Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Higher |
Class | Wyrmic |
Level / Exp | 25 / 14% |
Size | medium |
Lifes / Deaths | Killed by Assassin Lord at level 20 on the 38th Haze 122nd year of Ascendancy at 14:57 / 2Killed by Emenor the fox at level 25 on the 6th Allure 123rd year of Ascendancy at 04:33 |
Primary Stats
Strength | 70 (base 54) |
Dexterity | 20 (base 10) |
Constitution | 16 (base 11) |
Magic | 23 (base 10) |
Willpower | 60 (base 48) |
Cunning | 21 (base 11) |
Resources
Life | -284/878 |
Psi | 140/150 |
Stamina | 273/297 |
Equilibrium | 29 |
Healing Factor | 1.1045771506545 |
Regeneration | 9.8746063399298 |
Speed
Mental | +2.90723440879% |
Attack | +2.90723440879% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 2 |
See Stealth | 5 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 128 |
Accuracy | 40 |
Crit Chance | 16% |
APR | 9 |
Speed | 0.97 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 12% |
Speed | 0.97174897930653 |
Offense: Damage Bonus
Acid | +17% |
Blight | +17% |
Physical | +17% |
Cold | +17% |
All | +5% |
Lightning | +17% |
Darkness | +17% |
Fire | +37% |
Nature | +38% |
Offense: Damage Penetration
Acid | +19% |
Blight | +19% |
Physical | +19% |
Cold | +19% |
Lightning | +19% |
Darkness | +19% |
Mind | +15% |
Fire | +39% |
Nature | +54% |
Defense: Base
Armour (hardiness) | 14 (49.007671158813%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 28 |
Mental Save | 31 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 28%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 16%( 70%) |
All | + 11%( 70%) |
Darkness | + 12%( 70%) |
Physical | + 19%( 70%) |
Temporal | + 16%( 70%) |
Lightning | + 33%( 70%) |
Mind | + 30%( 70%) |
Fire | + 70%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Bleed Resistance | 20% |
Confusion Resistance | 20% |
Knockback Resistance | 80% |
Instadeath Resistance | 100% |
Blind Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Ce'Nutta the shimmering crystal. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Venomwar the pair of rough leather boots (0 def, 1 armour) Venomwar the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Str +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% nature Res.pen +10% nature Acc +10 (+3 eff.) ----- def ----- Armour +1 Die.at -20.00 life Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | Velolle Velolle2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +15% mind Melee Ret 4 mind ----- def ----- Resists +5% arcane Crit.chn- 5.00% Mind.save +6 (+3 eff.) Die.at -80.00 life Heal.mod +5% ---------- misc Light +3 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Poratha (0 def, 3 armour) Poratha (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +4 Wil dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% physical +18% nature +12% fire Phys.save +7 (+4 eff.) Cut- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | dwarven-steel torque of gale force [power 210] (14/15 cooldown) dwarven-steel torque of gale force [power 210] (14/15 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 247 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | titan's copper ring of perseverance titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
On fingers | painweaver's copper ring painweaver's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +5% all Rings make your fingers look great! |
Around waist | balancing rough leather belt of valiance balancing rough leather belt of valiance1.0 T1 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Dex +2 Wil +3 Cun dps ---------- Phys.crit +6.0% Mind.crit +5% ----- def ----- Mind.save +6 (+3 eff.) Max.HP +47.00 A belt that goes around your waist. |
In main hand | dwarven-steel greatsword 'Yvilranor' (46-74 power, 2 apr) dwarven-steel greatsword 'Yvilranor' (46-74 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 46.5 - 74.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Cun +2 Mag dps ---------- On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Resists +18% blight ---------- misc Infravis +1 See.Invis +3 Massive two-handed swords. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 169.51 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | Firewalker (15 def, 2 armour) Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+7 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Cloak | linen cloak 'Cuthorain' (1 def, 6 armour) linen cloak 'Cuthorain' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +1% physical Die.at -80.00 life Max.HP +32.00 Blind- +10% Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Filthreign the gold amulet Filthreign the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +25% nature ----- def ----- Resists +6% temporal +21% mind +5% arcane Spell.save +3 (+2 eff.) Mind.save +3 (+2 eff.) Die.at -80.00 life Confus- +20% Amulets make your neck look great! |
Inventory
shielding rune (absorb 175; dur 4; cd 14) shielding rune (absorb 175; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Hellsbiter Hellsbiter0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +6% fire Res.pen +20% fire Melee Ret 8 mind ---------- misc See.Invis +9 Masteries +0.22 Wild-gift/Cold drake aspect Amulets make your neck look great! |
Vorovea Vorovea0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Mag +5 Con dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +6% acid Res.pen +5% mind ---------- misc Infravis +3 Amulets make your neck look great! |
clarifying copper amulet of constitution (+3) clarifying copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% mind Confus- +21% Amulets make your neck look great! |
