










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 31 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by The Possessed at level 11 on the 15th Profit 122nd year of Ascendancy at 04:11 / 172Killed by The Possessed at level 11 on the 15th Profit 122nd year of Ascendancy at 04:33 Killed by war hound at level 12 on the 23rd Profit 122nd year of Ascendancy at 14:43 Killed by Burb the snow giant champion at level 13 on the 6th Dearth 122nd year of Ascendancy at 10:08 Killed by Burb the snow giant champion at level 13 on the 6th Dearth 122nd year of Ascendancy at 11:16 Killed by Burb the snow giant champion at level 13 on the 6th Dearth 122nd year of Ascendancy at 13:16 Killed by Burb the snow giant champion at level 13 on the 6th Dearth 122nd year of Ascendancy at 14:09 Killed by Burb the snow giant champion at level 13 on the 6th Dearth 122nd year of Ascendancy at 15:28 Killed by Burb the snow giant champion at level 13 on the 6th Dearth 122nd year of Ascendancy at 17:26 Killed by Burb the snow giant champion at level 13 on the 6th Dearth 122nd year of Ascendancy at 22:51 Killed by Burb the snow giant champion at level 13 on the 7th Dearth 122nd year of Ascendancy at 01:14 Killed by Burb the snow giant champion at level 13 on the 7th Dearth 122nd year of Ascendancy at 04:39 Killed by Burb the snow giant champion at level 13 on the 7th Dearth 122nd year of Ascendancy at 11:49 Killed by snow giant boulder thrower at level 13 on the 7th Dearth 122nd year of Ascendancy at 20:32 Killed by ultimate telugoroth at level 14 on the 9th Dearth 122nd year of Ascendancy at 02:34 Killed by Chronolith Twin at level 15 on the 10th Dearth 122nd year of Ascendancy at 19:01 Killed by Big Steve at level 15 on the 11st Dearth 122nd year of Ascendancy at 00:25 Killed by Big Steve at level 15 on the 11st Dearth 122nd year of Ascendancy at 02:23 Killed by multi-hued drake at level 17 on the 17th Dearth 122nd year of Ascendancy at 22:33 Killed by Layeyanne the Guardian at level 17 on the 18th Dearth 122nd year of Ascendancy at 00:18 Killed by Layeyanne the Guardian at level 17 on the 18th Dearth 122nd year of Ascendancy at 01:36 Killed by Vepotula the Guardian at level 17 on the 18th Dearth 122nd year of Ascendancy at 05:12 Killed by Vepotula the Guardian at level 17 on the 18th Dearth 122nd year of Ascendancy at 05:48 Killed by netherworm mass at level 18 on the 18th Dearth 122nd year of Ascendancy at 09:53 Killed by Layomibeth the Guardian at level 18 on the 18th Dearth 122nd year of Ascendancy at 13:33 Killed by Layomibeth the Guardian at level 18 on the 18th Dearth 122nd year of Ascendancy at 14:04 Killed by Xolaith the Guardian at level 18 on the 18th Dearth 122nd year of Ascendancy at 17:00 Killed by Xolaith the Guardian at level 18 on the 18th Dearth 122nd year of Ascendancy at 17:18 Killed by Rikor the Guardian at level 18 on the 18th Dearth 122nd year of Ascendancy at 21:29 Killed by onilug at level 18 on the 18th Dearth 122nd year of Ascendancy at 22:19 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 09:27 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 09:34 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 09:45 Killed by Layuvea the giant lightning ant at level 18 on the 19th Dearth 122nd year of Ascendancy at 09:54 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 10:02 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 10:18 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 12:24 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 12:36 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 12:45 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 13:27 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 13:37 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 13:54 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 14:07 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 14:14 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 14:26 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 14:48 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 15:04 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 17:19 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 17:29 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 17:42 Killed by Lisylaith the naga myrmidon at level 18 on the 19th Dearth 122nd year of Ascendancy at 18:00 Killed by Emeleta the treant at level 18 on the 19th Dearth 122nd year of Ascendancy at 23:00 Killed by shadowblade at level 19 on the 19th Loss 122nd year of Ascendancy at 14:24 Killed by Assassin Lord at level 19 on the 19th Loss 122nd year of Ascendancy at 15:17 Killed by skeleton master archer at level 23 on the 9th Steel 