem Sun Paladin level 7
21st Profit 122nd year of Ascendancy at 17:22
see stats

Log

DoubleBash casts Healing Light.
DoubleBash receives 108 healing.
Talent Healing Light is ready to use.
DoubleBash casts Healing Light.

DoubleBash receives 108 healing.
There is a way to the next level here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.92 gold from the transmogrification of
iron plate armour of fire resistance (3 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 2.38 gold from the transmogrification of
iron greatmaul of vileness (17.5-26.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (13.5-20.25 power, 1 apr).
You gain 1.65 gold from the transmogrification of
phase door rune (range 6; power 17; dur 4).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 13%; cure magical).
You gain 1.12 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 26; turns 3; dispels darkness).
You gain 0.55 gold from the transmogrification of
healing infusion (heal 20).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)

Emamira, the experimenting tinker uses Pulse Detonator.


Emamira, the experimenting tinker says: 'Help! Poison ivy to the east!'

Poison ivy resists the knockback!

Poison ivy is dazed!

Emamira, the experimenting tinker's Pulse Detonator hits Poison ivy for
23 physical damage.

Poison ivy is not dazed anymore.


DoubleBash deactivates Weapon of Light.