










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 12 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by Necromancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:08 / 62Killed by fleshy experiment at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:46 Killed by ghoul at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:25 Killed by ghoul at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:52 Killed by skeleton magus at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:44 Killed by skeleton magus at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:21 Killed by Half-Finished Bone Giant at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:07 Killed by Half-Finished Bone Giant at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:49 Killed by assassin at level 7 on the 7th Dusk 122nd year of Ascendancy at 04:11 Killed by assassin at level 7 on the 7th Dusk 122nd year of Ascendancy at 05:20 Killed by Elonne the Guardian at level 10 on the 17th Dusk 122nd year of Ascendancy at 12:54 Killed by thought-forged warrior at level 10 on the 17th Dusk 122nd year of Ascendancy at 15:35 Killed by Polilebeth the rogue at level 10 on the 17th Dusk 122nd year of Ascendancy at 15:43 Killed by Ivutira the Guardian at level 10 on the 17th Dusk 122nd year of Ascendancy at 21:45 Killed by Ivutira the Guardian at level 10 on the 17th Dusk 122nd year of Ascendancy at 22:07 Killed by shadowblade at level 10 on the 31st Dusk 122nd year of Ascendancy at 00:25 Killed by bandit at level 11 on the 31st Dusk 122nd year of Ascendancy at 01:07 Killed by Xeruba the bandit lord at level 11 on the 31st Dusk 122nd year of Ascendancy at 01:34 Killed by multi-hued drake hatchling at level 11 on the 33rd Dusk 122nd year of Ascendancy at 07:32 Killed by multi-hued drake at level 11 on the 33rd Dusk 122nd year of Ascendancy at 07:44 Killed by multi-hued drake at level 11 on the 33rd Dusk 122nd year of Ascendancy at 07:51 Killed by greater multi-hued wyrm at level 11 on the 33rd Dusk 122nd year of Ascendancy at 08:10 Killed by greater multi-hued wyrm at level 11 on the 33rd Dusk 122nd year of Ascendancy at 08:17 Killed by greater multi-hued wyrm at level 11 on the 33rd Dusk 122nd year of Ascendancy at 08:26 Killed by brown mold at level 11 on the 33rd Dusk 122nd year of Ascendancy at 09:05 Killed by greater multi-hued wyrm at level 11 on the 33rd Dusk 122nd year of Ascendancy at 09:41 Killed by multi-hued drake at level 11 on the 33rd Dusk 122nd year of Ascendancy at 09:55 Killed by multi-hued drake hatchling at level 11 on the 33rd Dusk 122nd year of Ascendancy at 10:06 Killed by multi-hued drake hatchling at level 11 on the 33rd Dusk 122nd year of Ascendancy at 10:16 Killed by multi-hued drake at level 11 on the 33rd Dusk 122nd year of Ascendancy at 10:24 Killed by Isurewe the cave bear at level 11 on the 33rd Dusk 122nd year of Ascendancy at 11:57 Killed by Isurewe the cave bear at level 11 on the 33rd Dusk 122nd year of Ascendancy at 12:15 Killed by thought-forged bowman at level 11 on the 33rd Dusk 122nd year of Ascendancy at 12:56 Killed by Isurewe the cave bear at level 11 on the 33rd Dusk 122nd year of Ascendancy at 13:15 Killed by thought-forged bowman at level 11 on the 33rd Dusk 122nd year of Ascendancy at 13:26 Killed by Isurewe the cave bear at level 11 on the 33rd Dusk 122nd year of Ascendancy at 13:41 Killed by Isurewe the cave bear at level 11 on the 33rd Dusk 122nd year of Ascendancy at 13:53 Killed by thought-forged bowman at level 11 on the 33rd Dusk 122nd year of Ascendancy at 14:04 Killed by Yvama the brown mold at level 11 on the 33rd Dusk 122nd year of Ascendancy at 14:17 Killed by armoured skeleton warrior at level 11 on the 33rd Dusk 122nd year of Ascendancy at 14:36 Killed by armoured skeleton warrior at level 11 on the 33rd Dusk 122nd year of Ascendancy at 14:44 Killed by armoured skeleton warrior at level 11 on the 33rd Dusk 122nd year of Ascendancy at 14:51 Killed by armoured skeleton warrior at level 11 on the 33rd Dusk 122nd year of Ascendancy at 15:03 Killed by quasit at level 11 on the 33rd Dusk 122nd year of Ascendancy at 15:15 Killed by luminous horror at level 11 on the 33rd Dusk 122nd year of Ascendancy at 17:38 Killed by luminous horror at level 11 on the 33rd Dusk 122nd year of Ascendancy at 17:53 Killed by luminous horror at level 11 on the 33rd Dusk 122nd year of Ascendancy at 18:13 Killed by skeleton magus at level 11 on the 33rd Dusk 122nd year of Ascendancy at 19:49 Killed by orc mage-hunter at level 11 on the 33rd Dusk 122nd year of Ascendancy at 21:03 Killed by orc mage-hunter at level 11 on the 33rd Dusk 122nd year of Ascendancy at 21:22 Killed by orc mage-hunter at level 11 on the 33rd Dusk 122nd year of Ascendancy at 21:31 Killed by orc mage-hunter at level 11 on the 33rd Dusk 122nd year of Ascendancy at 21:39 Killed by orc mage-hunter at level 11 on the 33rd Dusk 122nd year of Ascendancy at 22:07 Killed by orc mage-hunter at level 11 on the 33rd Dusk 122nd year of Ascendancy at 22:26 Killed by ancient elven mummy at level 11 on the 33rd Dusk 122nd year of Ascendancy at 23:49 Killed by ancient elven mummy at level 11 on the 34th Dusk 122nd year of Ascendancy at 00:03 Killed by minotaur at level 11 on the 34th Dusk 122nd year of Ascendancy at 00:39 Killed by skeleton assassin at level 11 on the 34th Dusk 122nd year of Ascendancy at 02:38 Killed by naga myrmidon at level 11 on the 34th Dusk 122nd year of Ascendancy at 02:56 Killed by naga myrmidon at level 11 on the 34th Dusk 122nd year of Ascendancy at 03:06 Killed by naga myrmidon at level 11 on the 34th Dusk 122nd year of Ascendancy at 03:25 Killed by naga myrmidon at level 11 on the 34th Dusk 122nd year of Ascendancy at 03:38 |
Primary Stats
| Strength | 59 (base 32) |
| Dexterity | 34 (base 10) |
| Constitution | 33 (base 30) |
| Magic | 16 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 11 (base 11) |
