











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 398% |
| Size | medium |
| Lifes / Deaths | Killed by Xulle the squid at level 26 on the 36th Haze 122nd year of Ascendancy at 10:12 4 / 3Killed by Islara the elven blood mage at level 30 on the 54th Haze 122nd year of Ascendancy at 05:14 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 55th Haze 123rd year of Ascendancy at 11:30 |
Primary Stats
| Strength | 93 (base 60) |
| Dexterity | 136 (base 46) |
| Constitution | 73 (base 11) |
| Magic | 226 (base 60) |
| Willpower | 177 (base 47) |
| Cunning | 92 (base 14) |
Resources
| Life | 1222/1390 |
| Paradox | 305 |
| Steam | 100/100 |
| Healing Factor | 1.7007458214728 |
| Regeneration | 15.731898848623 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 9 |
| Infravision | 8 |
| See Stealth | 99.673122163906 |
| See Invisible | 99.673122163906 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 383 |
| Accuracy | 80 |
| Crit Chance | 79% |
| APR | 33 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 99 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +28% |
| Arcane | +51% |
| Cold | +45% |
| All | +8% |
| Lightning | +45% |
| Light | +35% |
| Temporal | +66% |
| Physical | +71% |
| Darkness | +15% |
| Fire | +45% |
| Mind | +25% |
Offense: Damage Penetration
| Physical | +20% |
| Temporal | +25% |
| Blight | +45% |
| Arcane | +25% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (69.687909656376%) |
| Defense | 90 |
| Ranged Defense | 90 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 66 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 46%( 70%) |
| Physical | + 31%( 70%) |
| Cold | + 36%( 70%) |
| All | + 30%( 70%) |
| Darkness | + 41%( 70%) |
| Light | + 36%( 70%) |
| Lightning | + 51%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 35% |
| Teleport Resistance | 100% |
| Blind Resistance | 20% |
| Silence Resistance | 55% |
| Disarm Resistance | 100% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 993 damage for 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 246 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1280% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 45 up to 9 times. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Temporal Hounds |
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | All stats increased by 46. Pain Enhancement System |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+18). Continuum Destabilization |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the worried loremaster from death by elder vampire. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 490. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Islilrama (20 def, 7 armour) 2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Res.pen +25% arcane +10% physical ----- def ----- Armour +7 Defense +20 (+4 eff.) Phys.save +33 (+11 eff.) Silence- +35% Confus- +35% Pinning- +25% Stun/Frz- +35% Knockbk- +25% Teleport- +100% ---------- misc Max.stam +30.00 A pair of boots made of leather. |
| Quiver | barbed quiver of dragonbone arrows of corruption (19/20, 66-92 power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 66.0 - 92.4 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +20.0% Capacity 20 On Hit: 20% Curse of Impotence 5 On Crit: * Wound the target dealing 403 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Layethra1.0 T3 lite [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +8% mind +12% physical Res.pen +10% blight +10% physical Acc +15 (+3 eff.) ----- def ----- Defense +25 (+5 eff.) Resists +2% physical Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +40.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Erelydan (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +12 Mag +12 Wil dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +20% blight Res.pen +20% blight +5% mind On Hit (Melee): * 21% chance to reduce all saves and defense by 39 * 21% chance to reduce strength, dexterity, and constitution by 39 * 10% chance to reduce armor by 50% ----- def ----- Defense +3 (+1 eff.) Resists +23% blight +6% acid ---------- misc Infravis +8 Sight +2 See.Stealth +20 See.Invis +20 Blind-Fight: No penalty when attacking invisible/stealthed A pointy cloth hat, very wizardly... |
| Tool | Glimmerwill [power 2] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid +15% temporal +21% light Res.pen +25% temporal ----- def ----- Resists +9% light Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | conjurer's copper ring of life0.1 T1 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) ----- def ----- Max.HP +45.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
| On fingers | Yvathra0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +9 (+2 eff.) ----- def ----- Resists +15% nature Mind.save +18 (+5 eff.) Max.HP +100.00 HP.reg +2.00 ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| Around waist | hardened leather belt 'Festerrune'1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +8 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 68% ----- def ----- Resists +21% fire Mind.save +11 (+3 eff.) Heal.mod +20% Blind- +20% Silence- +20% Stun/Frz- +20% Teleport- +20% A belt that goes around your waist. |
