Death the level 9 Skeleton Necromancer by Blazerbeans

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp9 / 44%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution21 (base 20)
Magic34 (base 32)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life235/243
Mana131/131
Soul10/10
Healing Factor1.186387434555
Regeneration0.29659685863874

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Invisible2

Offense: Mainhand

Damage20
Accuracy11
Crit Chance5%
APR0
Speed1.00

Offense: Spell

Spellpower33
Crit Chance9%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Blight+10%
Darkness+10%
Fire+35%
Acid+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense6
Ranged Defense9
Fatigue1
Physical Save12
Spell Save21
Mental Save8

Defense: Resistances

Nature+ 6%( 70%)
Lightning+ 26%( 70%)
Light+ 30%( 70%)
Temporal+ 12%( 70%)
Cold+ 6%( 70%)
Physical+ 1%( 70%)
Fire+ 24%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
4/5
1/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
0/5
Spell / Conveyance1.20
1/5
1/5
2/5
0/5
Undead / Skeleton1.10
1/5
2/5
2/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
active
active
done
done

Equipment

On feet
On hands
On head
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

The Arena Unlocked Arena mode.
By Death the Skeleton Necromancer level 6
1st Flare 122nd year of Ascendancy at 22:24
see stats

Log


Saving game...

Saving done.

You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.42 gold from the transmogrification of
spiked rough leather armour of temporal resistance (1 def, 2 armour).
You gain 1.76 gold from the transmogrification of
stabilizing linen wizard hat of the sentry (1 def, 0 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of fire (+16%) (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.99 gold from the transmogrification of
grounding rough leather belt of life.
You gain 2.19 gold from the transmogrification of
elm magestaff of warding (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You have no more inscription slots.

You are now inscribed with Rune: Manasurge.

Resting starts...

Talent Rune: Manasurge is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 120 turns (stop reason: all resources and life at maximum).


Death deactivates Necrotic Aura.

Death activates Necrotic Aura.

Death deactivates Necrotic Aura.

Death activates Necrotic Aura.

Death deactivates Blurred Mortality.

Death activates Blurred Mortality.

Saving game...

Saving done.

Death deactivates Blurred Mortality.

Death deactivates Necrotic Aura.