





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | --- | 
| Mode | --- --- | 
| Sex | Male | 
| Race | Horror | 
| Class | Eldritch | 
| Level / Exp | 26 / 0% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 28 (base 28) | 
| Dexterity | 12 (base 12) | 
| Constitution | 24 (base 12) | 
| Magic | 46 (base 46) | 
| Willpower | 15 (base 10) | 
| Cunning | 10 (base 10) | 
Resources
| Life | 635/635 | 
| Hate | 100/100 | 
| Vim | 130/130 | 
| Healing Factor | 0.72726740593663 | 
| Regeneration | 2.1818022178099 | 
Speed
| Mental | -20% | 
| Attack | 0% | 
| Movement | +22.60995032651% | 
| Spell | -20% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 10 | 
| See Invisible | 30 | 
Offense: Mainhand
| Damage | 21 | 
| Accuracy | 48 | 
| Crit Chance | 13% | 
| APR | 3 | 
| Speed | 1.25 | 
Offense: Offhand
| Damage | 14 | 
| Accuracy | 48 | 
| Crit Chance | 12% | 
| APR | 4 | 
| Speed | 1.25 | 
Offense: Spell
| Spellpower | 52 | 
| Crit Chance | 1% | 
| Speed | 1.25 | 
Offense: Mind
| Mindpower | 14 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | -60% | 
Defense: Base
| Armour (hardiness) | 5.5 (43.579428603723%) | 
| Defense | 3 | 
| Ranged Defense | 3 | 
| Fatigue | 12 | 
| Physical Save | 22 | 
| Spell Save | 23 | 
| Mental Save | 12 | 
Defense: Resistances
| Acid | +100%(100%) | 
| Blight | +100%(100%) | 
| Arcane | + 26%(100%) | 
| Mind | + 24%(100%) | 
| All | + 22%(100%) | 
| Light | + 39%(100%) | 
| Temporal | + 24%(100%) | 
| Physical | + 34%(100%) | 
| Cold | + 28%(100%) | 
| Fire | -9%(100%) | 
| Nature | + 24%(100%) | 
Defense: Immunities
| Disarm Resistance | 20% | 
| Stun Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (1/2)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 265 damage for 5 turns. Its effects scale with your Constitution stat. | 
Class Talents
| Corruption / Scourge | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Reaving combat | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Rot | 0.80 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Corruption / Plague | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Infestation | 
| talent | Worm that Walks Link | 
| talent | Ruin | 
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance.Shared Insanity | 
Quests
Equipment
| Main armor |  Spiderwolf (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 34% Changes resistances: +6% light / +3% temporal / +3% mind / +3% nature Life regen: +2.00 Maximum life: +21.00 Healing mod.: +11% A suit of armour made of mail. | 
| In off hand |  Islyreba the dwarven-steel longsword (24-34 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 109 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +11 nature / +12 blight Damage (radius 1) on hit: +8 blight When wielded/worn: Physical crit. chance: +9.0% Physical power: +8 (+4 eff.) Changes stats: +12 Con / +5 Wil Maximum life: +10.00 Sharp, long, and deadly. | 
| Around waist |  Arorim the hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +3% light / +10% fire / +5% arcane / +7% cold Reduces incoming crit damage: 10.00% Disarm immunity: +20% Stun/Freeze immunity: +20% Only die when reaching: -60.00 life Maximum life: +60.00 A belt that goes around your waist. | 
| In main hand |  plaguebringer's steel waraxe of amnesia (16-22 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 26 * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) Damage (Melee): +7 blight When wielded/worn: Disease immunity: +16% One-handed war axes. | 
Inventory
|  healing infusion of the warrior (heal 96; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 96 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  savior's gold ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +10 (+5 eff.) Spell save: +7 (+4 eff.) Mental save: +15 (+11 eff.) Confusion immunity: +25% Rings make your fingers look great! | 
|  dwarven-steel longsword 'Lisebretira' (22-31 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 cold When wielded/worn: Accuracy: +24 (+8 eff.) Armour: +2 Changes stats: +10 Str Changes resistances: +3% blight Changes damage: +17% physical Mental save: +3 (+3 eff.) Silence immunity: +20% Maximum life: +20.00 Sharp, long, and deadly. | 
|  truestriking dwarven-steel mace of crippling (26-37 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +7 Physical crit. chance: +7.0% Changes resistances penetration: +7% physical Blunt and deadly. | 
|  Strikeseam the yew starstaff (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 lightning Changes stats: +2 Wil Changes damage: +9% mind / +20% temporal Talent granted: +1 Command Staff Equilibrium when hit: +0.16 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Mental crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. | 
|  chilling steel waraxe of massacre (16-22 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +11 cold One-handed war axes. | 
|  truestriking dwarven-steel waraxe of massacre (26-36 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +5% physical One-handed war axes. | 
|  truestriking steel waraxe of massacre (20-29 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +6 Changes resistances penetration: +5% physical One-handed war axes. | 
|  rough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. | 
|  cashmere cloak 'Tudunatar' (17 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +2 Defense: +17 (+17 eff.) Changes stats: +3 Cun / +7 Dex Changes resistances: +12% blight Changes resistances penetration: +20% physical Reduces incoming crit damage: 5.00% Teleport immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Robe of the Worm (Improved) (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. | 
Achievements
Log
Your constrict target has disappeared!
PARASIT deactivates Constrict.
PARASIT picks up (1.): Glamita the pair of rough leather boots (0 def, 1 armour).
Resting starts...
The shield around LIKESH (servant of PARASIT) crumbles.
Talent Lash Out is ready to use.
Talent Constrict is ready to use.
Talent Tendrils Eruption is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Foul Convergence is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
PARASIT picks up (E.): chilling steel dagger (12-16 power, 6 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).
You give plaguebringer's steel waraxe of amnesia (16-22 power, 3 apr) to LIKESH (servant of PARASIT).
Character control switched to LIKESH (servant of PARASIT).
LIKESH (servant of PARASIT) drops on the floor: iron waraxe (11-15 power, 2 apr).
LIKESH (servant of PARASIT) drops on the floor: iron waraxe (12-17 power, 2 apr).
LIKESH (servant of PARASIT) wears (replacing truestriking dwarven-steel waraxe of massacre (26-36 power, 4 apr)): plaguebringer's steel waraxe of amnesia (16-22 power, 3 apr).



























