Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Wyrmic |
Level / Exp | 21 / 71% |
Size | medium |
Lifes / Deaths | Killed by Beligabeth the sandworm at level 21 on the 55th Dusk 122nd year of Ascendancy at 14:39 / 1 |
Primary Stats
Strength | 60 (base 50) |
Dexterity | 14 (base 10) |
Constitution | 22 (base 11) |
Magic | 11 (base 10) |
Willpower | 55 (base 44) |
Cunning | 21 (base 10) |
Resources
Mana | 310/445 |
Equilibrium | 51 |
Life | -104/696 |
Stamina | 211/302 |
Psi | 145/145 |
Healing Factor | 1.1524166372473 |
Regeneration | 21.239921742957 |
Speed
Mental | +2.9072344087915% |
Attack | +2.9072344087915% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 11 |
Infravision | 1 |
Offense: Mainhand
Damage | 72 |
Accuracy | 46 |
Crit Chance | 18% |
APR | 4 |
Speed | 0.97 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 11 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 7% |
Speed | 0.97174897930652 |
Offense: Damage Bonus
Light | +12% |
All | 0% |
Physical | +12% |
Fire | +6% |
Nature | +5% |
Offense: Damage Penetration
Cold | +20% |
Arcane | +5% |
Light | +15% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 33.292304923968 (87.807182003187%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 18 |
Physical Save | 31 |
Spell Save | 24 |
Mental Save | 42 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 4%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 56%( 70%) |
All | + 4%( 70%) |
Physical | + 5%( 70%) |
Lightning | + 16%( 70%) |
Light | + 21%( 70%) |
Temporal | + 14%( 70%) |
Mind | + 17%( 70%) |
Darkness | + 21%( 70%) |
Fire | + 58%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 21% |
Stun Resistance | 10% |
Disarm Resistance | 20% |
Poison Resistance | 40% |
Blind Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 277 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Hellswalker (10 def, 3 armour) Hellswalker (10 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +12% physical Acc +15 (+5 eff.) ----- def ----- Armour +3 Defense +10 (+5 eff.) Resists +8% lightning +10% temporal +12% fire A pair of boots made of leather. |
Light source | Lightworth the brass lantern Lightworth the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +6% fire Res.pen +15% light ----- def ----- Resists +3% mind +3% fire ---------- misc Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | hardened leather cap 'Gleamblack' (0 def, 3 armour) hardened leather cap 'Gleamblack' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +2 Dex +1 Cun +6 Con dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +6% light Res.pen +10% nature ----- def ----- Armour +3 Fatigue +3% Resists +7% fire +8% cold ---------- misc Light +3 A cap made of leather. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | Voragarethra [power 2] (25 cooldown) Voragarethra [power 2] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn * 10% chance to reduce armor by 16% ----- def ----- Resists +3% mind Crit.chn- 5.00% Mind.save +12 (+4 eff.) Heal.mod +5% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | Icesin the gold ring Icesin the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Crit.mult +5.00% Mind.pwr +8 (+3 eff.) ----- def ----- Resists +5% arcane +15% cold Poison- +20% ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 Rings make your fingers look great! |
On fingers | copper ring of clarity copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+1 eff.) Confus- +21% Rings make your fingers look great! |
Around neck | vitalizing copper amulet vitalizing copper amulet0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +7 (+4 eff.) Max.HP +31.00 HP.reg +2.00 Amulets make your neck look great! |
In main hand | balanced dwarven-steel waraxe of crippling (18-25 power, 4 apr) balanced dwarven-steel waraxe of crippling (18-25 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Acc +8 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +20% One-handed war axes. |
Around waist | rough leather belt 'Tukalthorab' rough leather belt 'Tukalthorab'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Res.pen +5% arcane ----- def ----- Fatigue -5% Resists +6% darkness Die.at -80.00 life HP.reg +4.00 ---------- misc Max.enc +27 A belt that goes around your waist. |
In off hand | flaming dwarven-steel shield of reflection (0 def, 6 armour, 32-38 power, 82 block) flaming dwarven-steel shield of reflection (0 def, 6 armour, 32-38 power, 82 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Arcane/Nature When used to Attack: Power 32.0 - 38.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 7 fire Melee Ret 5 fire ----- def ----- Armour +6 Fatigue +8% Resists +12% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Freezewither the cashmere cloak (2 def, 0 armour) Freezewither the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Res.pen +20% cold ----- def ----- Defense +2 (+1 eff.) Resists +9% fire Crit.chn- 5.00% Phys.save +6 (+3 eff.) HP.reg +4.00 Stun/Frz- +10% ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | stralite mail armour 'Beluletha' (4 def, 8 armour) stralite mail armour 'Beluletha' (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Melee+ 19 acid 12 fire Melee Ret 12 acid 12 fire ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +14% acid +6% light +8% mind +27% cold +3% nature +22% fire Crit.chn- 10.00% Mind.save +23 (+7 eff.) HP.reg +2.00 Silence- +20% A suit of armour made of mail. |
Inventory
