












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 50 / 2423% |
| Size | small |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:45 / 412Killed by Forest Troll Hedge-Wizard at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:55 Killed by orc necromancer at level 7 on the 1st Mirth 122nd year of Ascendancy at 19:25 Killed by orc necromancer at level 7 on the 1st Mirth 122nd year of Ascendancy at 19:35 Killed by skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 20:57 Killed by Abebovor the krog at level 9 on the 3rd Flare 122nd year of Ascendancy at 11:40 Killed by Abebovor the krog at level 9 on the 3rd Flare 122nd year of Ascendancy at 11:48 Killed by worm that walks at level 10 on the 32nd Dusk 122nd year of Ascendancy at 02:09 Killed by worm that walks at level 10 on the 32nd Dusk 122nd year of Ascendancy at 03:08 Killed by worm that walks at level 10 on the 32nd Dusk 122nd year of Ascendancy at 03:29 Killed by worm that walks at level 10 on the 32nd Dusk 122nd year of Ascendancy at 03:46 Killed by worm that walks at level 10 on the 32nd Dusk 122nd year of Ascendancy at 05:41 Killed by worm that walks at level 10 on the 32nd Dusk 122nd year of Ascendancy at 05:56 Killed by Gunsnake at level 11 on the 32nd Dusk 122nd year of Ascendancy at 17:51 Killed by Wrathroot at level 11 on the 33rd Dusk 122nd year of Ascendancy at 00:08 Killed by Iaann at level 12 on the 33rd Dusk 122nd year of Ascendancy at 13:51 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 16:30 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 17:13 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 17:38 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 18:06 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 18:33 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 19:16 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 19:57 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 20:18 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 20:45 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 21:10 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 21:41 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 21:59 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 22:21 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 22:57 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 23:14 Killed by Weirdling Beast at level 12 on the 35th Dusk 122nd year of Ascendancy at 23:44 Killed by Weirdling Beast at level 12 on the 36th Dusk 122nd year of Ascendancy at 00:20 Killed by Weirdling Beast at level 12 on the 36th Dusk 122nd year of Ascendancy at 00:42 Killed by Weirdling Beast at level 12 on the 36th Dusk 122nd year of Ascendancy at 01:11 Killed by Zubuwen the yellow jelly at level 13 on the 39th Dusk 122nd year of Ascendancy at 12:20 Killed by Blood Master at level 14 on the 55th Dusk 122nd year of Ascendancy at 15:11 Killed by Blood Master at level 14 on the 55th Dusk 122nd year of Ascendancy at 15:23 Killed by ultimate gwelgoroth at level 14 on the 58th Dusk 122nd year of Ascendancy at 22:43 Killed by ultimate gwelgoroth at level 14 on the 58th Dusk 122nd year of Ascendancy at 23:05 Killed by greater gwelgoroth at level 14 on the 60th Dusk 122nd year of Ascendancy at 19:44 Killed by Urkis, the High Tempest at level 15 on the 61st Dusk 122nd year of Ascendancy at 20:04 Killed by storm drake hatchling at level 15 on the 61st Dusk 122nd year of Ascendancy at 20:34 Killed by Urkis, the High Tempest at level 15 on the 61st Dusk 122nd year of Ascendancy at 20:46 Killed by Urkis, the High Tempest at level 15 on the 61st Dusk 122nd year of Ascendancy at 21:11 Killed by Urkis, the High Tempest at level 15 on the 61st Dusk 122nd year of Ascendancy at 22:05 Killed by Urkis, the High Tempest at level 15 on the 61st Dusk 122nd year of Ascendancy at 22:15 Killed by Urkis, the High Tempest at level 15 on the 61st Dusk 122nd year of Ascendancy at 22:28 Killed by Urkis, the High Tempest at level 15 on the 61st Dusk 122nd year of Ascendancy at 22:43 Killed by orc high cryomancer at level 17 on the 52nd Haze 122nd year of Ascendancy at 22:25 Killed by orc high cryomancer at level 17 on the 52nd Haze 122nd year of Ascendancy at 22:39 Killed by orc high cryomancer at level 17 on the 52nd Haze 122nd year of Ascendancy at 22:53 Killed by red jelly at level 17 on the 53rd Haze 122nd year of Ascendancy at 10:30 Killed by Grgglck the Devouring Darkness at level 17 on the 54th Haze 122nd year of Ascendancy at 11:04 Killed by Grgglck the Devouring Darkness at level 17 on the 54th Haze 122nd year of Ascendancy at 11:38 Killed by Grgglck the Devouring Darkness at level 17 on the 54th Haze 122nd year of Ascendancy at 12:18 Killed by Grgglck the Devouring Darkness at level 17 on the 54th Haze 122nd year of Ascendancy at 12:53 Killed by Voryra the fiery orc wyrmic at level 17 on the 55th Haze 122nd year of Ascendancy at 05:34 Killed by Voryra the fiery orc wyrmic at level 17 on the 55th Haze 122nd year of Ascendancy at 06:22 Killed by Iaann at level 17 on the 55th Haze 122nd year of Ascendancy at 06:39 Killed by Lashing Tentacle at level 17 on the 55th Haze 122nd year of Ascendancy at 06:51 Killed by onilug at level 18 on the 57th Haze 122nd year of Ascendancy at 07:01 Killed by animated mummy wrappings at level 18 on the 57th Haze 122nd year of Ascendancy at 07:20 Killed by dredgling at level 18 on the 57th Haze 122nd year of Ascendancy at 09:21 Killed by skeleton archer at level 18 on the 57th Haze 122nd year of Ascendancy at 13:09 Killed by Dadsa the shalore at level 18 on the 63rd Haze 122nd year of Ascendancy at 15:30 Killed by Aesed the shalore at level 18 on the 65th Haze 122nd year of Ascendancy at 11:10 Killed by sand-drake at level 18 on the 65th Haze 122nd year of Ascendancy at 21:10 Killed by corrupted gigantic corrosive tunneler at level 19 on the 68th Haze 122nd year of Ascendancy at 02:56 Killed by corrupted gigantic corrosive tunneler at level 19 on the 68th Haze 122nd year of Ascendancy at 03:42 Killed by Assassin Lord at level 20 on the 5th Allure 123rd year of Ascendancy at 16:55 Killed by Aruwe the Guardian at level 21 on the 10th Allure 123rd year of Ascendancy at 13:49 Killed by Glonor the Guardian at level 21 on the 10th Allure 123rd year of Ascendancy at 15:01 Killed by worm that walks at level 21 on the 10th Allure 123rd year of Ascendancy at 16:16 Killed by worm that walks at level 21 on the 10th Allure 123rd year of Ascendancy at 17:26 Killed by Poluma the elder vampire at level 21 on the 10th Allure 123rd year of Ascendancy at 18:31 Killed by assassin at level 21 on the 10th Allure 123rd year of Ascendancy at 18:45 Killed by Poluma the elder vampire at level 21 on the 10th Allure 123rd year of Ascendancy at 18:57 Killed by Poluma the elder vampire at level 21 on the 10th Allure 123rd year of Ascendancy at 19:09 Killed by worm that walks at level 21 on the 10th Allure 123rd year of Ascendancy at 19:18 Killed by Poluma the elder vampire at level 21 on the 10th Allure 123rd year of Ascendancy at 19:30 Killed by Poluma the elder vampire at level 21 on the 10th Allure 123rd year of Ascendancy at 20:11 Killed by Elana the gigantic sandworm tunneler at level 21 on the 10th Allure 123rd year of Ascendancy at 20:45 Killed by Elana the gigantic sandworm tunneler at level 21 on the 10th Allure 123rd year of Ascendancy at 21:25 Killed by snow giant boulder thrower at level 21 on the 10th Allure 123rd year of Ascendancy at 23:01 Killed by Chronolith Clone at level 22 on the 8th Regrowth 123rd year of Ascendancy at 02:05 Killed by Xanerith the snow giant thunderer at level 24 on the 36th Regrowth 123rd year of Ascendancy at 08:35 Killed by Akaeb the thalore at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 21:37 Killed by Akaeb the thalore at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 22:04 Killed by ritch flamespitter at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 