












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 50 / 1500% |
| Size | big |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 14 on the 15th Dusk 122nd year of Ascendancy at 10:31 0 / 8Killed by Layyyawe the poison ooze at level 23 on the 24th Haze 122nd year of Ascendancy at 15:31 Killed by Polubrethra the worm that walks at level 27 on the 55th Haze 122nd year of Ascendancy at 19:26 Killed by Betegavea the orc soldier at level 50 on the 71st Haze 123rd year of Ascendancy at 01:28 Killed by Xokira the orc berserker at level 50 on the 36th Regrowth 124th year of Ascendancy at 09:08 Killed by FUUU's Temporal Clone at level 50 on the 5th Pyre 124th year of Ascendancy at 23:33 Killed by FUUU's Temporal Clone at level 50 on the 6th Pyre 124th year of Ascendancy at 04:23 Killed by FUUU's Temporal Clone at level 50 on the 6th Pyre 124th year of Ascendancy at 07:13 |
| Antimagic | Follower |
Primary Stats
| Strength | 36.000000000001 (base 15) |
| Dexterity | 81 (base 60) |
| Constitution | 62.000000000002 (base 39) |
| Magic | 26.000000000001 (base 15) |
| Willpower | 100.2129058397 (base 62) |
| Cunning | 122.2129058397 (base 57) |
Resources
| Life | -873/1191 |
| Hate | 116/116 |
| Equilibrium | 58 |
| Healing Factor | 1.4363320941235 |
| Regeneration | 10.413407682395 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +23% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 2 |
| See Stealth | 34 |
| See Invisible | 41 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 63 |
| Crit Chance | 45% |
| APR | 61 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 72 |
| Accuracy | 63 |
| Crit Chance | 45% |
| APR | 61 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15.5 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 93 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Blight | +22% |
| Physical | +22% |
| Cold | +22% |
| All | +10% |
| Darkness | +35% |
| Mind | +187% |
| Fire | +16% |
| Lightning | +16% |
Offense: Damage Penetration
| Lightning | +15% |
| Light | +25% |
| Cold | +10% |
| Darkness | +13% |
| Arcane | +25% |
| Mind | +50% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 57 (66.907551546746%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 51 |
| Mental Save | 72 |
Defense: Resistances
| Acid | + 44%( 76%) |
| Blight | + 63%( 76%) |
| Arcane | + 52%( 76%) |
| Cold | + 72%( 76%) |
| All | + 41%( 76%) |
| Physical | + 43%( 79%) |
| Lightning | + 51%( 76%) |
| Light | + 60%( 76%) |
| Temporal | + 44%( 76%) |
| Mind | + 58%( 76%) |
| Darkness | + 44%( 76%) |
| Fire | + 53%( 76%) |
| Nature | + 44%( 76%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 87% |
| Fear Resistance | 50% |
| Teleport Resistance | 20% |
| Blind Resistance | 50% |
| Disarm Resistance | 20% |
| Bleed Resistance | 80% |
| Pinning Resistance | 19% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 286 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 141.37 physical damage and 255.15 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 828% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.6)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +6 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 173 mind and 82 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 296 Mind damage, and deal 140 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 7.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+47% chance to avoid traps). Power 2+: -1 Luck, +14 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+19% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 55% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by FUUU. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lost defiler from death by Glulebrewen the skeleton warrior. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1841. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Saliwyn the pair of drakeskin leather boots (Corpses) (18 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +7 Str +9 Con dps ---------- Phys.crit +6.0% Phys.pwr +4 (+1 eff.) Dmg.mod +24% mind +7% physical Res.pen +15% mind Apr +12 Melee Ret 6 acid ----- def ----- Armour +5 Defense +18 (+4 eff.) ---------- misc Max.psi +30.00 Size +1 Curse of Corpses Evasion: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 50 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | Camudur (Shrouds) (22/22, 188% power, 26 apr)3.0 T5 arrow ammo [Rare] Master Power 188% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +26 Crit +3.0% Capacity 22 Proj.spd +200% On Hit: * 20% chance to reduce all saves and defense by 47 While equipped: ---------- misc Reload +4 Curse of Shrouds Arrows are used with bows to pierce your foes to death. |