123rd year of Ascendancy at 10:06 Killed by skeleton master archer at level 23 on the 9th Steel 123rd year of Ascendancy at 10:54 Killed by Moving steel dagger of corruption at level 23 on the 9th Steel 123rd year of Ascendancy at 13:41 Killed by Moving horrifying thorny mindstar of gales at level 23 on the 9th Steel 123rd year of Ascendancy at 15:15 Killed by Poltergeist Spellcrusher at level 23 on the 9th Steel 123rd year of Ascendancy at 20:58 Killed by Subject Z at level 23 on the 10th Steel 123rd year of Ascendancy at 17:03 Killed by Subject Z at level 23 on the 10th Steel 123rd year of Ascendancy at 17:35 Killed by Subject Z at level 23 on the 10th Steel 123rd year of Ascendancy at 18:06 Killed by Subject Z at level 23 on the 10th Steel 123rd year of Ascendancy at 18:50 Killed by Subject Z at level 23 on the 10th Steel 123rd year of Ascendancy at 19:22 Killed by Subject Z at level 23 on the 10th Steel 123rd year of Ascendancy at 20:02 Killed by Mayida the crimson ooze at level 25 on the 20th Steel 123rd year of Ascendancy at 13:08 Killed by ogre rune-spinner at level 25 on the 21st Steel 123rd year of Ascendancy at 13:30 Killed by elven cultist at level 27 on the 25th Steel 123rd year of Ascendancy at 20:42 Killed by Lisura the elven corruptor at level 27 on the 26th Steel 123rd year of Ascendancy at 01:55 Killed by elven cultist at level 27 on the 26th Steel 123rd year of Ascendancy at 05:03 Killed by elven cultist at level 27 on the 26th Steel 123rd year of Ascendancy at 19:59 Killed by elven corruptor at level 27 on the 26th Steel 123rd year of Ascendancy at 23:16 Killed by Grand Corruptor at level 27 on the 27th Steel 123rd year of Ascendancy at 08:28 Killed by Grand Corruptor at level 27 on the 27th Steel 123rd year of Ascendancy at 08:41 Killed by Grand Corruptor at level 27 on the 27th Steel 123rd year of Ascendancy at 08:51 Killed by Grand Corruptor at level 27 on the 27th Steel 123rd year of Ascendancy at 09:08 Killed by Grand Corruptor at level 27 on the 27th Steel 123rd year of Ascendancy at 12:56 Killed by Grand Corruptor at level 27 on the 27th Steel 123rd year of Ascendancy at 14:48 Killed by elven cultist at level 27 on the 27th Steel 123rd year of Ascendancy at 17:06 Killed by elven corruptor at level 27 on the 27th Steel 123rd year of Ascendancy at 21:21 Killed by elven cultist at level 27 on the 27th Steel 123rd year of Ascendancy at 23:12 Killed by Emeta the elven cultist at level 27 on the 34th Steel 123rd year of Ascendancy at 06:08 Killed by Emeta the elven cultist at level 27 on the 34th Steel 123rd year of Ascendancy at 07:00 Killed by elven elite warrior at level 27 on the 34th Steel 123rd year of Ascendancy at 10:54 Killed by Adoba the elven cultist at level 27 on the 34th Steel 123rd year of Ascendancy at 13:00 Killed by elven corruptor at level 27 on the 34th Steel 123rd year of Ascendancy at 16:28 Killed by netherworm mass at level 27 on the 6th Voratun 123rd year of Ascendancy at 21:41 Killed by netherworm mass at level 27 on the 6th Voratun 123rd year of Ascendancy at 22:17 Killed by netherworm mass at level 27 on the 6th Voratun 123rd year of Ascendancy at 22:57 Killed by armoured skeleton warrior at level 28 on the 7th Voratun 123rd year of Ascendancy at 19:04 Killed by dread at level 29 on the 13rd Voratun 123rd year of Ascendancy at 01:26 Killed by dread at level 29 on the 13rd Voratun 123rd year of Ascendancy at 02:15 Killed by dread at level 29 on the 13rd Voratun 123rd year of Ascendancy at 03:07 Killed by dread at level 29 on the 13rd Voratun 123rd year of Ascendancy at 03:50 Killed by dread at level 29 on the 13rd Voratun 123rd year of Ascendancy at 04:37 Killed by dread at level 29 on the 13rd Voratun 123rd year of Ascendancy at 06:17 Killed by orc high pyromancer at level 29 on the 13rd Voratun 123rd year of Ascendancy at 12:53 Killed by fiery orc wyrmic at level 29 on the 13rd Voratun 123rd year of Ascendancy at 18:21 Killed by dread at level 29 on the 13rd Voratun 123rd year of Ascendancy at 20:15 Killed by dread at level 29 on the 13rd Voratun 123rd year of Ascendancy at 20:32 Killed by dreadmaster at level 29 on the 13rd Voratun 123rd year of Ascendancy at 20:51 Killed by dread at level 29 on the 13rd Voratun 123rd year of Ascendancy at 21:11 Killed by dread at level 29 on the 13rd Voratun 123rd year of Ascendancy at 21:28 Killed by dread at level 29 on the 13rd Voratun 123rd year of Ascendancy at 22:02 Killed by dread at level 29 on the 13rd Voratun 123rd year of Ascendancy at 22:24 Killed by dreadmaster at level 29 on the 13rd Voratun 123rd year of Ascendancy at 22:57 Killed by dreadmaster at level 29 on the 13rd Voratun 123rd year of Ascendancy at 