22:17 Killed by ritch flamespitter at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 22:30 Killed by Glyvea the lesser vampire at level 24 on the 64th Regrowth 123rd year of Ascendancy at 15:02 Killed by Betytira the elder vampire at level 24 on the 64th Regrowth 123rd year of Ascendancy at 16:15 Killed by Voryth the heavy bone giant at level 24 on the 64th Regrowth 123rd year of Ascendancy at 16:29 Killed by Voryth the heavy bone giant at level 24 on the 64th Regrowth 123rd year of Ascendancy at 17:18 Killed by Voryth the heavy bone giant at level 24 on the 64th Regrowth 123rd year of Ascendancy at 18:01 Killed by Betytira the elder vampire at level 24 on the 64th Regrowth 123rd year of Ascendancy at 19:21 Killed by Betytira the elder vampire at level 24 on the 64th Regrowth 123rd year of Ascendancy at 20:08 Killed by Betytira the elder vampire at level 24 on the 64th Regrowth 123rd year of Ascendancy at 20:20 Killed by Betytira the elder vampire at level 24 on the 64th Regrowth 123rd year of Ascendancy at 21:32 Killed by Betytira the elder vampire at level 24 on the 64th Regrowth 123rd year of Ascendancy at 21:41 Killed by Betytira the elder vampire at level 24 on the 64th Regrowth 123rd year of Ascendancy at 22:32 Killed by Betytira the elder vampire at level 24 on the 64th Regrowth 123rd year of Ascendancy at 22:59 Killed by Betytira the elder vampire at level 24 on the 64th Regrowth 123rd year of Ascendancy at 23:18 Killed by Betytira the elder vampire at level 24 on the 65th Regrowth 123rd year of Ascendancy at 00:14 Killed by Betytira the elder vampire at level 24 on the 65th Regrowth 123rd year of Ascendancy at 00:36 Killed by Yvunne the skeleton warrior at level 24 on the 65th Regrowth 123rd year of Ascendancy at 07:45 Killed by Yvunne the skeleton warrior at level 24 on the 65th Regrowth 123rd year of Ascendancy at 08:29 Killed by armoured skeleton warrior at level 24 on the 65th Regrowth 123rd year of Ascendancy at 10:53 Killed by armoured skeleton warrior at level 24 on the 65th Regrowth 123rd year of Ascendancy at 11:13 Killed by Celia at level 24 on the 65th Regrowth 123rd year of Ascendancy at 12:03 Killed by armoured skeleton warrior at level 24 on the 65th Regrowth 123rd year of Ascendancy at 12:31 Killed by Celia at level 24 on the 65th Regrowth 123rd year of Ascendancy at 12:45 Killed by Celia at level 24 on the 65th Regrowth 123rd year of Ascendancy at 13:00 Killed by armoured skeleton warrior at level 24 on the 65th Regrowth 123rd year of Ascendancy at 13:21 Killed by Celia at level 24 on the 65th Regrowth 123rd year of Ascendancy at 13:31 Killed by armoured skeleton warrior at level 24 on the 65th Regrowth 123rd year of Ascendancy at 13:39 Killed by armoured skeleton warrior at level 24 on the 65th Regrowth 123rd year of Ascendancy at 14:22 Killed by Assilor the shalore at level 24 on the 13rd Pyre 123rd year of Ascendancy at 20:29 Killed by Iaann at level 24 on the 24th Pyre 123rd year of Ascendancy at 18:46 Killed by elven blood mage at level 25 on the 26th Pyre 123rd year of Ascendancy at 21:02 Killed by elven cultist at level 25 on the 26th Pyre 123rd year of Ascendancy at 21:22 Killed by elven blood mage at level 25 on the 26th Pyre 123rd year of Ascendancy at 22:07 Killed by elven blood mage at level 25 on the 26th Pyre 123rd year of Ascendancy at 22:18 Killed by elven cultist at level 25 on the 26th Pyre 123rd year of Ascendancy at 22:45 Killed by Polydatira the elven guard at level 25 on the 27th Pyre 123rd year of Ascendancy at 11:54 Killed by Adylle the ogre warmaster at level 25 on the 27th Pyre 123rd year of Ascendancy at 12:13 Killed by elven cultist at level 25 on the 27th Pyre 123rd year of Ascendancy at 18:50 Killed by elven cultist at level 25 on the 27th Pyre 123rd year of Ascendancy at 19:45 Killed by elven blood mage at level 25 on the 27th Pyre 123rd year of Ascendancy at 23:51 Killed by ogre rune-spinner at level 25 on the 28th Pyre 123rd year of Ascendancy at 00:08 Killed by elven blood mage at level 25 on the 28th Pyre 123rd year of Ascendancy at 00:16 Killed by elven cultist at level 25 on the 28th Pyre 123rd year of Ascendancy at 00:34 Killed by elven blood mage at level 25 on the 28th Pyre 123rd year of Ascendancy at 04:53 Killed by elven mage at level 25 on the 28th Pyre 123rd year of Ascendancy at 05:11 Killed by elven blood mage at level 25 on the 28th Pyre 123rd year of Ascendancy at 05:31 Killed by elven warrior at level 25 on the 28th Pyre 123rd year of Ascendancy at 11:59 Killed by elven blood mage at level 25 on the 28th Pyre 123rd year of Ascendancy at 12:31 Killed by elven guard at level 25 on the 28th Pyre 123rd year of Ascendancy at 17:22 Killed by temporal hound at level 25 on the 28th Pyre 123rd year of Ascendancy at 18:16 Killed by elven cultist at level 25 on the 28th Pyre 123rd year of Ascendancy at 22:29 Killed by elven blood mage at level 25 on the 29th Pyre 123rd year of Ascendancy at 00:00 Killed by elven blood mage at level 26 on the 29th Pyre 123rd year of Ascendancy at 04:51 Killed by corrupted skeleton assassin at level 26 on the 38th Pyre 123rd year of Ascendancy at 14:09 Killed by corrupted skeleton assassin at level 26 on the 38th Pyre 123rd year of Ascendancy at 14:37 Killed by vampire lord at level 27 on the 41st Pyre 123rd year of Ascendancy at 03:14 Killed by flame turret at level 27 on the 42nd Pyre 123rd year of Ascendancy at 07:22 Killed by barrow wight at level 28 on the 44th Pyre 123rd year of Ascendancy at 02:13 Killed by Borfast the Broken at level 28 on the 44th Pyre 123rd year of Ascendancy at 02:21 Killed by vampire lord at level 28 on the 44th Pyre 123rd year of Ascendancy at 02:34 Killed by forest wight at level 28 on the 44th Pyre 123rd year of Ascendancy at 02:58 Killed by Borfast the Broken at level 28 on the 44th Pyre 123rd year of Ascendancy at 03:23 Killed by Borfast the Broken at level 28 on the 44th Pyre 123rd year of Ascendancy at 03:46 Killed by Aletta Soultorn at level 28 on the 44th Pyre 123rd year of Ascendancy at 04:03 Killed by Aletta Soultorn at level 28 on the 44th Pyre 123rd year of Ascendancy at 04:30 Killed by Borfast the Broken at level 28 on the 44th Pyre 123rd year of Ascendancy at 04:42 Killed by Borfast the Broken at level 28 on the 44th Pyre 123rd year of Ascendancy at 05:17 Killed by dread at level 28 on the 44th Pyre 123rd year of Ascendancy at 06:32 Killed by Aletta Soultorn at level 28 on the 44th Pyre 123rd year of Ascendancy at 07:28 Killed by Borfast the Broken at level 28 on the 44th Pyre 123rd year of Ascendancy at 08:44 Killed by Borfast the Broken at level 28 on the 44th Pyre 123rd year of Ascendancy at 11:10 Killed by orc high cryomancer at level 28 on the 44th Pyre 123rd year of Ascendancy at 20:03 Killed by searing horror at level 28 on the 45th Pyre 123rd year of Ascendancy at 00:11 Killed by searing horror at level 28 on the 45th Pyre 123rd year of Ascendancy at 00:36 Killed by luminous horror at level 28 on the 45th Pyre 123rd year of Ascendancy at 00:48 Killed by searing horror at level 28 on the 45th Pyre 123rd year of Ascendancy at 01:20 Killed by searing horror at level 28 on the 45th Pyre 123rd year of Ascendancy at 01:31 Killed by searing horror at level 28 on the 45th Pyre 123rd year of Ascendancy at 01:56 Killed by luminous horror at level 28 on the 45th Pyre 123rd year of Ascendancy at 02:28 Killed by searing horror at level 28 on the 45th Pyre 123rd year of Ascendancy at 03:04 Killed by searing horror at level 28 on the 45th Pyre 123rd year of Ascendancy at 03:56 Killed by Iaann's Inner Demon at level 29 on the 46th Pyre 123rd year of Ascendancy at 13:27 Killed by saw horror at level 29 on the 46th Pyre 123rd year of Ascendancy at 16:46 Killed by umbral horror at level 30 on the 46th Pyre 123rd year of Ascendancy at 20:53 Killed by radiant horror at level 30 on the 47th Pyre 123rd year of Ascendancy at 00:50 Killed by The Master at level 