









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 21 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Mayirin the sand-drake at level 21 on the 69th Dusk 122nd year of Ascendancy at 21:22 2 / 4Killed by Yvodhebeth the skeleton warrior at level 21 on the 1st Haze 122nd year of Ascendancy at 22:57 Killed by Yvodhebeth the skeleton warrior at level 21 on the 2nd Haze 122nd year of Ascendancy at 01:22 Killed by LUILALUAO at level 21 on the 2nd Haze 122nd year of Ascendancy at 01:27 |
Primary Stats
| Strength | 33 (base 23) |
| Dexterity | 25 (base 11) |
| Constitution | 18 (base 10) |
| Magic | 54 (base 39) |
| Willpower | 29 (base 13) |
| Cunning | 50 (base 36) |
Resources
| Life | 484/484 |
| Mana | 351/351 |
| Stamina | 217/217 |
| Healing Factor | 1.2211363549267 |
| Regeneration | 0.54951135971701 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 41.595095619122 |
| See Invisible | 40.595095619122 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 49 |
| Crit Chance | 20% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Physical | +12% |
| Mind | +6% |
| All | 0% |
| Darkness | +9% |
| Temporal | +9% |
| Lightning | +42% |
| Fire | 0% |
| Nature | +42% |
Offense: Damage Penetration
| Mind | +5% |
| Fire | +20% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 14 (35.65183292883%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 28 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 27%( 70%) |
| All | + 16%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 21%( 70%) |
| Physical | + 21%( 70%) |
| Darkness | + 21%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Pinning Resistance | 19% |
| Disarm Resistance | 21% |
| Knockback Resistance | 21% |
| Stun Resistance | 20% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 65% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 142 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1019% for 10 turns (10 total) and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -378 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 378 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by Poluwen the cave bear. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glymiwe (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex +8 Con dps ---------- Res.pen +5% mind ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal ---------- misc Equi/ret +0.04 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Eilinolle the Furnacequench2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Armour +4 Resists +3% lightning +9% fire Phys.save +12 (+4 eff.) Max.HP +20.00 Blind- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Wildravage' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +8% fire +3% nature +8% cold Silence- +10% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
| Tool | Shockking the yew wand of conjuration [power 240] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +18% lightning Apr +3 On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Fire a magical bolt dealing 239 fire damage Puts all charms on 13 cooldown 100% to heal for 67. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Chagogar the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun +1 Wil dps ---------- Dmg.mod +12% physical Acc +10 (+4 eff.) Apr +1 ----- def ----- Defense +20 (+7 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +8 See.Invis +7 Rings make your fingers look great! |
| On fingers | copper ring 'Furnacedare'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +20% fire ----- def ----- Resists +6% acid Phys.save +9 (+3 eff.) Max.HP +22.00 Disarm- +21% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Salarevena'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) Spell.pwr +10 (+4 eff.) Dmg.mod +9% temporal ----- def ----- Spell.save +3 (+2 eff.) Blind- +20% A belt that goes around your waist. |
| In main hand | Runutostir the ash vilestaff (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) S.pwr/crit +3 Dmg.mod +15% lightning ----- def ----- Armour +4 Resists +3% light Die.at -60.00 life ---------- misc Mana/turn +0.10 Max.mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Gliserin the iron gauntlets (10 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Wil dps ---------- Phys.pwr +20 (+7 eff.) Melee+ 6 lightning Dmg.mod +4% lightning Acc +15 (+5 eff.) Apr +2 ----- def ----- Armour +1 Defense +10 (+4 eff.) Fatigue +1% Resists +6% lightning Die.at -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+5 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
| Cloak | Cystbreak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +3% lightning +12% nature Res.pen +5% nature Acc +6 (+2 eff.) Apr +5 On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +6% darkness +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Manilach the Nightwind0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +9% darkness +3% acid On Hit (Melee): * 10% chance to reduce damage dealt by 20% ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Inventory
healing infusion of the sneak (heal 157; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 157 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 27%; magical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Tidewoe0.1 T5 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +12.00% Spell.pwr +10 (+4 eff.) Dmg.mod +7% blight +8% fire +12% mind +6% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Resists +27% cold Amulets make your neck look great! |
