Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Wyrmic |
Level / Exp | 24 / 14% |
Size | medium |
Lifes / Deaths | Killed by Layytira the bandit at level 24 on the 28th Regrowth 123rd year of Ascendancy at 01:31 / 1 |
Primary Stats
Strength | 57 (base 54) |
Dexterity | 25 (base 10) |
Constitution | 15 (base 11) |
Magic | 19 (base 10) |
Willpower | 60 (base 49) |
Cunning | 22 (base 10) |
Resources
Life | -155/988 |
Stamina | 242/324 |
Equilibrium | 19 |
Healing Factor | 1.1660311219418 |
Regeneration | 19.954189637196 |
Speed
Mental | +2.90723440879% |
Attack | +2.90723440879% |
Movement | +58.89386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 12 |
Infravision | 3 |
Offense: Mainhand
Damage | 101 |
Accuracy | 51 |
Crit Chance | 8% |
APR | 11 |
Speed | 0.97 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 8% |
Speed | 0.97174897930653 |
Offense: Damage Bonus
Acid | +16% |
Blight | +16% |
Physical | +25% |
Cold | +19% |
All | 0% |
Lightning | +19% |
Light | +23% |
Mind | +6% |
Darkness | +16% |
Fire | +16% |
Nature | +36% |
Offense: Damage Penetration
Acid | +24% |
Blight | +24% |
Physical | +34% |
Cold | +48% |
All | 0% |
Lightning | +41% |
Darkness | +24% |
Fire | +24% |
Nature | +29% |
Defense: Base
Armour (hardiness) | 41.883307766991 (81.151787968034%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 14 |
Physical Save | 38 |
Spell Save | 29 |
Mental Save | 31 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 12%( 70%) |
All | + 4%( 70%) |
Lightning | + 12%( 70%) |
Light | + 35%( 70%) |
Physical | + 10%( 70%) |
Mind | + 7%( 70%) |
Darkness | + 39%( 70%) |
Fire | + 14%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Knockback Resistance | 20% |
Confusion Resistance | 30% |
Stun Resistance | 30% |
Pinning Resistance | 20% |
Poison Resistance | 20% |
Blind Resistance | 65% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 340 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Ce'Nata the brown bear. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Layasetta the bloated horror. Escort: repented thief (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots 'Quenchgrit' (3 def, 3 armour) pair of iron boots 'Quenchgrit' (3 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Armour +3 Defense +3 (+2 eff.) Fatigue +2% Resists +3% cold Phys.save +12 (+4 eff.) HP.reg +4.00 Blind- +10% Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Hettadogrim' alchemist's lamp 'Hettadogrim'1.0 T3 lite [Rare] Nature While equipped: Stats +6 Dex dps ---------- Res.pen +10% physical ----- def ----- Defense +15 (+8 eff.) Die.at -80.00 life Max.HP +53.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | dwarven-steel pickaxe 'Zerasin' (dig speed 25 turns) dwarven-steel pickaxe 'Zerasin' (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Resists +5% arcane +3% mind Max.HP +100.00 HP.reg +2.00 Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Glitira the gold ring Glitira the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +13% light +9% physical Acc +20 (+6 eff.) Apr +9 ----- def ----- Defense +12 (+6 eff.) Resists +26% light Phys.save +11 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +9 (+5 eff.) ---------- misc Max.stam +30.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | gold ring 'Blastblast' gold ring 'Blastblast'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +3% lightning Acc +8 (+2 eff.) ----- def ----- Armour +2 Resists +3% physical Crit.chn- 5.00% Die.at -20.00 life Max.HP +40.00 Stun/Frz- +20% Rings make your fingers look great! |
Around waist | rough leather belt 'Sulfurhunger' rough leather belt 'Sulfurhunger'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +5.00% Mind.pwr +2 (+0 eff.) Dmg.mod +3% nature Res.pen +5% nature +10% cold ----- def ----- Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) A belt that goes around your waist. |
In main hand | Sunquake (41-62 power, 2 apr) Sunquake (41-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Nature Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +24 lightning +10 cold While equipped: dps ---------- Mov.spd +38% Dmg.mod +6% mind Res.pen +17% lightning +14% cold ----- def ----- Resists +6% light +12% darkness Crit.chn- 10.00% Die.at -40.00 life Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed mauls. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Main armor | radiant dwarven-steel mail armour of Eyal (3 def, 8 armour) radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +1 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +22% blight +12% darkness Max.HP +56.00 HP.reg +1.00 Heal.mod +12% ---------- misc Light +1 A suit of armour made of mail. |
Cloak | Dagudehor (2 def, 12 armour) Dagudehor (2 def, 12 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +12 Defense +2 (+1 eff.) Resists +3% blight Crit.chn- 10.00% Silence- +20% ---------- misc Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | wanderer's copper amulet of manastreaming wanderer's copper amulet of manastreaming0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Mag +4 Cun +4 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.30 Mana/turn +0.13 Max.mana +23.00 Amulets make your neck look great! |
Inventory