wild infusion of the titan (res 19%; magical; dur 3; cd 14) wild infusion of the titan (res 19%; magical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the psychic (absorb 78; cd 12) shatter afflictions rune of the psychic (absorb 78; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
starlit copper amulet of dexterity (+2) starlit copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +11% light +10% darkness Blind- +20% Amulets make your neck look great! |
marksman's copper ring of frost (+22%) marksman's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% cold Acc +4 (+2 eff.) ----- def ----- Resists +22% cold Rings make your fingers look great! |
savior's gold ring of fire (+26%) savior's gold ring of fire (+26%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +13% fire ----- def ----- Resists +26% fire Phys.save +6 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
solipsist's copper ring solipsist's copper ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Rings make your fingers look great! |
solipsist's copper ring of pilfering solipsist's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +7 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's copper ring treant's copper ring0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +6% nature +6% blight Poison- +11% Disease- +11% Rings make your fingers look great! |
iron battleaxe of massacre (20-30 power, 1 apr) iron battleaxe of massacre (20-30 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 20.0 - 30.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
balanced dwarven-steel dagger (16-21 power, 7 apr) balanced dwarven-steel dagger (16-21 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Master Power 16.0 - 20.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Disarm- +22% Sharp, short and deadly. |
balanced dwarven-steel dagger of massacre (26-33 power, 7 apr) balanced dwarven-steel dagger of massacre (26-33 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Master Power 25.5 - 33.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Disarm- +20% Sharp, short and deadly. |
dwarven-steel dagger of persecution (20-26 power, 7 apr) dwarven-steel dagger of persecution (20-26 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Disrupt Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Against +9% Unnatural While equipped: Stats +3 Wil Sharp, short and deadly. |
dwarven-steel dagger of shearing (15-20 power, 7 apr) dwarven-steel dagger of shearing (15-20 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 15.0 - 19.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% all Acc +7 (+3 eff.) Apr +8 Sharp, short and deadly. |
slime-covered dwarven-steel dagger of massacre (22-28 power, 7 apr) slime-covered dwarven-steel dagger of massacre (22-28 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Disrupt/Master Power 21.5 - 27.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 14% chance to slow global speed by 51% Sharp, short and deadly. |
dwarven-steel greatmaul of erosion (41-62 power, 2 apr) dwarven-steel greatmaul of erosion (41-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Nature Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +7 nature Massive two-handed mauls. |
plaguebringer's steel greatsword (25-40 power, 2 apr) plaguebringer's steel greatsword (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane Power 25.0 - 40.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 6 While equipped: ----- def ----- Disease- +20% Massive two-handed swords. |
Shimmerstinger (18-24 power, 2 apr) Shimmerstinger (18-24 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Mind.crit +4% Melee Ret 2 physical ----- def ----- Armour +2 Resists +3% lightning Blunt and deadly. |
arcing iron mace of massacre (19-27 power, 2 apr) arcing iron mace of massacre (19-27 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Master Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Blunt and deadly. |
caller's thorny mindstar of sand (10-10 power, 24 apr, nature damage) caller's thorny mindstar of sand (10-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 9 physical Dmg.mod +5% acid +17% physical +7% cold +7% fire Res.pen +2% acid +11% physical +3% cold +3% fire ----- def ----- Resists +9% physical Heal/summ +21 ---------- misc Max.summ +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of resolve (8-8 power, 24 apr, nature damage) nature's thorny mindstar of resolve (8-8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 7.5 - 8.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% nature ----- def ----- Resists +7% blight Spell.save +4 (+2 eff.) Disease- +11% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Staff of Destruction (20-24 power, 4 apr, cold element) Staff of Destruction (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 20.0 - 24.0 Cold Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+9 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
cruel yew magestaff of fate (20-24 power, 4 apr, lightning element) cruel yew magestaff of fate (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +12.00% Spell.pwr +9 (+9 eff.) Dmg.mod +20% lightning ----- def ----- Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff of warding (15-18 power, 3 apr, cold element) shimmering ash magestaff of warding (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% cold ----- def ----- Armour +5 Defense +4 (+2 eff.) ---------- misc Mana/turn +0.14 Max.mana +34.00 Wards +2 cold Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe of crippling (18-24 power, 4 apr) dwarven-steel waraxe of crippling (18-24 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% One-handed war axes. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