| In main hand | enhanced elven-wood longbow of true flight 4.0 T4 longbow 2H weapon [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 100% Range +10 While equipped: Stats +11 Str +11 Dex +11 Mag +11 Wil +14 Cun +6 Con dps ---------- Phys.crit +17.0% Acc +11 (+2 eff.) Longbows are used to shoot arrows at your foes. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
| Main armor | Galen's Flowing Robe (0 def, 0 armour) 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +10 Str +10 Dex +17 Mag +17 Wil +17 Cun +10 Con dps ---------- Spell.crit +12% Spell.pwr +35 (+6 eff.) Dmg.mod +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
| Cloak | Aeruzor the cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag +11 Wil dps ---------- Crit.mult +15.00% Res.pen +15% blight Acc +8 (+1 eff.) Apr +8 ----- def ----- Defense +2 (+1 eff.) Resists +30% lightning Mind.save +11 (+3 eff.) Stealth +7 Stun/Frz- +50% ---------- misc Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Emudama'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +8 Dex +6 Mag +10 Wil dps ---------- Spell.crit +5% Phys.pwr +8 (+1 eff.) Spell.pwr +5 (+1 eff.) Phys.spd +10% Dmg.mod +14% physical +6% light +6% temporal +9% mind +6% arcane +7% darkness ----- def ----- Resists +15% darkness +9% cold Amulets make your neck look great! |
Inventory
healing infusion (heal 85; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 85 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 1090; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1090 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (858.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 1424.28 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 134; dur 6; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 134 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Ablative Armour0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic Retributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
savior's voratun amulet of perfection (0.34 Chronomancy / Temporal Hounds,0.34 Chronomancy / Spacetime Weaving)0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +18 (+6 eff.) Spell.save +13 (+3 eff.) Mind.save +17 (+4 eff.) ---------- misc Masteries +0.34 Chronomancy/Temporal Hounds +0.34 Chronomancy/Spacetime Weaving Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 385.77 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
stralite ring 'Cyrokira'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Dex +4 Con dps ---------- Dmg.mod +12% mind Acc +25 (+5 eff.) Apr +4 ----- def ----- Resists +15% mind +2% physical HP.reg +8.00 Stun/Frz- +42% Rings make your fingers look great! |
balanced voratun battleaxe of amnesia (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master/Psionic Power 58.0 - 87.0 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Acc +16 (+3 eff.) ----- def ----- Defense +16 (+3 eff.) Disarm- +66% Massive two-handed battleaxes. |
voratun battleaxe of torment (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Psionic Power 57.0 - 85.5 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed battleaxes. |
Champion's Will (67-107 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 165% Mag, 20% Con Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 134 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
acidic stralite greatsword of shearing (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 50.0 - 80.0 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 248 damage over 5 turns and reducing armor and accuracy by 31 While equipped: dps ---------- Res.pen +13% all Acc +24 (+5 eff.) Apr +14 Massive two-handed swords. |
elemental voratun greatsword of corruption (64-103 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Arcane Power 64.5 - 103.2 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 5 On Hit: * Create an explosion dealing 148 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +13% lightning Res.pen +30% lightning Massive two-handed swords. |
truestriking voratun greatsword (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 63.0 - 100.8 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +16% physical Acc +27 (+5 eff.) Apr +14 Massive two-handed swords. |
voratun greatsword 'Ebonystreaker' (58-94 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 58.5 - 93.6 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +12 mind On Crit: * Splash the target with acid dealing 248 damage over 5 turns and reducing armor and accuracy by 31 While equipped: Stats +13 Cun dps ---------- Mind.crit +3% Dmg.mod +18% darkness Acc +25 (+5 eff.) Melee Ret 4 physical ----- def ----- Defense +20 (+4 eff.) Die.at -80.00 life Massive two-handed swords. |
