Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Wyrmic |
Level / Exp | 9 / 62% |
Size | medium |
Lifes / Deaths | Killed by Iselaith the copperhead snake at level 9 on the 3rd Flare 122nd year of Ascendancy at 02:13 / 1 |
Primary Stats
Strength | 36 (base 31) |
Dexterity | 17 (base 10) |
Constitution | 17 (base 11) |
Magic | 11 (base 10) |
Willpower | 34 (base 24) |
Cunning | 11 (base 10) |
Resources
Life | -22/346 |
Stamina | 136/194 |
Equilibrium | 21 |
Healing Factor | 1.062941519274 |
Regeneration | 3.523650743232 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.093867610317% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 6 |
Infravision | 1 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 66 |
Accuracy | 39 |
Crit Chance | 8% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Darkness | +3% |
All | 0% |
Defense: Base
Armour (hardiness) | 26.08934837382 (81.151787968034%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 23 |
Physical Save | 20 |
Spell Save | 15 |
Mental Save | 20 |
Defense: Resistances
Acid | + 16%( 70%) |
Lightning | + 4%( 70%) |
Darkness | + 18%( 70%) |
Cold | + 8%( 70%) |
Blight | + 10%( 70%) |
Physical | + 1%( 70%) |
Fire | + 16%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 148 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
Light source | bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Xeryrakira' (1 def, 0 armour) linen wizard hat 'Xeryrakira' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex +4 Con dps ---------- Dmg.mod +10% acid ----- def ----- Defense +1 (+1 eff.) Resists +15% acid +6% fire +3% lightning A pointy cloth hat, very wizardly... |
Tool | supercharged elm totem of healing [power 146] (17 cooldown) supercharged elm totem of healing [power 146] (17 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 146 Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | psionicist's copper ring psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great! |
On fingers | warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
Around waist | rough leather belt 'Manekath' rough leather belt 'Manekath'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.crit +5% Mind.pwr +5 (+2 eff.) ----- def ----- Resists +6% fire +6% cold A belt that goes around your waist. |
In main hand | arcing steel battleaxe of massacre (32-48 power, 2 apr) arcing steel battleaxe of massacre (32-48 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed battleaxes. |
On hands | Lisumira (0 def, 1 armour) Lisumira (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Melee+ 6 darkness Dmg.mod +3% darkness +3% acid On Hit (Melee): * 10% chance to reduce armor by 18% ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness Crit.chn- 10.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | radiant iron plate armour (0 def, 7 armour) radiant iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +7 Fatigue +22% Resists +10% blight +12% darkness ---------- misc Light +1 A suit of armour made of metal plates. |
Cloak | Liserana the linen cloak (1 def, 0 armour) Liserana the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Dex +1 Cun +2 Con dps ---------- Mind.crit +2% ----- def ----- Defense +1 (+1 eff.) ---------- misc Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
restful copper amulet of dexterity (+2) restful copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
iron battleaxe (16-23 power, 1 apr) iron battleaxe (16-23 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 15.5 - 23.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
Offalmistress the elm longbow Offalmistress the elm longbow4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +4 nature While equipped: Stats +3 Str +4 Dex dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +10% cold ----- def ----- Crit.chn- 15.00% ---------- misc Light +2 Longbows are used to shoot arrows at your foes. |
steady rough leather sling steady rough leather sling4.0 T1 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: dps ---------- Phys.crit +2.0% Acc +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
flaming iron waraxe of vileness (12-17 power, 2 apr) flaming iron waraxe of vileness (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 blight On Hit.r1 +5 fire On Hit: * 5% chance to reduce strength, dexterity, and constitution by 8 One-handed war axes. |
Zubitta (0 def, 3 armour) Zubitta (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Armour +3 Fatigue -3% Phys.save +9 (+4 eff.) Heal.mod +10% Silence- +10% Confus- +10% Teleport- +20% ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating iron helm of constitution (+2) (0 def, 3 armour) insulating iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of dexterity (+3) (0 def, 3 armour) iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
Gilyyon (0 def, 11 armour) Gilyyon (0 def, 11 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Armour +11 Fatigue +22% Resists +16% lightning Cut- +20% ---------- misc Equi/ret +0.04 Max.hate +2.00 A suit of armour made of metal plates. |
impenetrable iron plate armour (0 def, 13 armour) impenetrable iron plate armour (0 def, 13 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +13 Fatigue +22% A suit of armour made of metal plates. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Muckwinnow' (dig speed 30 turns) iron pickaxe 'Muckwinnow' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Dex +2 Mag dps ---------- Phys.pwr +3 (+1 eff.) Mov.spd +10% ----- def ----- Resists +3% nature ---------- misc Light +3 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Shockvault the brass lantern Shockvault the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +5% lightning Melee Ret 4 mind ----- def ----- Mind.save +12 (+6 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +2.00 Light +3 See.Stealth +8 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By yopksetioa the Higher Wyrmic level 8
10th Mirth 122nd year of Ascendancy at 09:54 see stats
By yopksetioa the Higher Wyrmic level 7
78th Pyre 122nd year of Ascendancy at 11:49 see stats
Log
Melee retaliation hits Arorewen the weaver young for 13 cold, 5 cold (18 total damage).
Burning from Arorewen the weaver young hits yopksetioa for 13 fire damage.
Arorewen the weaver young's Flame hits yopksetioa for 24 fire damage.
Bleeding from Arorewen the weaver young hits yopksetioa for 3 physical damage.
Deadly Poison from Iselaith the copperhead snake hits yopksetioa for 28 nature damage.
Yopksetioa uses Wrath of the Highborn.
Yopksetioa radiates power.
Yopksetioa fails to use Swallow.
Arorewen the weaver young hits yopksetioa for 26 physical damage.
Melee retaliation hits Arorewen the weaver young for 6 cold damage.
Talent Wing Buffet is ready to use.
Talent Fearless Cleave is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Earth's Eyes is ready to use.
Talent Ice Claw is ready to use.
Talent Nature's Touch is ready to use.
Deadly Poison from Iselaith the copperhead snake hits yopksetioa for 25 nature damage.
Burning from Arorewen the weaver young hits yopksetioa for 12 fire damage.
Bleeding from Arorewen the weaver young hits yopksetioa for 3 physical damage.
Arorewen the weaver young feels pain again.
Arorewen the weaver young casts Flame.
Arorewen the weaver young hits yopksetioa for 29 physical damage.
Melee retaliation hits Arorewen the weaver young for 8 cold damage.
Yopksetioa fails to use Nature's Touch.
Arorewen the weaver young's Flame hits yopksetioa for 21 fire damage.
Poison bursts out of Yopksetioa's corpse!
Deadly Poison from Iselaith the copperhead snake hits yopksetioa for 25 nature damage.
yopksetioa the level 9 higher wyrmic was slimed to death by Iselaith the copperhead snake on level 2 of Norgos Lair.