













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Oozemancer | 
| Level / Exp | 16 / 13% | 
| Size | medium | 
| Lifes / Deaths | Killed by devourer at level 8 on the 3rd Profit 122nd year of Ascendancy at 03:360 / 6 Killed by Xanotta the copperhead snake at level 12 on the 9th Profit 122nd year of Ascendancy at 01:31 Killed by thought-forged defender at level 14 on the 18th Profit 122nd year of Ascendancy at 00:30 Killed by Nerebressra the green ooze at level 14 on the 18th Profit 122nd year of Ascendancy at 02:50 Killed by war hound at level 14 on the 21st Profit 122nd year of Ascendancy at 15:22 Killed by Rowonona the human at level 16 on the 28th Profit 122nd year of Ascendancy at 01:04 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 20 (base 10) | 
| Dexterity | 8 (base 10) | 
| Constitution | 20 (base 15) | 
| Magic | 8 (base 10) | 
| Willpower | 52 (base 42) | 
| Cunning | 39.508163529962 (base 30) | 
Resources
| Life | -50/348 | 
| Equilibrium | 58 | 
| Psi | 136/141 | 
| Healing Factor | 1.198947368421 | 
| Regeneration | 14.687105263157 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
Offense: Mainhand
| Damage | 34 | 
| Accuracy | 32 | 
| Crit Chance | 15% | 
| APR | 25 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 28 | 
| Accuracy | 32 | 
| Crit Chance | 11% | 
| APR | 20 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 4 | 
| Crit Chance | 9% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 42 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +11% | 
| Light | +3% | 
| Fire | +3% | 
| Mind | +3% | 
| Nature | +46% | 
Defense: Base
| Armour (hardiness) | 24.448143714409 (50%) | 
| Defense | 1 | 
| Ranged Defense | 1 | 
| Fatigue | 3 | 
| Physical Save | 35 | 
| Spell Save | 41 | 
| Mental Save | 31 | 
Defense: Resistances
| Blight | + 22%( 70%) | 
| Arcane | + 23%( 70%) | 
| Cold | + 41%( 70%) | 
| All | + 14%( 70%) | 
| Lightning | + 32%( 70%) | 
| Temporal | + 21%( 70%) | 
| Mind | + 16%( 70%) | 
| Fire | + 34%( 70%) | 
| Nature | + 70%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Bleed Resistance | 51% | 
| Poison Resistance | 100% | 
| Blind Resistance | 51% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. | 
Class Talents
| Wild-gift / Eyal's fury | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Slime | 1.50 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Ooze | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| Wild-gift / Moss | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Mucus | 1.30 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Wild-gift / Call of the wild | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Dwarf | 1.00 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.10 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Mindstar mastery | 1.46 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Antimagic | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
Effects
| talent | Psiblades | 
| talent | Mitosis | 
| talent | Antimagic Shield | 
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn.Regeneration | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns).Infusion Saturation | 
| beneficial effect | You gain 11% resistance against fire.Resolve | 
| beneficial effect | You lay mucus where you walk.Mucus | 
| beneficial effect | The target's skin turns to stone, granting 10 armour, 14 physical save and 14 spell save.Dwarven Resilience | 
| beneficial effect | The target ignores pain, reducing all damage taken by 14%.Pain Suppression | 
| beneficial effect | The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring 2.0 Equilibrium per turn.Natural Replenishment | 
Quests
| You failed to protect the injured seer from death by cutpurse.Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed | 
| You failed to protect the lost anorithil from death by Gruvaot.Escort: lost anorithil (level 2 of Old Forest) | failed | 
| You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest.Escort: lost anorithil (level 4 of Old Forest) As a reward you improved talent Biofeedback (+1 level(s)). | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire.Escort: lost sun paladin (level 3 of Trollmire) As a reward you improved spell save by +4. | done | 
| You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest.Escort: worried loremaster (level 3 of Old Forest) As a reward you improved talent Mind Sear (+1 level(s)). | done | 
| Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.From bellow, it devours Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.Reknor is lost! When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
Equipment
| On feet |  Cuthuleg the Dawndeath (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +3% mind Melee Ret 12 light ----- def ----- Armour +1 Fatigue -4% Resists +3% mind Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Light +3 A pair of boots made of leather. | 
| Light source |  survivor's brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +40.00 Heal.mod +12% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  bladed rough leather cap of knowledge (0 def, 1 armour) 2.0 T1 head armor [Ego++] Master/Psionic While equipped: Stats +2 Str +3 Wil +2 Cun dps ---------- Mind.pwr +4 (+2 eff.) Melee Ret 6 physical ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 38.4 Physical damage. If the attack hits, the target is confused (22% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. | 
| On hands |  Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. | 
| Tool |  woodsman's iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  warrior's steel ring of nature (+22%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% nature ----- def ----- Armour +4 Resists +22% nature Rings can have magical properties. | 
