Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 42 / 84% |
Size | medium |
Lifes / Deaths | Killed by f432 at level 30 on the 19th Regrowth 123rd year of Ascendancy at 05:37 / 2Killed by f432 at level 42 on the 64th Pyre 123rd year of Ascendancy at 21:43 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 47 (base 10) |
Constitution | 35 (base 10) |
Magic | 94 (base 60) |
Willpower | 93 (base 60) |
Cunning | 91 (base 48) |
Resources
Life | -365/604 |
Mana | 231/922 |
Healing Factor | 1.1916660017318 |
Regeneration | 9.712077914114 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +9.9999999999993% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 46 |
Accuracy | 60 |
Crit Chance | 70% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 81 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 52% |
Speed | 1 |
Offense: Damage Bonus
Light | +3% |
Fire | +3% |
Arcane | +80% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Arcane | +40% |
Acid | +15% |
Light | +30% |
All | +10% |
Defense: Base
Armour (hardiness) | 16.999999999999 (65.324392949321%) |
Defense | 64 |
Ranged Defense | 69 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 48 |
Mental Save | 55 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 26%( 70%) |
Arcane | + 29%( 70%) |
Cold | + 33%( 70%) |
All | + 20%( 70%) |
Lightning | + 27%( 70%) |
Light | + 37%( 70%) |
Temporal | + 38%( 70%) |
Mind | + 23%( 70%) |
Darkness | + 40%( 70%) |
Fire | + 35%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Stun Resistance | 31% |
Confusion Resistance | 80% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Silence Resistance | 33% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 621 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1255% for 10 turns (92 total) and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1025% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Thaumaturgy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Geserianor the skeleton master archer. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1141. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Arthatoblek the Heatstreak (0 def, 3 armour) Arthatoblek the Heatstreak (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Lck +6 Dex dps ---------- Phys.pwr +7 (+4 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +3% light +3% fire Res.pen +20% light Melee Ret 2 fire ----- def ----- Armour +3 Resists +6% light +12% fire Stealth +8 Silence- +33% Confus- +30% Stun/Frz- +31% A pair of boots made of leather. |
Light source | piercing alchemist's lamp of corpselight piercing alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Res.pen +10% all Apr +7 ----- def ----- Resists +7% blight +10% darkness ---------- misc Light +5 Infravis +4 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 24 blight damage or heals 36 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour) aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Con dps ---------- Dmg.mod +11% arcane ----- def ----- Defense +2 (+1 eff.) Shield.pwr +9% HP.reg +2.90 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 8.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 35 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 11 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | Betyrin [power 4] (25 cooldown) Betyrin [power 4] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Con dps ---------- Acc +30 (+8 eff.) Apr +6 ----- def ----- Armour +6 Defense +10 (+3 eff.) Resists +9% cold Die.at -80.00 life Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Glamira Glamira0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +6 Mag +7 Wil +8 Cun +8 Con dps ---------- Phys.pwr +15 (+8 eff.) Spell.pwr +12 (+2 eff.) Melee+ 25 physical Ranged+ 14 physical Res.pen +5% acid On Hit (Melee): * 14% chance to reduce all saves and defense by 33 On Hit (Ranged): * 14% chance to reduce all saves and defense by 33 ----- def ----- Crit.chn- 10.00% ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Infravis +1 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
On fingers | me guta me guta0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Dex +16 Mag +8 Wil +8 Cun dps ---------- Spell.pwr +30 (+6 eff.) Dmg.mod +6% cold Res.pen +30% arcane Acc +20 (+5 eff.) Melee Ret 6 arcane ----- def ----- Resists +6% arcane Mind.save +15 (+5 eff.) Confus- +50% Rings make your fingers look great! |