23:19 Killed by dread at level 29 on the 13rd Voratun 123rd year of Ascendancy at 23:59 Killed by dreadmaster at level 29 on the 14th Voratun 123rd year of Ascendancy at 00:17 Killed by dreadmaster at level 29 on the 14th Voratun 123rd year of Ascendancy at 00:56 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 01:38 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 04:50 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 08:26 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 10:13 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 12:20 Killed by dreadmaster at level 29 on the 14th Voratun 123rd year of Ascendancy at 16:29 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 19:20 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 20:06 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 20:39 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 21:18 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 21:39 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 22:15 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 22:35 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 23:08 Killed by dread at level 29 on the 14th Voratun 123rd year of Ascendancy at 23:42 Killed by dread at level 29 on the 15th Voratun 123rd year of Ascendancy at 00:05 Killed by dread at level 29 on the 15th Voratun 123rd year of Ascendancy at 00:37 Killed by dread at level 29 on the 15th Voratun 123rd year of Ascendancy at 01:16 Killed by ghoul at level 29 on the 15th Voratun 123rd year of Ascendancy at 04:00 Killed by orc necromancer at level 29 on the 15th Voratun 123rd year of Ascendancy at 04:13 Killed by ghoulking at level 29 on the 15th Voratun 123rd year of Ascendancy at 04:23 Killed by armoured skeleton warrior at level 29 on the 15th Voratun 123rd year of Ascendancy at 08:02 Killed by armoured skeleton warrior at level 29 on the 15th Voratun 123rd year of Ascendancy at 08:14 Killed by Lord of Skulls (warrior) at level 29 on the 15th Voratun 123rd year of Ascendancy at 08:27 Killed by Lord of Skulls (warrior) at level 29 on the 15th Voratun 123rd year of Ascendancy at 08:48 Killed by armoured skeleton warrior at level 29 on the 15th Voratun 123rd year of Ascendancy at 09:23 Killed by Lord of Skulls (warrior) at level 29 on the 15th Voratun 123rd year of Ascendancy at 13:25 Killed by Zubemille the skeleton archer's temporal clone at level 29 on the 17th Voratun 123rd year of Ascendancy at 06:42 Killed by daelach at level 29 on the 18th Voratun 123rd year of Ascendancy at 08:45 Killed by daelach at level 29 on the 18th Voratun 123rd year of Ascendancy at 08:53 Killed by daelach at level 29 on the 18th Voratun 123rd year of Ascendancy at 09:43 Killed by daelach at level 29 on the 18th Voratun 123rd year of Ascendancy at 09:53 Killed by daelach at level 29 on the 18th Voratun 123rd year of Ascendancy at 10:05 Killed by fire wyrm at level 29 on the 18th Voratun 123rd year of Ascendancy at 12:09 Killed by giant boulder trap at level 29 on the 18th Voratun 123rd year of Ascendancy at 23:53 Killed by armoured skeleton warrior at level 29 on the 19th Voratun 123rd year of Ascendancy at 16:51 Killed by skeleton archer at level 30 on the 19th Voratun 123rd year of Ascendancy at 17:21 Killed by Ivilrada the skeleton warrior at level 30 on the 19th Voratun 123rd year of Ascendancy at 19:24 Killed by The Master at level 30 on the 19th Voratun 123rd year of Ascendancy at 21:50 Killed by elder vampire at level 30 on the 19th Voratun 123rd year of Ascendancy at 22:02 Killed by The Master at level 30 on the 19th Voratun 123rd year of Ascendancy at 22:26 Killed by The Master at level 30 on the 19th Voratun 123rd year of Ascendancy at 22:41 Killed by Lord of Skulls (warrior) at level 30 on the 20th Voratun 123rd year of Ascendancy at 00:02 Killed by Lord of Skulls (warrior) at level 30 on the 20th Voratun 123rd year of Ascendancy at 00:39 Killed by Lord of Skulls (mage) at level 30 on the 20th Voratun 123rd year of Ascendancy at 02:07 Killed by armoured skeleton warrior at level 30 on the 20th Voratun 123rd year of Ascendancy at 03:52 Killed by Lord of Skulls (mage) at level 30 on the 20th Voratun 123rd year of Ascendancy at 04:01 Killed by armoured skeleton warrior at level 30 on the 20th Voratun 123rd year of Ascendancy at 04:10 Killed by The Master at level 30 on the 20th Voratun 123rd year of Ascendancy at 04:22 Killed by armoured skeleton warrior at level 30 on the 20th Voratun 123rd year of Ascendancy at 04:30 Killed by Lord of Skulls (mage) at level 30 on the 20th Voratun 123rd year of Ascendancy at 05:23 Killed by Lord of Skulls (mage) at level 30 on the 20th Voratun 123rd year of Ascendancy at 