copper ring 'Arukira' copper ring 'Arukira'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold +6% nature +6% light Phys.save +6 (+3 eff.) Spell.save +3 (+2 eff.) Poison- +10% Rings make your fingers look great! |
mule's copper ring of frost (+22%) mule's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Fatigue -5% Resists +22% cold ---------- misc Max.enc +22 Rings make your fingers look great! |
treant's steel ring of lightning (+5%) treant's steel ring of lightning (+5%)0.1 T2 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +5% blight +5% nature +20% lightning Poison- +12% Disease- +10% Rings make your fingers look great! |
Stormveil (30-46 power, 2 apr) Stormveil (30-46 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 30.5 - 45.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% Dmg.mod +6% lightning +18% acid Res.pen +10% acid Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +3% acid Massive two-handed battleaxes. |
iron battleaxe (14-22 power, 1 apr) iron battleaxe (14-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.5 - 21.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
balanced steel greatmaul of erosion (28-43 power, 2 apr) balanced steel greatmaul of erosion (28-43 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Nature/Master Power 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Disarm- +28% Massive two-handed mauls. |
hateful steel waraxe (14-19 power, 3 apr) hateful steel waraxe (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Psionic Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 darkness Against +5% Living One-handed war axes. |
grounding rough leather belt grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal A belt that goes around your waist. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's linen robe of alchemy (0 def, 0 armour) dreamer's linen robe of alchemy (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +6% acid +7% physical +6% fire +6% cold ----- def ----- Resists +11% acid +10% physical +11% darkness +11% fire +11% cold +11% mind +7% all Phys.save +12 (+6 eff.) Spell.save +11 (+6 eff.) Mind.save +20 (+10 eff.) ---------- misc Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Bokigas' (0 def, 0 armour) linen robe 'Bokigas' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Resists +3% acid +12% mind +7% all Crit.chn- 15.00% Mind.save +3 (+2 eff.) Max.HP +80.00 Cut- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frozenbraid (0 def, 1 armour) Frozenbraid (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Mind.pwr +5 (+2 eff.) Mov.spd +25% Dmg.mod +6% mind +3% cold ----- def ----- Armour +1 ---------- misc Equi/ret +0.12 A pair of boots made of leather. |
Jetvalor the pair of dwarven-steel boots (0 def, 4 armour) Jetvalor the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +3 Con dps ---------- Dmg.mod +9% mind +6% darkness ----- def ----- Armour +4 Fatigue +3% Resists +3% cold +15% mind +9% darkness Phys.save +13 (+7 eff.) Mind.save +12 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Vorutha the Murktrencher (0 def, 1 armour) Vorutha the Murktrencher (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Mov.spd +25% Dmg.mod +6% darkness Apr +2 On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +1 A pair of boots made of leather. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour) traveler's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Phys.save +5 (+3 eff.) ---------- misc Max.enc +22 Stam/turn +0.30 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
hardened leather gloves 'Layora' (0 def, 2 armour) hardened leather gloves 'Layora' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +14 (+5 eff.) Melee+ 9 lightning 18 mind 10 darkness Dmg.mod +3% mind +4% lightning On Hit (Melee): * 12% chance to reduce all saves and defense by 25 ----- def ----- Armour +2 Resists +5% mind +7% lightning Mind.save -10 (-5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mucussweeper (1 def, 0 armour) Mucussweeper (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.pwr +25 (+9 eff.) Dmg.mod +11% nature +15% mind Res.pen +25% nature ----- def ----- Defense +1 (+0 eff.) Resists +16% nature A pointy cloth hat, very wizardly... |
hardened leather cap 'Shadewreath' (0 def, 3 armour) hardened leather cap 'Shadewreath' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil +4 Cun +1 Con dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +3 Fatigue +3% Resists +6% blight Crit.chn- 10.00% Mind.save +8 (+4 eff.) ---------- misc Infravis +3 See.Invis +6 A cap made of leather. |
insulating rough leather cap of constitution (+3) (0 def, 1 armour) insulating rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold A cap made of leather. |
iron helm 'Loresin' (0 def, 3 armour) iron helm 'Loresin' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Mag +3 Wil +3 Cun +5 Con dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% temporal Crit.chn- 5.00% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of knowledge (1 def, 0 armour) linen wizard hat of knowledge (1 def, 0 armour)2.0 T1 head armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
miner's iron helm of dexterity (+3) (0 def, 5 armour) miner's iron helm of dexterity (+3) (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Prismdeath' (0 def, 1 armour) rough leather cap 'Prismdeath' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Str +2 Dex +3 Con dps ---------- Melee Ret 2 light ----- def ----- Armour +1 Fatigue +1% Resists +7% lightning +5% temporal ---------- misc Infravis +1 A cap made of leather. |
rough leather cap of knowledge (0 def, 1 armour) rough leather cap of knowledge (0 def, 1 armour)2.0 T1 head armor [Ego+] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