stormbringer's dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +39 lightning +68 cold While equipped: dps ---------- Mov.spd +45% Res.pen +30% lightning +17% cold +18% all Acc +27 (+5 eff.) Apr +21 Longbows are used to shoot arrows at your foes. |
Spellblade (50-70 power, 0 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 50.0 - 70.0 Physical Uses 160% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +8 Mag dps ---------- Spell.crit +9% Spell.pwr +25 (+5 eff.) Dmg.mod +30% lightning +30% fire +30% arcane ---------- misc Light +1 On Spell Hit: 12% Lightning 5 On Spell Hit: 12% Flame 5 On Spell Hit: 12% Manathrust 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. This item has been sent to the Item's Vault. |
balanced voratun mace of disruption (44-62 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Disrupt/Master Power 44.5 - 62.3 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Against +24% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Acc +12 (+2 eff.) ----- def ----- Defense +11 (+2 eff.) Disarm- +47% Blunt and deadly. |
stralite mace of amnesia (36-51 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Psionic Power 36.5 - 51.1 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Blunt and deadly. |
Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 50% Wil, 70% Mag, 10% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% cold 20% fire 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +12% lightning +12% physical +12% fire +12% cold +12% acid ----- def ----- Resists +10% acid +10% physical +10% fire +10% cold +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Corrosive Breath: Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe acid in a frontal cone of radius 8. Any target caught in the area will take 301.45 acid damage. Enemies caught in the acid are disarmed for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower. Each point in acid drake talents also increases your acid resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
living mindstar 'Staronslaught' (26-29 power, 45 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 26.0 - 28.6 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +45 Crit +5.0% Atk.spd 100% Phasing +30% On Hit.r1 +20 light While equipped: Stats +5 Dex dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 15 mind 15 darkness Dmg.mod +10% mind +12% physical +10% darkness +12% arcane Acc +20 (+4 eff.) ----- def ----- Armour +12 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bethutha the Shadereign4.0 T5 sling 1H weapon [Rare] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +21 darkness On Hit: * 21% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +15 Con +15 Wil dps ---------- Crit.mult +15.00% Dmg.mod +12% mind Res.pen +26% darkness +15% mind ----- def ----- Mind.save +19 (+5 eff.) Max.HP +110.00 ---------- misc Max.hate +10.54 Slings are used to hurl stones or metal shots at your foes. |
Fulyhell4.0 T5 sling 1H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: * 21% chance to reduce all saves and defense by 39 While equipped: Stats +7 Str dps ---------- Phys.pwr +15 (+2 eff.) ----- def ----- Resists +9% blight +9% cold Spell.save +6 (+1 eff.) Mind.save +19 (+5 eff.) Cut- +20% Disarm- +21% Pinning- +20% Stun/Frz- +21% Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling of recursion4.0 T5 sling 1H weapon [Ego+] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 Slings are used to hurl stones or metal shots at your foes. |
swiftstrike reinforced leather sling of recursion4.0 T4 sling 1H weapon [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +200% On Hit: 10% Shoot 1 While equipped: Stats +4 Cun dps ---------- Phys.spd +10% Slings are used to hurl stones or metal shots at your foes. |
Bregytir (30-36 power, 6 apr, arcane element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Phys.crit +9.0% Spell.crit +29% Phys.pwr +13 (+2 eff.) Spell.pwr +42 (+7 eff.) Dmg.mod +30% arcane +6% blight Acc +13 (+2 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ---------- misc Mana/turn +0.60 Vim/s.crit +2.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Camegar the dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +21% Phys.pwr +13 (+2 eff.) Spell.pwr +31 (+6 eff.) Dmg.mod +30% fire Phasing +27% Acc +13 (+2 eff.) ----- def ----- Armour +2 Defense +35 (+7 eff.) Resists +2% physical +12% darkness +6% temporal Shield.pwr +18% Blind- +10% Disease- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Tideenvy the elven-wood starstaff (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Rare] Master Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +17% Crit.mult +17.00% Spell.pwr +12 (+2 eff.) Dmg.mod +16% cold +25% temporal Res.pen +25% acid +16% temporal On Hit (Melee): * 21% chance to reduce armor by 50% ----- def ----- Defense +30 (+6 eff.) Resists +15% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Mardeldir' (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Mind.crit +2% Crit.mult +70.00% Spell.pwr +34 (+6 eff.) Melee+ 64 fire Dmg.mod +30% arcane Res.pen +25% blight Melee Ret 4 blight 2 