clarifying copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% mind Confus- +21% Amulets make your neck look great! |
Samichik the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Spell.crit +6% Dmg.mod +14% mind +9% blight Res.pen +10% blight +20% temporal ----- def ----- Resists +14% mind ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Rings make your fingers look great! |
copper ring 'Scorchglean'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +10% fire Res.pen +5% acid +5% fire ----- def ----- Resists +20% fire Rings make your fingers look great! |
Glorenne (127% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Disrupt/Master Power 127% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +20 (+7 eff.) Acc +7 (+3 eff.) ----- def ----- Defense +22 (+8 eff.) Resists +7% acid +8% lightning +9% cold +9% fire +3% all Spell.save +5 (+3 eff.) Disarm- +28% Sharp, short and deadly. |
Shimmerward (133% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 133% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.pwr +20 (+7 eff.) Phys.spd +10% Res.pen +15% cold Acc +38 (+12 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +3% lightning Phys.save +6 (+2 eff.) ---------- misc Max.stam +20.00 Sharp, short and deadly. |
stralite dagger 'Mardantir' (135% power, 19 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Arcane Power 135% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +19 Crit +8.0% Atk.spd 100% Phasing +15% Melee+ +8 mind On Crit.r2 +20 mind While equipped: dps ---------- Dmg.mod +3% arcane ---------- misc Max.mana +100.00 Light +2 Sharp, short and deadly. |
Salisemina the Naturestar (118% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Psionic Power 118% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +12 mind On Hit: * 17% chance to reduce all saves and defense by 24 While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +2% ----- def ----- Resists +3% nature ---------- misc Equi/ret +0.12 Massive two-handed mauls. |
Eluba the thorny mindstar (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +11.00% Mind.pwr +6 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +9% darkness +1% physical Die.at -20.00 life HP.reg +4.00 Disarm- +10% Knockbk- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Dazzleripper' (94% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 94% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +6% lightning Res.pen +20% fire ----- def ----- Resists +12% light +9% lightning ---------- misc Hate/kill +2.00 Psi/kill +3.00 Light +3 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 68.48 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 17 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew vilestaff 'Darkravage' (120% power, 4 apr, acid element)5.0 T3 staff 2H weapon [Rare] Master Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +13.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% acid +3% darkness Res.pen +10% darkness +15% nature On Hit (Melee): * 20% chance to slow global speed by 50% * 20% chance to reduce damage dealt by 20% ---------- misc Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glonne the Eclipserain1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +10% darkness ----- def ----- Resists +6% lightning +6% fire +3% light +6% cold A belt that goes around your waist. |
Hettizilabers1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Resists +9% darkness +2% physical Spell.save +5 (+3 eff.) Max.HP +100.00 Disease- +20% ---------- misc Size +1 A belt that goes around your waist. |
insulating rough leather belt of life1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +5% fire +6% cold HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. |
Lisenn the Greenpanic (2 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +3% nature +9% temporal Disarm- +20% ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salemina (1 def, 2 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Str +2 Mag +4 Wil dps ---------- Melee Ret 6 blight 4 physical ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) Die.at -20.00 life ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +9% all Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layiminne the pair of iron boots (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Cun +2 Con dps ---------- Dmg.mod +9% physical ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +2% Phys.save +14 (+5 eff.) Mind.save +11 (+6 eff.) Die.at -40.00 life ---------- misc Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Samerahor the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Resists +3% acid +6% fire +6% cold Crit.chn- 5.00% Max.HP +60.00 Disarm- +10% A pair of boots made of leather. |
Yvuba the Lightsin (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Res.pen +5% acid Melee Ret 8 acid 2 fire 4 light ----- def ----- Armour +1 Resists +3% light +3% fire Stealth +6 A pair of boots made of leather. |