05:43 Killed by The Master at level 30 on the 20th Voratun 123rd year of Ascendancy at 09:34 Killed by armoured skeleton warrior at level 30 on the 20th Voratun 123rd year of Ascendancy at 09:47 Killed by lava floor at level 30 on the 20th Voratun 123rd year of Ascendancy at 10:48 Killed by Porubeth the brown bear at level 31 on the 23rd Profit 123rd year of Ascendancy at 00:07 Killed by Velenn the stone troll at level 31 on the 23rd Profit 123rd year of Ascendancy at 08:13 Killed by Velenn the stone troll at level 31 on the 23rd Profit 123rd year of Ascendancy at 08:30 Killed by Eilinena the orc warrior at level 31 on the 23rd Profit 123rd year of Ascendancy at 08:43 Killed by Eilinena the orc warrior at level 31 on the 23rd Profit 123rd year of Ascendancy at 09:04 Killed by Eilinena the orc warrior at level 31 on the 23rd Profit 123rd year of Ascendancy at 09:21 Killed by Big Steve at level 31 on the 23rd Profit 123rd year of Ascendancy at 09:26 |
Primary Stats
| Strength | 77 (base 60) |
| Dexterity | 14 (base 14) |
| Constitution | 67 (base 58) |
| Magic | 8 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | 1201/1201 |
| Stamina | 232/232 |
| Healing Factor | 1.4635014349578 |
| Regeneration | 5.3674602628614 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 151 |
| Accuracy | 23 |
| Crit Chance | 11% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +37% |
| Lightning | +7% |
| Light | +14% |
| Nature | +16% |
| Blight | +10% |
| Physical | +12% |
| Mind | +7% |
| All | +4% |
Offense: Damage Penetration
| Lightning | +25% |
| Light | +5% |
| Blight | +5% |
| Acid | +16% |
| Nature | +19% |
Defense: Base
| Armour (hardiness) | 49.317011280365 (77.903125182002%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 7 |
| Physical Save | 57 |
| Spell Save | 39 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Light | + 57%( 70%) |
| Nature | + 35%( 70%) |
| Darkness | + 31%( 70%) |
| Lightning | + 33%( 70%) |
| Cold | + 49%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Bleed Resistance | 10% |
| Pinning Resistance | 0% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved mental save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved mental save by +12. | done |
You failed to protect the lost sun paladin from death by Big Steve. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Big Steve. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Eilinyvena the hornet swarm. Escort: temporal explorer (level 4 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of elder vampire blood. * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Raincast' (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Changes resistances: +6% lightning / +15% cold / +6% light Changes resistances penetration: +15% lightning / +5% light Changes damage: +3% cold Infravision radius: +1 A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | cleansing elm totem of healing [power 110] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | painweaver's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Effects on melee hit: * 11% chance to reduce all saves and defense by 19 Damage (Melee): 10 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 19 Damage (Ranged): 10 physical Changes stats: +1 Cun Changes damage: +4% all Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +12 (+6 eff.) Mindpower: +9 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | gold ring 'Galelore'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +1 Changes stats: +3 Str / +2 Dex Changes resistances: +24% nature Changes damage: +12% nature / +3% lightning Critical mult.: +30.00% Maximum stamina: +20.00 Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Glerin the Snowprophet (49-78 power, 3 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 30% chance to reduce all saves and defense by 19 Damage (Melee): +7 mind / +9 nature Damage (radius 2) on crit: +12 acid / +14 nature When wielded/worn: Armour penetration: +13 Changes stats: +6 Cun / +6 Wil Changes resistances penetration: +16% acid / +19% nature / +10% lightning Changes damage: +30% cold Massive two-handed swords. |
| On hands | Haluzor the hardened leather gloves (0 def, 8 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +8 Effects on melee hit: * 10% chance to reduce armor by 22% Damage (Melee): 6 physical Damage when hit (Melee): 2 acid Changes resistances: +12% lightning Changes damage: +3% mind / +5% physical Cut immunity: +10% Disarm immunity: +20% Maximum psi: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Glowyn the Bleaklady (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+5 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 12 * 20% chance to reduce damage dealt by 16% Damage when hit (Melee): 6 darkness Changes resistances: +27% acid / +25% cold / +13% light / +19% darkness Changes resistances penetration: +5% blight Changes damage: +6% blight A suit of armour made of mail. |