30 on the 47th Pyre 123rd year of Ascendancy at 21:49 Killed by The Master at level 30 on the 47th Pyre 123rd year of Ascendancy at 22:27 Killed by armoured skeleton warrior at level 30 on the 47th Pyre 123rd year of Ascendancy at 22:48 Killed by skeleton mage at level 30 on the 47th Pyre 123rd year of Ascendancy at 23:22 Killed by orc soldier at level 32 on the 10th Dusk 123rd year of Ascendancy at 15:42 Killed by orc blood mage at level 34 on the 79th Dusk 123rd year of Ascendancy at 10:12 Killed by 3-headed hydra at level 35 on the 1st Haze 123rd year of Ascendancy at 20:15 Killed by Sleeping Voratha at level 35 on the 1st Haze 123rd year of Ascendancy at 20:56 Killed by rimebark at level 35 on the 1st Haze 123rd year of Ascendancy at 21:05 Killed by ritch flamespitter at level 35 on the 1st Haze 123rd year of Ascendancy at 21:31 Killed by Dozing Poluleth at level 35 on the 1st Haze 123rd year of Ascendancy at 22:27 Killed by Sleeping Voratha at level 35 on the 1st Haze 123rd year of Ascendancy at 22:42 Killed by Dozing Silylrakira at level 35 on the 1st Haze 123rd year of Ascendancy at 23:04 Killed by Sleeping Voratha at level 35 on the 1st Haze 123rd year of Ascendancy at 23:33 Killed by Dozing Poluleth at level 35 on the 2nd Haze 123rd year of Ascendancy at 00:01 Killed by Dozing Silylrakira at level 35 on the 2nd Haze 123rd year of Ascendancy at 00:20 Killed by Dozing Silylrakira at level 35 on the 2nd Haze 123rd year of Ascendancy at 00:53 Killed by Betovena the Archer at level 35 on the 2nd Haze 123rd year of Ascendancy at 05:30 Killed by Elite Combat Trainer Layovena at level 35 on the 2nd Haze 123rd year of Ascendancy at 08:24 Killed by Elite Combat Trainer Eilinavena at level 35 on the 2nd Haze 123rd year of Ascendancy at 09:40 Killed by Elite Combat Trainer Xerimita at level 36 on the 2nd Haze 123rd year of Ascendancy at 10:34 Killed by Elite Combat Trainer Eilinavena at level 36 on the 2nd Haze 123rd year of Ascendancy at 12:03 Killed by Elite Combat Trainer Eilinavena at level 36 on the 2nd Haze 123rd year of Ascendancy at 12:38 Killed by Elite Combat Trainer Eilinavena at level 36 on the 2nd Haze 123rd year of Ascendancy at 13:20 Killed by Elite Combat Trainer Xerimita at level 36 on the 2nd Haze 123rd year of Ascendancy at 14:44 Killed by Elite Combat Trainer Eilinavena at level 36 on the 2nd Haze 123rd year of Ascendancy at 15:01 Killed by Elite Combat Trainer Eilinavena at level 36 on the 2nd Haze 123rd year of Ascendancy at 21:23 Killed by Grushnak, Battlemaster of the Pride at level 36 on the 2nd Haze 123rd year of Ascendancy at 22:43 Killed by Bethynne the slimy ooze at level 36 on the 3rd Haze 123rd year of Ascendancy at 04:15 Killed by orc berserker at level 36 on the 3rd Haze 123rd year of Ascendancy at 07:02 Killed by Meriguro the Crusher at level 37 on the 4th Haze 123rd year of Ascendancy at 02:19 Killed by Meriguro the Crusher at level 37 on the 4th Haze 123rd year of Ascendancy at 02:38 Killed by orc corruptor at level 38 on the 22nd Haze 123rd year of Ascendancy at 08:09 Killed by Lord of Skulls (warrior) at level 38 on the 51st Haze 123rd year of Ascendancy at 19:02 Killed by Nerebeth the orc necromancer at level 38 on the 7th Decay 123rd year of Ascendancy at 14:52 Killed by orc blood mage at level 38 on the 7th Decay 123rd year of Ascendancy at 16:17 Killed by orc corruptor at level 38 on the 7th Decay 123rd year of Ascendancy at 18:08 Killed by armoured skeleton warrior at level 38 on the 7th Decay 123rd year of Ascendancy at 21:15 Killed by Grand Necromancer Gerin at level 38 on the 8th Decay 123rd year of Ascendancy at 15:44 Killed by Velulrarin the Tortured Mass at level 38 on the 8th Decay 123rd year of Ascendancy at 16:07 Killed by armoured skeleton warrior at level 38 on the 8th Decay 123rd year of Ascendancy at 16:21 Killed by Velulrarin the Tortured Mass at level 38 on the 8th Decay 123rd year of Ascendancy at 16:54 Killed by ghoul at level 38 on the 8th Decay 123rd year of Ascendancy at 17:36 Killed by Velulrarin the Tortured Mass at level 38 on the 8th Decay 123rd year of Ascendancy at 17:55 Killed by Velulrarin the Tortured Mass at level 38 on the 8th Decay 123rd year of Ascendancy at 18:36 Killed by Grand Necromancer Gerin at level 38 on the 8th Decay 123rd year of Ascendancy at 19:06 Killed by Grand Necromancer Gerin at level 38 on the 8th Decay 123rd year of Ascendancy at 19:23 Killed by Inquisitor Velasena at level 38 on the 8th Decay 123rd year of Ascendancy at 19:39 Killed by Grand Necromancer Gerin at level 38 on the 8th Decay 123rd year of Ascendancy at 19:47 Killed by Grand Necromancer Gerin at level 39 on the 8th Decay 123rd year of Ascendancy at 20:24 Killed by Lord of Skulls (warrior) at level 39 on the 8th Decay 123rd year of Ascendancy at 21:21 Killed by Tortured Mass Glemithra at level 39 on the 8th Decay 123rd year of Ascendancy at 22:58 Killed by Tortured Mass Eleldamira at level 39 on the 8th Decay 123rd year of Ascendancy at 23:34 Killed by Tortured Mass Eleldamira at level 39 on the 8th Decay 123rd year of Ascendancy at 23:50 Killed by Tortured Mass Glemithra at level 39 on the 9th Decay 123rd year of Ascendancy at 00:15 Killed by Tortured Mass Glemithra at level 39 on the 9th Decay 123rd year of Ascendancy at 00:55 Killed by Tortured Mass Glemithra at level 39 on the 9th Decay 123rd year of Ascendancy at 01:31 Killed by Tortured Mass Eleldamira at level 39 on the 9th Decay 123rd year of Ascendancy at 01:58 Killed by Tortured Mass Glemithra at level 39 on the 9th Decay 123rd year of Ascendancy at 02:37 Killed by Tortured Mass Eleldamira at level 39 on the 9th Decay 123rd year of Ascendancy at 03:18 Killed by Veliwe the Tortured Mass at level 39 on the 9th Decay 123rd year of Ascendancy at 05:38 Killed by Veliwe the Tortured Mass at level 39 on the 9th Decay 123rd year of Ascendancy at 05:58 Killed by Rotting Titan at level 39 on the 10th Decay 123rd year of Ascendancy at 02:32 Killed by ghoulking at level 39 on the 10th Decay 123rd year of Ascendancy at 03:31 Killed by orc mage-hunter at level 39 on the 10th Decay 123rd year of Ascendancy at 04:16 Killed by Rotting Titan at level 39 on the 10th Decay 123rd year of Ascendancy at 04:49 Killed by heavy bone giant at level 39 on the 10th Decay 123rd year of Ascendancy at 05:29 Killed by Rotting Titan at level 39 on the 10th Decay 123rd year of Ascendancy at 06:02 Killed by heavy bone giant at level 39 on the 10th Decay 123rd year of Ascendancy at 06:17 Killed by heavy bone giant at level 39 on the 10th Decay 123rd year of Ascendancy at 08:17 Killed by lich at level 39 on the 10th Decay 123rd year of Ascendancy at 09:33 Killed by ghoul at level 40 on the 10th Decay 123rd year of Ascendancy at 10:41 Killed by armoured skeleton warrior at level 40 on the 10th Decay 123rd year of Ascendancy at 14:06 Killed by ravaging entropic rip at level 40 on the 10th Decay 123rd year of Ascendancy at 15:36 Killed by assassin at level 40 on the 10th Decay 123rd year of Ascendancy at 22:29 Killed by sanguine horror at level 40 on the 1st Wintertide 124th year of Ascendancy at 00:03 Killed by armoured skeleton warrior at level 40 on the 1st Wintertide 124th year of Ascendancy at 01:14 Killed by ghoul at level 40 on the 1st Wintertide 124th year of Ascendancy at 02:00 Killed by armoured skeleton warrior at level 40 on the 1st Wintertide 124th year of Ascendancy at 02:50 Killed by Rak'shor, Grand Necromancer of the Pride at level 40 on the 1st Wintertide 124th year of Ascendancy at 03:11 Killed by bone horror at level 40 on the 1st Wintertide 124th year of Ascendancy at 03:40 Killed by Rak'shor, Grand Necromancer of the Pride at level 40 on the 1st Wintertide 124th year of Ascendancy at 04:15 Killed by Rak'shor, Grand Necromancer of the Pride at level 40 on the 1st Wintertide 124th year of Ascendancy at 04:56 Killed by Rak'shor, Grand Necromancer of the Pride at level 40 on the 1st Wintertide 124th year