mind ----- def ----- Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) ---------- misc Equi/ret +0.16 Max.psi +20.00 See.Invis +35 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +19 (+4 eff.) Dmg.mod +25% fire ---------- misc Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer's voratun steamgun4.0 T5 steamgun 1H weapon [Ego+] Nature/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +85 fire Uses 2.0 Steam While equipped: dps ---------- All.spd +7% Res.pen +21% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steady voratun steamgun of true flight4.0 T5 steamgun 1H weapon [Ego+] Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +14.0% Acc +20 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Sunspawner (42-62 power, 0 apr)3.0 T5 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 41.5 - 62.2 Phys.bleed Uses 150% Mag Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +94 On Crit: * Splash the target with acid dealing 248 damage over 5 turns and reducing armor and accuracy by 31 Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +9% mind Res.pen +26% light ----- def ----- Armour +22 Defense +20 (+4 eff.) Fatigue +12% Resists +9% darkness +18% acid Crit.chn- 15.80% Spell.save +12 (+3 eff.) Heal.mod +10% Disarm- +21% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Betalle the stralite waraxe (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Arcane Power 30.0 - 42.0 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +24 cold On Hit.r1 +16 mind While equipped: Stats +6 Dex ----- def ----- Armour +12 Defense +25 (+5 eff.) Phys.save +15 (+5 eff.) Blind- +21% Teleport- +21% One-handed war axes. |
truestriking voratun waraxe of torment (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master/Psionic Power 40.5 - 56.7 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +11% physical Acc +24 (+5 eff.) Apr +9 One-handed war axes. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 59 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Urthidor the Floearc (28 def, 4 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +6% cold Res.pen +25% acid +26% arcane Acc +10 (+2 eff.) Apr +10 ----- def ----- Armour +4 Defense +28 (+6 eff.) Resists +12% mind +18% acid Spell.save +9 (+2 eff.) Teleport- +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Defense +3 (+1 eff.) Resists +8% acid +9% fire +9% lightning +8% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of Iron Throne (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Defense +3 (+1 eff.) Resists +8% acid +8% fire +8% lightning +8% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+5 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+4 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. This item has been sent to the Item's Vault. |
elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +12% blight +15% all Max.HP +98.00 HP.reg +6.00 Heal.mod +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +4% Spell.pwr +7 (+2 eff.) Dmg.mod +20% arcane +22% temporal ----- def ----- Resists +13% all ---------- misc Max.mana +45.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hailbloom (0 def, 13 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Cun +4 Mag dps ---------- Mind.crit +1% Crit.mult +5.00% Res.pen +10% cold Melee Ret 6 cold ----- def ----- Armour +13 Fatigue -5% Resists +11% acid +12% fire +13% lightning +14% cold Phys.save +14 (+5 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.enc +47 Hate/m.crit +3.00 Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scouring drakeskin leather gloves of butchering (0 def, 3 armour)1.0 T4 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +9 (+1 eff.) Acc +10 (+2 eff.) Apr +13 On Melee Ret: * 29 arcane resource burn ----- def ----- Armour +3 Resists +15% blight Spell.save +35 (+9 eff.) Unarmed combat: Power 26.0 - 28.6 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +5.0% Atk.spd 100% On Hit: * 22% chance to reduce armor by 50% * 20% chance to slow global speed by 68% * 22 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of butchering (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +14 (+2 eff.) Acc +11 (+2 eff.) Apr +13 ----- def ----- Armour +3 Fatigue +5% Resists +15% blight Spell.save +14 (+3 eff.) Unarmed combat: Power 30.0 - 42.0 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +26 Crit +10.0% Atk.spd 83% On Hit: * 20% chance to slow global speed by 68% * 17% chance to reduce armor by 50% Metal gloves protecting the hands up to the middle of the lower arm. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+2 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Durelar the Snowripper (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +4 Cun +11 Wil dps ---------- Res.pen +15% mind ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +18% cold Mind.save +32 (+8 eff.) ---------- misc Equi/ret +0.32 Psi/ret +0.16 Max.psi +40.00 A hat made of leather. Very stylish. |
