Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Wyrmic |
Level / Exp | 35 / 29% |
Size | big |
Lifes / Deaths | Killed by Isleba the vampire at level 34 on the 6th Regrowth 123rd year of Ascendancy at 02:08 / 2Killed by Emelurakira the snow giant thunderer at level 35 on the 7th Regrowth 123rd year of Ascendancy at 17:18 |
Primary Stats
Strength | 108 (base 60) |
Dexterity | 19 (base 10) |
Constitution | 42 (base 20) |
Magic | 28 (base 10) |
Willpower | 97 (base 60) |
Cunning | 35 (base 17) |
Resources
Life | -104/1213 |
Stamina | 392/420 |
Equilibrium | 20 |
Healing Factor | 1.8439880031269 |
Regeneration | 46.487388275307 |
Speed
Mental | +7.1956730687599% |
Attack | +7.1956730687599% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 5 |
Infravision | 6 |
See Invisible | 12 |
Offense: Mainhand
Damage | 185 |
Accuracy | 42 |
Crit Chance | 25% |
APR | 10 |
Speed | 0.93 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 23% |
Speed | 0.93287347462109 |
Offense: Damage Bonus
Acid | +21% |
Blight | +30% |
Arcane | +25% |
Cold | +46% |
All | 0% |
Lightning | +46% |
Physical | +46% |
Darkness | +21% |
Fire | +71% |
Nature | +36% |
Offense: Damage Penetration
Acid | +39% |
Blight | +44% |
Arcane | +33% |
Cold | +64% |
All | +8% |
Darkness | +39% |
Light | +23% |
Physical | +52% |
Lightning | +64% |
Fire | +94% |
Nature | +39% |
Defense: Base
Armour (hardiness) | 21.000000000001 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 13 |
Physical Save | 44 |
Spell Save | 46 |
Mental Save | 39 |
Defense: Resistances
Acid | + 43%( 70%) |
Blight | + 47%( 70%) |
Arcane | + 22%( 70%) |
Cold | + 41%( 70%) |
All | + 16%( 70%) |
Darkness | + 27%( 70%) |
Light | + 21%( 70%) |
Temporal | + 29%( 70%) |
Physical | + 20%( 70%) |
Lightning | + 32%( 70%) |
Fire | + 70%( 70%) |
Nature | + 68%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Bleed Resistance | 50% |
Blind Resistance | 44% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 542 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Fireimmortal (0 def, 4 armour) Fireimmortal (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +6 Con dps ---------- Dmg.mod +6% fire +7% physical Res.pen +25% fire ----- def ----- Armour +4 Fatigue +3% Resists +6% fire +6% light +15% temporal ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Scorchoath' alchemist's lamp 'Scorchoath'1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% fire +15% light +8% all Apr +8 On Hit (Melee): * 10% chance to slow global speed by 60% ----- def ----- Resists +6% acid +12% fire +3% nature ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | dwarven-steel pickaxe 'Brodegas' (dig speed 15 turns) dwarven-steel pickaxe 'Brodegas' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +10 Str +1 Dex +4 Con dps ---------- Res.pen +13% physical ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
In main hand | enhanced dwarven-steel greatsword of massacre (50-81 power, 2 apr) enhanced dwarven-steel greatsword of massacre (50-81 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature/Master Power 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +9 Str +7 Dex +5 Mag +7 Wil +7 Cun +7 Con Massive two-handed swords. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 4.5 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 1207.88 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | Ichorreign the reinforced leather armour (12 def, 7 armour) Ichorreign the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +4 Mag +6 Wil dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +7% Phys.pwr +17 (+4 eff.) Spell.pwr +35 (+11 eff.) Mind.pwr +21 (+6 eff.) S.pwr/crit +6 Dmg.mod +3% nature Res.pen +5% blight ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +23% acid +22% fire +10% lightning Spell.save +3 (+1 eff.) ---------- misc Mana/turn +0.04 A suit of armour made of leather. |
Cloak | Emira the cashmere cloak (2 def, 0 armour) Emira the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +9% blight ----- def ----- Defense +2 (+1 eff.) Resists +13% nature +14% blight Crit.chn- 15.00% Spell.save +15 (+5 eff.) HP.reg +7.00 Heal.mod +14% ---------- misc Max.mana +40.00 Infravis +3 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | restful steel amulet of healing restful steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -6% HP.reg +2.00 Heal.mod +12% Cut- +50% Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 402 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 261; cd 13) healing infusion of the warrior (heal 261; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 261 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 443; 12 cd) regeneration infusion (heal 443; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 443 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 71; cd 20) shatter afflictions rune (absorb 71; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Flashquill Flashquill0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +9% lightning +3% nature Res.pen +5% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% nature +9% blight Amulets make your neck look great! |