| Light source | Beletira (Shrouds)1.0 T5 lite [Random Unique] Master/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +12% acid +13% mind On Hit (Melee): * 20% chance to reduce armor by 18% ----- def ----- Defense +5 (+1 eff.) Resists +6% darkness Mind.save +21 (+5 eff.) Blind- +50% Disease- +10% Confus- +27% Pinning- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +10 See.Stealth +34 See.Invis +41 Curse of Shrouds Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Salovena the Dayobsidian (Shrouds) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.pwr +31 (+6 eff.) Dmg.mod +15% mind Res.pen +25% light ----- def ----- Armour +5 Fatigue +5% Resists +18% blight +15% fire +12% light +12% cold Mind.save +15 (+3 eff.) ---------- misc Max.psi +40.00 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Emethra (Corpses) (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Psionic While equipped: dps ---------- Mind.pwr +6 (+1 eff.) Melee+ 11 physical 18 darkness 18 mind Dmg.mod +5% physical On Hit (Melee): * 13% chance to reduce all saves and defense by 47 On Melee Ret: * 19 arcane resource burn ----- def ----- Armour +8 Fatigue +3% Resists +5% arcane Spell.save +11 (+4 eff.) Mind.save -15 (-4 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Ruined Earth: Puts all charms on 20 cooldown Level 7.2 Pwr.cost 20 out of 20/20. Range 8 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 8 for 8 turns. Any who stand upon it are weakened, reducing the damage they inflict by 60% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Hettetar the Blazegrit (Madness) [power 370] (19/15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning +6% fire +27% mind Res.pen +26% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Resists +9% lightning +20% light Curse of Madness Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 455 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 52% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring 'Shimmertide' (Misfortune)0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Cun +7 Wil dps ---------- Mind.crit +3% Crit.mult +15.00% Phys.pwr +20 (+6 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +28 (+5 eff.) Dmg.mod +7% all Res.pen +15% lightning ----- def ----- Resists +9% lightning HP.reg +7.00 Stun/Frz- +50% ---------- misc Max.hate +8.00 Curse of Misfortune Rings make your fingers look great! |
| On fingers | voratun ring 'Gorugazilarand' (Madness)0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Cun +6 Dex dps ---------- Mov.spd +23% Acc +39 (+10 eff.) Apr +10 ----- def ----- Defense +22 (+5 eff.) Resists +5% arcane +6% temporal Crit.chn- 15.00% Teleport- +10% Curse of Madness Blinding Speed: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
| Around neck | Rimedash the voratun amulet (Misfortune)0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +3 Con dps ---------- Melee Ret 8 cold ----- def ----- Armour +7 Defense +12 (+3 eff.) Res.Cap +6% all Phys.save +27 (+8 eff.) Heal.mod +30% Cut- +80% ---------- misc Light +3 Infravis +2 Masteries +0.40 Cursed/Cursed aura +0.40 Cursed/One with shadows Curse of Misfortune Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 568 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | pulsing mindstar 'Glariarin' (Misfortune) (104% power, 31 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 104% Range: 1.1x Uses 49% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +31 Crit +4.5% Atk.spd 100% On Crit.r2 +16 mind While equipped: dps ---------- Mind.crit +8% Mind.pwr +21 (+4 eff.) Melee+ 13 darkness 8 mind Dmg.mod +32% mind +6% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% arcane ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Glorynne (Misfortune)1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Wil +4 Con dps ---------- Mind.pwr +8 (+1 eff.) ----- def ----- Armour +12 Defense +34 (+7 eff.) Resists +6% nature Phys.save +24 (+7 eff.) Spell.save +3 (+1 eff.) Mind.save +13 (+3 eff.) Stealth +15 Die.at -60.00 life Disease- +10% Teleport- +10% Curse of Misfortune A belt that goes around your waist. |
