











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 29 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by Salokira the ultimate telugoroth at level 22 on the 73rd Haze 122nd year of Ascendancy at 12:43 0 / 8Killed by Salildathra the Guardian at level 22 on the 77th Haze 122nd year of Ascendancy at 21:41 Killed by Ouinis at level 23 on the 8th Decay 122nd year of Ascendancy at 11:15 Killed by Yviremira the sandworm at level 25 on the 26th Pyre 123rd year of Ascendancy at 06:06 Killed by Grand Corruptor at level 26 on the 34th Pyre 123rd year of Ascendancy at 15:03 Killed by Yviremira the sandworm at level 26 on the 39th Pyre 123rd year of Ascendancy at 16:13 Killed by Emeluth the scourge drake hatchling at level 29 on the 5th Dusk 123rd year of Ascendancy at 11:29 Killed by scourge drake at level 29 on the 5th Dusk 123rd year of Ascendancy at 21:36 |
Primary Stats
| Strength | 72 (base 53) |
| Dexterity | 36 (base 31) |
| Constitution | 42 (base 42) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 1/968 |
| Mana | 148/268 |
| Stamina | 2/228 |
| Healing Factor | 1.5539880031269 |
| Regeneration | 5.6993240023636 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +103% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 21.388114253578 |
| See Invisible | 24.388114253578 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 55 |
| Crit Chance | 6% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Nature | +5% |
| Fire | +4% |
| Blight | +3% |
| Arcane | +6% |
| Cold | +9% |
| All | 0% |
Offense: Damage Penetration
| Fire | +5% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 82.723073231957 (96.438666929426%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 33 |
| Physical Save | 49 |
| Spell Save | 35 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 18%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 30%( 70%) |
| Light | + 33%( 70%) |
| Lightning | + 34%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 46% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -466 life. The duration and life will increase by 1% for every 1% life you have lost (currently 932 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed skeleton mage skull. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed black mamba head. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Snowripper (5 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +15 (+4 eff.) Armour: +10 Defense: +5 (+2 eff.) Fatigue: +3% Effects on melee hit: * 20 arcane resource burn Changes damage: +9% cold Stamina each turn: +0.50 Maximum stamina: +19.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +5 (+1 eff.) Maximum life: +49.00 Light radius: +4 Healing mod.: +12% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Adeba' (0 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +20 Fatigue: +4% Effects on melee hit: * 20% chance to reduce armor by 15% Changes resistances: +12% lightning / +3% cold Changes damage: +3% blight Physical save: +10 (+3 eff.) Spell save: +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Mayomissra' (0 def, 6 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Fatigue: +3% Damage (Melee): 6 nature / 10 fire Changes stats: +4 Cun / +2 Str Changes resistances: +6% nature / +5% fire Changes damage: +5% nature / +4% fire Mental save: +8 (+2 eff.) Maximum life: +55.00 See invisible: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elm totem of thorny skin [power 16] (6/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Hanerebar the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +15 (+6 eff.) Changes resistances: +6% cold / +1% physical / +6% light / +9% darkness Mental save: +6 (+2 eff.) Confusion immunity: +26% Rings make your fingers look great! |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | copper amulet 'Ulfuntir'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +4 Changes stats: +5 Dex Changes resistances: +9% acid / +6% fire Reduces incoming crit damage: 15.00% Physical save: +11 (+3 eff.) Spell save: +11 (+5 eff.) Mental save: +19 (+6 eff.) Amulets make your neck look great! |
| In main hand | blazebringer's dwarven-steel mace of projection (26-36 power, 4 apr)Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +11 fire When wielded/worn: Changes resistances penetration: +5% fire Global speed: +3% Blunt and deadly. |
| Around waist | hardened leather belt 'Fuloregosta'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +2.0% Armour: +2 Effects on melee hit: * 20% chance to reduce armor by 15% Changes stats: +2 Str Changes resistances penetration: +5% acid Changes damage: +6% arcane Physical save: +6 (+2 eff.) Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
| In off hand | wrathful stralite shield (0 def, 8 armour, 49-59 power, 134 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +134 Damage (radius 2) on crit: +18 light / +18 fire When wielded/worn: Armour: +8 Fatigue: +8% On shield block: * Deals 15 light and fire damage to each enemy blocked Changes resistances: +8% light / +8% fire Talent granted: +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Belyth' (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes resistances: +15% lightning / +14% fire / +11% light / +1% physical Stealth bonus: +8 Confusion immunity: +20% Pinning immunity: +10% Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable dwarven-steel plate armour of delving (0 def, 19 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Fatigue: +22% Changes stats: +5 Str Changes resistances: +13% darkness / +7% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (190.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 190.