Hailimmortal (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +16 Cun +17 Wil dps ---------- Mind.crit +8% Mind.pwr +6 (+1 eff.) Dmg.mod +18% lightning +9% cold Res.pen +10% cold Melee Ret 4 cold On Hit (Melee): * 21 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Resists +27% lightning +9% temporal +6% acid Mind.save +23 (+6 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 257 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Serpentburst (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Crit.mult +5.00% Res.pen +5% nature Apr +3 ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Max.stam +20.00 Breathe water A cap made of leather. |
cleansing drakeskin leather cap of dexterity (+9) (0 def, 5 armour)2.0 T5 head armor [Ego] Disrupt/Master While equipped: Stats +9 Dex ----- def ----- Armour +5 Fatigue +5% Resists +9% nature +11% blight A cap made of leather. |
linen wizard hat 'Adetha' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Dex dps ---------- Phys.crit +2.0% Phys.pwr +10 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+2 eff.) Mind.save +5 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
voratun helm 'Woezephyr' (20 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% Apr +13 Melee Ret 11 darkness ----- def ----- Armour +5 Defense +20 (+4 eff.) Fatigue +5% Resists +12% darkness Phys.save +9 (+3 eff.) ---------- misc Stam/ret +3.00 Equi/ret +1.70 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's drakeskin leather hat (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature While equipped: Stats +4 Str +6 Wil dps ---------- Phys.pwr +11 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +11% physical Phys.save +14 (+5 eff.) A hat made of leather. Very stylish. |
Brightdare the stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +32% blight Res.pen +26% blight Melee Ret 2 light ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +27% acid +15% temporal ---------- misc Light +3 A suit of armour made of mail. |
radiant voratun mail armour of acid resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +22% blight +25% darkness +25% acid ---------- misc Light +2 A suit of armour made of mail. |
radiant voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +3 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +20% blight +22% darkness +8% mind Mind.save +21 (+5 eff.) ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +18% nature +20% blight D.Red.from +14% Unnatural HP.reg +5.60 ---------- misc Stam/turn +2.50 A suit of armour made of mail. |
searing steel mail armour of spell shielding (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 10 acid 12 fire Melee Ret 10 acid 10 fire ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +16% acid +12% fire +6% arcane Spell.save +16 (+4 eff.) A suit of armour made of mail. |
drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +11% nature +17% blight D.Red.from +15% Unnatural A suit of armour made of leather. |
reinforced leather armour of the hero (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +7 Str +7 Dex +7 Mag +7 Wil +4 Cun ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Max.HP +50.00 A suit of armour made of leather. |
Deflector (22 def, 11 armour, 49-59 power, 230 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Steamtech When used to Attack: Power 49.0 - 58.8 Physical Uses 180% Mag Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +230 While equipped: ----- def ----- Armour +11 Defense +22 (+5 eff.) Fatigue +8% Phys.save +20 (+7 eff.) ---------- misc Talents +4 Block Knocks melee attackers away. Distance scales with damage incoming. The front plate of this shield vibrates at all times, covering some strange assembly you can't quite make sense of. |
Lunar Shield (0 def, 20 armour, 45-63 power, 250 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 45.0 - 63.0 Darkness Uses 150% Mag Acc+ +2.0% proc dam (max 200%) Crit +10.0% Block +250 While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +40% darkness ----- def ----- Armour +20 Fatigue +2% Resists +25% darkness ---------- misc Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
voratun shield 'Unlightvalor' (0 def, 10 armour, 70-84 power, 199.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 70.0 - 84.0 Physical Uses 150% Mag Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 Melee+ +20 darkness +12 acid On Crit.r2 +21 acid While equipped: dps ---------- Dmg.mod +9% acid Res.pen +20% acid +10% darkness Melee Ret 6 acid On Hit (Melee): * 21% chance to reduce armor by 50% ----- def ----- Armour +10 Fatigue +8% Resists +9% acid +24% fire +30% cold ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling stralite shield of lightning resistance (+18%) (0 def, 8 armour, 46-56 power, 142 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Master/Psionic When used to Attack: Power 46.5 - 55.8 Physical Uses 150% Mag Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +142 Melee+ +20 physical While equipped: Stats +4 Wil ----- def ----- Armour +8 Fatigue +8% Resists +18% lightning +16% physical Shield.near.proj +70 Proj.slow +24% ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of dragonbone arrows (22/22, 53-74 power, 18 apr)3.0 T5 arrow ammo [Normal] Power 53.0 - 74.2 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1280 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glorota the Flashblow (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +6 Str +1 Dex dps ---------- Dmg.mod +6% lightning +3% temporal Res.pen +10% lightning +10% temporal ----- def ----- Fatigue -5% ---------- misc See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
