









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | SkooBot 1.5.10Basic bot designed to automate some of the tedium of starting a new character. This bot will rest, explore, and use a very basic algorithm for engaging in combat. You will need to configure the bot's talent usage from within the game (Shift + F2 -> Option a)
This will probably not even get close to beating the game for you, and will frequently run into situations that it will not be able to act in. Changes in 0.0.12
Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Berserker |
| Level / Exp | 17 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Ggumi the halfling at level 17 on the 3rd Haze 122nd year of Ascendancy at 13:45 / 1 |
Primary Stats
| Strength | 66 (base 44) |
| Dexterity | 18 (base 11) |
| Constitution | 62 (base 35) |
| Magic | 17 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -107/754 |
| Stamina | 115/158 |
| Equilibrium | 0 |
| Healing Factor | 1.4662068965517 |
| Regeneration | 10.206701408095 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +61.538461538462% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 18.097534654637 |
| See Invisible | 18.097534654637 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 32 |
| Crit Chance | 35% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +19% |
| Mind | +15% |
| Nature | +6% |
Defense: Base
| Armour (hardiness) | 22.522593642275 (78.098591549296%) |
| Defense | 21 |
| Ranged Defense | 25 |
| Fatigue | 16 |
| Physical Save | 41 |
| Spell Save | 27 |
| Mental Save | 21 |
Defense: Resistances
| Nature | + 9%( 70%) |
| Acid | + 21%( 70%) |
| Light | + 12%( 70%) |
| Cold | + 50%( 70%) |
| Darkness | + 12%( 70%) |
| Physical | + 8%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 20% |
| Disarm Resistance | 0% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 111 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| talent | Chant of Fortress |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | Reduces global action speed by 30%. Slow |
| beneficial effect | Increases critical hit chance by 31%. Berserker Rage |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 13. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed green worm. * You've found the needed wretchling eyeball. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of iron boots of uncanny dodging (2 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +2 (+1 eff.) Rng.Def +3 (+2 eff.) Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Guthra2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Mind.crit +2% Crit.mult +5.00% Melee Ret 12 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% fire Mind.save +12 (+6 eff.) ---------- misc Equi/ret +0.08 Psi/ret +0.08 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Growthpanic (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +6 Dex +4 Mag +2 Wil +3 Cun dps ---------- Dmg.mod +6% nature ----- def ----- Armour +4 Fatigue +4% Resists +10% cold +5% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dragonbone totem of thorny skin 'Xavena' [power 69] (16 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% acid ---------- misc Talents +2 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 70% Puts all charms on 16 cooldown 100% to regenerate 10 stamina. 100% to regenerate 10 stamina. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 10.19 cold and 8.56 physical damage (based on Willpower) each turn and knocking opponents back. Uses 48 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | pixie's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Spell.pwr +5 (+3 eff.) Melee+ 25 light Ranged+ 20 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 10% chance to blind Rings can have magical properties. |
| Around waist | blurring rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +10 (+5 eff.) Fatigue -4% Stealth +5 ---------- misc Max.enc +21 A belt that goes around your waist. |
| In main hand | insidious steel greatsword of vileness (129% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Nature Power 129% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +13 blight +16 insidious poison On Hit: * 7% chance to disease Massive two-handed swords. |