Around waist | Emblem of Evasion Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | dragonbone starstaff 'Xaniyatta' (30-36 power, 6 apr, arcane element) dragonbone starstaff 'Xaniyatta' (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Spell.crit +20% Spell.pwr +24 (+5 eff.) Melee+ 38 arcane Dmg.mod +54% arcane ----- def ----- Resists +12% darkness +10% temporal +3% mind +5% arcane Def/telep +19 Res/telep +11% Dur/telep +17% ---------- misc Max.mana +120.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | spellstreaming drakeskin leather gloves of war-making (0 def, 3 armour) spellstreaming drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +14.0% Spell.crit +20% Mind.crit +12% Crit.mult +8.00% Spell.pwr +13 (+2 eff.) ----- def ----- Armour +3 ---------- misc Mana/turn +0.23 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+3 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | Darkraptor (11 def, 5 armour) Darkraptor (11 def, 5 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +2 Wil dps ---------- Acc +24 (+6 eff.) ----- def ----- Armour +5 Defense +11 (+3 eff.) Fatigue -6% Resists +7% acid +3% darkness +6% fire +7% cold +8% lightning Phys.save +19 (+9 eff.) Spell.save +17 (+6 eff.) Mind.save +24 (+7 eff.) Max.HP +76.00 ---------- misc Max.stam +26.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Xerynn the Glimmerwyrd Xerynn the Glimmerwyrd0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +8 Dex +3 Wil +9 Cun +7 Con dps ---------- Crit.mult +20.00% Mov.spd +10% ----- def ----- Defense +15 (+4 eff.) Fatigue -9% Resists +12% temporal +9% nature +15% light HP.reg +5.00 Disarm- +20% ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
Inventory
movement infusion of the warrior (speed 592%; cd 14) movement infusion of the warrior (speed 592%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 592% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
CABRONAZO CABRONAZO0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +6 Con dps ---------- Phys.pwr +10 (+5 eff.) Phys.spd +10% Dmg.mod +9% physical ----- def ----- Resists +3% physical +6% fire Crit.chn- 17.75% Blind- +40% Poison- +24% Silence- +24% ---------- misc Light +1 Infravis +9 Sight +2 See.Invis +15 Amulets make your neck look great! |
Elylle Elylle0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Dex +3 Wil ----- def ----- Resists +12% acid ---------- misc Stam/turn +3.00 See.Invis +6 Masteries +0.28 Spell/Water Amulets make your neck look great! |
Gleamraven the steel amulet Gleamraven the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +3 Mag +5 Wil +4 Con ----- def ----- Resists +6% light ---------- misc Masteries +0.20 Spell/Conveyance +0.20 Spell/Air Amulets make your neck look great! |
Porinn the Flameminister Porinn the Flameminister0.1 T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Dex +3 Wil +8 Cun +7 Con dps ---------- Mind.pwr +7 (+2 eff.) Mov.spd +10% Dmg.mod +15% fire Res.pen +15% fire ----- def ----- Fatigue -6% Resists +9% cold +9% fire Mind.save +7 (+2 eff.) HP.reg +2.00 Confus- +14% ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
starlit steel amulet of manastreaming starlit steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Resists +13% light +14% darkness Blind- +22% ---------- misc Mana/turn +0.20 Max.mana +22.00 Amulets make your neck look great! |
voratun amulet 'Xeth' voratun amulet 'Xeth'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Mag +7 Con ----- def ----- Resists +25% temporal Crit.chn- 10.00% Phys.save +24 (+11 eff.) Spell.save +16 (+5 eff.) Mind.save +24 (+7 eff.) Blind- +25% Pinning- +46% Knockbk- +48% ---------- misc Infravis +4 Sight +2 See.Invis +9 Amulets make your neck look great! |
Dimdredge Dimdredge0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +4 Mag +5 Wil +1 Cun +5 Con dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +6 (+1 eff.) Melee+ 7 physical Ranged+ 13 physical Dmg.mod +6% blight On Hit (Melee): * 12% chance to reduce all saves and defense by 33 * 20% chance to reduce damage dealt by 27% On Hit (Ranged): * 13% chance to reduce all saves and defense by 33 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Eloranor Eloranor0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Armour +6 Resists +6% mind Mind.save +6 (+2 eff.) Die.at -40.00 life Heal.mod +5% Rings make your fingers look great! |
Eremalamnir Eremalamnir0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Dex +1 Mag +8 Wil +11 Cun +4 Con dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +12% acid Acc +6 (+2 eff.) ----- def ----- Phys.save +8 (+4 eff.) ---------- misc Max.vim +50.00 Rings make your fingers look great! |
Zubeda the stralite ring Zubeda the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Cun +5 Mag dps ---------- Res.pen +25% blight Melee Ret 10 blight ----- def ----- Fatigue -8% Resists +15% blight +6% temporal +6% light Blind- +21% Disarm- +20% ---------- misc Max.enc +36 Max.psi +52.68 Rings make your fingers look great! |
