Test the level 27 Drem Temporal Warden by scpblue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassTemporal Warden
Level / Exp27 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity48 (base 47)
Constitution23 (base 16)
Magic73 (base 58)
Willpower33 (base 12)
Cunning15 (base 10)

Resources

Life716/716
Paradox300
Healing Factor1.40103626943
Regeneration2.0315025906735

Speed

Mental0%
Attack0%
Movement+36.80425806594%
Spell0%
Global+100%

Vision

Sight10
Lite8
See Stealth16.198428847956
See Invisible16.198428847956

Offense: Mainhand

Damage105
Accuracy54
Crit Chance6%
APR10
Speed0.80

Offense: Spell

Spellpower46
Crit Chance8%
Speed1

Offense: Mind

Mindpower34
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+12%
Lightning+10%
Light+3%
Temporal+39%
Darkness+6%
Arcane+11%
Mind+11%
All0%

Offense: Damage Penetration

Lightning+20%
Light+15%
Temporal+34%
Blight+15%
Physical+12%

Defense: Base

Armour (hardiness)16 (35%)
Defense25
Ranged Defense25
Fatigue6
Physical Save26
Spell Save28
Mental Save42

Defense: Resistances

Acid+ 26%( 70%)
Blight+ 26%( 70%)
Cold+ 39%( 70%)
All+ 4%( 70%)
Lightning+ 42%( 75%)
Light+ 21%( 70%)
Temporal+ 16%( 70%)
Mind+ 27%( 70%)
Darkness+ 18%( 70%)
Fire+ 22%( 70%)
Nature+ 29%( 70%)

Defense: Immunities

Disarm Resistance0%
Confusion Resistance100%
Silence Resistance21%
Stun Resistance95%
Instadeath Resistance100%
Blind Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Chronomancy / Bow Threading1.45
1/5
3/5
1/5
3/5
Chronomancy / Stasis1.10
1/5
3/5
0/5
0/5
Chronomancy / Speed Control1.30
1/5
0/5
0/5
0/5
Chronomancy / Threaded Combat1.30
1/5
1/5
1/5
3/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
3/5
1/5
4/5
1/5
Chronomancy / Temporal Guardian1.30
4/5
3/5
1/5
3/5
Chronomancy / Blade Threading1.30
0/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
2/5
1/5
1/5
1/5
Chronomancy / Spacetime Weaving1.30
4/5
5/5
0/5
0/5
Race / Drem1.00
1/5
1/5
4/5
1/5
Technique / Combat training1.30
1/5
1/5
0/5
5/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
failed
done
done
active
done
done
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Test the Drem Temporal Warden level 21
17th Dearth 122nd year of Ascendancy at 07:21
see stats
Eye of the storm (Insane (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Test the Drem Temporal Warden level 26
16th Loss 122nd year of Ascendancy at 20:32
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Test the Drem Temporal Warden level 10
29th Profit 122nd year of Ascendancy at 03:02
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Test the Drem Temporal Warden level 20
8th Dearth 122nd year of Ascendancy at 23:55
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Test the Drem Temporal Warden level 27
1st Shortage 122nd year of Ascendancy at 20:42
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Test the Drem Temporal Warden level 7
8th Profit 122nd year of Ascendancy at 16:49
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Test the Drem Temporal Warden level 7
10th Profit 122nd year of Ascendancy at 14:41
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Test the Drem Temporal Warden level 21
17th Dearth 122nd year of Ascendancy at 09:23
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Test the Drem Temporal Warden level 15
7th Wealth 122nd year of Ascendancy at 01:26
see stats

Log

Test retunes the fabric of spacetime.
You feel the edges of spacetime begin to ripple and bend!
Rested for 25 turns (stop reason: all resources and life at maximum).


Resting starts...

Test retunes the fabric of spacetime.

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Test casts Spacetime Tuning.


Resting starts...

Test retunes the fabric of spacetime.

Spacetime feels more stable.
Rested for 25 turns (stop reason: all resources and life at maximum).


Resting starts...

Test retunes the fabric of spacetime.

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).

Test deactivates Weapon Folding.