of Ascendancy at 05:19 Killed by skeleton assassin at level 40 on the 1st Wintertide 124th year of Ascendancy at 05:53 Killed by orc necromancer at level 40 on the 1st Wintertide 124th year of Ascendancy at 06:52 Killed by bone horror at level 40 on the 1st Wintertide 124th year of Ascendancy at 07:05 Killed by Lord of Skulls (warrior) at level 40 on the 1st Wintertide 124th year of Ascendancy at 07:46 Killed by greater multi-hued wyrm at level 40 on the 1st Wintertide 124th year of Ascendancy at 16:29 Killed by greater multi-hued wyrm at level 40 on the 1st Wintertide 124th year of Ascendancy at 16:42 Killed by greater multi-hued wyrm at level 40 on the 1st Wintertide 124th year of Ascendancy at 17:10 Killed by multi-hued drake at level 40 on the 2nd Wintertide 124th year of Ascendancy at 06:41 Killed by greater multi-hued wyrm at level 40 on the 2nd Wintertide 124th year of Ascendancy at 07:45 Killed by multi-hued drake at level 40 on the 2nd Wintertide 124th year of Ascendancy at 08:06 Killed by stone golem at level 40 on the 2nd Allure 124th year of Ascendancy at 13:30 Killed by Xerumiba the blinkwyrm at level 41 on the 3rd Allure 124th year of Ascendancy at 03:21 Killed by Layeta the blinkwyrm at level 41 on the 3rd Allure 124th year of Ascendancy at 05:38 Killed by Nerywyn the orc master wyrmic at level 41 on the 3rd Allure 124th year of Ascendancy at 09:02 Killed by Neruriayann the orc grand master assassin at level 42 on the 4th Allure 124th year of Ascendancy at 08:30 Killed by Neruriayann the orc grand master assassin at level 42 on the 4th Allure 124th year of Ascendancy at 09:16 Killed by Neruriayann the orc grand master assassin at level 42 on the 4th Allure 124th year of Ascendancy at 10:09 Killed by Silewen the Herald at level 42 on the 5th Allure 124th year of Ascendancy at 11:11 Killed by giant spider at level 42 on the 5th Allure 124th year of Ascendancy at 11:54 Killed by minotaur at level 42 on the 5th Allure 124th year of Ascendancy at 12:37 Killed by ritch flamespitter at level 42 on the 5th Allure 124th year of Ascendancy at 13:04 Killed by Neronne the Herald at level 42 on the 5th Allure 124th year of Ascendancy at 13:50 Killed by Yvimira the Herald at level 42 on the 5th Allure 124th year of Ascendancy at 15:39 Killed by Bethythra the Storm Terror at level 42 on the 5th Allure 124th year of Ascendancy at 16:18 Killed by Bethythra the Storm Terror at level 42 on the 5th Allure 124th year of Ascendancy at 16:38 Killed by Neronne the Herald at level 42 on the 5th Allure 124th year of Ascendancy at 17:27 Killed by minotaur at level 42 on the 5th Allure 124th year of Ascendancy at 18:59 Killed by Bethythra the Storm Terror at level 42 on the 5th Allure 124th year of Ascendancy at 19:53 Killed by Voryta the Herald at level 42 on the 5th Allure 124th year of Ascendancy at 21:36 Killed by minotaur at level 42 on the 5th Allure 124th year of Ascendancy at 22:29 Killed by Silewen the Herald at level 42 on the 5th Allure 124th year of Ascendancy at 23:12 Killed by armoured skeleton warrior at level 42 on the 6th Allure 124th year of Ascendancy at 00:17 Killed by Adoma the Frozen Terror at level 42 on the 6th Allure 124th year of Ascendancy at 00:53 Killed by Voryta the Herald at level 42 on the 6th Allure 124th year of Ascendancy at 01:26 Killed by Adoma the Frozen Terror at level 42 on the 6th Allure 124th year of Ascendancy at 02:51 Killed by Adoma the Frozen Terror at level 42 on the 6th Allure 124th year of Ascendancy at 03:20 Killed by minotaur at level 42 on the 6th Allure 124th year of Ascendancy at 03:41 Killed by Bethythra the Storm Terror at level 42 on the 6th Allure 124th year of Ascendancy at 04:07 Killed by Adoma the Frozen Terror at level 42 on the 6th Allure 124th year of Ascendancy at 04:43 Killed by Adoma the Frozen Terror at level 42 on the 6th Allure 124th year of Ascendancy at 05:19 Killed by Silewen the Herald at level 43 on the 6th Allure 124th year of Ascendancy at 06:03 Killed by Gladhelle the Caustic Terror at level 43 on the 6th Allure 124th year of Ascendancy at 07:42 Killed by Gladhelle the Caustic Terror's mucus ooze at level 43 on the 6th Allure 124th year of Ascendancy at 08:37 Killed by stone golem at level 43 on the 6th Allure 124th year of Ascendancy at 09:04 Killed by Gladhelle the Caustic Terror at level 43 on the 6th Allure 124th year of Ascendancy at 09:53 Killed by minotaur at level 43 on the 6th Allure 124th year of Ascendancy at 10:38 Killed by Gladhelle the Caustic Terror at level 43 on the 6th Allure 124th year of Ascendancy at 11:07 Killed by Velyletta the Flame Terror at level 43 on the 6th Allure 124th year of Ascendancy at 13:02 Killed by Velyletta the Flame Terror at level 43 on the 6th Allure 124th year of Ascendancy at 13:38 Killed by Velyletta the Flame Terror at level 43 on the 6th Allure 124th year of Ascendancy at 14:30 Killed by Polewyn the venom wyrm at level 43 on the 6th Allure 124th year of Ascendancy at 18:37 Killed by Poroyanor the fire wyrm at level 43 on the 6th Allure 124th year of Ascendancy at 22:15 Killed by orc corruptor at level 44 on the 30th Regrowth 124th year of Ascendancy at 07:54 Killed by Doomed Shade of Iaann at level 44 on the 65th Regrowth 124th year of Ascendancy at 20:17 Killed by Mirror Image (Doomed Shade of Iaann) at level 44 on the 65th Regrowth 124th year of Ascendancy at 20:31 Killed by Doomed Shade of Iaann at level 44 on the 65th Regrowth 124th year of Ascendancy at 22:22 Killed by minotaur at level 45 on the 76th Regrowth 124th year of Ascendancy at 08:05 Killed by orc high cryomancer at level 45 on the 15th Pyre 124th year of Ascendancy at 17:38 Killed by orc cryomancer at level 45 on the 15th Pyre 124th year of Ascendancy at 23:41 Killed by multi-hued drake at level 46 on the 17th Pyre 124th year of Ascendancy at 08:22 Killed by overpowered greater multi-hued wyrm at level 46 on the 17th Pyre 124th year of Ascendancy at 08:55 Killed by overpowered greater multi-hued wyrm at level 46 on the 17th Pyre 124th year of Ascendancy at 09:45 Killed by overpowered greater multi-hued wyrm at level 46 on the 17th Pyre 124th year of Ascendancy at 10:28 Killed by overpowered greater multi-hued wyrm at level 46 on the 17th Pyre 124th year of Ascendancy at 11:19 Killed by overpowered greater multi-hued wyrm at level 46 on the 17th Pyre 124th year of Ascendancy at 12:39 Killed by overpowered greater multi-hued wyrm at level 46 on the 17th Pyre 124th year of Ascendancy at 13:46 Killed by overpowered greater multi-hued wyrm at level 46 on the 17th Pyre 124th year of Ascendancy at 14:47 Killed by overpowered greater multi-hued wyrm at level 46 on the 17th Pyre 124th year of Ascendancy at 16:16 Killed by overpowered greater multi-hued wyrm at level 47 on the 17th Pyre 124th year of Ascendancy at 17:21 Killed by orc cryomancer at level 47 on the 18th Pyre 124th year of Ascendancy at 00:38 Killed by orc elite berserker at level 47 on the 18th Pyre 124th year of Ascendancy at 02:25 Killed by searing horror at level 47 on the 18th Pyre 124th year of Ascendancy at 04:26 Killed by luminous horror at level 47 on the 18th Pyre 124th year of Ascendancy at 05:33 Killed by luminous horror at level 47 on the 18th Pyre 124th year of Ascendancy at 06:30 Killed by luminous horror at level 47 on the 18th Pyre 124th year of Ascendancy at 07:33 Killed by radiant horror at level 47 on the 18th Pyre 124th year of Ascendancy at 08:22 Killed by radiant horror at level 47 on the 18th Pyre 124th year of Ascendancy at 11:21 Killed by radiant horror at level 47 on the 18th Pyre 124th year of Ascendancy at 13:14 Killed by searing horror at level 47 on the 18th Pyre 124th year of Ascendancy at 14:08 Killed by radiant horror at level 47 on the 18th Pyre 124th year of Ascendancy at 15:06 Killed by luminous horror at level 47 on the 18th Pyre 124th year of Ascendancy at 16:10 Killed by orc pyromancer at level 47 on the 19th Pyre 124th year