noble's rough leather belt of unlife noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +19% Summoned ----- def ----- Resists +6% blight D.Red.from +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Arukhad (6 def, 8 armour) Arukhad (6 def, 8 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +3% acid ----- def ----- Armour +8 Defense +6 (+3 eff.) Phys.save +3 (+2 eff.) ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emethra (1 def, 0 armour) Emethra (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.crit +5.0% ----- def ----- Defense +1 (+1 eff.) Mind.save +3 (+1 eff.) Max.HP +31.00 Teleport- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Lisuriann' (2 def, 0 armour) cashmere cloak 'Lisuriann' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Crit.mult +20.00% Mind.pwr +5 (+2 eff.) Acc +10 (+4 eff.) Melee Ret 6 mind ----- def ----- Defense +2 (+1 eff.) ---------- misc Equi/ret +0.08 Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe (0 def, 0 armour) cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shinefurnace (0 def, 3 armour) Shinefurnace (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +3% light +3% fire Res.pen +5% darkness Melee Ret 2 darkness ----- def ----- Armour +3 Fatigue +2% Resists +6% light +6% fire Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Velinor (0 def, 1 armour) Velinor (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +2 Cun +2 Con ----- def ----- Armour +1 Resists +3% lightning +3% light +3% darkness +9% blight Phys.save +11 (+6 eff.) Mind.save +10 (+3 eff.) A pair of boots made of leather. |
pair of rough leather boots 'Tuludan' (0 def, 1 armour) pair of rough leather boots 'Tuludan' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Cun dps ---------- Mind.crit +1% ----- def ----- Armour +1 Resists +7% fire +6% cold ---------- misc Hate/m.crit +1.00 Max.psi +20.00 A pair of boots made of leather. |
pair of rough leather boots of speed (0 def, 1 armour) pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
scholar's pair of rough leather boots (0 def, 1 armour) scholar's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Armour +1 A pair of boots made of leather. |
psychic's hardened leather gloves of strength (+2) (0 def, 2 armour) psychic's hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +10 (+4 eff.) Melee+ 7 mind Dmg.mod +6% mind ----- def ----- Armour +2 Resists +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blazerot the rough leather cap (0 def, 1 armour) Blazerot the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +3% acid ----- def ----- Armour +1 Fatigue +1% Resists +3% fire Die.at -80.00 life A cap made of leather. |
Haryrain the iron helm (0 def, 3 armour) Haryrain the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Cun +2 Mag dps ---------- Apr +3 ----- def ----- Armour +3 Fatigue +5% Resists +5% blight +2% physical +6% darkness Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Infravis +2 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 5 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lisudhelle (0 def, 1 armour) Lisudhelle (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex +1 Mag +4 Wil +1 Cun +6 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc Mana/s.crit +2.00 Max.mana +40.00 A cap made of leather. |
grounding linen wizard hat (1 def, 0 armour) grounding linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +5% lightning +6% temporal A pointy cloth hat, very wizardly... |
grounding rough leather cap of the depths (0 def, 1 armour) grounding rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +7% cold ---------- misc Breathe water A cap made of leather. |
Ce'Nemina (2 def, 9 armour) Ce'Nemina (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Cun dps ---------- Res.pen +5% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Crit.chn- 5.00% ---------- misc Light +2 A suit of armour made of mail. |
rejuvenating steel mail armour of lightning resistance (2 def, 6 armour) rejuvenating steel mail armour of lightning resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +16% lightning HP.reg +3.00 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
radiant hardened leather armour (9 def, 6 armour) radiant hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: Stats +1 Wil ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +16% blight +15% darkness ---------- misc Light +1 A suit of armour made of leather. |
rejuvenating cured leather armour (6 def, 4 armour) rejuvenating cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% HP.reg +2.20 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
dwarven-steel plate armour of spell shielding (0 def, 11 armour) dwarven-steel plate armour of spell shielding (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego] Arcane While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +6% arcane Spell.save +15 (+7 eff.) A suit of armour made of metal plates. |
rejuvenating steel plate armour of the dragon (0 def, 9 armour) rejuvenating steel plate armour of the dragon (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +5% acid +6% physical +7% cold +6% lightning +6% fire HP.reg +3.00 Disarm- +25% Stun/Frz- +22% Knockbk- +22% ---------- misc Stam/turn +0.70 Cooldown Rush -5 A suit of armour made of metal plates. |