rough leather cap of strength (+3) (0 def, 1 armour) rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Relgymarion (2 def, 4 armour) Relgymarion (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% blight ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% lightning Die.at -20.00 life Heal.mod +5% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
10 agate 10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
606 alchemist agate 606 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 30 turns) sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glorirann the brass lantern Glorirann the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) ----- def ----- Armour +2 Resists +7% blight +5% darkness Crit.chn- 15.00% Mind.save +3 (+2 eff.) Max.HP +20.00 Pinning- +20% Stun/Frz- +10% ---------- misc Light +3 Infravis +4 See.Invis +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 21 blight damage or heals 27 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Guwyn Guwyn2.0 T1 lite [Rare] Arcane While equipped: Stats +4 Str +3 Dex +2 Wil +3 Cun +2 Con dps ---------- Melee Ret 12 fire On Hit (Melee): * 10% chance to reduce armor by 27% ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Shivermarrow Shivermarrow2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold ----- def ----- Resists +3% darkness Crit.chn- 10.00% Max.HP +42.00 ---------- misc Light +3 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +41.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of psionic shield 'Lisidhessra' [power 23] (14/25 cooldown) iron torque of psionic shield 'Lisidhessra' [power 23] (14/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +20 (+5 eff.) ----- def ----- Defense +5 (+2 eff.) Phys.save +3 (+2 eff.) Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Flameblight' [power 170] (14/15 cooldown) steel torque of mindblast 'Flameblight' [power 170] (14/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Dex +2 Mag +6 Wil +5 Cun dps ---------- Dmg.mod +9% fire Blast the opponent's mind dealing 178 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Arywen the ash wand of clairvoyance [power 10] (14/15 cooldown) Arywen the ash wand of clairvoyance [power 10] (14/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Crit.mult +10.00% Dmg.mod +9% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Reveal the area around you, dispelling darkness (radius 10, power 47 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing elm wand of lightning storm [power 110] (14/15 cooldown) soothing elm wand of lightning storm [power 110] (14/15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (129 total damage) Puts all charms on 15 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By guaguaguagua the Higher Wyrmic level 8
9th Mirth 122nd year of Ascendancy at 17:53 see stats
By guaguaguagua the Higher Wyrmic level 22
60th Haze 122nd year of Ascendancy at 20:07 see stats
By guaguaguagua the Higher Wyrmic level 10
9th Flare 122nd year of Ascendancy at 09:13 see stats
By guaguaguagua the Higher Wyrmic level 20
28th Haze 122nd year of Ascendancy at 20:09 see stats
By guaguaguagua the Higher Wyrmic level 20
38th Haze 122nd year of Ascendancy at 15:55 see stats
By guaguaguagua the Higher Wyrmic level 24
4th Allure 123rd year of Ascendancy at 04:46 see stats
By guaguaguagua the Higher Wyrmic level 19
27th Haze 122nd year of Ascendancy at 09:32 see stats
By guaguaguagua the Higher Wyrmic level 7
78th Pyre 122nd year of Ascendancy at 22:49 see stats
By guaguaguagua the Higher Wyrmic level 18
22nd Haze 122nd year of Ascendancy at 16:01 see stats
By guaguaguagua the Higher Wyrmic level 16
26th Dusk 122nd year of Ascendancy at 06:42 see stats
By guaguaguagua the Higher Wyrmic level 20
38th Haze 122nd year of Ascendancy at 14:57 see stats
Log
Guaguaguagua is back to normal.
guaguaguagua hits Emenor the fox for (28 to psi shield), 42 physical (42 total damage).
Talent Track is ready to use.
Talent Nature's Balance is ready to use.
Talent Stunning Blow is ready to use.
Talent Ice Wall is ready to use.
Emenor the fox fails to use Frenzied Focus.
Guaguaguagua is not dazed anymore.
guaguaguagua hits guaguaguagua for (1 absorbed), 0 fire (0 total damage).
guaguaguagua hits Emenor the fox for 9 fire damage.
Emenor the fox stops burning.
Emenor the fox's Beyond the Flesh performs a melee critical strike against guaguaguagua!
Your shield crumbles under the damage!
The shield around guaguaguagua crumbles.
Melee retaliation hits Emenor the fox for 7 cold, 1 mind, 8 fire (16 total damage).
Crippling Poison from Guaguaguagua hits Emenor the fox for (20 to psi shield), 30 nature (30 total damage).
Emenor the fox's Beyond the Flesh hits guaguaguagua for (85 absorbed), 102 physical, 44 light, 43 darkness, 25 physical, 18 lightning (231 total damage).
Guaguaguagua uses her dwarven-steel torque of gale force!
guaguaguagua hits Emenor the fox for (31 to psi shield), 47 physical (47 total damage).
Emenor the fox performs a telekinetically enhanced leap!
guaguaguagua hits guaguaguagua for 2 fire damage.
guaguaguagua hits Emenor the fox for 22 fire damage.
Emenor the fox uses Mindlash.
Emenor the fox hits guaguaguagua for 148 physical damage.
Emenor the fox's Beyond the Flesh performs a melee critical strike against guaguaguagua!
Melee retaliation hits Emenor the fox for 7 cold, 1 mind, 8 fire (16 total damage).
Crippling Poison from Guaguaguagua hits Emenor the fox for (20 to psi shield), 30 nature (30 total damage).
Emenor the fox's Beyond the Flesh hits guaguaguagua for 149 physical, 44 light, 43 darkness (235 total damage).
guaguaguagua the level 25 higher wyrmic was swallowed by the void to death by Emenor the fox on level 2 of Daikara.