of Ascendancy at 13:36 Killed by Velywyn the orc cryomancer at level 47 on the 19th Pyre 124th year of Ascendancy at 14:20 Killed by orc pyromancer at level 47 on the 19th Pyre 124th year of Ascendancy at 16:58 Killed by orc master assassin at level 47 on the 19th Pyre 124th year of Ascendancy at 18:24 Killed by orc cryomancer at level 48 on the 19th Pyre 124th year of Ascendancy at 19:46 Killed by orc pyromancer at level 48 on the 19th Pyre 124th year of Ascendancy at 20:50 Killed by Xomira the orc cryomancer at level 48 on the 19th Pyre 124th year of Ascendancy at 23:44 Killed by orc cryomancer at level 48 on the 20th Pyre 124th year of Ascendancy at 00:43 Killed by Gira the orc pyromancer at level 48 on the 20th Pyre 124th year of Ascendancy at 03:05 Killed by orc high cryomancer at level 48 on the 20th Pyre 124th year of Ascendancy at 05:55 Killed by Eilinylemina the orc pyromancer at level 48 on the 20th Pyre 124th year of Ascendancy at 21:14 Killed by orc high cryomancer at level 48 on the 21st Pyre 124th year of Ascendancy at 03:52 Killed by orc high cryomancer at level 48 on the 21st Pyre 124th year of Ascendancy at 05:13 Killed by orc pyromancer at level 48 on the 21st Pyre 124th year of Ascendancy at 05:58 Killed by skeleton magus at level 48 on the 21st Pyre 124th year of Ascendancy at 06:45 Killed by orc pyromancer at level 48 on the 21st Pyre 124th year of Ascendancy at 07:22 Killed by orc pyromancer at level 48 on the 21st Pyre 124th year of Ascendancy at 08:35 Killed by orc pyromancer at level 48 on the 21st Pyre 124th year of Ascendancy at 09:40 Killed by orc necromancer at level 48 on the 21st Pyre 124th year of Ascendancy at 10:13 Killed by orc high cryomancer at level 48 on the 21st Pyre 124th year of Ascendancy at 11:02 Killed by orc pyromancer at level 48 on the 21st Pyre 124th year of Ascendancy at 12:01 Killed by orc high cryomancer at level 48 on the 21st Pyre 124th year of Ascendancy at 12:41 Killed by orc cryomancer at level 48 on the 21st Pyre 124th year of Ascendancy at 13:51 Killed by Iaann at level 48 on the 21st Pyre 124th year of Ascendancy at 16:04 Killed by ritch flamespitter at level 48 on the 22nd Pyre 124th year of Ascendancy at 08:19 Killed by Lisewe the orc high cryomancer at level 48 on the 22nd Pyre 124th year of Ascendancy at 14:11 Killed by Arina the orc high pyromancer at level 48 on the 22nd Pyre 124th year of Ascendancy at 16:52 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 22nd Pyre 124th year of Ascendancy at 23:29 Killed by orc high cryomancer at level 48 on the 23rd Pyre 124th year of Ascendancy at 00:26 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 23rd Pyre 124th year of Ascendancy at 01:46 Killed by Ce'Nulaith the orc high cryomancer at level 48 on the 23rd Pyre 124th year of Ascendancy at 02:27 Killed by Yvithra the orc cryomancer at level 49 on the 23rd Pyre 124th year of Ascendancy at 11:27 Killed by orc high pyromancer at level 49 on the 24th Pyre 124th year of Ascendancy at 08:45 Killed by Dozing Polivea at level 50 on the 37th Pyre 124th year of Ascendancy at 03:26 Killed by Sleeping Voruvea at level 50 on the 37th Pyre 124th year of Ascendancy at 04:14 Killed by Sleeping Voruvea at level 50 on the 37th Pyre 124th year of Ascendancy at 05:38 Killed by Sleeping Voruvea at level 50 on the 37th Pyre 124th year of Ascendancy at 06:21 Killed by faeros at level 50 on the 38th Pyre 124th year of Ascendancy at 14:30 Killed by Fyrk, Faeros High Guard at level 50 on the 38th Pyre 124th year of Ascendancy at 20:55 Killed by orc archer at level 50 on the 41st Pyre 124th year of Ascendancy at 22:36 Killed by The One That Hunts at level 50 on the 39th Dusk 124th year of Ascendancy at 09:28 Killed by Corrupted Oozemancer at level 50 on the 39th Dusk 124th year of Ascendancy at 13:17 Killed by Corrupted Oozemancer's mucus ooze at level 50 on the 39th Dusk 124th year of Ascendancy at 13:58 Killed by saw horror at level 50 on the 58th Pyre 125th year of Ascendancy at 14:59 Killed by The One That Writes at level 50 on the 59th Pyre 125th year of Ascendancy at 11:05 Killed by ravaging entropic rip at level 50 on the 59th Pyre 125th year of Ascendancy at 11:44 Killed by The One That Hunts at level 50 on the 59th Pyre 125th year of Ascendancy at 12:36 Killed by ravaging entropic rip at level 50 on the 59th Pyre 125th year of Ascendancy at 13:21 Killed by The One That Hunts at level 50 on the 59th Pyre 125th year of Ascendancy at 14:20 Killed by The One That Writes at level 50 on the 59th Pyre 125th year of Ascendancy at 14:54 Killed by The One That Writes at level 50 on the 59th Pyre 125th year of Ascendancy at 16:34 Killed by Zubanne the Neverdead at level 50 on the 60th Pyre 125th year of Ascendancy at 09:37 Killed by Zubanne the Neverdead at level 50 on the 60th Pyre 125th year of Ascendancy at 11:31 Killed by venom drake hatchling at level 50 on the 65th Pyre 125th year of Ascendancy at 11:23 Killed by Layyvena the runed bone giant at level 50 on the 65th Pyre 125th year of Ascendancy at 19:14 Killed by Layyvena the runed bone giant at level 50 on the 65th Pyre 125th year of Ascendancy at 20:40 Killed by Layyvena the runed bone giant at level 50 on the 65th Pyre 125th year of Ascendancy at 23:16 Killed by orc cryomancer at level 50 on the 68th Pyre 125th year of Ascendancy at 15:59 Killed by Iotloc the dĂșathedlen at level 50 on the 71st Pyre 125th year of Ascendancy at 21:28 Killed by Dozing Ivedanor at level 50 on the 72nd Pyre 125th year of Ascendancy at 03:32 Killed by The One That Hunts at level 50 on the 72nd Pyre 125th year of Ascendancy at 14:47 Killed by The One That Hunts at level 50 on the 74th Pyre 125th year of Ascendancy at 13:24 Killed by Iaann at level 50 on the 77th Pyre 125th year of Ascendancy at 02:22 Killed by Moving blighted dragonbone vilestaff of wizardry at level 50 on the 77th Pyre 125th year of Ascendancy at 04:24 Killed by Glussra the dreadmaster at level 50 on the 78th Pyre 125th year of Ascendancy at 21:24 Killed by The One That Hunts at level 50 on the 2nd Mirth 125th year of Ascendancy at 02:56 Killed by The One That Hunts at level 50 on the 2nd Mirth 125th year of Ascendancy at 19:52 Killed by The One That Hunts at level 50 on the 3rd Mirth 125th year of Ascendancy at 08:15 Killed by The One That Hunts at level 50 on the 6th Mirth 125th year of Ascendancy at 04:54 Killed by orc necromancer at level 50 on the 8th Mirth 125th year of Ascendancy at 12:24 Killed by Elandar at level 50 on the 9th Mirth 125th year of Ascendancy at 10:58 Killed by Argoniel at level 50 on the 9th Mirth 125th year of Ascendancy at 13:26 |
Primary Stats
| Strength | 80 (base 60) |
| Dexterity | 113 (base 60) |
| Constitution | 52 (base 18) |
| Magic | 101 (base 33) |
| Willpower | 46 (base 11) |
| Cunning | 127 (base 60) |
Resources
| Life | 1136/1247 |
| Mana | 384/384 |
| Stamina | 84/307 |
| Healing Factor | 0.78932921876495 |
| Regeneration | -1.3813261328393 |
Speed
| Mental | +3.65157505407% |
| Attack | 0% |
| Movement | +42% |
| Spell | +3.65157505407% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -995 |
| Infravision | 6 |
| See Stealth | 49.242677126183 |
| See Invisible | 49.242677126184 |
| Stealth | 45 |
Offense: Mainhand
| Damage | 134 |
| Accuracy | 71 |
| Crit Chance | 91% |
| APR | 22 |
| Speed | 0.96 |
Offense: Offhand
| Damage | 112 |
| Accuracy | 71 |
| Crit Chance | 88% |
| APR | 21 |
| Speed | 0.96 |
Offense: Spell
| Spellpower | 77 |
| Crit Chance | 72% |
| Speed | 0.96477067471319 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +38% |
| Darkness | +28% |
| Cold | +63% |
| Blight | +58% |
| Acid | +53% |
| Fire | +38% |
| All | +13% |
Offense: Damage Penetration
| All | +25% |
Defense: Base
| Armour (hardiness) | 17 (35.65183292883%) |
| Defense | 86 |
| Ranged Defense | 90 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 37 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 40%( 70%) |
