Ivibreba the level 2 Tutorial Basic Tutorial Adventurer by Eneregor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeTutorial Adventure
SexFemale
RaceTutorial Basic
ClassTutorial Adventurer
Level / Exp2 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 22)
Dexterity18 (base 18)
Constitution16 (base 16)
Magic20 (base 20)
Willpower15 (base 15)
Cunning15 (base 15)

Resources

Life138/138
Stamina116/116
Healing Factor1.0483870967742
Regeneration1.0483870967742

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage27
Accuracy29
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense7
Ranged Defense11
Fatigue12
Physical Save13
Spell Save12
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (1/3)

Infusions

Class Talents

Technique / Shield offense1.30
2/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
2/5
0/5
2/5
2/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Shield Wall is still on cooldown for 8 turns.

You pickup 0.75 gold pieces.


Welcome to level 2 [Ivibreba].
Ivibreba has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.


Looking around... (direction keys to select interesting things, shift+direction keys to move freely)


You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion (heal 60 over 5 turns).

Talent Shield Wall is ready to use.

Yellow jelly hits Ivibreba for 2 lightning damage.
Ivibreba uses Shield Pummel.

Ivibreba hits Yellow jelly for 23 physical damage.
Ivibreba killed Yellow jelly!

Resting starts...

Talent Shield Pummel is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the southwest (yellow jelly)).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the southwest (yellow jelly)).