Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Ghoul |
Class | Necromancer |
Level / Exp | 22 / 3% |
Size | medium |
Lifes / Deaths | Killed by Belewen the giant fire ant at level 22 on the 45th Dusk 122nd year of Ascendancy at 07:49 / 1 |
Primary Stats
Strength | 34 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 34 (base 10) |
Magic | 60 (base 50) |
Willpower | 31 (base 20) |
Cunning | 33 (base 35) |
Resources
Life | -550/370 |
Mana | 181/352 |
Soul | 9/12 |
Vim | 184/184 |
Healing Factor | 1.185336564623 |
Regeneration | 2.6670072704017 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 27.712164534463 |
See Invisible | 30.712164534463 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 30 |
Accuracy | 6 |
Crit Chance | 10% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +24% |
Cold | +41% |
Darkness | +15% |
Blight | +6% |
Arcane | +7% |
Fire | +21% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Acid | +20% |
Cold | +5% |
Arcane | +15% |
Mind | +5% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 1 |
Physical Save | 21 |
Spell Save | 30 |
Mental Save | 33 |
Defense: Resistances
Darkness | + 23%( 70%) |
Acid | + 28%( 70%) |
Light | + 24%( 70%) |
Temporal | + 17%( 70%) |
Cold | + 50%( 70%) |
Lightning | + 29%( 70%) |
Fire | + 26%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 23% |
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 219 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (98 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Death | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Glacial waste | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Ghoul | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Curse of Impotence (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Brenanik the Corpsebright (0 def, 1 armour) Brenanik the Corpsebright (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Mag +3 Con dps ---------- Dmg.mod +6% fire Res.pen +10% nature ----- def ----- Armour +1 Resists +6% lightning +6% temporal ---------- misc Infravis +1 A pair of boots made of leather. |
Light source | Betotira the Chillonslaught Betotira the Chillonslaught2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +15% darkness +15% cold Res.pen +10% acid ----- def ----- Resists +3% cold ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Islabrelaith the rough leather cap (0 def, 1 armour) Islabrelaith the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +4 Str +4 Mag +7 Wil dps ---------- Spell.crit +1% Dmg.mod +6% blight +7% arcane ----- def ----- Armour +1 Fatigue +1% Crit.chn- 15.00% Spell.save +9 (+4 eff.) Disarm- +20% ---------- misc Light +1 A cap made of leather. |
Tool | elm totem of healing 'Xerawe' [power 116] (15 cooldown) elm totem of healing 'Xerawe' [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +3% light +3% cold Mind.save +3 (+2 eff.) Confus- +20% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | Noonbrawn Noonbrawn0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% acid Res.pen +15% arcane +10% acid ----- def ----- Resists +18% acid +13% fire +13% lightning +12% cold ---------- misc Light +3 Rings make your fingers look great! |
On fingers | copper ring of frost (+22%) copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
Around waist | Frigidgrinder the rough leather belt Frigidgrinder the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Res.pen +5% cold ----- def ----- Die.at -80.00 life Max.HP +30.00 ---------- misc Max.stam +20.00 See.Invis +3 A belt that goes around your waist. |
In main hand | cruel ash magestaff of might (15-18 power, 3 apr, cold element) cruel ash magestaff of might (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Elenerand the Pyrekiller (0 def, 1 armour) Elenerand the Pyrekiller (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% mind ----- def ----- Armour +1 Resists +3% fire HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Murkwyrd (0 def, 4 armour) Murkwyrd (0 def, 4 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Res.pen +5% darkness ----- def ----- Armour +4 Resists +3% cold +3% darkness +7% all Mind.save +16 (+8 eff.) Die.at -80.00 life Knockbk- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | regal linen cloak of sorcery (1 def, 0 armour) regal linen cloak of sorcery (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane/Psionic While equipped: Stats +3 Mag +6 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Hellspall the copper amulet Hellspall the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +1 Dex +2 Con dps ---------- Crit.mult +5.00% Phys.pwr +10 (+5 eff.) Dmg.mod +6% fire ----- def ----- Resists +11% light +10% darkness Blind- +23% ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 624%; cd 8) movement infusion of the sneak (speed 624%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 624% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 68; dur 4; cd 22) biting gale rune (damage 68; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 67.68 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1042% over 10 turns; mana 52; cd 14) manasurge rune (regen 1042% over 10 turns; mana 52; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1042% for 10 turns (125 total) and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Belebrena the copper amulet Belebrena the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Melee Ret 2 physical ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