| In off hand | pulsing mindstar 'Glekira' (Shrouds) (107% power, 31 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 107% Range: 1.1x Uses 49% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +31 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +7% Crit.mult +17.00% Mind.pwr +12 (+2 eff.) Dmg.mod +36% mind +19% darkness Res.pen +9% mind +13% darkness On Hit (Melee): * 20% chance to slow global speed by 77% * 20% chance to reduce all saves and defense by 47 ----- def ----- Resists +6% acid +6% fire +9% blight ---------- misc Psi/m.crit +4.00 Max.hate +8.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Chalyromigund the elven-silk cloak (Misfortune) (14 def, 20 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +6 Str +6 Dex +2 Cun +6 Con dps ---------- Mind.pwr +30 (+6 eff.) Dmg.mod +12% blight ----- def ----- Armour +20 Defense +14 (+3 eff.) Resists +29% cold Phys.save +22 (+7 eff.) Spell.save +37 (+12 eff.) Mind.save +22 (+5 eff.) ---------- misc Stam/turn +0.70 Max.psi +40.00 Masteries +0.30 Technique/Combat training Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Frigidglory (Nightmares) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Psionic While equipped: Stats +7 Wil +7 Mag dps ---------- Mind.crit +6% Mind.pwr +5 (+1 eff.) Dmg.mod +30% mind +12% cold Res.pen +25% arcane +10% cold Melee Ret 2 arcane ----- def ----- Resists +5% arcane +12% cold +30% mind +15% all Mind.save +19 (+4 eff.) ---------- misc Mana/turn +0.24 Psi/turn +0.28 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the titan (res 30%; magical, physical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Gunne the voratun ring (Misfortune)0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +9 Con dps ---------- Mind.crit +2% Phys.pwr +10 (+3 eff.) Res.pen +25% mind Melee Ret 8 mind ----- def ----- Resists +25% acid +28% fire +22% lightning +23% cold HP.reg +7.00 Stun/Frz- +30% Curse of Misfortune Rings make your fingers look great! |
Ring of the Dead (Madness)0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Madness This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter (Corpses)0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Corpses A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Ce'Nima (Shrouds) (200% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 200% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +21 nature While equipped: Stats +13 Dex +2 Cun dps ---------- Phys.spd +10% Acc +35 (+9 eff.) ----- def ----- Resists +3% blight +18% temporal ---------- misc Infravis +2 Curse of Shrouds Massive two-handed mauls. |
truestriking voratun greatmaul (Misfortune) (178% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Master Power 178% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +21% physical Acc +27 (+7 eff.) Apr +21 Curse of Misfortune Massive two-handed mauls. |
mighty ash longbow of enduring (Corpses)4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +5 Str +14 Wil +11 Con dps ---------- Phys.pwr +14 (+4 eff.) ----- def ----- Max.HP +63.00 Curse of Corpses Longbows are used to shoot arrows at your foes. |
flaming voratun longsword of massacre (Corpses) (170% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane/Master Power 170% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +17 fire Curse of Corpses Sharp, long, and deadly. |
truestriking voratun mace (Madness) (154% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% physical Acc +21 (+6 eff.) Apr +15 Curse of Madness Blunt and deadly. |
Blastseam the pulsing mindstar (Corpses) (104% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 104% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +20 lightning On Hit.r1 +8 lightning While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- Resists +9% blight Phys.save +9 (+3 eff.) Max.HP +104.40 Heal.mod +26% Heal/summ +50 Poison- +20% Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Frozenkiss (Misfortune) (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +12 mind While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% fire +46% cold +15% physical Res.pen +10% acid +10% physical +20% light +10% fire +25% mind +7% cold Melee Ret 10 light ----- def ----- Resists +18% cold Heal/summ +44 ---------- misc Max.psi +50.00 Max.summ +1 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (Corpses) (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Curse of Corpses Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 84 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Porokira the Burnoath (Shrouds)1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +8 Dex +8 Wil +7 Cun +6 Con dps ---------- Mind.crit +3% Mind.pwr +7 (+1 eff.) Dmg.mod +3% fire Res.pen +25% fire ----- def ----- Resists +12% cold +15% fire Phys.save +18 (+6 eff.) Spell.save +18 (+6 eff.) Mind.save +32 (+8 eff.) ---------- misc Equi/ret +0.08 See.Invis +9 Curse of Shrouds A belt that goes around your waist. |
Salylegassra the drakeskin leather belt (Madness)1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +15% mind ----- def ----- Armour +4 Resists +12% lightning +13% temporal +5% arcane Crit.chn- 15.00% Heal.mod +20% Blind- +20% Stun/Frz- +20% Knockbk- +20% Curse of Madness A belt that goes around your waist. |