regeneration infusion of the titan (heal 219; 16 cd) regeneration infusion of the titan (heal 219; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 219 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune of the titan (regen 788% over 10 turns; mana 39; cd 15) manasurge rune of the titan (regen 788% over 10 turns; mana 39; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 788% for 10 turns (10 total) and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 114; cd 14) shatter afflictions rune of the psychic (absorb 114; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 147; dur 3; cd 14) shielding rune (absorb 147; dur 3; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 147 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 454; dur 5; cd 15) shielding rune of the warrior (absorb 454; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 454 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Hanudegund Hanudegund0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% physical ----- def ----- Resists +3% acid Die.at -60.00 life Amulets make your neck look great! |
copper amulet 'Lightningwilder' copper amulet 'Lightningwilder'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% lightning Res.pen +10% lightning +10% mind On Hit (Melee): * 20% chance to reduce armor by 21% * 20% chance to reduce all saves and defense by 27 Amulets make your neck look great! |
grounding steel amulet of strength (+2) grounding steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +13% lightning Stun/Frz- +23% Amulets make your neck look great! |
Issuhad the Airslice Issuhad the Airslice0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Mind.crit +2% Dmg.mod +6% fire Melee Ret 6 lightning 10 fire ----- def ----- Resists +9% lightning Phys.save +8 (+3 eff.) ---------- misc Max.psi +20.00 Rings make your fingers look great! |
copper ring of life copper ring of life0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +44.00 HP.reg +6.00 Heal.mod +12% Rings make your fingers look great! |
gladiator's copper ring gladiator's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Rings make your fingers look great! |
rogue's copper ring of fire (+20%) rogue's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% fire ----- def ----- Defense +6 (+3 eff.) Resists +20% fire Rings make your fingers look great! |
rogue's steel ring of nature (+24%) rogue's steel ring of nature (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% nature ----- def ----- Defense +6 (+3 eff.) Resists +24% nature Rings make your fingers look great! |
steel ring 'Frigidbrand' steel ring 'Frigidbrand'0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil +3 Cun dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +12 (+6 eff.) Mind.pwr +6 (+2 eff.) Melee+ 8 physical Ranged+ 5 physical Melee Ret 4 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 27 On Hit (Ranged): * 12% chance to reduce all saves and defense by 27 ----- def ----- Resists +9% mind ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
elemental steel battleaxe of corruption (18-28 power, 2 apr) elemental steel battleaxe of corruption (18-28 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego++] Arcane Power 18.5 - 27.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 2 On Hit: * Create an explosion dealing 27 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +9% fire Res.pen +12% fire Massive two-handed battleaxes. |
iron battleaxe (16-24 power, 1 apr) iron battleaxe (16-24 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 16.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
arcing steel dagger (12-15 power, 6 apr) arcing steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 27 damage Sharp, short and deadly. |
warbringer's dwarven-steel greatmaul of erosion (41-62 power, 2 apr) warbringer's dwarven-steel greatmaul of erosion (41-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Nature/Master Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +7 nature While equipped: Stats +5 Con dps ---------- Phys.pwr +16 (+6 eff.) Res.pen +10% physical ----- def ----- Disarm- +17% Massive two-handed mauls. |
thought-forged iron greatsword (16-26 power, 1 apr) thought-forged iron greatsword (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Psionic Power 16.5 - 26.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 mind On Hit: * 16% chance to reduce all saves and defense by 27 While equipped: Stats +3 Cun +2 Wil Massive two-handed swords. |
Boltwake the elm longbow Boltwake the elm longbow4.0 T1 longbow 2H weapon [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 mind On Hit.r1 +12 mind On Crit.r2 +8 lightning On Hit: * 20% chance to reduce all saves and defense by 27 While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% arcane +21% mind Res.pen +10% mind Longbows are used to shoot arrows at your foes. |
Elyda the Hellstyphoon (5-6 power, 18 apr, nature damage) Elyda the Hellstyphoon (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +16 mind On Hit: * 20% chance to reduce all saves and defense by 27 While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +12% mind +9% fire Res.pen +25% fire ----- def ----- Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +1.20 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Olafang the cured leather sling Olafang the cured leather sling4.0 T2 sling 1H weapon [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Hit: * 20% chance to slow global speed by 54% While equipped: Stats +2 Str +8 Wil +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +6% all Acc +9 (+3 eff.) Apr +6 ----- def ----- Resists +3% cold +3% light +3% nature Max.HP +27.00 Slings are used to hurl stones or metal shots at your foes. |
