Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Golem |
| Class | Stone |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 436.78983704429 (base 1) |
| Dexterity | 211.4501614684 (base 1) |
| Constitution | 23.482048821305 (base 1) |
| Magic | 1 (base 1) |
| Willpower | 1 (base 1) |
| Cunning | 1 (base 1) |
Resources
| Life | 483/942 |
| Stamina | 764/907 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
Offense: Barehand
| Damage | 476 |
| Accuracy | 73 |
| Crit Chance | 0% |
| APR | 45 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 1.1 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +14% |
Defense: Base
| Armour (hardiness) | -34.662464454733 (30%) |
| Defense | 35.25377825697 |
| Ranged Defense | 35.25377825697 |
| Fatigue | 0 |
| Physical Save | 100.3479517403 |
| Spell Save | 1.3256617492416 |
| Mental Save | 1.3073905502475 |
Defense: Resistances
| All | + 10%(100%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 50% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
| talent | Shattering Impact |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | All healing done to the target is instead redirected to Red by 95%. Healing Nexus |
| beneficial effect | The target is unstoppable! It refuses to die, and at the end it will heal 0 Life. Unstoppable |
| beneficial effect | Reduces damage received by 10% and increases summon time by 6. Summon Control |
| detrimental effect | The target has been splashed with acid, taking 42.74 acid damage per turn, reducing armour by 60 and attack by 52. Acid Splash |
Quests
Equipment
Inventory
Achievements
Log
Elandar casts Manathrust.
Red's mind surges with critical power!
Red is invigorated by the attack!
Elandar hits Red for (79 antimagic), 610 arcane (610 total damage).
Elandar hits Turtle (wild summon) for 431 arcane damage.
Elandar killed Turtle (wild summon)!
Argoniel uses Heave.
Elandar hits Argoniel for 116 fire damage.
Elandar casts Moonlight Ray.
Character control switched to stone golem (wild summon).
Elandar hits Red for (79 antimagic), 684 darkness (684 total damage).
Giant spider uses Spit Poison.
Argoniel shrugs off the effect 'Poison'!
Elandar killed Red!
Giant spider hits Argoniel for 19 nature damage.
Fire drake (wild summon) drains life from Elandar!
Fire drake (wild summon) drains life from Argoniel!
Fire drake (wild summon) drains life from Giant spider!
Red steals healing from Fire drake (wild summon)!
Red receives 1 healing from Argoniel.
Red receives 1 healing from Elandar.
Fire drake (wild summon)'s devouring flames area effect hits Elandar for 10 fire damage.
Fire drake (wild summon)'s devouring flames area effect hits Argoniel for 7 fire damage.
Fire drake (wild summon)'s devouring flames area effect hits Giant spider for 24 fire damage.
Red receives 4 healing from Giant spider.
Giant spider killed Red!
Argoniel hits stone golem (wild summon) for 35 acid damage.
Stone golem (wild summon) deactivates Shattering Impact.
Stone golem (wild summon) is free from the acid.