restful copper amulet of constitution (+3) restful copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
Layetha Layetha0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +5 Cun +4 Str dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +11% lightning +6% physical ----- def ----- Resists +22% lightning Die.at -60.00 life ---------- misc Psi/ret +0.08 Rings make your fingers look great! |
Splendourravager the gold ring Splendourravager the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +30% mind +6% temporal Res.pen +15% temporal ----- def ----- Resists +12% light Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 28.77 cold and 28.77 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Yvaba Yvaba0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun +4 Dex dps ---------- S.pwr/crit +2 Dmg.mod +16% blight +9% arcane Acc +6 (+2 eff.) ----- def ----- Fatigue -4% Resists +10% blight ---------- misc Max.enc +20 Vim/s.crit +1.00 Max.vim +10.00 Rings make your fingers look great! |
copper ring 'Shinemarrow' copper ring 'Shinemarrow'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +9% light ----- def ----- Resists +5% arcane Spell.save +3 (+1 eff.) Rings make your fingers look great! |
steel ring 'Frigidvagrant' steel ring 'Frigidvagrant'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness +32% cold Res.pen +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +37% cold Rings make your fingers look great! |
arcing steel battleaxe of rage (21-32 power, 2 apr) arcing steel battleaxe of rage (21-32 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane/Master Power 21.0 - 31.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 71 damage While equipped: Stats +2 Str dps ---------- Dmg.mod +10% physical Acc +13 (+4 eff.) Massive two-handed battleaxes. |
iron battleaxe (15-22 power, 1 apr) iron battleaxe (15-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 15.0 - 22.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
Mardazor (56-85 power, 2 apr) Mardazor (56-85 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +16 mind While equipped: Stats +2 Wil dps ---------- Mind.pwr +20 (+6 eff.) ----- def ----- Resists +3% nature +3% acid Teleport- +20% Massive two-handed mauls. |
Aeruroddastir the Hailwire (46-74 power, 3 apr) Aeruroddastir the Hailwire (46-74 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Nature/Disrupt/Master Power 46.5 - 74.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +8 cold On Crit.r2 +28 lightning +40 cold +8 acid On Hit: * 19% chance to slow global speed by 60% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% Mov.spd +45% Res.pen +12% lightning +21% cold +15% acid On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Resists +6% cold Massive two-handed swords. |
stormbringer's stralite greatsword of massacre (58-93 power, 3 apr) stormbringer's stralite greatsword of massacre (58-93 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Master Power 58.0 - 92.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +24 lightning +19 cold While equipped: dps ---------- Mov.spd +53% Res.pen +14% lightning +13% cold Massive two-handed swords. |
Balakor the Blackkiller (11-15 power, 2 apr) Balakor the Blackkiller (11-15 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +18 darkness Against +6% Living On Hit: * 10% chance to reduce armor by 32% Sharp, long, and deadly. |
Gilukath the Blizzardsever (16-23 power, 3 apr) Gilukath the Blizzardsever (16-23 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Arcane Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 blight +20 darkness +12 cold On Hit.r1 +20 cold On Crit.r2 +12 darkness On Hit: 20% Epidemic 2 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 22 While equipped: dps ---------- Dmg.mod +15% arcane ----- def ----- Resists +5% arcane +9% cold Disease- +17% Sharp, long, and deadly. |
steel longsword of enduring (13-18 power, 3 apr) steel longsword of enduring (13-18 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Nature Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Con +5 Wil ----- def ----- Max.HP +17.00 Sharp, long, and deadly. |
Urudodil Urudodil4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Hit.r1 +8 acid While equipped: Stats +4 Cun dps ---------- S.pwr/crit +8 Dmg.mod +21% acid +9% blight Res.pen +6% physical On Hit (Ranged): * 20% chance to reduce armor by 32% ---------- misc Max.mana +60.00 Slings are used to hurl stones or metal shots at your foes. |
Erylalin the Coaltouch (20-24 power, 4 apr, physical element) Erylalin the Coaltouch (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Spell.crit +3% Crit.mult +15.00% Spell.pwr +9 (+3 eff.) Dmg.mod +6% mind +20% physical Res.pen +10% physical On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Defense +10 (+5 eff.) ---------- misc Equi/ret +0.12 Psi/ret +0.08 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 115.94 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
iron waraxe of erosion (12-17 power, 2 apr) iron waraxe of erosion (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Nature Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature One-handed war axes. |