conjurer's copper ring of luminosity conjurer's copper ring of luminosity0.1 T1 ring jewelry [Ego++] Arcane While equipped: Stats +4 Wil +5 Mag dps ---------- Spell.pwr +6 (+1 eff.) Melee+ 10 light Ranged+ 13 light Dmg.mod +11% light Rings make your fingers look great! |
conjurer's gold ring of life conjurer's gold ring of life0.1 T3 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- Max.HP +41.00 HP.reg +10.00 Heal.mod +12% Rings make your fingers look great! |
copper ring 'Cloudscar' copper ring 'Cloudscar'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% fire Res.pen +10% lightning ----- def ----- Resists +5% arcane Phys.save +6 (+3 eff.) Mind.save +3 (+1 eff.) Confus- +20% Rings make your fingers look great! |
savior's gold ring of fire (+20%) savior's gold ring of fire (+20%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Phys.save +9 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +9 (+3 eff.) Rings make your fingers look great! |
solipsist's gold ring of pilfering solipsist's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) Acc +10 (+3 eff.) Apr +10 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring 'Festerwinter' stralite ring 'Festerwinter'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +11 (+6 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +7% all On Hit (Melee): * 10% chance to slow global speed by 61% ----- def ----- Resists +14% blight +9% nature +6% acid HP.reg +5.00 Poison- +14% Disease- +18% Stun/Frz- +54% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
thought-forged steel dagger of erosion (12-16 power, 6 apr) thought-forged steel dagger of erosion (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature/Psionic Power 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature +7 mind On Hit: * 10% chance to reduce all saves and defense by 33 While equipped: Stats +2 Cun +2 Wil Sharp, short and deadly. |
thought-forged iron greatmaul of erosion (18-28 power, 1 apr) thought-forged iron greatmaul of erosion (18-28 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Nature/Psionic Power 18.5 - 27.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 mind +9 nature On Hit: * 17% chance to reduce all saves and defense by 33 While equipped: Stats +3 Cun +3 Wil Massive two-handed mauls. |
Halyrim the Glaretooth (34-47 power, 5 apr) Halyrim the Glaretooth (34-47 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Arcane Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 darkness +25 cold On Hit.r1 +16 light While equipped: Stats +3 Cun +6 Con dps ---------- Dmg.mod +15% light +15% lightning Res.pen +26% darkness ---------- misc See.Invis +9 Sharp, long, and deadly. |
Polayavea the Nightrupture (21-29 power, 4 apr) Polayavea the Nightrupture (21-29 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Random Unique] Arcane/Nature/Master Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 cold On Crit.r2 +12 lightning On Hit: * 20% chance to reduce damage dealt by 27% While equipped: Stats +8 Wil +11 Con dps ---------- Phys.pwr +11 (+6 eff.) Dmg.mod +3% lightning Res.pen +7% physical ----- def ----- Resists +3% darkness Max.HP +10.00 Disarm- +11% Sharp, long, and deadly. |
nature's living mindstar of balance (16-18 power, 40 apr, mind damage) nature's living mindstar of balance (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +6% nature ----- def ----- Resists +7% blight Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Disease- +19% ---------- misc Equi/ret +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Moldspitter (25-30 power, 5 apr, physical element) Moldspitter (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +4% Mind.crit +3% Spell.pwr +20 (+4 eff.) Dmg.mod +12% lightning +25% physical +15% mind Res.pen +15% mind +25% nature Melee Ret 6 light On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- HP.reg +1.30 Heal.mod +26% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