| Cloak | cashmere cloak 'Goruhek' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +2 Defense: +2 (+2 eff.) Changes stats: +3 Con Changes resistances: +3% lightning Changes damage: +3% physical Critical mult.: +15.00% Maximum life: +42.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 50; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 400%; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 451%; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 451% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 791%; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 791% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 117; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 117 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 130; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 130 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 18%; magical; dur 3; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Rune of the Rift (226.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 235.04 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 89; dur 4; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 88.78 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 21; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 24; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 24 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 34; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 60; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 21; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 21 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.teleportation rune (range 61; cd 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 61 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Xeleth the GlaresmashCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +14 Changes resistances penetration: +20% lightning / +25% light / +10% mind Changes damage: +3% mind Critical mult.: +13.00% Light radius: +3 Amulets make your neck look great! |
copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Amulets make your neck look great! |
Emelyyawe the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Mag / +1 Wil / +3 Cun Changes resistances: +20% lightning Changes damage: +10% lightning Light radius: +2 Rings make your fingers look great! |
copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +21.00 Rings make your fingers look great! |
gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Str / +4 Con Rings make your fingers look great! |
titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Rings make your fingers look great! |
Borosus the Blackpunish (22-34 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 mind Damage (radius 2) on crit: +4 darkness When wielded/worn: Armour: +6 Only die when reaching: -40.00 life Massive two-handed battleaxes. |
Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Astelrid's Clubstaff (45-68 power, 4 apr)Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+7 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
hateful iron greatsword (18-30 power, 1 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +7% Living Massive two-handed swords. |
iron greatsword (16-25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.throat-seeking yew longbow of enduring Requires: - Dexterity 24 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 On weapon crit: * silences the target Damage (Ranged): +11 nature When wielded/worn: Changes stats: +11 Con / +11 Wil Changes resistances penetration: +11% nature Maximum life: +24.00 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Arccrypt the hardened leather sling Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +16 light When wielded/worn: Accuracy: +9 (+5 eff.) Physical crit. chance: +10.0% Changes resistances: +9% acid / +15% temporal / +6% blight / +15% lightning Slings are used to hurl stones or metal shots at your foes. |
Lisidhetta the SootkillCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 44% Changes resistances: +6% fire / +3% darkness / +6% cold Changes resistances penetration: +10% darkness Changes damage: +3% darkness A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.hardened leather belt of valiance Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +9 (+3 eff.) Maximum life: +61.00 A belt that goes around your waist. |
nightruned rough leather belt of the giantsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +5% light / +6% darkness Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