psionicist's copper ring of perseverance psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +21% Rings make your fingers look great! |
titan's steel ring of tenacity titan's steel ring of tenacity0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +23.00 Disarm- +22% Pinning- +28% Knockbk- +23% Rings make your fingers look great! |
warrior's steel ring of perseverance warrior's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
iron dagger 'Unlightarc' (10-13 power, 5 apr) iron dagger 'Unlightarc' (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 nature While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Resists +12% acid +9% blight +12% darkness +12% lightning Sharp, short and deadly. |
Cracklefiend (16-26 power, 1 apr) Cracklefiend (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 16.0 - 25.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +8 lightning On Hit.r1 +16 light On Crit.r2 +8 arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +9 (+3 eff.) Res.pen +25% arcane +15% lightning Massive two-handed swords. |
Scorpionrip (15-18 power, 3 apr, darkness element) Scorpionrip (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Mag +2 Wil dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness +6% nature ----- def ----- Defense +7 (+7 eff.) ---------- misc Max.P.En +15.00 Max.N.En +15.00 Light +3 See.Invis +9 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 71.96 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel ash magestaff of illumination (15-18 power, 3 apr, cold element) cruel ash magestaff of illumination (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold ----- def ----- Defense +8 (+8 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 96.90 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (10-12 power, 2 apr, lightning element) elm magestaff (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff 'Heatzeal' (10-12 power, 2 apr, cold element) elm magestaff 'Heatzeal' (10-12 power, 2 apr, cold element)5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% cold +12% fire Melee Ret 4 lightning ----- def ----- Defense +6 (+6 eff.) Resists +6% fire ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 71.96 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elm magestaff of illumination (10-12 power, 2 apr, cold element) elm magestaff of illumination (10-12 power, 2 apr, cold element)5.0 T1 staff 2H weapon [Ego] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% cold ----- def ----- Defense +5 (+5 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 96.90 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ethereal ash starstaff of channeling (15-18 power, 3 apr, light element) ethereal ash starstaff of channeling (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +18 (+6 eff.) Dmg.mod +15% light Phasing +12% ----- def ----- Defense +13 (+13 eff.) Shield.pwr +7% ---------- misc Mana/turn +0.13 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
iron waraxe 'Aridatta' (11-15 power, 2 apr) iron waraxe 'Aridatta' (11-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Crit.mult +10.00% Spell.pwr +10 (+3 eff.) Res.pen +10% blight +25% mind Acc +6 (+6 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +24% One-handed war axes. |
insulating rough leather belt of carrying insulating rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Resists +6% fire +6% cold ---------- misc Max.enc +20 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of nature (+18%) (0 def, 0 armour) mindwoven linen robe of nature (+18%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +12% nature ----- def ----- Resists +18% nature +7% all Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of lightning (+15%) (0 def, 0 armour) woollen robe of lightning (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chirim the pair of rough leather boots (0 def, 3 armour) Chirim the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +2 Cun +2 Con dps ---------- Phys.crit +1.0% Apr +3 ----- def ----- Armour +3 Resists +3% light Phys.save +11 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc See.Invis +3 A pair of boots made of leather. |
Cobrapyre (0 def, 1 armour) Cobrapyre (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +2 Wil dps ---------- Res.pen +10% nature ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +10.00 See.Invis +9 A pair of boots made of leather. |
Koradrarion (0 def, 3 armour) Koradrarion (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Spell.save +6 (+3 eff.) Max.HP +40.00 Stun/Frz- +20% Knockbk- +10% Teleport- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Halutir' (0 def, 3 armour) pair of iron boots 'Halutir' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Res.pen +15% acid On Hit (Melee): * 10% chance to reduce armor by 34% ----- def ----- Armour +3 Fatigue +2% Resists +3% lightning +2% physical +3% darkness +6% nature Max.HP +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of rough leather boots of tirelessness (0 def, 1 armour) stealthy pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: Stats +7 Lck +4 Dex ----- def ----- Armour +1 Stealth +6 ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