drakeskin leather belt 'Fuladedar' (Shrouds)1.0 T5 belt armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +14 Defense +33 (+7 eff.) Resists +10% acid +22% fire +10% lightning +22% cold Crit.chn- 15.00% Phys.save +23 (+7 eff.) Spell.save +9 (+3 eff.) Max.HP +60.00 Heal.mod +15% Silence- +20% Curse of Shrouds A belt that goes around your waist. |
Cuthyrotir the Lavalore (Nightmares) (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Str +7 Wil +4 Cun +4 Con dps ---------- Crit.mult +26.00% Dmg.mod +30% mind Res.pen +15% temporal +20% mind +20% fire Melee Ret 8 acid On Hit (Melee): * 26% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Hate/m.crit +4.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zanigar the Torcharc (Shrouds) (3 def, 0 armour)2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +4% ----- def ----- Defense +3 (+1 eff.) Resists +9% acid +6% light +9% blight +3% fire +9% cold Stun/Frz- +20% Teleport- +20% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Glowsorrow' (Madness) (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +6 Wil +4 Cun +3 Con dps ---------- Mind.crit +7% Dmg.mod +22% darkness Res.pen +13% darkness ----- def ----- Defense +3 (+1 eff.) Resists +24% darkness Phys.save +19 (+6 eff.) Stealth +18 Max.HP +129.00 Disarm- +20% Stun/Frz- +20% ---------- misc Light +1 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bogfear (Corpses) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +5% Mind.pwr +5 (+1 eff.) Dmg.mod +6% nature ----- def ----- Resists +19% blight +16% darkness +18% mind +15% all Phys.save +17 (+6 eff.) Spell.save +18 (+6 eff.) Mind.save +64 (+14 eff.) Max.HP +85.00 HP.reg +4.90 Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +8.00 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glacierstinger (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Phys.crit +6.0% Mind.crit +4% Mind.pwr +10 (+2 eff.) Dmg.mod +6% acid +6% cold +23% darkness +24% physical Res.pen +10% cold +17% darkness +16% physical ----- def ----- Resists +15% all Phys.save +6 (+2 eff.) Die.at -20.00 life ---------- misc Max.stam +30.00 Max.hate +13.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Obsidianshine the elven-silk robe (Corpses) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Spell.pwr +39 (+8 eff.) Dmg.mod +6% blight +30% cold +29% fire Res.pen +5% darkness ----- def ----- Resists +45% cold +3% physical +20% darkness +3% nature +12% blight +43% fire +20% mind +15% all Phys.save +20 (+6 eff.) Spell.save +19 (+7 eff.) Mind.save +40 (+9 eff.) HP.reg +2.00 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ebonystinger the pair of drakeskin leather boots (Misfortune) (10 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +19 Dex +3 Mag +3 Wil +5 Cun +4 Con dps ---------- Melee Ret 4 darkness ----- def ----- Armour +5 Defense +10 (+2 eff.) Resists +9% darkness Crit.chn- 10.00% Phys.save +19 (+6 eff.) Mind.save +25 (+6 eff.) ---------- misc See.Invis +6 Curse of Misfortune Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown A pair of boots made of leather. |
Wildtyphoon the pair of voratun boots (Madness) (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Cun dps ---------- Crit.mult +26.46% Mind.pwr +39 (+8 eff.) Dmg.mod +24% nature +15% temporal Melee Ret 12 nature ----- def ----- Armour +5 Fatigue -6% Phys.save +13 (+5 eff.) Mind.save +21 (+5 eff.) ---------- misc Max.enc +48 Psi/ret +0.16 Max.hate +13.23 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Urizilavor the Lustrebreeze (Corpses) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Melee+ 13 mind Dmg.mod +12% cold +21% light +19% mind Res.pen +25% mind ----- def ----- Armour +3 Fatigue +5% Resists +9% mind ---------- misc Equi/ret +0.28 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Blackterror (Shrouds) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +8% Dmg.mod +15% acid +3% light +8% lightning +10% fire +15% cold +14% arcane +9% darkness Res.pen +10% darkness Melee Ret 2 light ----- def ----- Defense +3 (+1 eff.) Resists +8% lightning +6% temporal +11% light +7% fire +8% nature +7% acid +6% blight +7% cold +17% darkness Mind.save +30 (+7 eff.) ---------- misc Light +1 Curse of Shrouds Hateful Whisper: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 963 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.7 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 31% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Isewen (Nightmares) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex +15 Wil +20 Cun +1 Con dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +5% temporal Melee Ret 8 temporal ----- def ----- Defense +3 (+1 eff.) Phys.save +15 (+5 eff.) Mind.save +12 (+3 eff.) ---------- misc Light +1 See.Invis +6 Curse of Nightmares A pointy cloth hat, very wizardly... |