| On hands | iron gauntlets 'Sunfoe' (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Melee+ 6 cold Dmg.mod +4% cold Melee Ret 16 mind ----- def ----- Armour +1 Resists +6% cold ---------- misc Equi/ret +0.20 Psi/ret +0.08 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Lisunor (8 def, 6 armour)14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Defense +8 (+4 eff.) Rng.Def +6 (+3 eff.) Fatigue +14% Resists +19% acid +6% physical +9% cold Phys.save +12 (+4 eff.) Max.HP +63.00 HP.reg +1.70 Heal.mod +13% Confus- +30% A suit of armour made of mail. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% light +12% darkness Blind- +20% Amulets can have magical properties. |
Inventory
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 32 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 11 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
truestriking steel battleaxe (128% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 128% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +9 (+4 eff.) Apr +9 Massive two-handed battleaxes. |
cleansing steel mail armour of resilience (2 def, 6 armour)14.0 T2 heavy armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +14% nature +10% blight Max.HP +22.00 A suit of armour made of mail. |
radiant steel mail armour of the deep (2 def, 7 armour)14.0 T2 heavy armor [Ego++] Nature While equipped: Stats +2 Wil dps ---------- Melee Ret 4 light ----- def ----- Armour +7 Defense +2 (+1 eff.) Fatigue +14% Resists +12% blight +6% cold +10% darkness +5% acid ---------- misc Light +1 Breathe water A suit of armour made of mail. |
Cinderdredge (5 def, 17 armour)17.0 T3 massive armor Reqs Heavy Armour Training 3 [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind +21% fire Res.pen +10% fire Melee Ret 12 fire ----- def ----- Armour +17 Defense +5 (+2 eff.) Fatigue +18% Resists +3% mind Phys.save +7 (+2 eff.) A suit of armour made of metal plates. |
rejuvenating iron plate armour of resilience (3 def, 7 armour)17.0 T1 massive armor Reqs Heavy Armour Training 3 [Ego] Nature While equipped: ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Max.HP +21.00 HP.reg +2.00 ---------- misc Stam/turn +0.60 A suit of armour made of metal plates. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Nafenosi the Ghoul Berserker level 17
1st Time of Equilibrium 122nd year of Ascendancy at 00:57 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Nafenosi the Ghoul Berserker level 16
55th Dusk 122nd year of Ascendancy at 04:43 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nafenosi the Ghoul Berserker level 17
79th Dusk 122nd year of Ascendancy at 23:28 see stats
Level 10 (Roguelike)
Got a character to level 10.By Nafenosi the Ghoul Berserker level 10
8th Flare 122nd year of Ascendancy at 05:20 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Nafenosi the Ghoul Berserker level 9
5th Flare 122nd year of Ascendancy at 04:31 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Nafenosi the Ghoul Berserker level 17
1st Time of Equilibrium 122nd year of Ascendancy at 00:57 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Nafenosi the Ghoul Berserker level 12
3rd Dusk 122nd year of Ascendancy at 15:30 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Nafenosi the Ghoul Berserker level 15
30th Dusk 122nd year of Ascendancy at 17:43 see stats
Log
Ebod the halfling is invigorated by the attack!
Ebod the halfling is invigorated by the attack!
Ebod the halfling is poisoned!
Ebod the halfling's armor corrodes!
Ebod the halfling is invigorated by the attack!
Ebod the halfling's mind surges with critical power!
Ebod the halfling is invigorated by the attack!
Ebod the halfling is invigorated by the attack!
Ebod the halfling is dazed!
Talent Warshout is ready to use.
Nafenosi hits Ebod the halfling for (14 parried), 142 physical, 13 blight, 1 nature, 0 arcane, 7 cold, 25 light (190 total damage).
Ebod the halfling is not dazed anymore.
Ebod the halfling's mind surges with critical power!
Ebod the halfling is invigorated by the attack!
Ebod the halfling uses Throwing Knives.
Insidious Poison from Nafenosi hits Ebod the halfling for 1 nature damage.
Ebod the halfling's morale has been lowered.
Ggumi the halfling's morale has been lowered.
Ebod the halfling is invigorated by the attack!
Ebod the halfling resists the mind attack!
Nafenosi hits Ebod the halfling for 12 fire, 9 mind (21 total damage).
Ebod the halfling's Throwing Knife hits Nafenosi for 48 physical damage.
Nafenosi slows down.
Ggumi the halfling's Slime Spit hits Nafenosi for 153 nature damage.
Nafenosi deactivates Daunting Presence.
Ebod the halfling is invigorated by the attack!
Ebod the halfling uses Throwing Knives.
Ggumi the halfling uses Oozebeam.
Ggumi the halfling's mind surges with critical power!
Saving game...























































