Zuralin the level 2 Skeleton Wanderer by MoronicCinamun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassWanderer
Level / Exp2 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity24 (base 13)
Constitution12 (base 12)
Magic17 (base 17)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life124/124
Mana116/116
Stamina108/108
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy18
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save11
Spell Save10
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Grave1.00
3/5
0/5
0/5
0/5
Spell / Earth1.00
3/5
0/5
0/5
0/5
Spell / Frost alchemy1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Corruption / Torment1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Quiver
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

--------------------------------

Ran for 10 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

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Ran for 7 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

--------------------------------

There is a previous level here (press '' or right click to use).
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Ran for 41 turns (stop reason: at exit).

You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 98% power, 19.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 96% power, 19.5 block).
You gain 0.75 gold from the transmogrification of
cleansing iron plate armour (0 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (77% power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron longsword (104% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (103% power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron longsword (101% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (118% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (100% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (100% power, 5 apr).
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 472%; cd 8).
There is a next level here (press '' or right click to use).