Yarenik the Cleanselady (Shrouds) (40 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +21% nature +18% temporal Res.pen +25% temporal Apr +3 Melee Ret 6 nature ----- def ----- Armour +5 Defense +39 (+8 eff.) Fatigue +5% Phys.save +42 (+12 eff.) Curse of Shrouds A cap made of leather. |
fortifying iron mail armour of Eyal (Nightmares) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Max.HP +73.00 HP.reg +3.00 Heal.mod +12% Curse of Nightmares A suit of armour made of mail. |
voratun mail armour 'Stormglean' (Nightmares) (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Master While equipped: Stats +13 Cun +8 Wil dps ---------- Mind.crit +7% Mind.pwr +39 (+8 eff.) Dmg.mod +12% lightning +12% mind ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +29% cold ---------- misc Psi/ret +0.16 Curse of Nightmares A suit of armour made of mail. |
volcanic drakeskin leather armour of command (Corpses) (35 def, 33 armour)9.0 T5 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 10 fire Ranged+ 9 fire ----- def ----- Armour +33 Defense +35 (+7 eff.) Fatigue +8% Resists +24% fire +20% physical Mind.save +19 (+4 eff.) Curse of Corpses A suit of armour made of leather. |
impervious voratun shield of resistance (Misfortune) (0 def, 22 armour, 303.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Con ----- def ----- Armour +22 Fatigue +8% Resists +13% acid +11% fire +13% lightning +13% cold Phys.save +15 (+5 eff.) ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
blazing quiver of dragonbone arrows of torment (Corpses) (21/24, 166% power, 18 apr)3.0 T5 arrow ammo [Ego+] Nature/Psionic Power 166% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 24 Ranged+ +39 fire On Crit.r2 +18 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Curse of Corpses Arrows are used with bows to pierce your foes to death. |
52 alchemist agate (Shrouds)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Shrouds Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Bloomhack the dwarven-steel pickaxe (Madness) (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% nature Melee Ret 8 mind ----- def ----- Resists +9% lightning +13% fire +7% darkness +6% cold While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Kudig the Skydare (Madness)1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +11 Wil dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +9 (+3 eff.) Dmg.mod +13% mind +12% lightning Res.pen +26% lightning +25% arcane ----- def ----- Defense +15 (+3 eff.) Resists +12% lightning Phys.save +18 (+6 eff.) Spell.save +17 (+6 eff.) Mind.save +20 (+5 eff.) ---------- misc Light +5 Curse of Madness Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage (Corpses)0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Curse of Corpses Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 399.84 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick dragonbone wand of lightning storm (Shrouds) [power 422] (19/11 cooldown)2.0 T5 wand charm [Ego+] Arcane Curse of Shrouds Create a radius 3 storm for 5 turns. Each turn, creatures within take 98 lightning damage and will be dazed for 1 turn (493 total damage) Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By FUUU the Thalore Doomed level 37
58th Regrowth 123rd year of Ascendancy at 05:59 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By FUUU the Thalore Doomed level 50
17th Regrowth 124th year of Ascendancy at 03:41 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By FUUU the Thalore Doomed level 37
56th Regrowth 123rd year of Ascendancy at 13:22 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By FUUU the Thalore Doomed level 31
30th Regrowth 123rd year of Ascendancy at 15:15 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By FUUU the Thalore Doomed level 44
16th Pyre 123rd year of Ascendancy at 17:26 see stats
Ay ay captain! (Insane (Adventure) difficulty)
Turn into a pirate!By FUUU the Thalore Doomed level 25
53rd Haze 122nd year of Ascendancy at 04:51 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By FUUU the Thalore Doomed level 49
39th Haze 123rd year of Ascendancy at 13:12 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By FUUU the Thalore Doomed level 42
12nd Pyre 123rd year of Ascendancy at 04:10 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By FUUU the Thalore Doomed level 50
4th Pyre 124th year of Ascendancy at 15:59 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By FUUU the Thalore Doomed level 28
76th Haze 122nd year of Ascendancy at 06:43 see stats
Catch that Plumpkin! (Insane (Adventure) difficulty)
Finish the Plumpkin event.By FUUU the Thalore Doomed level 38
73rd Regrowth 123rd year of Ascendancy at 03:35 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By FUUU the Thalore Doomed level 22
