Sanjertis the level 6 Higher Alchemist by spincut

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp6 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution20 (base 18)
Magic29 (base 28)
Willpower15 (base 11)
Cunning10 (base 10)

Resources

Life190/190
Mana160/160
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage25
Accuracy11
Crit Chance11%
APR8
Speed1.00

Offense: Spell

Spellpower27.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.5
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%
Acid+25%

Defense: Base

Armour (hardiness)0 (30%)
Defense9.05
Ranged Defense9.05
Fatigue0
Physical Save10.85
Spell Save15.4
Mental Save13.75

Defense: Resistances

Lightning+ 3%( 70%)
Acid+ 23%( 70%)
Fire+ 20%( 70%)
Cold+ 13%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
1/5
0/5
0/5
Spell / Infusion1.30
3/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
4/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active

Equipment

Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Sanjertis picks up (t.): zircon.
You pickup 0.55 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.95 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.50 gold pieces.

You pickup 1.00 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.84 gold from the transmogrification of
flaming pouch of iron shots (14/14, 8.5-10.2 power, 1 apr).
You gain 25.00 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 2.29 gold from the transmogrification of
elm magestaff of warding (10-12 power, 2 apr, fire damage).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold damage).
You gain 0.25 gold from the transmogrification of
iron greatsword (11.5-18.4 power, 1 apr).
You gain 1.75 gold from the transmogrification of
iron dagger of phasing (4-5.2 power, 9 apr).
You gain 2.27 gold from the transmogrification of
iron battleaxe of paradox (8.5-12.75 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


Saving game...

Saving done.