Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Wyrmic |
Level / Exp | 18 / 9% |
Size | medium |
Lifes / Deaths | Killed by Eluthra the sick giant venus flytrap at level 18 on the 47th Dusk 122nd year of Ascendancy at 02:30 / 1 |
Primary Stats
Strength | 53 (base 46) |
Dexterity | 13 (base 10) |
Constitution | 23 (base 11) |
Magic | 18 (base 10) |
Willpower | 43 (base 36) |
Cunning | 10 (base 10) |
Resources
Life | -94/703 |
Stamina | 134/234 |
Equilibrium | 70 |
Healing Factor | 1.2099022211821 |
Regeneration | 6.2837287058149 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 11 |
Infravision | 1 |
Offense: Mainhand
Damage | 66 |
Accuracy | 37 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +11% |
Light | +20% |
Nature | +3% |
Darkness | +6% |
Cold | +4% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 34.08934837382 (81.151787968034%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 37 |
Physical Save | 27 |
Spell Save | 24 |
Mental Save | 18 |
Defense: Resistances
Arcane | + 11%( 70%) |
Cold | + 25%( 70%) |
All | + 4%( 70%) |
Lightning | + 40%( 70%) |
Light | + 33%( 70%) |
Temporal | + 10%( 70%) |
Physical | + 16%( 70%) |
Fire | + 20%( 70%) |
Darkness | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 50% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 45% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Turydrakhad the pair of iron boots (0 def, 3 armour) Turydrakhad the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- S.pwr/crit +4 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Armour +3 Fatigue +2% Crit.chn- 5.00% Max.HP +20.00 Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(100 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
On hands | Belunor the Eclipsestrider (0 def, 1 armour) Belunor the Eclipsestrider (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 cold Dmg.mod +4% cold +3% nature +6% darkness Res.pen +5% darkness +10% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | powerful steel torque of gale force [power 170] (15 cooldown) powerful steel torque of gale force [power 170] (15 cooldown)2.0 T2 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | titan's steel ring of lightning (+22%) titan's steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Around neck | steel amulet 'Dagiyamas' steel amulet 'Dagiyamas'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +15% lightning +11% cold +6% temporal +11% fire Spell.save +3 (+2 eff.) Stun/Frz- +20% Amulets make your neck look great! |
In main hand | iron longsword 'Boltspar' (18-24 power, 2 apr) iron longsword 'Boltspar' (18-24 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +12 mind +4 lightning While equipped: Stats +1 Str +3 Mag dps ---------- Mind.pwr +10 (+5 eff.) Melee Ret 6 lightning ---------- misc Hate/m.crit +1.00 Sharp, long, and deadly. |
Around waist | rough leather belt 'Brandrune' rough leather belt 'Brandrune'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% fire ----- def ----- Resists +3% fire Die.at -60.00 life Max.HP +34.00 A belt that goes around your waist. |
In off hand | Poromina the Dimmire (0 def, 4 armour, 14-17 power, 42.5 block) Poromina the Dimmire (0 def, 4 armour, 14-17 power, 42.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Psionic When used to Attack: Power 14.0 - 16.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +11 physical On Hit.r1 +4 darkness +11 fire On Hit: * 20% chance to reduce damage dealt by 18% * 13% chance to reduce armor by 21% While equipped: Stats +3 Wil dps ---------- Melee+ 6 acid 6 fire Melee Ret 3 acid 4 fire ----- def ----- Armour +4 Fatigue +8% Resists +11% physical Shield.near.proj +15 Proj.slow +13% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Poleba (1 def, 0 armour) Poleba (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness Crit.chn- 15.00% Max.HP +31.00 Disease- +10% Silence- +10% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | fortifying steel plate armour (0 def, 9 armour) fortifying steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +9 Fatigue +22% Max.HP +36.00 A suit of armour made of metal plates. |
Inventory
regeneration infusion of the duelist (heal 104; 15 cd) regeneration infusion of the duelist (heal 104; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 104 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the duelist (absorb 33; cd 18) shatter afflictions rune of the duelist (absorb 33; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of the eclipse copper amulet of the eclipse0.1 T1 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 6 light 6 darkness Dmg.mod +6% light +5% darkness On Melee Ret: * 6% chance to reduce damage dealt by 18% * 6% chance to blind Amulets make your neck look great! |
starlit copper amulet starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% light +12% darkness Blind- +20% Amulets make your neck look great! |
iron battleaxe (14-21 power, 1 apr) iron battleaxe (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.0 - 21.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