10th Haze 122nd year of Ascendancy at 13:20 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By FUUU the Thalore Doomed level 41
8th Pyre 123rd year of Ascendancy at 11:58 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By FUUU the Thalore Doomed level 29
8th Decay 122nd year of Ascendancy at 06:43 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By FUUU the Thalore Doomed level 33
50th Regrowth 123rd year of Ascendancy at 03:20 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By FUUU the Thalore Doomed level 43
15th Pyre 123rd year of Ascendancy at 10:09 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By FUUU the Thalore Doomed level 23
23rd Haze 122nd year of Ascendancy at 22:18 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By FUUU the Thalore Doomed level 39
79th Regrowth 123rd year of Ascendancy at 08:02 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By FUUU the Thalore Doomed level 29
9th Decay 122nd year of Ascendancy at 10:59 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By FUUU the Thalore Doomed level 50
2nd Pyre 124th year of Ascendancy at 17:25 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By FUUU the Thalore Doomed level 50
4th Regrowth 124th year of Ascendancy at 08:24 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By FUUU the Thalore Doomed level 32
41st Regrowth 123rd year of Ascendancy at 16:27 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By FUUU the Thalore Doomed level 10
2nd Mirth 122nd year of Ascendancy at 14:30 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By FUUU the Thalore Doomed level 20
44th Dusk 122nd year of Ascendancy at 17:46 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By FUUU the Thalore Doomed level 30
18th Regrowth 123rd year of Ascendancy at 02:15 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By FUUU the Thalore Doomed level 40
6th Pyre 123rd year of Ascendancy at 08:22 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By FUUU the Thalore Doomed level 50
65th Haze 123rd year of Ascendancy at 13:53 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By FUUU the Thalore Doomed level 50
45th Regrowth 124th year of Ascendancy at 17:28 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By FUUU the Thalore Doomed level 50
5th Regrowth 124th year of Ascendancy at 20:25 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By FUUU the Thalore Doomed level 24
52nd Haze 122nd year of Ascendancy at 15:21 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By FUUU the Thalore Doomed level 50
75th Haze 123rd year of Ascendancy at 15:40 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By FUUU the Thalore Doomed level 32
47th Regrowth 123rd year of Ascendancy at 21:05 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By FUUU the Thalore Doomed level 27
74th Haze 122nd year of Ascendancy at 15:50 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By FUUU the Thalore Doomed level 41
8th Pyre 123rd year of Ascendancy at 13:30 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By FUUU the Thalore Doomed level 11
1st Flare 122nd year of Ascendancy at 01:16 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By FUUU the Thalore Doomed level 10
3rd Mirth 122nd year of Ascendancy at 06:41 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By FUUU the Thalore Doomed level 50
1st Pyre 124th year of Ascendancy at 22:53 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By FUUU the Thalore Doomed level 29
9th Decay 122nd year of Ascendancy at 17:41 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By FUUU the Thalore Doomed level 43
15th Pyre 123rd year of Ascendancy at 07:55 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By FUUU the Thalore Doomed level 14
19th Dusk 122nd year of Ascendancy at 06:18 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By FUUU the Thalore Doomed level 50
74th Haze 123rd year of Ascendancy at 23:21 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By FUUU the Thalore Doomed level 46
42nd Pyre 123rd year of Ascendancy at 10:26 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By FUUU the Thalore Doomed level 29
9th Decay 122nd year of Ascendancy at 14:43 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By FUUU the Thalore Doomed level 27
65th Haze 122nd year of Ascendancy at 16:16 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By FUUU the Thalore Doomed level 20
45th Dusk 122nd year of Ascendancy at 04:56 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By FUUU the Thalore Doomed level 35
55th Regrowth 123rd year of Ascendancy at 01:34 see stats
Log
FUUU's Temporal Clone strikes Shadow in the darkness (+19% damage).