steel waraxe 'Shadowsting' (13-18 power, 3 apr) steel waraxe 'Shadowsting' (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 darkness On Hit.r1 +12 darkness On Crit.r2 +12 darkness While equipped: dps ---------- Dmg.mod +15% fire Acc +7 (+2 eff.) Melee Ret 4 cold ----- def ----- Defense +7 (+4 eff.) Disarm- +25% One-handed war axes. |
Urydig the rough leather belt Urydig the rough leather belt1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +1 Con dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Resists +7% acid +6% lightning +6% blight Die.at -60.00 life Disease- +10% ---------- misc Light +3 A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +5 Mag +5 Cun +5 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +16 Mana/turn +0.20 Max.mana +25.00 Infravis +4 A belt that goes around your waist. |
Betudarawen the cashmere cloak (2 def, 0 armour) Betudarawen the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +4% Crit.mult +20.00% ----- def ----- Defense +2 (+1 eff.) Silence- +10% Stun/Frz- +20% ---------- misc Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Emuldakira' (1 def, 0 armour) linen cloak 'Emuldakira' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Dex +2 Cun +3 Con dps ---------- Phys.crit +1.0% Phys.pwr +15 (+5 eff.) Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak (1 def, 0 armour) regal linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of mindcraft (1 def, 0 armour) resilient linen cloak of mindcraft (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +4% ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rherath the pair of rough leather boots (0 def, 1 armour) Rherath the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Str +1 Mag +1 Wil +4 Cun dps ---------- Res.pen +10% mind ----- def ----- Armour +1 Resists +6% lightning +6% temporal A pair of boots made of leather. |
miner's pair of iron boots of tirelessness (0 def, 4 armour) miner's pair of iron boots of tirelessness (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +11.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) scouring dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+4 eff.) On Melee Ret: * 25 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +8 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Amadas the iron helm (0 def, 3 armour) Amadas the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Lck dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Armour +3 Fatigue +5% Resists +3% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eremirondil the Flashmalice (1 def, 0 armour) Eremirondil the Flashmalice (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Cun +1 Wil dps ---------- Dmg.mod +11% cold Res.pen +5% lightning ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +16% cold ---------- misc Equi/ret +0.12 A pointy cloth hat, very wizardly... |
Hailpride (1 def, 0 armour) Hailpride (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +12% fire Res.pen +10% cold ----- def ----- Defense +1 (+1 eff.) Resists +3% light +18% fire ---------- misc Hate/m.crit +3.00 A pointy cloth hat, very wizardly... |
Oozewilder the iron helm (0 def, 3 armour) Oozewilder the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Wil +1 Cun +5 Con dps ---------- Dmg.mod +6% nature ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Brandlash' (0 def, 3 armour) iron helm 'Brandlash' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +3 Con dps ---------- Dmg.mod +6% arcane +3% physical Melee Ret 6 fire ----- def ----- Armour +3 Fatigue +5% Resists +1% physical Phys.save +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Brenarin' (0 def, 3 armour) iron helm 'Brenarin' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Dex +3 Wil dps ---------- Crit.mult +15.00% ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane Phys.save +10 (+4 eff.) ---------- misc Max.psi +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour 'Aeryndur' (3 def, 8 armour) dwarven-steel mail armour 'Aeryndur' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +15% blight +6% temporal +7% mind Crit.chn- 15.00% Mind.save +13 (+7 eff.) Die.at -60.00 life A suit of armour made of mail. |
Lavawind the cured leather armour (6 def, 4 armour) Lavawind the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +10 (+3 eff.) Apr +4 On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% fire +6% physical Phys.save +13 (+5 eff.) A suit of armour made of leather. |
cured leather armour of the deep (6 def, 7 armour) cured leather armour of the deep (6 def, 7 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +6 (+3 eff.) Fatigue +7% Resists +7% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. |
enlightening steel plate armour of implacability (0 def, 13 armour) enlightening steel plate armour of implacability (0 def, 13 armour)17.0 T2 massive armor Reqs Massive armour training [Ego++] Master/Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +13 Fatigue +17% Phys.save +6 (+2 eff.) Mind.save +13 (+7 eff.) A suit of armour made of metal plates. |
impenetrable steel plate armour of implacability (0 def, 21 armour) impenetrable steel plate armour of implacability (0 def, 21 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Master While equipped: ----- def ----- Armour +21 Fatigue +17% Phys.save +5 (+2 eff.) A suit of armour made of metal plates. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