NI TNA MAL (40-48 power, 6 apr, arcane element) NI TNA MAL (40-48 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +31 (+6 eff.) Dmg.mod +3% fire +9% mind +40% arcane Melee Ret 4 mind On Hit (Melee): * 24% chance to reduce armor by 45% * 10% chance to reduce all saves and defense by 33 ----- def ----- Armour +10 Hardiness +11% Resists +21% fire Phys.save +11 (+5 eff.) ---------- misc Mana/turn +0.40 Max.mana +203.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Issugorn' (25-30 power, 5 apr, arcane element) elven-wood magestaff 'Issugorn' (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +17% Crit.mult +18.00% Spell.pwr +12 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Armour +9 Defense +15 (+4 eff.) ---------- misc Mana/turn +0.28 Max.mana +86.00 Max.stam +20.00 Wards +3 arcane Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane element) magewarrior's short elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +2 Wil dps ---------- Phys.crit +9.0% Spell.crit +7% Phys.pwr +7 (+4 eff.) Spell.pwr +25 (+5 eff.) Dmg.mod +25% arcane Acc +7 (+2 eff.) ---------- misc Max.mana +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
orichalcum trident (53-85 power, 16 apr) orichalcum trident (53-85 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Normal] Power 53.0 - 84.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Furnacegasher (38-54 power, 6 apr) Furnacegasher (38-54 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +21 mind +20 cold On Crit: * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 While equipped: Stats +7 Wil dps ---------- Mind.pwr +25 (+7 eff.) Res.pen +26% fire Melee Ret 6 arcane ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Max.hate +8.00 One-handed war axes. |
enhanced stralite waraxe of massacre (46-64 power, 5 apr) enhanced stralite waraxe of massacre (46-64 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Nature/Master Power 45.5 - 63.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +7 Str +8 Dex +5 Mag +11 Wil +11 Cun +8 Con One-handed war axes. |
Abysswolf the rough leather belt Abysswolf the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +9% fire Res.pen +5% arcane Against +19% Summoned ----- def ----- D.Red.from +19% Summoned Spell.save +3 (+1 eff.) ---------- misc Max.vim +50.00 A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
hardened leather belt of magery hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.crit +4% A belt that goes around your waist. |
noble's hardened leather belt of dampening noble's hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Wil dps ---------- Against +19% Summoned ----- def ----- Resists +7% acid +7% fire +7% lightning +7% cold D.Red.from +21% Summoned A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Mayimira (27 def, 11 armour) Mayimira (27 def, 11 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +11 Defense +27 (+7 eff.) Resists +16% cold Max.HP +60.00 Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak (2 def, 0 armour) spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +2 (+1 eff.) Spell.save +7 (+2 eff.) ---------- misc Max.mana +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +2 (+1 eff.) Spell.save +9 (+3 eff.) ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethinne (0 def, 1 armour) Bethinne (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Con dps ---------- Acc +10 (+3 eff.) Apr +1 ----- def ----- Armour +1 ---------- misc Stam/turn +0.50 Max.stam +31.00 A pair of boots made of leather. |
Freezepain the pair of hardened leather boots (9 def, 3 armour) Freezepain the pair of hardened leather boots (9 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +15% cold On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +6% temporal +5% arcane +9% darkness A pair of boots made of leather. |
Hanamahad the pair of rough leather boots (0 def, 1 armour) Hanamahad the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +25% Melee Ret 8 blight ----- def ----- Armour +1 Resists +3% darkness +3% temporal Spell.save +3 (+1 eff.) Die.at -80.00 life HP.reg +2.00 A pair of boots made of leather. |
undeterred pair of hardened leather boots (0 def, 3 armour) undeterred pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Silence- +32% Confus- +30% Stun/Frz- +22% A pair of boots made of leather. |
Starcast the voratun gauntlets (0 def, 8 armour) Starcast the voratun gauntlets (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Mind.crit +4% Spell.pwr +12 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +7% arcane +12% light Res.pen +10% light ----- def ----- Armour +8 Fatigue +5% Mind.save +10 (+3 eff.) Max.HP +52.00 ---------- misc Mana/turn +0.23 Max.psi +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Aderiarin' (0 def, 2 armour) hardened leather gloves 'Aderiarin' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex +3 Wil dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +9% arcane Acc +18 (+5 eff.) ----- def ----- Armour +2 ---------- misc Mana/turn +0.20 Max.mana +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of war-making (0 def, 3 armour) voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +9% Mind.crit +8% Crit.mult +13.00% ----- def ----- Armour +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Galublek the Snowgrit (0 def, 3 armour) Galublek the Snowgrit (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Cun +7 Dex dps ---------- Dmg.mod +9% fire Melee Ret 2 cold ----- def ----- Armour +3 Fatigue +3% ---------- misc See.Invis +12 A cap made of leather. |