Fuledoneg the Tundrareaper Fuledoneg the Tundrareaper1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Phys.pwr +25 (+6 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +6% cold Apr +2 Melee Ret 6 acid ----- def ----- Defense +25 (+12 eff.) Phys.save +6 (+2 eff.) A belt that goes around your waist. |
hardened leather belt hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist. |
hardened leather belt 'Dayblow' hardened leather belt 'Dayblow'1.0 T3 belt armor [Rare] Disrupt While equipped: Stats +1 Str +2 Mag +5 Cun +2 Con dps ---------- Dmg.mod +6% light ----- def ----- Resists +7% acid +10% blight ---------- misc See.Invis +6 A belt that goes around your waist. |
Bregigar (2 def, 0 armour) Bregigar (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +2 Cun +5 Con dps ---------- Mind.crit +2% ----- def ----- Defense +2 (+1 eff.) Mind.save +18 (+6 eff.) ---------- misc Hate/m.crit +3.00 Light +2 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Bethygawe' (1 def, 0 armour) linen cloak 'Bethygawe' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Dex +4 Mag +4 Con dps ---------- Res.pen +5% arcane ----- def ----- Defense +1 (+0 eff.) Crit.chn- 5.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
insulating pair of hardened leather boots of phasing (0 def, 3 armour) insulating pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +3 Resists +7% fire +9% cold Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
dwarven-steel gauntlets 'Thundermalice' (0 def, 2 armour) dwarven-steel gauntlets 'Thundermalice' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +7 Str +6 Mag +3 Con dps ---------- Mind.pwr +30 (+9 eff.) Melee+ 14 light Dmg.mod +7% light +9% mind Res.pen +10% lightning ----- def ----- Armour +2 Fatigue +3% Resists +10% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm hardened leather gloves of the nighthunter (0 def, 2 armour) storm hardened leather gloves of the nighthunter (0 def, 2 armour)1.0 T2 hands armor [Ego+] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 10 lightning Dmg.mod +5% lightning Acc +7 (+2 eff.) ----- def ----- Armour +2 Resists +10% darkness +6% lightning ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chalefast (2 def, 4 armour) Chalefast (2 def, 4 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +7 Cun dps ---------- Phys.crit +2.0% Crit.mult +10.00% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +15% acid Mind.save +9 (+3 eff.) Teleport- +20% A pointy cloth hat, very wizardly... |
Emoda the Corruptionenvy (0 def, 1 armour) Emoda the Corruptionenvy (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +10% fire Melee Ret 6 fire On Hit (Melee): * 10% chance to slow global speed by 60% ----- def ----- Armour +1 Fatigue +1% Resists +3% nature +3% lightning A cap made of leather. |
Frostcrypt (0 def, 4 armour) Frostcrypt (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +17 Str +5 Mag dps ---------- Melee Ret 10 cold ----- def ----- Armour +4 Fatigue +4% Resists +6% temporal ---------- misc Light +3 See.Invis +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Galagorak the dwarven-steel helm (20 def, 4 armour) Galagorak the dwarven-steel helm (20 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +4 Con dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +4 Defense +20 (+10 eff.) Fatigue +4% Phys.save +16 (+6 eff.) ---------- misc Max.stam +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Isledama the Snowvault (0 def, 3 armour) Isledama the Snowvault (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Phys.pwr +5 (+1 eff.) Melee Ret 10 cold ----- def ----- Armour +3 Fatigue +5% Resists +3% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
clarifying cashmere wizard hat of knowledge (2 def, 0 armour) clarifying cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +8 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Mind.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
miner's rough leather cap (0 def, 3 armour) miner's rough leather cap (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
rough leather cap 'Duskward' (0 def, 1 armour) rough leather cap 'Duskward' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% light +6% blight Heal.mod +15% Cut- +20% A cap made of leather. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 5.9 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 76.43 fire damage in a radius of 5 each turn for 9 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Xerama the voratun mail armour (5 def, 10 armour) Xerama the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil +8 Cun +8 Con dps ---------- On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +21% Resists -16% light +6% blight +16% cold +11% darkness +12% fire Phys.save +6 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +32 (+11 eff.) A suit of armour made of mail. |
fearforged voratun mail armour of command (10 def, 16 armour) fearforged voratun mail armour of command (10 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +9 Con ----- def ----- Armour +16 Defense +10 (+5 eff.) Fatigue +21% Resists +8% fire -16% light +11% darkness Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +20 (+7 eff.) A suit of armour made of mail. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