63 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 276% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots of annihilation (20/20, 56-67 power, 15 apr)3.0 T5 shot ammo [Ego+] Master Power 55.5 - 66.6 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +13.0% Capacity 20 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
slimey pouch of voratun shots of disruption (19/19, 54-65 power, 6 apr)3.0 T5 shot ammo [Ego+] Disrupt Power 54.5 - 65.4 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 19 Against +29% Unnatural On Hit: * 9% chance to slow global speed by 68% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Shots are used with slings to pummel your foes to death. |
amazing air recycler0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel crystal plating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Cun +6 Con Tinkers can be attached to normal items to improve them with steam power! |
stralite razor edge0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag Apr +16 Crit +16.0% Tinkers can be attached to normal items to improve them with steam power! |
powerful steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Yvurimina the Taintthorn [power 266] (15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +15% nature On Hit (Melee): * 20% chance to slow global speed by 68% ----- def ----- Resists +3% lightning Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to gain a 20% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of stinging [power 488] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 527 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Purple Tear the Shalore Temporal Warden level 23
27th Haze 122nd year of Ascendancy at 10:03 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Purple Tear the Shalore Temporal Warden level 40
33rd Pyre 123rd year of Ascendancy at 00:00 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Purple Tear the Shalore Temporal Warden level 31
70th Haze 122nd year of Ascendancy at 09:47 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Purple Tear the Shalore Temporal Warden level 39
31st Pyre 123rd year of Ascendancy at 06:14 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Purple Tear the Shalore Temporal Warden level 44
4th Mirth 123rd year of Ascendancy at 05:40 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Purple Tear the Shalore Temporal Warden level 45
9th Mirth 123rd year of Ascendancy at 08:07 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Purple Tear the Shalore Temporal Warden level 50
13rd Haze 123rd year of Ascendancy at 06:46 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Purple Tear the Shalore Temporal Warden level 42
79th Pyre 123rd year of Ascendancy at 02:52 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Purple Tear the Shalore Temporal Warden level 31
15th Regrowth 123rd year of Ascendancy at 03:22 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Purple Tear the Shalore Temporal Warden level 10
22nd Dusk 122nd year of Ascendancy at 14:45 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Purple Tear the Shalore Temporal Warden level 41
59th Pyre 123rd year of Ascendancy at 04:16 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Purple Tear the Shalore Temporal Warden level 31
47th Regrowth 123rd year of Ascendancy at 07:02 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Purple Tear the Shalore Temporal Warden level 21
4th Haze 122nd year of Ascendancy at 09:33 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Purple Tear the Shalore Temporal Warden level 34
80th Regrowth 123rd year of Ascendancy at 10:18 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Purple Tear the Shalore Temporal Warden level 26
36th Haze 122nd year of Ascendancy at 02:55 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Purple Tear the Shalore Temporal Warden level 27
38th Haze 122nd year of Ascendancy at 17:43 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Purple Tear the Shalore Temporal Warden level 46
9th Mirth 123rd year of Ascendancy at 22:50 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Purple Tear the Shalore Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 15:04 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Purple Tear the Shalore Temporal Warden level 20
79th Dusk 122nd year of Ascendancy at 17:48 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Purple Tear the Shalore Temporal Warden level 30
