Alchemist II the level 8 Shalore Alchemist by acherhusky

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassAlchemist
Level / Exp8 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity11 (base 10)
Constitution16 (base 16)
Magic30 (base 27)
Willpower14 (base 11)
Cunning14 (base 10)

Resources

Life203/203
Mana139/139
Healing Factor1.1483870967742
Regeneration0.28709677419354

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Invisible2

Offense: Mainhand

Damage14
Accuracy5
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower28
Crit Chance10%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+27%
Light+10%
Blight+10%
Darkness+10%
Fire+10%
Nature+6%

Defense: Base

Armour (hardiness)6 (30%)
Defense2
Ranged Defense2
Fatigue1
Physical Save13
Spell Save15
Mental Save9

Defense: Resistances

Nature+ 10%( 70%)
Acid+ 23%( 70%)
Light+ 30%( 70%)
Temporal+ 7%( 70%)
Cold+ 20%( 70%)
Lightning+ 20%( 70%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Stun Resistance21%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Spell / Explosive admixtures1.30
4/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5
Spell / Staff combat1.30
3/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log

You pickup 0.70 gold pieces.
You pickup 0.45 gold pieces.

You pickup 0.65 gold pieces.


Alchemist II picks up (a.):
thick linen cloak (1 def, 5 armour).
You pickup 0.50 gold pieces.

You pickup 0.85 gold pieces.


You pickup 0.90 gold pieces.

You pickup 0.75 gold pieces.

Alchemist II picks up (b.):
spiked cured leather armour of fire resistance (2 def, 4 armour).
Alchemist II picks up (a.):
iron dagger of vileness (10-13 power, 5 apr).
Alchemist II picks up (a.):
iron dagger of crippling (11-14.3 power, 5 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.

There is an exit to the worldmap here (press '' or right click to use).

Alchemist II wears (replacing
linen cloak (1 def, 0 armour)): thick linen cloak (1 def, 5 armour).

You gain 1.64 gold from the transmogrification of
spiked cured leather armour of fire resistance (2 def, 4 armour).
You gain 2.13 gold from the transmogrification of
iron dagger of vileness (10-13 power, 5 apr).
You gain 2.67 gold from the transmogrification of
iron dagger of crippling (11-14.3 power, 5 apr).
Quest 'Trapped!' is done! (Press 'j' to see the quest log)
Quest 'Trapped!' completed! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Alchemist II deactivates Acid Infusion.