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.manasurge rune (regen 902% over 10 turns; mana 45; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 902% for 10 turns (0 total) and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.Noonspawn (20-26 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 cold When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 14 Changes resistances penetration: +25% light Changes damage: +27% mind / +12% light Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.steel waraxe of paradox (11-15 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 temporal When wielded/worn: Changes resistances: +8% temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level.blighted hardened leather gloves (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 blight Changes resistances: +7% blight Changes damage: +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Blazejam the cured leather armour (26 def, 4 armour) Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +26 (+10 eff.) Fatigue: +7% Changes stats: +5 Cun / +4 Wil Changes resistances: +9% lightning / +6% fire / +3% nature / +12% light Mental save: +14 (+4 eff.) Pinning immunity: +20% Life regen: +4.00 Only die when reaching: -20.00 life A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.cleansing rough leather armour of lightning resistance (3 def, 2 armour) Requires: - Strength 10 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +11% blight / +11% nature / +16% lightning A suit of armour made of leather. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.innervating elm wand of conjuration [power 100] (6/15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a magical bolt dealing 100 acid damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 24% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ouinis the Cornac Bulwark level 13
19th Dusk 122nd year of Ascendancy at 21:44 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Ouinis the Cornac Bulwark level 20
69th Haze 122nd year of Ascendancy at 04:11 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Ouinis the Cornac Bulwark level 21
71st Haze 122nd year of Ascendancy at 15:59 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ouinis the Cornac Bulwark level 27
51st Pyre 123rd year of Ascendancy at 01:42 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Ouinis the Cornac Bulwark level 21
72nd Haze 122nd year of Ascendancy at 08:36 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Ouinis the Cornac Bulwark level 10
7th Mirth 122nd year of Ascendancy at 06:29 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Ouinis the Cornac Bulwark level 20
64th Dusk 122nd year of Ascendancy at 08:59 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Ouinis the Cornac Bulwark level 20
33rd Haze 122nd year of Ascendancy at 22:07 see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Ouinis the Cornac Bulwark level 25
34th Pyre 123rd year of Ascendancy at 03:42 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Ouinis the Cornac Bulwark level 27
58th Pyre 123rd year of Ascendancy at 23:05 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Ouinis the Cornac Bulwark level 20
35th Haze 122nd year of Ascendancy at 18:07 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Ouinis the Cornac Bulwark level 11
10th Mirth 122nd year of Ascendancy at 06:42 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ouinis the Cornac Bulwark level 20
37th Haze 122nd year of Ascendancy at 16:19 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Ouinis the Cornac Bulwark level 20
41st Haze 122nd year of Ascendancy at 12:13 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Ouinis the Cornac Bulwark level 20
36th Haze 122nd year of Ascendancy at 12:24 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Ouinis the Cornac Bulwark level 25
4th Regrowth 123rd year of Ascendancy at 04:17 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Ouinis the Cornac Bulwark level 17
55th Dusk 122nd year of Ascendancy at 23:33 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Ouinis the Cornac Bulwark level 29
5th Dusk 123rd year of Ascendancy at 11:29 see stats
Log
Ouinis hits Scourge drake hatchling for 304 physical damage.
Ouinis hits Scourge drake hatchling for 116 physical damage.
Ouinis hits Scourge drake hatchling for 36 mind, 0 arcane, 10 fire, 6 nature (52 total damage).
Melee retaliation hits Ouinis for 2 blight damage.
Ouinis killed Scourge drake hatchling!
The shattering blow creates a shockwave!
Scourge drake hatchling's armor corrodes!
Melee retaliation hits Ouinis for 3 blight damage.
Ouinis hits Scourge drake hatchling for 52 physical damage.
Ouinis hits Scourge drake hatchling for 137 physical, 0 arcane, 10 fire, 6 nature (154 total damage).
Ouinis hits Scourge drake hatchling for 36 mind, 0 arcane, 10 fire, 6 nature (53 total damage).
Melee retaliation hits Ouinis for 7 blight damage.
Scourge drake hatchling misses Ouinis.
Scourge drake hatchling is fully armored again.
Ouinis prepares for the next kill!
Melee retaliation hits Ouinis for 2 blight damage.
Ouinis hits Scourge drake hatchling for 52 physical damage.
Ouinis hits Scourge drake hatchling for 138 physical damage.
Ouinis hits Scourge drake hatchling for 38 mind, 0 arcane, 10 fire, 5 nature (54 total damage).
Melee retaliation hits Ouinis for 7 blight damage.
Ouinis killed Scourge drake hatchling!
Talent Block is ready to use.
Ouinis casts Rune: Teleportation.
Ouinis slows down.
Ouinis is afflicted by a crippling disease!
Something hits Ouinis for 145 blight damage.
Ouinis the level 29 cornac bulwark was tainted to death by a scourge drake on level 3 of Scourged Pits.










































