176 alchemist agate 176 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
sapper's iron pickaxe (dig speed 28 turns) sapper's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rageldir the brass lantern Rageldir the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil +3 Cun +2 Con dps ---------- Res.pen +5% mind ----- def ----- Resists +3% mind Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Snowwrither the brass lantern Snowwrither the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +12% mind Melee Ret 4 mind On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Resists +6% blight +3% cold +6% acid HP.reg +3.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of focus survivor's brass lantern of focus2.0 T1 lite [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Phys.save +6 (+2 eff.) Heal.mod +13% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of iron shots of disruption (19/19, 16-20 power, 1 apr) psychokinetic pouch of iron shots of disruption (19/19, 16-20 power, 1 apr)3.0 T1 shot ammo [Ego++] Disrupt/Psionic Power 16.5 - 19.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Ranged+ +10 physical Against +6% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% * 20% chance to knock the target back 3 spaces and deal 174 physical damage Shots are used with slings to pummel your foes to death. |
Arthyblek the Vileblight [power 170] (15 cooldown) Arthyblek the Vileblight [power 170] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +12% nature +5% arcane Die.at -80.00 life Knockbk- +20% Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 17% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Magmanaught [power 160] (15 cooldown) Magmanaught [power 160] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Mag +4 Wil +2 Cun dps ---------- Melee Ret 4 fire 8 cold ---------- misc Light +3 See.Invis +6 Blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
extending iron torque of gale force [power 105] (15 cooldown) extending iron torque of gale force [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 131 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Flashrune [power 122] (20 cooldown) Flashrune [power 122] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Spell.crit +6% Dmg.mod +6% arcane +18% blight Melee Ret 4 lightning ---------- misc Max.mana +60.00 Max.vim +20.00 Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By yo que se hemano cagondio the Higher Wyrmic level 11
3rd Flare 122nd year of Ascendancy at 16:56 see stats
By yo que se hemano cagondio the Higher Wyrmic level 22
15th Haze 122nd year of Ascendancy at 08:32 see stats
By yo que se hemano cagondio the Higher Wyrmic level 10
6th Mirth 122nd year of Ascendancy at 17:01 see stats
By yo que se hemano cagondio the Higher Wyrmic level 20
79th Dusk 122nd year of Ascendancy at 23:23 see stats
By yo que se hemano cagondio the Higher Wyrmic level 23
26th Haze 122nd year of Ascendancy at 04:34 see stats
By yo que se hemano cagondio the Higher Wyrmic level 22
13rd Haze 122nd year of Ascendancy at 02:06 see stats
By yo que se hemano cagondio the Higher Wyrmic level 8
79th Pyre 122nd year of Ascendancy at 00:41 see stats
By yo que se hemano cagondio the Higher Wyrmic level 17
59th Dusk 122nd year of Ascendancy at 07:02 see stats
By yo que se hemano cagondio the Higher Wyrmic level 17
30th Dusk 122nd year of Ascendancy at 08:22 see stats
Log
Melee retaliation hits Layytira the bandit for 6 cold, 6 cold, 6 cold, 6 cold (22 total damage).
Layytira the bandit hits yo que se hemano cagondio for 49 physical, 72 physical, 104 physical, 67 physical (293 total damage).
Porinn the large white snake uses Warding Weapon.
Layytira the bandit stops burning.
Yo que se hemano cagondio casts Rune: Shatter Afflictions.
Yo que se hemano cagondio no longer has a cursed wound.
Yo que se hemano cagondio is no longer overwhelmed.
A shield forms around yo que se hemano cagondio.
Yo que se hemano cagondio uses Death Dance.
Yo que se hemano cagondio is no longer harassed.
yo que se hemano cagondio hits Layytira the bandit for 96 physical damage.
Melee retaliation hits Layytira the bandit for 6 cold damage.
Layytira the bandit hits yo que se hemano cagondio for (152 absorbed), 0 physical (0 total damage).
Porinn the large white snake uses Telekinetic Smash.
Your shield crumbles under the damage!
The shield around yo que se hemano cagondio crumbles.
Yo que se hemano cagondio is stunned!
Melee retaliation hits Porinn the large white snake for 11 cold, 11 cold (21 total damage).
Porinn the large white snake hits yo que se hemano cagondio for (22 absorbed), 115 physical, 23 physical, 139 physical, 11 nature, 19 mind, 23 physical (330 total damage).
Melee retaliation hits Porinn the large white snake for 4 cold damage.
Porinn the large white snake's Beyond the Flesh hits yo que se hemano cagondio for 74 physical, 11 nature, 19 mind, 23 physical (127 total damage).
Yo que se hemano cagondio casts Rune: Blink.
Yo que se hemano cagondio is out of phase.
Talent Rune: Shatter Afflictions is ready to use.
yo que se hemano cagondio is no longer being stalked by Layytira the bandit.
Layytira the bandit hits yo que se hemano cagondio for 88 physical damage.
Melee retaliation hits Layytira the bandit for 4 cold damage.
yo que se hemano cagondio the level 24 higher wyrmic was shattered to death by Layytira the bandit on level 2 of The Maze.