iron dagger 'Healstreaker' (16-21 power, 5 apr) iron dagger 'Healstreaker' (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 16.0 - 20.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +4 light While equipped: dps ---------- Mind.crit +3% Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +6% nature ---------- misc Max.psi +30.00 Sharp, short and deadly. |
iron dagger 'Winterraven' (10-12 power, 5 apr) iron dagger 'Winterraven' (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Disrupt Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 6% chance to slow global speed by 48% While equipped: Stats +2 Con dps ---------- Mind.crit +1% Dmg.mod +18% mind +12% cold Sharp, short and deadly. |
Chefast the Tempesttrail (14-22 power, 1 apr) Chefast the Tempesttrail (14-22 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 13.5 - 21.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +4 lightning While equipped: Stats +2 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +9% physical ----- def ----- Resists +6% blight +3% mind Spell.save +18 (+9 eff.) Disarm- +15% Knockbk- +10% Massive two-handed swords. |
mighty elm longbow mighty elm longbow4.0 T1 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Icewaker (19-27 power, 2 apr) Icewaker (19-27 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +12 cold While equipped: Stats +3 Cun +1 Wil dps ---------- Dmg.mod +3% cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% light +9% lightning Sharp, long, and deadly. |
arcing iron longsword (12-16 power, 2 apr) arcing iron longsword (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage Sharp, long, and deadly. |
iron longsword 'Brandjustice' (11-15 power, 2 apr) iron longsword 'Brandjustice' (11-15 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Nature Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +20 fire On Crit.r2 +4 fire While equipped: Stats +5 Con +6 Wil dps ---------- Res.pen +5% lightning ----- def ----- Resists +9% darkness Max.HP +17.00 Sharp, long, and deadly. |
iron longsword 'Koredugund' (18-24 power, 2 apr) iron longsword 'Koredugund' (18-24 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: ----- def ----- Resists +12% lightning Crit.chn- 5.00% Die.at -20.00 life Cut- +10% Teleport- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +3 Sharp, long, and deadly. |
Kor's Fall (10-12 power, 0 apr, darkness element) Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+4 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 74.50 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (149). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Gilylar (12-16 power, 2 apr) Gilylar (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature +4 mind On Crit.r2 +4 mind On Hit: * 10% chance to slow global speed by 48% While equipped: ----- def ----- Resists +3% mind +9% temporal One-handed war axes. |
hateful iron waraxe of massacre (17-24 power, 2 apr) hateful iron waraxe of massacre (17-24 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master/Psionic Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 darkness Against +5% Living One-handed war axes. |
Adida the rough leather belt Adida the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +3 Dex +8 Cun +6 Lck dps ---------- Res.pen +10% arcane ----- def ----- Stealth +6 ---------- misc T.Disarm +9 Light +3 Infravis +7 A belt that goes around your waist. |
Gorentir the rough leather belt Gorentir the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Apr +1 ----- def ----- Resists +5% arcane +12% fire HP.reg +1.00 Heal.mod +11% ---------- misc Max.stam +20.00 A belt that goes around your waist. |
insulating rough leather belt of carrying insulating rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -4% Resists +6% fire +5% cold ---------- misc Max.enc +25 A belt that goes around your waist. |
Islanor the linen cloak (1 def, 0 armour) Islanor the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Resists +12% blight Spell.save +6 (+3 eff.) Stun/Frz- +10% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisomivena (6 def, 0 armour) Lisomivena (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +6 (+6 eff.) Resists +3% blight +6% lightning Phys.save +6 (+3 eff.) Mind.save +6 (+4 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+12 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Belikalthodan (0 def, 3 armour) Belikalthodan (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +1 Cun +1 Con ----- def ----- Armour +3 Fatigue +2% Resists +9% darkness +2% physical Phys.save +11 (+5 eff.) Mind.save +11 (+6 eff.) Blind- +10% Stun/Frz- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blazerot (0 def, 1 armour) Blazerot (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Res.pen +20% fire Apr +2 ----- def ----- Armour +1 Resists +6% fire +3% light +6% cold Spell.save +3 (+2 eff.) A pair of boots made of leather. |
Sunwoe the pair of rough leather boots (0 def, 1 armour) Sunwoe the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Res.pen +15% physical Apr +4 Melee Ret 4 light ----- def ----- Armour +1 Resists +9% light ---------- misc Max.stam +10.00 A pair of boots made of leather. |