exposing dwarven-steel shield of fire resistance (+17%) (0 def, 6 armour, 34-40 power, 70 block) exposing dwarven-steel shield of fire resistance (+17%) (0 def, 6 armour, 34-40 power, 70 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master/Psionic When used to Attack: Power 33.5 - 40.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +70 While equipped: dps ---------- On Hit (Melee): * 8% chance to reduce all saves and defense by 25 On Melee Ret: * 16% chance to reduce all saves and defense by 25 ----- def ----- Armour +6 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
deadly quiver of yew arrows of crippling (19/19, 46-64 power, 10 apr) deadly quiver of yew arrows of crippling (19/19, 46-64 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego+] Master Power 46.0 - 64.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +14.0% Capacity 19 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
290 alchemist agate 290 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Artharach' (dig speed 14 turns) dwarven-steel pickaxe 'Artharach' (dig speed 14 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +3 Cun dps ---------- Mind.crit +1% Mind.pwr +10 (+4 eff.) Dmg.mod +8% mind +5% fire ----- def ----- Resists +9% darkness +6% cold Mind.save +9 (+3 eff.) ---------- misc Max.psi +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(112 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Blindgasher' alchemist's lamp 'Blindgasher'1.0 T3 lite [Rare] Nature While equipped: Stats +2 Dex +3 Con dps ---------- Dmg.mod +12% light On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +9% mind Max.HP +54.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glittersnake the steel torque of mindblast [power 160] (15 cooldown) Glittersnake the steel torque of mindblast [power 160] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Resists +9% light +5% arcane Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind [power 2] (25 cooldown) dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force [power 105] (15 cooldown) iron torque of gale force [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 118 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
quick dwarven-steel torque of mindblast [power 185] (11 cooldown) quick dwarven-steel torque of mindblast [power 185] (11 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 185 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force 'Umbrastar' [power 155] (15 cooldown) steel torque of gale force 'Umbrastar' [power 155] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% darkness +3% fire Res.pen +10% fire Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 174 physical damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ohoh the Higher Wyrmic level 8
6th Mirth 122nd year of Ascendancy at 05:19 see stats
By ohoh the Higher Wyrmic level 10
1st Flare 122nd year of Ascendancy at 08:33 see stats
By ohoh the Higher Wyrmic level 20
53rd Dusk 122nd year of Ascendancy at 18:58 see stats
By ohoh the Higher Wyrmic level 19
29th Dusk 122nd year of Ascendancy at 19:56 see stats
By ohoh the Higher Wyrmic level 7
79th Pyre 122nd year of Ascendancy at 02:19 see stats
By ohoh the Higher Wyrmic level 19
45th Dusk 122nd year of Ascendancy at 18:52 see stats
By ohoh the Higher Wyrmic level 16
9th Dusk 122nd year of Ascendancy at 23:23 see stats
Log
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Iceblock for 128 fire damage.
Melee retaliation hits Beligabeth the sandworm for (3 to psi shield), 5 acid, 18 cold, 9 fire (33 total damage).
Beligabeth the sandworm's Beyond the Flesh hits ohoh for 77 physical, 33 light, 39 darkness, 17 physical (165 total damage).
Ohoh uses Infusion: Regeneration.
Ohoh starts regenerating health quickly.
Yvyma the green jelly is encased in ice!
Black jelly absorbs some damage. Yvyma the green jelly is closer to nature.
Rimebark's ice area effect hits Black jelly for 38 cold damage.
Rimebark's ice area effect hits Yvyma the green jelly for 38 cold damage.
Rimebark's ice area effect hits ohoh for 19 cold damage.
Rimebark's ice area effect hits Beligabeth the sandworm for 43 cold damage.
Rimebark's ice area effect hits Ritch flamespitter for (17 to ice), 25 cold (25 total damage).
Beligabeth the sandworm uses Charged Strike.
Melee retaliation hits Beligabeth the sandworm for (3 to psi shield), 5 acid, 18 cold, 9 fire (33 total damage).
Beligabeth the sandworm hits ohoh for 87 lightning, 17 physical, 92 lightning (196 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter forces the iceblock to shatter.
Rimebark seems more focused.
black jelly oozes over the ground!!
Ritch flamespitter is free from the ice.
Yvyma the green jelly performs a melee critical strike against Yvyma the green jelly!
Yvyma the green jelly performs a melee critical strike against Yvyma the green jelly!
Beligabeth the sandworm seems more focused.
Melee retaliation hits Beligabeth the sandworm for (3 to psi shield), 5 acid, 18 cold, 9 fire (33 total damage).
Beligabeth the sandworm's Beyond the Flesh hits ohoh for 92 physical, 33 light, 39 darkness (163 total damage).
Melee retaliation hits Iceblock for 4 nature, 4 nature (7 total damage).
Yvyma the green jelly hits Iceblock for 18 nature, 20 nature (36 total damage).
ohoh the level 21 higher wyrmic was darkened to death by Beligabeth the sandworm on level 2 of Sandworm lair.