| All | + 20%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 26%( 70%) |
| Lightning | + 40%( 70%) |
| Fire | + 40%( 70%) |
| Mind | + 28%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 478 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Inflicts 377.42 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 291 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Phantasm | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Trained Reactions |
| talent | Stealth |
| talent | Premonition |
| talent | Shadow Combat |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by treant. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Iaann. Escort: repented thief (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2374. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 16 power out of 20/20) : Effective talent level: 3.6 Power cost: 16 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | The Titan's Quiver (18/18, 174% power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 174% Range: 1.4x Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
| Light source | Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 61 power out of 150/150) : Effective talent level: 4.0 Power cost: 61 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 61.21 cold damage and 42.44 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+4 eff.) Mindpower: +15 (+4 eff.) This jeweled crown shimmers with colors. |
| On hands | Neruna the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +13.0% Armour: +3 Effects on melee hit: * 15% chance to reduce all saves and defense by 35 Damage (Melee): 15 mind / 30 darkness Changes stats: +3 Dex / +4 Mag / +1 Cun / +6 Con Changes resistances: +8% light / +8% darkness Critical mult.: +12.00% Physical save: +6 (+3 eff.) Mental save: -11 (-5 eff.) Spell crit. chance: +13% Mindpower: +7 (+2 eff.) Mental crit. chance: +13% Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 8 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Ethereal Form You have set the ring to grant you Ethereal Form! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| Around neck | The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 28 power out of 36/36) : Effective talent level: 4.0 Power cost: 28 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (177). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | Life Drinker (152% power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 152% Range: 1.3x Uses stats: 35% Cun, 55% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 31 power out of 50/50) : Effective talent level: 2.0 Power cost: 31 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 25.49 acid and 26.33 blight damage. If not cleared after five turns it will inflict 149.47 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 23 power out of 30/30) : Effective talent level: 5.2 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 62 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Icy Kill (143% power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+5 eff.) Hate per kill: +5.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+4 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 12 power out of 20/20) : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion (speed 400%; cd 18)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 338; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 338 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 25%; physical; dur 2; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; temporal, light, darkness, mind, nature, physical)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 temporal, 3 light, 4 darkness, 4 mind, 3 nature, 2 physical It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 605 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune (range 4; phase 10; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 20; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 399; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 399 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 135; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 135 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of UttercoldPowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+7 eff.) Mental save: +18 (+9 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 8 power out of 48/48) : Effective talent level: 4.0 Power cost: 8 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 280.08 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Stun/Freeze immunity: +60% Talent on hit(spell): Eye Beam (10% chance level 2). Amulets make your neck look great! |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 23 power out of 60/60) : Effective talent level: 3.0 Power cost: 23 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 24 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 38 power out of 80/80) : Effective talent level: 1.0 Power cost: 38 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% mind Confusion immunity: +22% Amulets make your neck look great! |
gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Blindness immunity: +13% Infravision radius: +4 Sight radius: +2 See invisible: +8 Amulets make your neck look great! |
voratun amulet 'Hathimnir'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 33 Changes stats: +5 Dex / +5 Cun / +10 Con Changes resistances: +9% blight Changes damage: +8% blight / +9% fire / +6% temporal Critical mult.: +15.00% Physical save: +16 (+6 eff.) Spell save: +25 (+9 eff.) Mental save: +21 (+11 eff.) Life regen: +4.00 Stamina each turn: +1.00 Spellpower: +12 (+3 eff.) Movement speed: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 8 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Adobeth the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +12% acid Changes resistances penetration: +15% blight Changes damage: +15% blight Reduces incoming crit damage: 15.00% Mental save: +6 (+3 eff.) Confusion immunity: +23% Rings make your fingers look great! |
Emyna the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +6 Dex / +8 Mag / +8 Wil / +6 Cun Mental save: +11 (+6 eff.) Confusion immunity: +23% Spellpower: +23 (+5 eff.) Damage Shield penetration: +30% Rings make your fingers look great! |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 114.75 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 25 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+16 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+10 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 23 power out of 30/30) : Effective talent level: 2.0 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 38 power out of 50/50) : Effective talent level: 2.6 Power cost: 38 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 23.01 cold and 15.95 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 46 power out of 60/60. This azure ring seems to be always moist to the touch. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+4 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 5 power out of 6/6) : Effective talent level: 4.0 Power cost: 5 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 233.40 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
mule's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -9% Maximum encumbrance: +38 Life regen: +9.00 Maximum life: +62.00 Healing mod.: +15% Rings make your fingers look great! |
stralite ruby ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Life regen: +14.00 Maximum life: +67.00 Healing mod.: +15% Rings make your fingers look great! |
treant's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +7% nature / +13% blight Poison immunity: +21% Disease immunity: +18% Life regen: +14.00 Maximum life: +72.00 Healing mod.: +10% Rings make your fingers look great! |