Aeryrorion the Earthransom (0 def, 2 armour) Aeryrorion the Earthransom (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 7 nature Dmg.mod +3% nature ----- def ----- Armour +2 Fatigue +3% Resists +3% lightning +6% light +5% arcane +6% cold +19% nature +3% mind ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
temporal rough leather gloves (0 def, 1 armour) temporal rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 6 temporal Ranged+ 5 temporal Dmg.mod +4% temporal ----- def ----- Armour +1 Resists +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Daimerak (25 def, 1 armour) Daimerak (25 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: ----- def ----- Armour +1 Defense +25 (+21 eff.) Fatigue +1% Resists +5% nature +5% blight Phys.save +3 (+2 eff.) Spell.save +3 (+1 eff.) A cap made of leather. |
iron helm 'Thundersmasher' (0 def, 3 armour) iron helm 'Thundersmasher' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% lightning +12% physical +12% light Res.pen +15% light Acc +10 (+10 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +7% blight +15% lightning Mind.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Velyriathra' (1 def, 0 armour) linen wizard hat 'Velyriathra' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +3% acid ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +6% temporal Die.at -40.00 life Heal.mod +5% A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat (1 def, 0 armour) spellwoven linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/turn +0.12 A pointy cloth hat, very wizardly... |
Quenchhunger the steel plate armour (0 def, 9 armour) Quenchhunger the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid +18% cold Res.pen +10% darkness +10% acid Melee Ret 4 cold ----- def ----- Armour +9 Fatigue +22% HP.reg +3.00 ---------- misc Stam/turn +0.90 A suit of armour made of metal plates. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
220 alchemist agate 220 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of gale force [power 100] (15 cooldown) iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By necrocancer the Ghoul Necromancer level 10
3rd Summertide 122nd year of Ascendancy at 10:46 see stats
By necrocancer the Ghoul Necromancer level 20
37th Dusk 122nd year of Ascendancy at 23:08 see stats
By necrocancer the Ghoul Necromancer level 20
38th Dusk 122nd year of Ascendancy at 00:38 see stats
By necrocancer the Ghoul Necromancer level 17
26th Dusk 122nd year of Ascendancy at 10:58 see stats
By necrocancer the Ghoul Necromancer level 12
10th Flare 122nd year of Ascendancy at 18:14 see stats
By necrocancer the Ghoul Necromancer level 5
5th Mirth 122nd year of Ascendancy at 05:20 see stats
By necrocancer the Ghoul Necromancer level 21
44th Dusk 122nd year of Ascendancy at 05:06 see stats
By necrocancer the Ghoul Necromancer level 21
44th Dusk 122nd year of Ascendancy at 18:52 see stats
By necrocancer the Ghoul Necromancer level 14
9th Dusk 122nd year of Ascendancy at 21:42 see stats
Log
Gloromina the white crystal casts Ice Bolt.
Gloromina the white crystal's spell attains critical power!
Greater Weapon Focus from Belewen the giant fire ant hits necrocancer for 115 physical, 3 fire (118 total damage).
Belewen the giant fire ant's Quickdraw Knife hits necrocancer for 96 physical, 3 fire (99 total damage).
Shardskin activates Hymn of Perseverance.
Shardskin deactivates Hymn of Shadows.
Shardskin casts Rune: Stormshield.
Shardskin summons a storm to protect them!
Shardskin casts Blood Spray.
Belewen the giant fire ant is afflicted by a weakness disease!
Armoured skeleton warrior is afflicted by a rotting disease!
Shardskin hits Belewen the giant fire ant for 78 blight damage.
Shardskin hits necrocancer for 86 blight damage.
Shardskin hits Armoured skeleton warrior for 97 blight damage.
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Rotting Disease from Shardskin hits Armoured skeleton warrior for 19 blight damage.
Gloromina the white crystal shrugs off the effect 'Spike of Decrepitude'!
Shardskin shrugs off the effect 'Spike of Decrepitude'!
Spikes of Decrepitude hits Belewen the giant fire ant for 20 cold, 17 darkness (37 total damage).
Spikes of Decrepitude hits Gloromina the white crystal for 7 cold, 15 darkness (21 total damage).
Spikes of Decrepitude hits Shardskin for 16 cold, 13 darkness (29 total damage).
Weakness Disease from Shardskin hits Belewen the giant fire ant for 18 blight damage.
Belewen the giant fire ant uses Flurry.
Belewen the giant fire ant performs a melee critical strike against necrocancer!
Belewen the giant fire ant hits necrocancer for 59 physical, 2 fire, 27 physical, 2 fire, 55 physical, 2 fire, 31 physical, 2 fire, 51 physical, 2 fire, 26 physical, 2 fire (264 total damage).
Greater Weapon Focus from Belewen the giant fire ant hits necrocancer for 28 physical, 2 fire, 62 physical, 2 fire (95 total damage).
Belewen the giant fire ant's Quickdraw Knife hits necrocancer for 90 physical damage.
necrocancer the level 22 ghoul necromancer was hacked apart to death by Belewen the giant fire ant on level 4 of Old Forest.
Belewen the giant fire ant prepares for the next kill!