











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Temporal Warden |
| Level / Exp | 21 / 93% |
| Size | small |
| Lifes / Deaths | Killed by Mayutha the bloated horror at level 21 on the 9th Regrowth 123rd year of Ascendancy at 02:07 4 / 1 |
Primary Stats
| Strength | 13 (base 14) |
| Dexterity | 42 (base 31) |
| Constitution | 37 (base 19) |
| Magic | 42 (base 41) |
| Willpower | 20 (base 13) |
| Cunning | 26 (base 14) |
Resources
| Life | 636/636 |
| Paradox | 408 |
| Healing Factor | 1.1956521739131 |
| Regeneration | 0.77717391304351 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +122.14953579437% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/minor, demon/major |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 42 |
| Crit Chance | 26% |
| APR | 27 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 42 |
| Crit Chance | 14% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +30% |
| Blight | +11% |
| Physical | +5% |
| Fire | +30% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Physical | +15% |
| Fire | +20% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 45 (57.811550151976%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 26 |
| Mental Save | 9 |
Defense: Resistances
| Blight | + 23%( 70%) |
| Physical | + 9%( 70%) |
| Temporal | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 15% |
| Bleed Resistance | 20% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 299.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.40 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.40 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Weapon Folding |
| beneficial effect | The target is moving is 92% faster. 3 Celerity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 18. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed electric eel tail. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed wretchling eyeball. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed vial of squid ink. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Lelosarig' (0 def, 15 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +15 Fatigue +3% Resists +2% physical Disease- +15% Cut- +20% Pinning- +15% Knockbk- +10% ---------- misc Infravis +2 A pair of boots made of leather. |
| Quiver | quiver of elm arrows (10/10, 16-22.4 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 16.0 - 22.4 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 10 Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Yvywe'2.0 T1 lite [Rare] Master While equipped: Stats +2 Cun dps ---------- Spell.pwr +6 (+3 eff.) Melee Ret 8 arcane 16 blight ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Belutha' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Mag +7 Con ----- def ----- Armour +1 Fatigue +1% ---------- misc Infravis +1 Telepathy Demon/Minor Demon/Major A cap made of leather. |
| On hands | Stokewake the hardened leather gloves (0 def, 8 armour)1.0 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 physical Dmg.mod +30% fire +5% physical Res.pen +20% fire Melee Ret 8 fire ----- def ----- Armour +8 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-7 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| Around neck | wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.40 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
| In main hand | Dagger of the Past (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. This item has been sent to the Item's Vault. |
| Around waist | Turuidundur1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Res.pen +15% physical Acc +12 (+4 eff.) ----- def ----- Armour +7 Defense +7 (+2 eff.) Resists +6% blight Phys.save +12 (+6 eff.) Max.HP +40.00 A belt that goes around your waist. |
| In off hand | plaguebringer's stralite dagger of projection (30.5-39.65 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Psionic Power 30.5 - 39.6 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +7 blight On Hit: 10% Epidemic 4 On Hit: * 7% chance to disease * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: ----- def ----- Disease- +10% Sharp, short and deadly. |
| Cloak | Splendourquill (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% Dmg.mod +18% temporal Res.pen +10% light +5% temporal ----- def ----- Defense +1 (+0 eff.) Resists +9% temporal Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Islisewe the woollen robe (0 def, 6 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +2 Dex +3 Con dps ---------- Dmg.mod +11% blight Acc +4 (+2 eff.) Melee Ret 8 mind ----- def ----- Armour +6 Resists +11% blight ---------- misc Equi/ret +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
teleportation rune of the wizard (range 91)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 91 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings can have magical properties. |
insidious steel greatmaul (27-40.5 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Nature Power 27.0 - 40.5 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +14 insidious poison Massive two-handed mauls. |
yew longbow of true flight4.0 T3 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +9 While equipped: dps ---------- Phys.crit +11.0% Acc +11 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Stormtitan (14-15.4 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature/Psionic This natural sand should be returned to the wyrm. Power 14.0 - 15.4 Nature Uses 45% Wil, 0% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +16 lightning On Hit.r1 +4 acid While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +17.00% Mind.pwr +8 (+4 eff.) Dmg.mod +12% darkness +12% physical Res.pen +10% darkness +8% physical Melee Ret 4 lightning 8 physical On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +8% darkness +6% physical Blind- +13% ---------- misc Masteries +0.20 Cursed/Darkness Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 15 of target armor and 8% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar (5-5.5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Mind Uses 35% Wil, 0% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar of sand (5-5.5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature This natural sand should be returned to the wyrm. Power 