Pusquake (0 def, 1 armour) Pusquake (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +1 Resists +3% nature +3% acid HP.reg +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Polawe (0 def, 3 armour) Polawe (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +3 Wil +3 Cun dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +5% Resists +9% acid +3% cold +3% blight HP.reg +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of knowledge (0 def, 1 armour) rough leather cap of knowledge (0 def, 1 armour)2.0 T1 head armor [Ego+] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
stabilizing iron helm of constitution (+3) (0 def, 3 armour) stabilizing iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren iron helm (0 def, 3 armour) thaloren iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Wil ----- def ----- Armour +3 Fatigue +5% Resists +6% blight Mind.save +6 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Burndeath the dwarven-steel mail armour (3 def, 8 armour) Burndeath the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Disrupt/Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Dmg.mod +6% fire Res.pen +15% fire Melee Ret 6 fire ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +12% blight +19% cold +11% nature Mind.save +12 (+7 eff.) A suit of armour made of mail. |
impenetrable voratun mail armour of lightning resistance (5 def, 18 armour) impenetrable voratun mail armour of lightning resistance (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +18 Defense +5 (+5 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail. |
prismatic iron mail armour of lightning resistance (2 def, 4 armour) prismatic iron mail armour of lightning resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +17% lightning +10% light +11% darkness A suit of armour made of mail. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
199 alchemist agate 199 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Amondur the Vilestinger (dig speed 30 turns) Amondur the Vilestinger (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Wil +3 Con dps ---------- Dmg.mod +3% nature +6% mind Res.pen +15% mind ----- def ----- Resists +6% nature ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 27 turns) miner's iron pickaxe (dig speed 27 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 35 turns) woodsman's iron pickaxe (dig speed 35 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dourarc Dourarc2.0 T1 lite [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.crit +1% Dmg.mod +6% mind Res.pen +5% darkness ---------- misc Equi/ret +0.04 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Glimmerwedge Glimmerwedge2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee Ret 2 light ----- def ----- Resists +3% acid +6% darkness +6% nature +5% arcane +6% lightning ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending iron torque of mindblast [power 100] (15 cooldown) extending iron torque of mindblast [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
extending elm totem of summon tentacle [power 95] (25 cooldown) extending elm totem of summon tentacle [power 95] (25 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 95 Armor: 7 All Resist: 0 Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By no hay manera joder joder the Higher Wyrmic level 8
9th Mirth 122nd year of Ascendancy at 06:13 see stats
By no hay manera joder joder the Higher Wyrmic level 10
4th Flare 122nd year of Ascendancy at 02:33 see stats
By no hay manera joder joder the Higher Wyrmic level 7
78th Pyre 122nd year of Ascendancy at 10:18 see stats
By no hay manera joder joder the Higher Wyrmic level 16
33rd Dusk 122nd year of Ascendancy at 21:32 see stats
Log
Eluthra the sick giant venus flytrap hits no hay manera joder joder for 13 nature damage.
Bloated ooze hits no hay manera joder joder for 0 nature damage.
Melee retaliation hits Bloated ooze for 2 acid, 5 lightning, 3 fire, 11 cold (20 total damage).
No hay manera joder joder uses Lightning Speed.
No hay manera joder joder turns into pure lightning!
No hay manera joder joder stops regenerating health quickly.
Eluthra the sick giant venus flytrap's healing is amplified!
Eluthra the sick giant venus flytrap receives 29 healing from no hay manera joder joder.
Eluthra the sick giant venus flytrap's healing nature area effect hits no hay manera joder joder for 25 nature damage.
Poison from Eluthra the sick giant venus flytrap hits no hay manera joder joder for 192 nature damage.
Eluthra the sick giant venus flytrap uses Reproach.
Eluthra the sick giant venus flytrap hits no hay manera joder joder for 125 mind damage.
You pickup 0.75 gold pieces.
Connection to online server established.
No hay manera joder joder uses Nature's Touch.
Eluthra the sick giant venus flytrap is free from the illness.
No hay manera joder joder uses Nature's Touch.
no hay manera joder joder gains 3% of a turn from Ancestral Life.
No hay manera joder joder is back to normal.
no hay manera joder joder receives 202 healing.
Talent Assault is ready to use.
Poison from Eluthra the sick giant venus flytrap hits no hay manera joder joder for 192 nature damage.
No hay manera joder joder speeds up.
Poison from Eluthra the sick giant venus flytrap hits no hay manera joder joder for 192 nature damage.
no hay manera joder joder the level 18 higher wyrmic was treehugged to death by Eluthra the sick giant venus flytrap on level 3 of Heart of the Gloom.