rough leather belt 'Rainguile'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 cold Changes resistances: +6% lightning / +6% temporal / +18% cold Reduces incoming crit damage: 5.00% A belt that goes around your waist. |
Gunelathachik the Burnscar (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +12 (+11 eff.) Changes stats: +2 Dex Changes resistances: +6% fire Changes resistances penetration: +10% fire Physical save: +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of battle (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+1 eff.) Armour: +5 Defense: +1 (+1 eff.) Fatigue: -2% Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
scholar's pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Spellpower: +4 (+2 eff.) Movement speed: +25% A pair of boots made of leather. |
naturalist's iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 6 nature Changes stats: +2 Str Changes resistances: +5% nature Changes damage: +4% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+2 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Duvurand (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +20 (+10 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 physical Changes resistances: +5% fire / +8% cold Critical mult.: +10.00% Mental save: +6 (+2 eff.) Stamina each turn: +3.00 Maximum psi: +20.00 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Falamnir the Glimmerpierce (20 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +3 Defense: +20 (+15 eff.) Fatigue: +3% Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% blight / +12% nature Changes damage: +3% light Physical save: +16 (+5 eff.) Maximum stamina: +30.00 A cap made of leather. |
Xunor the iron helm (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% cold / +6% mind / +1% physical Allows you to breathe in: water Cut immunity: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.insulating dwarven-steel helm of the depths (0 def, 4 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +7% fire / +9% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.impenetrable dwarven-steel mail armour of stability (3 def, 18 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +18 Defense: +3 (+3 eff.) Fatigue: +12% Changes resistances: +6% physical Physical save: +15 (+4 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
iron mail armour of acid resistance (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +15% acid A suit of armour made of mail. |
Camayon the Frozengash (13 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +13 (+12 eff.) Fatigue: +8% Changes stats: +9 Str / +4 Dex Changes resistances: +6% cold / +2% physical Physical save: +5 (+2 eff.) Life regen: +11.10 Stamina each turn: +0.50 Maximum life: +33.00 Healing mod.: +12% A suit of armour made of leather. |
hardened leather armour 'Glorabeth' (9 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+2 eff.) Armour: +6 Defense: +9 (+9 eff.) Fatigue: +8% Changes resistances: +9% temporal / +1% physical Changes damage: +6% arcane Critical mult.: +14.00% Disarm immunity: +10% Knockback immunity: +20% A suit of armour made of leather. |
Xanona (0 def, 17 armour)Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Fatigue: +16% Changes resistances: +14% acid / +7% physical / +6% blight / +27% fire / +10% lightning / +8% cold Changes damage: +9% blight Talent cooldown: Rush (-5 turns) Physical save: +9 (+3 eff.) Disarm immunity: +23% Stun/Freeze immunity: +25% Knockback immunity: +24% A suit of armour made of metal plates. |
enlightening iron plate armour of Eyal (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +4 Cun / +4 Wil Mental save: +12 (+4 eff.) Life regen: +2.00 Maximum life: +23.00 Healing mod.: +11% A suit of armour made of metal plates. |
iron plate armour of cold resistance (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +15% cold A suit of armour made of metal plates. |
12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
185 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.woodsman's dwarven-steel pickaxe (dig speed 31 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% nature Changes damage: +7% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
BeuhirInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +12% darkness / +6% acid Changes damage: +6% mind Blindness immunity: +20% Maximum life: +109.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 62.48 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 62.48 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 49 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+5 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