52nd Haze 122nd year of Ascendancy at 09:37 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Purple Tear the Shalore Temporal Warden level 40
31st Pyre 123rd year of Ascendancy at 06:14 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Purple Tear the Shalore Temporal Warden level 50
78th Dusk 123rd year of Ascendancy at 08:42 see stats
Lucky Girl (Insane (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Purple Tear the Shalore Temporal Warden level 31
70th Haze 122nd year of Ascendancy at 07:59 see stats
Myths of an age past (Insane (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Purple Tear the Shalore Temporal Warden level 31
70th Haze 122nd year of Ascendancy at 09:47 see stats
Paradoxology (Insane (Adventure) difficulty)
Both killed your future self and got killed by your future self.By Purple Tear the Shalore Temporal Warden level 28
44th Haze 122nd year of Ascendancy at 18:03 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Purple Tear the Shalore Temporal Warden level 31
13rd Regrowth 123rd year of Ascendancy at 13:58 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Purple Tear the Shalore Temporal Warden level 31
57th Haze 122nd year of Ascendancy at 00:49 see stats
Self-killer (Insane (Adventure) difficulty)
Killed your future self.By Purple Tear the Shalore Temporal Warden level 28
44th Haze 122nd year of Ascendancy at 18:03 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Purple Tear the Shalore Temporal Warden level 29
46th Haze 122nd year of Ascendancy at 10:04 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Purple Tear the Shalore Temporal Warden level 41
59th Pyre 123rd year of Ascendancy at 04:00 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Purple Tear the Shalore Temporal Warden level 26
38th Haze 122nd year of Ascendancy at 08:01 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Purple Tear the Shalore Temporal Warden level 42
76th Pyre 123rd year of Ascendancy at 03:12 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Purple Tear the Shalore Temporal Warden level 31
70th Haze 122nd year of Ascendancy at 09:47 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Purple Tear the Shalore Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 14:27 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Purple Tear the Shalore Temporal Warden level 31
70th Haze 122nd year of Ascendancy at 09:47 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Purple Tear the Shalore Temporal Warden level 31
47th Regrowth 123rd year of Ascendancy at 07:07 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Purple Tear the Shalore Temporal Warden level 10
8th Mirth 122nd year of Ascendancy at 01:00 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Purple Tear the Shalore Temporal Warden level 47
17th Dusk 123rd year of Ascendancy at 00:27 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Purple Tear the Shalore Temporal Warden level 24
32nd Haze 122nd year of Ascendancy at 22:44 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Purple Tear the Shalore Temporal Warden level 17
68th Dusk 122nd year of Ascendancy at 08:20 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Purple Tear the Shalore Temporal Warden level 39
30th Pyre 123rd year of Ascendancy at 12:47 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Purple Tear the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 01:44 see stats
Log
Talent Command Hounds: Blink is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).
Purple Tear picks up ( .): stralite mace of amnesia (36-51 power, 5 apr).
Purple Tear picks up ( .): Betalle the stralite waraxe (30-42 power, 5 apr).
Ran for 2 turns (stop reason: hostile spotted to the southwest (orc soldier)).
Purple Tear casts Command Hounds: Blink.
Temporal hound is out of phase.
Temporal hound starts regenerating health quickly.
Temporal hound speeds up.
Temporal hound is out of phase.
Temporal hound starts regenerating health quickly.
Temporal hound speeds up.
Temporal hound hits Orc soldier for 107 temporal, 156 physical (263 total damage).
Temporal hound hits Orc soldier for 112 temporal, 165 physical (277 total damage).
Resting starts...
Purple Tear retunes the fabric of spacetime.
Rested for 0 turns (stop reason: hostile spotted to the south (orc soldier)).
Purple Tear shoots!
Temporal hound hits Orc soldier for 106 temporal, 156 physical (262 total damage).
Purple Tear revels in the pain.
Purple Tear's Shoot performs a ranged critical strike against Orc soldier!
You collect a new ingredient: orc heart (1).
Purple Tear's Shoot hits Orc soldier for 1214 physical damage.
Purple Tear's Shoot killed Orc soldier!
Temporal hound performs a melee critical strike against Something!
Temporal hound hits Something for 218 temporal, 225 physical (443 total damage).




























































































































































