Mayebeth the Cystrigor (10 def, 8 armour) Mayebeth the Cystrigor (10 def, 8 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Armour +8 Defense +10 (+3 eff.) Fatigue +4% Resists +9% cold Crit.chn- 15.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nogas (0 def, 4 armour) Nogas (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +5 Dex +2 Mag +2 Cun dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +4 Fatigue +4% Crit.chn- 10.00% Die.at -80.00 life ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Salethra the Swampseam (2 def, 0 armour) Salethra the Swampseam (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +6 Dex +5 Mag +5 Cun +3 Con dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Defense +2 (+1 eff.) Mind.save +8 (+3 eff.) ---------- misc See.Invis +12 A pointy cloth hat, very wizardly... |
bladed hardened leather cap of the bounder (0 def, 3 armour) bladed hardened leather cap of the bounder (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +11 Str +7 Dex ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 51.0 Physical damage. If the attack hits, the target is confused (38% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
eldritch cashmere wizard hat of decomposition (2 def, 0 armour) eldritch cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +7 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning +5% temporal +5% light +4% fire +4% nature +5% acid +5% blight +3% cold +5% darkness ---------- misc Mana/turn +1.40 Mana/ret +1.20 Max.mana +51.00 Manaflow: Puts all charms on 40 cooldown Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 18 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
werebeast's hardened leather cap of fortune (0 def, 3 armour) werebeast's hardened leather cap of fortune (0 def, 3 armour)2.0 T3 head armor [Ego++] Nature While equipped: Stats +3 Str +4 Dex +3 Cun +3 Con +10 Lck dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
fearforged stralite mail armour of fire resistance (4 def, 8 armour) fearforged stralite mail armour of fire resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Arcane/Master While equipped: Stats +8 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +24% Resists +33% fire -14% light +11% darkness Phys.save +7 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) A suit of armour made of mail. |
voratun plate armour 'Skythorn' (0 def, 16 armour) voratun plate armour 'Skythorn' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Arcane While equipped: Stats +10 Con ----- def ----- Armour +16 Fatigue +36% Resists +32% lightning -17% light +18% nature +16% mind +15% fire +5% arcane +14% darkness Phys.save +19 (+9 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -84.29 life HP.reg +4.21 A suit of armour made of metal plates. |
barbed quiver of dragonbone arrows of accuracy (24/24, 71-99 power, 18 apr) barbed quiver of dragonbone arrows of accuracy (24/24, 71-99 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Master Power 71.0 - 99.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +29 Apr +18 Crit +11.0% Capacity 24 On Crit: * Wound the target dealing 114 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1412 alchemist agate 1412 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Arysta the Rimedash Arysta the Rimedash2.0 T1 lite [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +5% cold ----- def ----- Armour +6 Defense +5 (+1 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Void Star Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 3.5 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 59.91 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's alchemist's lamp of health nightwalker's alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +7 (+4 eff.) ----- def ----- Max.HP +45.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's alchemist's lamp of the sun void-walker's alchemist's lamp of the sun1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Dmg.mod +7% light ----- def ----- Resists +7% temporal +5% darkness +6% cold Affinity +5% light Def/telep +12 Res/telep +11% Dur/telep +15% ---------- misc Light +6 Sun Flare: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 251.02 light damage. At talent level 3 you gain 46% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of psionic shield [power 23] (25 cooldown) iron torque of psionic shield [power 23] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered iron torque of clear mind [power 2] (35 cooldown) overpowered iron torque of clear mind [power 2] (35 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 35 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged elm totem of healing [power 146] (19 cooldown) supercharged elm totem of healing [power 146] (19 cooldown)2.0 T1 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 146 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By f432 the Shalore Archmage level 35