elm totem of thorny skin 'Ereleyagas' [power 16] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +9% cold / +1% physical Changes damage: +6% acid Stun/Freeze immunity: +20% Maximum life: +20.00 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. When used: * Heal for 33. Natural totems are made by powerful wilders to store nature power. |
extending ash totem of stinging [power 182] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 211 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
piercing ash totem of stinging [power 176] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 204 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.overpowered yew wand of lightning storm [power 422] (21 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 90 lightning damage and will be dazed for 1 turn (451 total damage) Activation puts all charms on cooldown for 21 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level.yew wand of shielding [power 272] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 272 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Big Steve the Dwarf Berserker level 31
18th Profit 123rd year of Ascendancy at 14:32 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Big Steve the Dwarf Berserker level 13
22nd Wealth 122nd year of Ascendancy at 09:44 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Big Steve the Dwarf Berserker level 20
25th Shortage 122nd year of Ascendancy at 16:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Big Steve the Dwarf Berserker level 10
11st Profit 122nd year of Ascendancy at 15:06 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Big Steve the Dwarf Berserker level 20
19th Loss 122nd year of Ascendancy at 15:26 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Big Steve the Dwarf Berserker level 30
19th Voratun 123rd year of Ascendancy at 16:56 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Big Steve the Dwarf Berserker level 18
18th Dearth 122nd year of Ascendancy at 18:01 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Big Steve the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 06:42 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Big Steve the Dwarf Berserker level 24
16th Steel 123rd year of Ascendancy at 06:12 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Big Steve the Dwarf Berserker level 30
31st Voratun 123rd year of Ascendancy at 01:36 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Big Steve the Dwarf Berserker level 13
8th Dearth 122nd year of Ascendancy at 06:56 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Big Steve the Dwarf Berserker level 29
16th Voratun 123rd year of Ascendancy at 01:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Big Steve the Dwarf Berserker level 20
25th Shortage 122nd year of Ascendancy at 10:41 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Big Steve the Dwarf Berserker level 31
23rd Profit 123rd year of Ascendancy at 09:26 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Big Steve the Dwarf Berserker level 30
20th Voratun 123rd year of Ascendancy at 09:41 see stats
Log
Big Steve resists!
Eilinena the orc warrior's Double Shots hits Big Steve for 51 physical, 10 physical (61 total damage).
Eilinena the orc warrior's Double Shots hits Big Steve for 56 physical, 10 physical (65 total damage).
Eilinena the orc warrior's Double Shots hits Big Steve for 63 physical, 10 physical (73 total damage).
Eilinena the orc warrior's Double Shots hits Big Steve for 63 physical, 10 physical (72 total damage).
Big Steve slows down.
Big Steve loses sight!
Big Steve's Relentless Fury is disrupted by her wounds!
Something hits Big Steve for 61 physical, 47 physical, 11 darkness (120 total damage).
Melee retaliation hits Velenn the stone troll for 2 acid, 6 darkness (8 total damage).
Big Steve rearms.
Big Steve stops regenerating health quickly.
Big Steve recovers sight.
Big Steve has recovered!
Bleeding from Velenn the stone troll hits Big Steve for 40 physical damage.
Eilinena the orc warrior shoots!
Eilinena the orc warrior roars triumphantly.
Eilinena the orc warrior's Shoot hits Big Steve for 83 physical damage.
Big Steve the level 31 dwarf berserker was maimed to death by Eilinena the orc warrior on level 1 of Lost Dwarven Kingdom of Reknor.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Eilinena the orc warrior's Shoot killed Big Steve!
Saving game...
Talent Vitality is ready to use.
Talent Relentless Fury is ready to use.
Talent Stunning Blow is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!


















































































