5.0 - 5.5 Nature Uses 35% Wil, 0% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+4 eff.) Dmg.mod +6% physical Res.pen +4% physical Melee Ret 6 physical ----- def ----- Resists +4% physical Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 15 of target armor and 8% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of the jelly (5-5.5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.0 - 5.5 Nature Uses 35% Wil, 0% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% nature +3% acid ----- def ----- Resists +2% blight Disease- +11% ---------- misc Equi/ret +0.90 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Offalserpent' (6-6.6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This natural fire should be returned to the wyrm. The natural wyrm seeks an element. Power 6.0 - 6.6 Mind Uses 35% Wil, 0% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +4 nature On Crit.r2 +8 nature While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) All.spd +3% Dmg.mod +5% fire +17% mind +3% nature Res.pen +5% fire Melee Ret 4 lightning 4 physical 9 fire 2 acid 2 cold ----- def ----- Resists +3% lightning +3% physical +3% cold +8% fire +3% acid Blind- +0% Stun/Frz- +0% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Porath the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +5 (+2 eff.) Spell.pwr +4 (+2 eff.) Res.pen +10% blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +11% blight Mind.save +7 (+7 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
stone warden's iron gauntlets of archery (0 def, 7 armour)1.5 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Dex +3 Cun +6 Con dps ---------- Acc +5 (+2 eff.) Apr +5 ----- def ----- Armour +7 Hardiness +5% Resists +6% physical Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
spiked cured leather armour of clarity (2 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego] Master/Psionic While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +6% mind Mind.save +12 (+11 eff.) A suit of armour made of leather. |
quiver of ash arrows of crippling (18/18, 22.5-31.5 power, 7 apr)3.0 T2 arrow ammo [Ego+] Master Power 22.5 - 31.5 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +7 Crit +10.5% Capacity 18 On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
236 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
forceful ash totem of thorny skin [power 27] (20 cooldown)2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By TIME STABS(???) the Halfling Temporal Warden level 21
8th Regrowth 123rd year of Ascendancy at 23:21 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By TIME STABS(???) the Halfling Temporal Warden level 20
1st Allure 123rd year of Ascendancy at 07:13 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By TIME STABS(???) the Halfling Temporal Warden level 18
16th Haze 122nd year of Ascendancy at 17:55 see stats
Exterminator
Killed 1000 creatures.By TIME STABS(???) the Halfling Temporal Warden level 15
76th Dusk 122nd year of Ascendancy at 10:12 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By TIME STABS(???) the Halfling Temporal Warden level 18
1st Haze 122nd year of Ascendancy at 01:37 see stats
Level 10
Got a character to level 10.By TIME STABS(???) the Halfling Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 23:17 see stats
Level 20
Got a character to level 20.By TIME STABS(???) the Halfling Temporal Warden level 20
42nd Haze 122nd year of Ascendancy at 12:08 see stats
Paradoxology
Both killed your future self and got killed by your future self.By TIME STABS(???) the Halfling Temporal Warden level 18
18th Haze 122nd year of Ascendancy at 03:08 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By TIME STABS(???) the Halfling Temporal Warden level 20
65th Haze 122nd year of Ascendancy at 02:20 see stats
Self-killer
Killed your future self.By TIME STABS(???) the Halfling Temporal Warden level 18
18th Haze 122nd year of Ascendancy at 03:08 see stats
That was close
Killed your target while having only 1 life left.By TIME STABS(???) the Halfling Temporal Warden level 2
76th Pyre 122nd year of Ascendancy at 21:46 see stats
The Arena
Unlocked Arena mode.By TIME STABS(???) the Halfling Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 23:41 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By TIME STABS(???) the Halfling Temporal Warden level 15
76th Dusk 122nd year of Ascendancy at 05:18 see stats
The secret city
Discovered the truth about mages.By TIME STABS(???) the Halfling Temporal Warden level 19
29th Haze 122nd year of Ascendancy at 14:13 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By TIME STABS(???) the Halfling Temporal Warden level 19
41st Haze 122nd year of Ascendancy at 20:34 see stats
Treasure Hunter
Amassed 1000 gold pieces.By TIME STABS(???) the Halfling Temporal Warden level 15
77th Dusk 122nd year of Ascendancy at 19:47 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By TIME STABS(???) the Halfling Temporal Warden level 4
79th Pyre 122nd year of Ascendancy at 21:02 see stats
Log
TIME STABS(???) casts Warp Blade.
Training Dummy is nearing the end.
Training Dummy is stunned!
TIME STABS(???) leeches life from Training Dummy!
Training Dummy hits TIME STABS(???) for 21 healing, 18 healing, 3 healing (0 total damage) [41 healing].
TIME STABS(???) hits Training Dummy for 50 temporal, 58 temporal, 47 physical, 6 temporal, 8 physical, 49 temporal, 43 temporal, 35 physical, 8 blight, 8 physical, 43 temporal, 64 temporal (419 total damage).
Training Dummy speeds up.
Epidemic from TIME STABS(???) hits Training Dummy for 34 blight damage.
--------------------------------
Epidemic from TIME STABS(???) hits Training Dummy for 34 blight damage.
--------------------------------
Training Dummy is free from the epidemic.
--------------------------------
Talent Fold Gravity is ready to use.
--------------------------------
Talent Warp Blade is ready to use.
--------------------------------
Training Dummy is not stunned anymore.
--------------------------------
Talent Fold Fate is ready to use.
Talent Luck of the Little Folk is ready to use.
--------------------------------
TIME STABS(???) deactivates Weapon Folding.



















































