Dagger of the Past (129% power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Power: 129% Range: 1.3x Uses stats: 0% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+4 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Eliwyn (135% power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 136% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +14.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 123 acid damage (1/turn) When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +10 (+3 eff.) Changes stats: +2 Str Changes resistances: +5% arcane Changes resistances penetration: +17% acid Changes damage: +15% acid Stamina each turn: +3.00 Sharp, short and deadly. |
Kinetic Spike (147% power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 30% Cun, 40% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+4 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 8 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Mandible of Ungolmor (150% power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 35% Dex, 65% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Silent Blade (129% power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spelldrinker (132% power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 132% Range: 1.3x Uses stats: 35% Cun, 20% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+5 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (129% power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+3 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+6 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Umbral Razor (129% power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 16 power out of 20/20) : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 200.37 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
dwarven-steel dagger 'Emiyata' (125% power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 125% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 33 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +7 blight When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 33 Damage when hit (Melee): 4 blight Changes resistances: +3% blight Disease immunity: +12% Sharp, short and deadly. |
Spectral Blade (130% power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 131% Range: 1.6x Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Great Caller (100% power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 100% Range: 1.1x Uses stats: 30% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% cold / +8% fire / +8% physical Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Poltergeist's Galydas the living mindstar (115% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +2 Con Changes resistances: +9% temporal Changes resistances penetration: +15% temporal / +28% mind / +30% darkness Changes damage: +6% temporal / +39% mind / +49% darkness Talent granted: +1 Attune Mindstar Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +60% Maximum hate: +18.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% See invisible: +9 Healing mod.: +26% Heals friendly targets nearby when you use a nature summon: +43 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Pyrequake (129% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 129% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 fire When wielded/worn: Armour penetration: +4 Changes stats: +3 Dex / +7 Con Changes resistances: +6% lightning / +9% darkness Talent granted: +1 Attune Mindstar Life regen: +4.31 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +6.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +16% Healing mod.: +20% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Shadenail' (113% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 29% Damage (Melee): +12 temporal / +22 darkness When wielded/worn: Effects on melee hit: * 22% chance to reduce damage dealt by 29% Changes stats: +6 Cun / +3 Mag Talent granted: +1 Attune Mindstar Critical mult.: +23.00% Spellpower on spell critical (stacks up to 3 times): +11 Spellpower: +30 (+7 eff.) Spell crit. chance: +3% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 152 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Hydra's Bite (168% power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Power: 168% Range: 1.1x Uses stats: 40% Dex, 90% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Skeletal Claw (167% power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Damage (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+2 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+1 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 16 power out of 20/20) : Effective talent level: 4.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 175.93 physical damage, and inflicting bleeding for another 87.96 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Whip of Urh'Rok (167% power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+4 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+6 eff.) Spell save: +15 (+6 eff.) Mental save: +15 (+8 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 19 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 352, based on Magic) for 10 turns Activation costs 16 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 616.14 cold damage and condensing the air into freezing vapors that deal 205.38 cold damage (based on Magic) each turn for 10 turns Activation costs 23 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+8 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+10 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 38 power out of 50/50) : Effective talent level: 1.0 Power cost: 38 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 38 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
elven-silk cloak 'Thundergasher' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +4 Str / +1 Dex / +13 Mag / +9 Wil / +1 Cun / +4 Con Changes resistances penetration: +15% lightning Spell save: +12 (+5 eff.) Maximum mana: +53.00 Spell crit. chance: +7% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+1 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+9 eff.) Blindness immunity: +50% Spellpower: +30 (+7 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+2 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+6 eff.) Life regen: +0.20 Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+7 eff.) Mental save: +15 (+8 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+5 eff.) It can be used to activate talent Temporal Reprieve (costing 38 power out of 50/50) : Effective talent level: 1.0 Power cost: 38 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+3 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+4 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 251 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 19 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 25 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 106 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
pair of drakeskin leather boots 'Arcwilder' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -10% Effects on melee hit: * 23% chance to reduce strength, dexterity, and constitution by 33 Damage when hit (Melee): 6 arcane / 6 lightning Changes resistances: +6% lightning / +23% blight Changes resistances penetration: +15% arcane / +28% cold Changes damage: +12% arcane / +9% blight Maximum encumbrance: +43 Physical save: +13 (+5 eff.) A pair of boots made of leather. |
Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+3 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 23 power out of 30/30) : Effective talent level: 4.0 Power cost: 23 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 76.99 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Ruthless Grip (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 16 power out of 30/30) : Effective talent level: 3.0 Power cost: 16 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 24.86 mind and 28.16 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 24% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 24. Terrified: Deals 5.65 mind and 6.40 darkness damage per turn and increases cooldowns by 37%. Haunted: Causes the target to suffer 9.73 mind and 11.02 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 5 power out of 6/6) : Effective talent level: 2.0 Power cost: 5 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 173.37 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Will of Ul'Gruth (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 19 power out of 25/25) : Effective talent level: 3.0 Power cost: 19 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 35 power out of 45/45) : Effective talent level: 3.0 Power cost: 35 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 157.11 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Infused Cerebrum (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+3 eff.) Mindpower: +12 (+3 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 76 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Malslek the Accursed's Hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-5 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+3 eff.) Mindpower: +15 (+4 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Tempestorder (10 def, 9 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +2.0% Armour: +9 Defense: +10 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 6 lightning Changes stats: +4 Dex / +3 Wil / +4 Cun Changes resistances: +9% nature / +15% blight Changes resistances penetration: +20% physical Mental save: +10 (+5 eff.) A cap made of leather. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+4 eff.) It can be used to activate talent Instill Fear (costing 14 power out of 45/45) : Effective talent level: 2.0 Power cost: 14 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 20.90 mind and 23.68 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 20% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 20. Terrified: Deals 5.08 mind and 5.76 darkness damage per turn and increases cooldowns by 31%. Haunted: Causes the target to suffer 8.11 mind and 9.19 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
elven-silk wizard hat 'Natureclamor' (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 6 nature / 6 blight Changes stats: +3 Mag Changes resistances: +22% nature Changes resistances penetration: +25% blight Changes damage: +21% blight Mana each turn: +3.00 Mana when hit: +2.50 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +82.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +5% It can be used to activate talent Manaflow, placing all other charms into a 31 cooldown : Effective talent level: 2.0 Power cost: 31 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 17 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 10 power out of 16/16) : Effective talent level: 4.0 Power cost: 10 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 224.30 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Schpork's Jacket (29 def, 32 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +32 Defense: +29 (+6 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 10 fire Changes stats: +10 Dex / +11 Wil / +22 Cun Changes resistances: +30% fire / +30% physical Changes resistances penetration: +15% arcane Changes damage: +15% mind Critical mult.: +5.00% Mental save: +27 (+13 eff.) Mental crit. chance: +5% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Quiver of Domination (20/20, 127% power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 127% Range: 1.4x Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
102 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-9 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 23 power out of 30/30) : Effective talent level: 4.0 Power cost: 23 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 76.99 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 61 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 76 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 19 power out of 25/25) : Effective talent level: 2.0 Power cost: 19 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 208.30 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 208.30 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 591 cold damage (based on your Magic) Activation costs 16 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 349.44 darkness damage (based on Mindpower and charge) Activation costs 8 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects Activation costs 31 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
dwarven lantern 'Blazebloom'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Physical crit. chance: +6.0% Physical power: +10 (+3 eff.) Defense: +10 (+2 eff.) Changes stats: +7 Wil Changes resistances: +12% lightning Changes resistances penetration: +20% temporal / +10% physical / +12% all Changes damage: +12% lightning Critical mult.: +19.00% Light radius: +12 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 12 power out of 25/25) : Effective talent level: 5.0 Power cost: 12 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 16 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 14 power out of 35/35) : Effective talent level: 2.0 Power cost: 14 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
61 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
18 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 151% of the healing done. This effect scales with your Magic stat. Activation costs 57 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 153 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 682.52 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 19 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+5 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 14 power out of 35/35) : Effective talent level: 3.0 Power cost: 14 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 86 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 63% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+7 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 38 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+6 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 129 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 27 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 23 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
39 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
Log
Talent Evasion is ready to use.
Iaann uses Evasion.
Iaann tries to evade attacks.
Iaann is no longer evading attacks.
There is an exit to the worldmap here (press '' or right click to use).
You gain 2.97 gold from the transmogrification of fortifying voratun mail armour of clarity (5 def, 10 armour).
You gain 2.90 gold from the transmogrification of enlightening stralite mail armour of spell shielding (4 def, 8 armour).
You gain 4.01 gold from the transmogrification of caustic voratun greatsword (175% power, 4 apr).
You gain 2.03 gold from the transmogrification of acidic voratun greatsword of corruption (173% power, 4 apr).
You gain 5.02 gold from the transmogrification of quick voratun battleaxe of evisceration (169% power, 4 apr).
You gain 0.97 gold from the transmogrification of shielding rune (absorb 345; dur 6; cd 17).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Talent Evasion is ready to use.
Today is the 6th Flare of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 7th Flare of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
There is a A gate into the Maze here (press '' or right click to use).
Today is the 8th Flare of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Today is the 9th Flare of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
Today is the 10th Flare of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:06.
You cannot do that on the world map.


























































































































































































