33rd Regrowth 123rd year of Ascendancy at 08:06 see stats
By f432 the Shalore Archmage level 35
31st Regrowth 123rd year of Ascendancy at 12:19 see stats
By f432 the Shalore Archmage level 38
45th Regrowth 123rd year of Ascendancy at 12:19 see stats
By f432 the Shalore Archmage level 12
2nd Flare 122nd year of Ascendancy at 12:26 see stats
By f432 the Shalore Archmage level 37
41st Regrowth 123rd year of Ascendancy at 10:25 see stats
By f432 the Shalore Archmage level 33
29th Regrowth 123rd year of Ascendancy at 04:11 see stats
By f432 the Shalore Archmage level 22
6th Haze 122nd year of Ascendancy at 05:21 see stats
By f432 the Shalore Archmage level 40
4th Pyre 123rd year of Ascendancy at 18:36 see stats
By f432 the Shalore Archmage level 38
42nd Regrowth 123rd year of Ascendancy at 07:39 see stats
By f432 the Shalore Archmage level 29
66th Haze 122nd year of Ascendancy at 06:00 see stats
By f432 the Shalore Archmage level 10
7th Mirth 122nd year of Ascendancy at 13:46 see stats
By f432 the Shalore Archmage level 20
44th Dusk 122nd year of Ascendancy at 13:33 see stats
By f432 the Shalore Archmage level 30
9th Regrowth 123rd year of Ascendancy at 13:54 see stats
By f432 the Shalore Archmage level 40
66th Regrowth 123rd year of Ascendancy at 14:25 see stats
By f432 the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 05:08 see stats
By f432 the Shalore Archmage level 20
44th Dusk 122nd year of Ascendancy at 15:25 see stats
By f432 the Shalore Archmage level 22
4th Haze 122nd year of Ascendancy at 07:29 see stats
By f432 the Shalore Archmage level 37
41st Regrowth 123rd year of Ascendancy at 13:16 see stats
By f432 the Shalore Archmage level 6
76th Pyre 122nd year of Ascendancy at 17:58 see stats
By f432 the Shalore Archmage level 29
74th Haze 122nd year of Ascendancy at 20:30 see stats
By f432 the Shalore Archmage level 40
74th Regrowth 123rd year of Ascendancy at 09:33 see stats
By f432 the Shalore Archmage level 23
7th Haze 122nd year of Ascendancy at 01:54 see stats
By f432 the Shalore Archmage level 16
16th Dusk 122nd year of Ascendancy at 23:25 see stats
By f432 the Shalore Archmage level 30
19th Regrowth 123rd year of Ascendancy at 05:37 see stats
By f432 the Shalore Archmage level 34
30th Regrowth 123rd year of Ascendancy at 20:04 see stats
Log
Melee retaliation hits Belidhewyn the ghast for 28 fire, 13 arcane, 28 fire, 13 arcane (82 total damage).
f432 hits Belidhewyn the ghast for 80 reflected, 102 reflected, 64 reflected, 107 reflected, 76 reflected, 66 reflected, 79 reflected, 76 reflected (650 total damage).
F432 casts Aether Breach.
F432's spell attains critical power!
F432 begins channeling arcane through a breach in reality!
You collect a new ingredient: chunk of ghoul flesh (1).
Arcane Vortex from F432 hits Belidhewyn the ghast for (93 resilience), 995 arcane (995 total damage).
Arcane Vortex from F432 hits Storm drake hatchling for 1089 arcane damage.
Arcane Vortex from F432 hits Storm drake hatchling for 218 arcane damage.
Arcane Vortex from F432 hits Storm drake hatchling for 213 arcane damage.
Arcane Vortex from F432 killed Belidhewyn the ghast!
Arcane Vortex from F432 killed Storm drake hatchling!
Arcane Vortex from F432 killed Storm drake hatchling!
Your shield crumbles under the damage!
The shield around f432 crumbles.
F432 is recovering from the damage!
F432 deactivates Disruption Shield.
Talent Manathrust is ready to use.
Aether Breach from F432 hits Storm drake hatchling for 787 arcane damage.
Aether Breach from F432 hits f432 for (313 absorbed), 382 arcane (382 total damage).
Aether Breach from F432 killed Storm drake hatchling!
F432 is blood locked.
f432 deflects the projectile from Something to the southwest!
Aether Breach from F432 hits f432 for 695 arcane damage.
f432 the level 42 shalore archmage was energised to death by herself in an act of extreme incompetence on level 3 of Tannen's Tower.
You carry too much--you are encumbered!
Drop some of your items.