| On fingers |  copper ring of lightning (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings can have magical properties. | 
| Around neck |  cleansing steel amulet of mastery (0.16 Wild-gift / Mindstar mastery) 0.1 T2 amulet jewelry [Ego] Disrupt/Master While equipped: ----- def ----- Resists +13% nature +10% blight Poison- +21% Disease- +23% ---------- misc Masteries +0.16 Wild-gift/Mindstar mastery Amulets can have magical properties. | 
| In main hand |  Serpent's Glare (91% power, 25 apr, nature damage) 3.0 T1 mindstar 1H weapon [Unique] Nature Power 91% Range: 1.1x Uses 52% Wil, 17% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+3 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 3/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 133.14 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. | 
| Around waist |  Duraldir the Sewerrebel 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature +3% fire ----- def ----- Resists +12% fire +9% nature +6% cold A belt that goes around your waist. | 
| In off hand |  mossy mindstar 'Gadur' (75% power, 20 apr, nature damage) 3.0 T1 mindstar 1H weapon [Rare] Nature Power 75% Range: 1.1x Uses 52% Wil, 17% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +20 Crit +2.5% Atk.spd 100% On Hit: * 10 arcane resource burn * Slows global speed by 40% While equipped: Stats +1 Str +3 Cun +2 Con dps ---------- Mind.crit +1% Mind.pwr +3 (+2 eff.) ----- def ----- Resists +9% temporal Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Cloak |  thick linen cloak (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  rough leather armour of cold resistance (1 def, 2 armour) 9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +16% cold A suit of armour made of leather. | 
Inventory
|  steel amulet of strength (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets can have magical properties. | 
|  copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.20 Stun/Frz- +22% Rings can have magical properties. | 
|  gifted mossy mindstar (77% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon [Ego] Nature Power 77% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  gifted mossy mindstar of the jelly (72% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon [Ego] Nature Power 72% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) Dmg.mod +2% acid ---------- misc Equi/ret +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  nature's mossy mindstar of resolve (75% power, 11 apr, nature damage) 3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 29% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +11 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +1 (+1 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% blight Phys.save +2 (+1 eff.) Disease- +12% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  grounding rough leather belt 1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal A belt that goes around your waist. | 
|  traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +2 (+2 eff.) Rng.Def +2 (+2 eff.) Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. | 
|  Hellsweeper the rough leather cap (0 def, 2 armour) 2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +2 Fatigue +1% Resists +9% nature +15% fire ---------- misc Infravis +1 A cap made of leather. | 
|  4 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  4 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  4 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  7 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Gruvaot the Dwarf Oozemancer level 10
4th Profit 122nd year of Ascendancy at 21:54 see stats
 Squadmate (Nightmare (Adventure) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.
			Squadmate (Nightmare (Adventure) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.By Gruvaot the Dwarf Oozemancer level 5
19th Voratun 122nd year of Ascendancy at 21:05 see stats
 The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.By Gruvaot the Dwarf Oozemancer level 7
1st Acquisition 122nd year of Ascendancy at 03:51 see stats
 Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By Gruvaot the Dwarf Oozemancer level 16
23rd Profit 122nd year of Ascendancy at 07:53 see stats
Log
Rowonona the human hits Gruvaot for 92 physical, (3 antimagic), 0 fire (93 total damage).
Rowonona the human shrugs off the effect 'Slow movement'!
Rowonona the human shrugs off the effect 'Pinned to the ground'!
Gruvaot's pinning nature area effect hits Rowonona the human for 7 nature damage.
Mana Clash hits Rowonona the human for 0 arcane damage.
Gruvaot is no longer toxic to arcane users.
Gruvaot receives 2 healing.
Anaferaas the shalore casts Rune: Manasurge.
Anaferaas the shalore starts to surge mana.
PAI_STATE_FIGHT
Gruvaot uses Mind Sear.
Rowonona the human resists the mind attack!
Gruvaot hits Rowonona the human for 12 mind damage.
Rowonona the human uses Gift of the Highborn.
Rowonona the human starts regenerating health quickly.
Rowonona the human performs a melee critical strike against Gruvaot!
Gruvaot is not dazed anymore.
Gruvaot is invigorated by the attack!
Gruvaot hits Rowonona the human for 0 arcane, 4 physical, 11 light (15 total damage).
Rowonona the human hits Gruvaot for 148 physical, (3 antimagic), 0 fire (149 total damage).
Rowonona the human resists the pinning!
Gruvaot's pinning nature area effect hits Rowonona the human for 14 nature damage.
Gruvaot receives 4 healing.
AI cancelled below 50 percent health
Gruvaot uses Infusion: Regeneration.
Gruvaot starts regenerating health quickly.
Rowonona the human uses Wing Buffet.
Saving game...








