545 alchemist agate 545 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Sunward the brass lantern Sunward the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Resists +3% light +6% cold ---------- misc Light +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Freezegasher [power 25] (25 cooldown) Freezegasher [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Dex +2 Mag +4 Con ----- def ----- Resists +15% cold Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield [power 25] (25 cooldown) iron torque of psionic shield [power 25] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
yew totem of summon tentacle [power 225] (25 cooldown) yew totem of summon tentacle [power 225] (25 cooldown)2.0 T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 669 Base Damage: 235 Armor: 21 All Resist: 3 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Morningkiss the yew wand of conjuration [power 245] (15 cooldown) Morningkiss the yew wand of conjuration [power 245] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +25% mind Melee Ret 4 mind 10 light ----- def ----- Resists +9% blight +18% fire Mind.save +9 (+3 eff.) ---------- misc Psi/ret +0.08 Fire a magical bolt dealing 357 lightning damage Puts all charms on 15 cooldown 100% to increase all damage by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By aora si ermano the Higher Wyrmic level 8
7th Mirth 122nd year of Ascendancy at 22:55 see stats
By aora si ermano the Higher Wyrmic level 33
9th Allure 123rd year of Ascendancy at 14:41 see stats
By aora si ermano the Higher Wyrmic level 28
12nd Haze 122nd year of Ascendancy at 08:53 see stats
By aora si ermano the Higher Wyrmic level 24
74th Dusk 122nd year of Ascendancy at 08:01 see stats
By aora si ermano the Higher Wyrmic level 29
15th Haze 122nd year of Ascendancy at 00:46 see stats
By aora si ermano the Higher Wyrmic level 10
1st Flare 122nd year of Ascendancy at 05:01 see stats
By aora si ermano the Higher Wyrmic level 20
47th Dusk 122nd year of Ascendancy at 17:22 see stats
By aora si ermano the Higher Wyrmic level 30
16th Haze 122nd year of Ascendancy at 01:18 see stats
By aora si ermano the Higher Wyrmic level 22
62nd Dusk 122nd year of Ascendancy at 10:05 see stats
By aora si ermano the Higher Wyrmic level 23
70th Dusk 122nd year of Ascendancy at 11:32 see stats
By aora si ermano the Higher Wyrmic level 7
78th Pyre 122nd year of Ascendancy at 03:49 see stats
By aora si ermano the Higher Wyrmic level 17
35th Dusk 122nd year of Ascendancy at 11:19 see stats
By aora si ermano the Higher Wyrmic level 22
70th Dusk 122nd year of Ascendancy at 03:53 see stats
By aora si ermano the Higher Wyrmic level 16
21st Dusk 122nd year of Ascendancy at 00:45 see stats
By aora si ermano the Higher Wyrmic level 34
6th Regrowth 123rd year of Ascendancy at 02:08 see stats
Log
Poruriakira the minotaur's Shadow Shot hits aora si ermano for 96 physical, 14 physical (109 total damage).
Aora si ermano casts Rune: Shatter Afflictions.
The smoke around aora si ermano dissipate.
A shield forms around aora si ermano.
Aora si ermano breathes fire!
You collect a new ingredient: minotaur nose (1).
aora si ermano hits Poruriakira the minotaur for 176 fire, 166 cold, 165 lightning (508 total damage).
aora si ermano killed Poruriakira the minotaur!
Emelurakira the snow giant thunderer uses Heartseeker.
Your shield crumbles under the damage!
The shield around aora si ermano crumbles.
Aora si ermano is poisoned!
Emelurakira the snow giant thunderer hits aora si ermano for (96 absorbed), 145 physical, 6 light, 5 cold, 109 physical, 5 cold (270 total damage).
Aora si ermano breathes ice!
Emelurakira the snow giant thunderer is recovering from the damage!
Emelurakira the snow giant thunderer resists the freeze!
aora si ermano hits Emelurakira the snow giant thunderer for 281 fire, 198 cold, 250 lightning, 217 arcane (947 total damage).
Emelurakira the snow giant thunderer uses Flurry.
Emelurakira the snow giant thunderer performs a melee critical strike against aora si ermano!
Emelurakira the snow giant thunderer performs a melee critical strike against aora si ermano!
Aora si ermano is recovering from the damage!
Emelurakira the snow giant thunderer performs a melee critical strike against aora si ermano!
Emelurakira the snow giant thunderer performs a melee critical strike against aora si ermano!
Emelurakira the snow giant thunderer performs a melee critical strike against aora si ermano!
Emelurakira the snow giant thunderer performs a melee critical strike against aora si ermano!
Poison bursts out of Aora si ermano's corpse!
Emelurakira the snow giant thunderer hits aora si ermano for 285 physical, 6 light, 5 cold, 113 physical, 5 cold, 2 fire, 244 physical, 6 light, 5 cold, 119 physical, 5 cold, 2 fire, 248 physical, 6 light, 5 cold, 127 physical (1185 total damage).
aora si ermano the level 35 higher wyrmic was torn limb from limb to death by Emelurakira the snow giant thunderer on level 7 of Dreadfell.