FUUU's Temporal Clone hits Shadow for 5002 mind damage.
FUUU's Temporal Clone hits Shadow for 2948 mind damage.
FUUU's Temporal Clone hits FUUU for (39 deflected), 1843 mind (1844 total damage).
Vorivena the orc high pyromancer's cleansing fire area effect hits Treant for 25 fire damage.
Vorivena the orc high pyromancer's cleansing fire area effect hits FUUU's Temporal Clone for (18 antimagic), 0 fire (0 total damage).
Vorivena the orc high pyromancer's cleansing fire area effect hits Treant for 25 fire damage.
Vorivena the orc high pyromancer's cleansing fire area effect hits Orc fighter for 39 fire damage.
Vorivena the orc high pyromancer's cleansing fire area effect hits Treant for 18 fire damage.
Vorivena the orc high pyromancer's cleansing fire area effect hits FUUU's Temporal Clone for (12 antimagic), 0 fire (0 total damage).
Vorivena the orc high pyromancer's cleansing fire area effect hits Treant for 25 fire damage.
Vorivena the orc high pyromancer's cleansing fire area effect hits Orc fighter for 46 fire damage.
Vorivena the orc high pyromancer's cleansing fire area effect hits Treant for 24 fire damage.
Vorivena the orc high pyromancer's cleansing fire area effect hits Orc fighter for 84 fire damage.
Vorivena the orc high pyromancer's cleansing fire area effect hits Treant for 41 fire damage.
Vorivena the orc high pyromancer's cleansing fire area effect hits FUUU's Temporal Clone for (18 antimagic), 0 fire (0 total damage).
FUUU's purging blight area effect hits Treant for 28 blight damage.
FUUU's purging blight area effect hits Vorivena the orc high pyromancer for (17 absorbed), 0 blight (0 total damage).
FUUU's Temporal Clone receives 107 healing from FUUU's purging blight area effect.
FUUU's purging blight area effect hits Treant for 14 blight damage.
FUUU's purging blight area effect hits Orc fighter for 68 blight damage.
Demonic Soul hits Treant for 10 fire damage.
Demonic Soul hits Orc fighter for 22 fire damage.
Demonic Soul hits Treant for 10 fire damage.
FUUU's purging blight area effect hits Treant for 28 blight damage.
FUUU's purging blight area effect hits Vorivena the orc high pyromancer for (17 absorbed), 0 blight (0 total damage).
FUUU's Temporal Clone receives 53 healing from FUUU's purging blight area effect.
FUUU's purging blight area effect hits Treant for 14 blight damage.
FUUU's purging blight area effect hits Orc fighter for 68 blight damage.
FUUU the level 50 thalore doomed was psyched to death by a FUUU's Temporal Clone on level 5 of High Peak.







































































































