Elunne (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +25 (+9 eff.) S.pwr/crit +8 Melee+ 5 acid 6 fire 6 cold 7 lightning Dmg.mod +12% arcane ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.mana +60.00 Max.vim +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Isliletta' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane While equipped: Stats +4 Wil +5 Mag dps ---------- S.pwr/crit +4 Melee+ 6 blight Dmg.mod +4% blight +8% arcane ----- def ----- Armour +2 Resists +5% blight ---------- misc Max.mana +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 6 light Dmg.mod +3% light +3% arcane ----- def ----- Armour +1 Resists +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glimmerbender (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Res.pen +10% light Phasing +10% Acc +20 (+7 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +8% lightning +8% temporal +2% physical A pointy cloth hat, very wizardly... |
Hanozilahad the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +3% blight ----- def ----- Armour +4 Fatigue +4% Crit.chn- 15.00% Phys.save +15 (+5 eff.) ---------- misc Light +2 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Loamwreath the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +6% mind On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +3% mind +5% arcane Max.HP +40.00 Blind- +20% A pointy cloth hat, very wizardly... |
Wildbreaker (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +8 Str +4 Wil +6 Con dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +5% nature ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
clarifying linen wizard hat of nature (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+1 eff.) Resists +16% nature Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Yvitira the voratun plate armour (10 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Master While equipped: Stats +4 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +12% mind Res.pen +10% arcane ----- def ----- Armour +16 Defense +10 (+4 eff.) Fatigue +22% Resists +21% lightning ---------- misc Stam/turn +3.00 A suit of armour made of metal plates. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Samedoregoblek' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% mind Res.pen +5% mind +15% acid ----- def ----- Fatigue -5% Resists +6% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cloudweeper the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% cold Res.pen +25% lightning Melee Ret 2 lightning ----- def ----- Resists +3% acid +6% lightning Mind.save +7 (+4 eff.) ---------- misc Light +3 See.Stealth +8 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of healing 'Bethunn' [power 116] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% blight Stun/Frz- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
extending elm wand of lightning storm [power 110] (13 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 31 lightning damage and will be dazed for 1 turn (157 total damage) Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By LUILALUAO the Higher Arcane Blade level 10
3rd Summertide 122nd year of Ascendancy at 14:20 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By LUILALUAO the Higher Arcane Blade level 20
60th Dusk 122nd year of Ascendancy at 03:47 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By LUILALUAO the Higher Arcane Blade level 18
53rd Dusk 122nd year of Ascendancy at 01:50 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By LUILALUAO the Higher Arcane Blade level 17
47th Dusk 122nd year of Ascendancy at 11:23 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By LUILALUAO the Higher Arcane Blade level 21
1st Haze 122nd year of Ascendancy at 22:52 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By LUILALUAO the Higher Arcane Blade level 9
7th Mirth 122nd year of Ascendancy at 01:45 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By LUILALUAO the Higher Arcane Blade level 5
1st Mirth 122nd year of Ascendancy at 01:51 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By LUILALUAO the Higher Arcane Blade level 15
17th Dusk 122nd year of Ascendancy at 04:36 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By LUILALUAO the Higher Arcane Blade level 21
2nd Haze 122nd year of Ascendancy at 01:27 see stats
Log
LUILALUAO is confused and fails to use Rune: Manasurge.
Yvodhebeth the skeleton warrior casts Flame.
LUILALUAO is on fire!
Yvodhebeth the skeleton warrior hits LUILALUAO for 90 fire damage.
LUILALUAO's spell attains critical power!
LUILALUAO is surging arcane power.
LUILALUAO teleports some damage to Yvodhebeth the skeleton warrior!
Thunderstorm hits Banshee for 22 lightning damage.
Arcane Vortex from Yvodhebeth the skeleton warrior hits LUILALUAO for 65 arcane damage.
Disruption Shield hits Yvodhebeth the skeleton warrior for (30 absorbed) damage.
Burning from Yvodhebeth the skeleton warrior hits Yvodhebeth the skeleton warrior for 30 teleported damage.
Burning from Yvodhebeth the skeleton warrior hits LUILALUAO for (30 teleported), 0 fire (0 total damage).
LUILALUAO casts Rune: Manasurge.
LUILALUAO starts to surge mana.
LUILALUAO resists the effect 'Silenced'!
Yvodhebeth the skeleton warrior casts Manathrust.
Yvodhebeth the skeleton warrior hits LUILALUAO for 173 arcane damage.
Yvodhebeth the skeleton warrior hits Something for 144 arcane damage.
LUILALUAO the level 21 higher arcane blade was energised to death by Yvodhebeth the skeleton warrior on level 1 of Hallowed Fields.
The furious lightning storm around LUILALUAO calms down and disappears.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Yvodhebeth the skeleton warrior killed LUILALUAO!
Saving game...
Saving done.
Talent Aegis is ready to use.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!















































































