Resources
| Life | 494/498 |
| Mana | 186/186 |
| Stamina | 147/147 |
| Vim | 144/144 |
| Healing Factor | 1.1699507389163 |
| Regeneration | 10.700547831139 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 36 |
| Crit Chance | 7% |
| APR | 5 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 22.335093952971 (48.103448275862%) |
| Defense | 14 |
| Ranged Defense | 16 |
| Fatigue | 23 |
| Physical Save | 33 |
| Spell Save | 25 |
| Mental Save | 19 |
Defense: Resistances
| Darkness | + 16%( 70%) |
| Light | + 15%( 70%) |
| Blight | + 7%( 70%) |
| Cold | + 10%( 70%) |
| Fire | + 11%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Corruption / Heart of Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +2% Changes resistances: +7% fire / +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | hateful pouch of dwarven-steel shots of torment (23/23, 32-38.4 power, 3 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 23 On weapon hit: * 20% chance to torment the target Damage (Ranged): +10 mind / +17 darkness Damage against: +8% Living Shots are used with slings to pummel your foes to death. |
| On hands | heroic dwarven-steel gauntlets of the juggernaut (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Changes stats: +2 Con Physical save: +14 (+7 eff.) Spell save: +5 (+2 eff.) Mental save: +12 (+6 eff.) Disarm immunity: +22% Maximum life: +42.00 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | iron helm of strength (+3) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Lisoriamina the steel torque of mindblast [power 137] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to disease Changes stats: +4 Mag Changes resistances: +3% blight Spell save: +6 (+3 eff.) Vim when firing critical spell: +1.00 Maximum mana: +20.00 It can be used to fire a blast of psionic energies in a range 6 beam dealing 68.50 to 137.00 mind damage, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | savage's steel ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to blind Damage (Melee): 22 light Effects on ranged hit: * 12% chance to blind Damage (Ranged): 23 light Changes stats: +1 Con Spell save: +10 (+5 eff.) Maximum stamina: +14.00 Rings can have magical properties. |
| Around neck | starlit steel amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% light / +13% darkness Blindness immunity: +23% Amulets can have magical properties. |
| In main hand | quick stralite waraxe of massacre (40.5-56.7 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 111% When wielded/worn: Accuracy: +11 (+4 eff.) Changes stats: +3 Dex One-handed war axes. |
| Main armor | stralite mail armour of resilience (4 def, 8 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +16% Maximum life: +34.00 A suit of armour made of mail. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+4 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Light source | bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+4 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level.plaguebringer's stralite dagger of paradox (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 8% chance to disease Damage (Melee): +8 blight / +11 temporal When wielded/worn: Damage when hit (Melee): 7 temporal Changes resistances: +11% temporal Disease immunity: +14% Sharp, short and deadly. |
Xanada (28-42 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% Damage (Melee): +10 cold When wielded/worn: Changes stats: +3 Wil Mana each turn: +0.04 Maximum vim: +50.00 Massive two-handed mauls. |
hateful steel greatmaul of daylight (28-42 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 darkness / +10 light Damage against: +7% Living / +7% Undead Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.flaming orite trident of massacre (53.5-85.6 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Xerulaith the hardened leather gloves (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Str Life regen: +1.80 Stamina each turn: +0.50 Maximum stamina: +10.00 See invisible: +18 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves (0 def, 2 armour) 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spiked steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical A suit of armour made of mail. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+7 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+7 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Zhuge the Skeleton Doombringer level 5
3rd Mirth 122nd year of Ascendancy at 14:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zhuge the Skeleton Doombringer level 10
17th Dusk 122nd year of Ascendancy at 01:13 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Zhuge the Skeleton Doombringer level 11
31st Dusk 122nd year of Ascendancy at 04:43 see stats
Log
Burning from Zhuge hits Naga myrmidon for 10 fire damage.
Naga myrmidon hits Zhuge for 138 physical, 8 fire (146 total damage).
Zhuge receives 25 healing.
Naga myrmidon stops burning.
Naga myrmidon rushes out!
Zhuge is dazed!
Naga myrmidon hits Zhuge for 137 physical damage.
Zhuge the level 11 skeleton doombringer was smashed to death by a naga myrmidon on level 2 of Elven Ruins.
You are unable to move!
Zhuge has finished recovering.
The illusion covering Zhuge disappears.
Zhuge is not dazed anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Naga myrmidon killed Zhuge!
Saving done.
An illusion appears around Zhuge making him appear human.
You are sent back to the material plane!
You require a two handed weapon to use this talent.
Welcome to level 12 [Zhuge].
Zhuge has 3 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
You collect a new ingredient: naga tongue (1).
Zhuge hits Naga myrmidon for 112 physical damage.
Zhuge killed Naga myrmidon!
Zhuge picks up (f.): flaming orite trident of massacre (53.5-85.6 power, 13 apr).
















































































